• Title/Summary/Keyword: 마이크로러닝 플랫폼

Search Result 10, Processing Time 0.038 seconds

An Exploratory Study on the Design Principles of Adaptive Micro-learning Platform (적응형 마이크로러닝 플랫폼 개발원칙에 대한 탐색연구)

  • Jeong, Eun Young;Kang, Inae;Choi, Jung-A
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.12
    • /
    • pp.517-535
    • /
    • 2021
  • The development of digital technology has not only brought many changes to our lives, but also many changes to the online education environment. The emergence of micro-learning is to meet the needs of individual learners who hopes to receive personalized learning content immediately when they need it. Therefore, Micro-learning can be said to be 'adaptive' education. This research attempts to explore the development principles of adaptive micro-learning through literature research and case analysis. The results of the research draw four aspects of the development principles, including adaptive learning environment, adaptive learning content, adaptive learning sequence and adaptive learning evaluation, as well as detailed elements of each aspect. Micro-learning is a new form of e-learning that reflects the needs of the current society. As exploratory research, this research attempts to point out the direction for future follow-up research.

A Social Learning as Study Platform using Social Media (소셜 미디어를 학습플랫폼으로 활용한 소셜 러닝)

  • Cho, Byung-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.5 no.4
    • /
    • pp.180-185
    • /
    • 2012
  • Social Learning is a new study model of future knowledge information society. In different existing study, it concentrate on relationship with others and design to connect studying with social effect as a study platform using social media such as Blog, SNS, UCC, Microblog. In my paper, social learning characteristics are described to understand social learning, that is 3 keyword such as context, connectivity, collaboration. Also we investigate social media characteristics and social media how to be used social learning. Also social learning system building method using facebook is presented.

Member Verification Service Architecture based on Multiple Microservices for Edge Devices (엣지 마이크로서비스 기반 멤버 분석 및 컨텐츠 제공 서비스 설계)

  • Moon, Jaewon;Kum, Seungwoo;Kim, Youngkee;Yu, Miseon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2020.07a
    • /
    • pp.26-27
    • /
    • 2020
  • 본 논문에서는 서로 다른 특성을 갖기 때문에 표준화가 어려운 엣지 플랫폼에서 동일한 머신 러닝 모델로도 확장 가능한 분석 서비스를 하기 위해, 마이크로서비스 기반으로 협업 분석 하는 설계 방법을 소개한다. 이를 위해 실제 사용자 분석 결과 적응적인 컨텐츠 서비스 시나리오를 고려하였다. 서로 다른 성능을 갖는 엣지가 협업하기 위해서 클라우드에서 제공 받는 어플리케이션을 마이크로 서비스화 하고 다수의 엣지에 해당 서비스를 분산 분포하여 연결한다. 해당 방법은 전체 서비스를 상호 독립적인 최소 구성 요소로 분할하고 모든 요소가 독립적으로 연동되어 타스크를 수행하게 하며 유사한 프로세스는 공유함으로서 상대적으로 성능이 떨어지는 엣지들간 협력으로 효율적인 분석 서비스 제공이 가능하도록 할 것이다.

  • PDF

Edge Container Remote Control System using RPC protocol (RPC 프로토콜을 활용한 미디어 분석 엣지 컨테이너 원격 제어 시스템)

  • Oh, Seungtaek;Moon, Jaewon;Kum, Seungwoo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2022.06a
    • /
    • pp.81-83
    • /
    • 2022
  • 고성능 컴퓨팅 기술과 딥 러닝 기술이 충분한 발전을 거쳐 인공지능 기술은 다양한 분야에서 실제로 적용되고 있다. 인공지능 플랫폼 기술이 사용자에게 적절하게 활용되기 위해서 엣지 컴퓨팅 기반의 마이크로 서비스 아키텍처(MSA)가 주목받고 있다. 이와 관련된 기술을 통해 클라우드 기반의 여러 인공지능 애플리케이션들이 엣지 장치에서 직접 처리가 가능하다면 비용적인 측면뿐 아니라 여러 관점에서 효율적이므로 엣지 컨테이너의 운용 기술에 대한 수요가 높아지고 있다. 이에 따라, 본 논문에서는 엣지 디바이스에 간단한 딥 러닝 서비스를 배포하고 운용할 수 있는 컨테이너를 구현하였다. 또한, REST 통신 방법 이외에 RPC 방식을 사용하여 원격 제어를 가능하게 하도록 구성하였으며, 여러 제어 기능들이 동작함을 확인하였다.

  • PDF

A research for Social Learning method of using Social Media (소셜 미디어를 활용한 소셜 러닝 체제 연구)

  • Chang, Il-Su;Hong, Myung-Hui
    • 한국정보교육학회:학술대회논문집
    • /
    • 2011.01a
    • /
    • pp.233-240
    • /
    • 2011
  • Social Media is the open online tool and media platform for sharing and participation of users opinion, experience, viewpoiont, so general situation that is one-side flowing from production to consume doesn't act, and while use of two-way, user create contents use of sharing and participation. This social media include Blog, Social Network Service(SNS), Wiki, User Create Contents(UCC), Micro Blog, 5 types. In broad terms, Social Learning is self-learning that user sharing with coperation and collective intelligence through Social Media, and in few wards Social Learning is learning for Social Media. In this research, we define Social Media and Social Learning, and research of method of use of Elementary Education.

