• Title/Summary/Keyword: 마이크로 마우스

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Usage Analysis of Multi-mouse Mischief for ESD (ESD를 위한 멀티마우스 Mischief 적용분석)

  • Han, Jeonghye
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.509-516
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    • 2015
  • As the interest in Education for Sustainable Development (ESD) increases worldwide in and around UNESCO, the aids for IT equipment and the donations for educations to developing countries are being active. Through Powerpoint-based teaching and learning contents simply authored by teachers, Mischief can be used to help many children in self-driven class activities. In this paper, we developed an additional program to control mouse pointers of Mischief with image files, size, and speed factors. Then we applied them to elementary students for enhancing their interest and participation to class activities.

Vulnerability Analysis of Image-based Authentication: Based on GetCursorPos function (이미지 기반 인증 취약점 분석: GetCursorPos 함수를 중점으로)

  • An, Youngho;Oh, Insu;Lee, Kyungroul;Yim, Kangbin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.121-122
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    • 2017
  • 컴퓨터의 주변 장치 중 하나인 마우스는 모니터의 2차원 평면에서 움직임을 인식하여 커서를 움직이는 입력 장치이며, 응용 프로그램을 편리하게 사용하고 다양한 편집을 가능하게 한다. 기존의 아이디/비밀번호 기반 인증 방법에서는 키보드 데이터가 노출되는 취약점이 존재하여 이미지 기반의 마우스 입력을 이용한 새로운 인증 방법이 등장하였지만, 이미지 기반 인증의 취약점 분석 및 실증에 대한 연구는 미비한 실정이다. 따라서 본 논문에서는 마이크로소프트 운영체제에서 제공하는 마우스 위치 추출 API인 GetCursorPos() 함수를 이용하여 마우스 데이터의 노출 가능성을 검증함으로써 취약점을 분석한다.

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Quantitative Analysis Methods for Adapting Image J programs on Mouse Calvarial defected Model (Image J 프로그램을 사용한 마우스 두개골 결손모델상의 정량적인 분석방법)

  • Jung, Hongmoon;Won, Doyeon;Jung, Jaeeun
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.365-370
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    • 2013
  • This mouse calvarial defected model is frequently used for new scaffold development in the bone regeneration. Most experiments are carried out in this way by measuring the bone regeneration of mouse calvaria defected area. As a next step, hematoxylin and eosin staining is analyzed by sacrificing mice On the other hand, the quantitative analysis for bone regeneration is carried out by micro computed tomography. However, there are several drawbacks with the micro computed tomography. That is, it takes a long time and it is quite expensive for bone regeneration quantitative analysis. This study was performed by simply measuring the quantity of bone regeneration in mouse clavaira defected area on two-dimensional digital x-ray images via Image J. Consequentially, this experimental method by using J program might help bio-technologist researcher regarding new bone regeneration by comparing the quantity of bone regeneration quickly and precisely as well.

A Design and Implementation of Natural User Interface System Using Kinect (키넥트를 사용한 NUI 설계 및 구현)

  • Lee, Sae-Bom;Jung, Il-Hong
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.473-480
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    • 2014
  • As the use of computer has been popularized these days, an active research is in progress to make much more convenient and natural interface compared to the existing user interfaces such as keyboard or mouse. For this reason, there is an increasing interest toward Microsoft's motion sensing module called Kinect, which can perform hand motions and speech recognition system in order to realize communication between people. Kinect uses its built-in sensor to recognize the main joint movements and depth of the body. It can also provide a simple speech recognition through the built-in microphone. In this paper, the goal is to use Kinect's depth value data, skeleton tracking and labeling algorithm to recognize information about the extraction and movement of hand, and replace the role of existing peripherals using a virtual mouse, a virtual keyboard, and a speech recognition.

Snap Point Method for Easy Assembly for Touch-based Brick Assembly Application (터치 기반 블록 조립 애플리케이션에서의 손쉬운 조립을 위한 Snap Point 기법)

  • Youn, Jae-Woong;Kim, Dongho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.197-200
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    • 2016
  • 세계 완구시장에 있어서 조립형 완구는 높은 점유율을 차지하고 있고 많은 인기를 얻어왔다. 특히 Lego와 같은 조립형 블록은 최근 마이크로 블록이라는 이름으로 다시 유행하고 있으며 PC용 프로그램 뿐만 아니라 웹 사이트에서도 가상 블록 조립 환경을 마우스 사용에 특화된 인터페이스로 제공하고 있다. 하지만 모바일 기기의 터치 인터페이스에서 마우스에 특화된 인터페이스를 사용한 블록 조립은 매우 제한적일 수밖에 없다. 본 논문에서는 모바일 기기 중에서도 태블릿의 터치 인터페이스를 사용하여 빠르게 자신이 원하는 모양을 만들 수 있는 가상 블록 조립 환경에 대하여 설명한다.

Micro-CT System for Small Animal Imaging (소동물영상을 위한 마이크로 컴퓨터단층촬영장치)

  • Nam, Ki-Yong;Kim, Kyong-Woo;Kim, Jae-Hee;Son, Hyun-Hwa;Ryu, Jeong-Hyun;Kang, Seoung-Hoon;Chon, Kwon-Su;Park, Seong-Hoon;Yoon, Kwon-Ha
    • Progress in Medical Physics
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    • v.19 no.2
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    • pp.102-112
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    • 2008
  • We developed a high-resolution micro-CT system based on rotational gantry and flat-panel detector for live mouse imaging. This system is composed primarily of an x-ray source with micro-focal spot size, a CMOS (complementary metal oxide semiconductor) flat panel detector coupled with Csl (TI) (thallium-doped cesium iodide) scintillator, a linearly moving couch, a rotational gantry coupled with positioning encoder, and a parallel processing system for image data. This system was designed to be of the gantry-rotation type which has several advantages in obtaining CT images of live mice, namely, the relative ease of minimizing the motion artifact of the mice and the capability of administering respiratory anesthesia during scanning. We evaluated the spatial resolution, image contrast, and uniformity of the CT system using CT phantoms. As the results, the spatial resolution of the system was approximately the 11.3 cycles/mm at 10% of the MTF curve, and the radiation dose to the mice was 81.5 mGy. The minimal resolving contrast was found to be less than 46 CT numbers on low-contrast phantom imaging test. We found that the image non-uniformity was approximately 70 CT numbers at a voxel size of ${\sim}55{\times}55{\times}X100\;{\mu}^3$. We present the image test results of the skull and lung, and body of the live mice.

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3차원 웹브라우저 사이버 뷰어의 개발

  • 김현수;심원도;이재기;최형림
    • Proceedings of the Korea Association of Information Systems Conference
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    • 1997.10a
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    • pp.321-326
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    • 1997
  • 본 논문은 3차원 그래픽 환경을 인터넷상에서 지원해 주는 VRML 2.0 명세를 이용 하여 만들어진 VRML 코드를 Parsing하여 화면에 3차원으로 브라우징 하는 웹브라우저인 사이버 뷰어 개발에 관한 것으로써, 마이크로 소프트사의 3차원 그래픽 라이브러리인 Direct 3D를 사용하여 개발하였다. 사이버 뷰어는 3차원 인터페이스 상에서 간단한 마우스 조작으로, 카메라 시점을 조정하여 Walking, Driving, Flying 등의 Navigation을 지원한다. 또한, Route와 Interpolation 기능을 통하여 각 객체들에 대한 병렬적인 이벤트 처리를 통하 여 실시간 대화형의 환경을 제공해준다.

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Platform Development for Maze Search Algorithms Testing (미로 탐색 알고리즘 테스트를 위한 플랫폼 개발)

  • Seo, Hyo-Seok;Park, Jae-Min;Lee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.1
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    • pp.42-47
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    • 2010
  • Many contests by micro mouse was celebrated of which maze search algorithms performance are compared. That is used in various forms based on left(right) weight method, euclidean algorithm method, hill climbing method. However we feel uncomfortable to test algorithms performance through direct development of programs or hardwares as no software platform to test in maze search algorithms. In this research we develop of a platform for maze search algorithms that is easily to produce various forms of maze that are hard to be realized by hardware, to apply algorithms, and evaluate the seek time, operation count, steps and performance. The platform is consist of main layer, interface layer, user layer which has merit to apply and replace easily algorithms. We verified that the maze search algorithm can be applied even in the development and experiment of algorithm by evaluating and analyzing its performance through the experiment of platform.

A study of new interface system for the disabled and old people who do not well using electronic equipment (전자기기 사용이 불편한 장애인이나 노인들을 위한 새로운 인터페이스에 대한 연구)

  • Chung, Sung-Boo;Kim, Joo-Woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2595-2600
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    • 2012
  • In this study, we propose the new interface system for the disabled and old people who do not well using electronic equipment that is used physical switch interface system. The proposed new interface system is consisted of speech and motion recognition system. Speech recognition system is mike in the headset, and motion recognition system is 3-axis accelerometer in the headset. In order to verify the usefulness of the proposed system, we make an experiment on new interface.