  • PDF

Performance Comparison Analysis of Deep Learning-based Web Application Services on Cloud Platforms (클라우드 플랫폼에서의 딥러닝 기반 웹 어플리케이션 서비스 성능 비교 분석)

  • Kim, Ju-Chan;Bum, Junghyun;Choo, Hyun-Seung
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2021.05a
    • /
    • pp.224-226
    • /
    • 2021
  • 최근 코로나바이러스감염증-19(COVID-19)가 확산됨에 따라 화상회의, 온라인 게임, 스트리밍 등과 같은 다양한 온라인 서비스들의 트래픽이 크게 증가하면서 원활한 서비스 제공을 위한 서버 자원 관리의 중요성이 강조되고 있다. 이에 따라 서버 자원을 전문적으로 관리해주는 클라우드 서비스의 수요도 증가하는 추세이다. 하지만 대다수의 국내 기업들은 성능의 불확실성, 보안, 정서적 이질감 등을 이유로 클라우드 서비스 도입에 어려움을 겪고 있다. 따라서 본 논문에서는 클라우드 서비스의 성능의 불확실성을 해소하기 위해 클라우드 시장 BIG3 기업(아마존, 마이크로소프트, 구글)의 클라우드 서비스의 성능을 비교하였다.

A Review on Deep Learning Platform for Artificial Intelligence (인공지능 딥러링 학습 플랫폼에 관한 선행연구 고찰)

  • Jin, Chan-Yong;Shin, Seong-Yoon;Nam, Soo-Tai
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2019.05a
    • /
    • pp.169-170
    • /
    • 2019
  • Lately, as artificial intelligence becomes a source of global competitiveness, the government is strategically fostering artificial intelligence that is the base technology of future new industries such as autonomous vehicles, drones, and robots. Domestic artificial intelligence research and services have been launched mainly in Naver and Kakao, but their size and level are weak compared to overseas. Recently, deep learning has been conducted in recent years while recording innovative performance in various pattern recognition fields including speech recognition and image recognition. In addition, deep running has attracted great interest from industry since its inception, and global information technology companies such as Google, Microsoft, and Samsung have successfully applied deep learning technology to commercial products and are continuing research and development. Therefore, we will look at artificial intelligence which is attracting attention based on previous research.

  • PDF

A Study on Security Authentication Vector Generation of Virtualized Internal Environment using Machine Learning Algorithm (머신러닝 알고리즘이 적용된 가상화 내부 환경의 보안 인증벡터 생성에 대한 연구)

  • Choi, Do-Hyeon;Park, Jung Oh
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.16 no.6
    • /
    • pp.33-42
    • /
    • 2016
  • Recently, the investment and study competition regarding machine running is accelerating mainly with Google, Amazon, Microsoft and other leading companies in the field of artificial intelligence. The security weakness of virtualization technology security structure have been a serious issue continuously. Also, in most cases, the internal data security depend on the virtualization security technology of platform provider. This is because the existing software, hardware security technology is hard to access to the field of virtualization and the efficiency of data analysis and processing in security function is relatively low. This thesis have applied user significant information to machine learning algorithm, created security authentication vector able to learn to provide with a method which the security authentication can be conducted in the field of virtualization. As the result of performance analysis, the interior transmission efficiency of authentication vector in virtualization environment, high efficiency of operation method, and safety regarding the major formation parameter were demonstrated.

Suggestions for Advanced YouTube E-learning Service for MZ Generation (MZ세대를 위한 유튜브 이러닝의 고도화 서비스 제안)

  • Ha, Jae-Hyeon;Kim, Seung-In
    • Journal of Digital Convergence
    • /
    • v.20 no.1
    • /
    • pp.309-316
    • /
    • 2022
  • This study is a study on the YouTube e-learning advanced service plan in the non-face-to-face era. The trends in education change were examined through literature research and prior research, and improvement measures were suggested through online surveys and in-depth interviews. As for the research method, the first online survey was conducted based on the Honeycomb model and the Likert 5-point scale targeting 90 MZ generation who have experience learning on YouTube for a total of 14 days from October 15 to 28, 2021. A second in-depth interview was conducted with 6 people who answered that the frequency of learning through YouTube is high. As a result of the experiment, users thought that there was an improvement point according to the purpose of learning, and they were able to derive elements that felt a problem in common. In addition, I proposed a new YouTube learning platform through additional questions. Through this study, it is expected that YouTube e-learning service reference materials can be used to respond to the post-non-face-to-face era.

Deriving adoption strategies of deep learning open source framework through case studies (딥러닝 오픈소스 프레임워크의 사례연구를 통한 도입 전략 도출)

  • Choi, Eunjoo;Lee, Junyeong;Han, Ingoo
    • Journal of Intelligence and Information Systems
    • /
    • v.26 no.4
    • /
    • pp.27-65
    • /
    • 2020
  • Many companies on information and communication technology make public their own developed AI technology, for example, Google's TensorFlow, Facebook's PyTorch, Microsoft's CNTK. By releasing deep learning open source software to the public, the relationship with the developer community and the artificial intelligence (AI) ecosystem can be strengthened, and users can perform experiment, implementation and improvement of it. Accordingly, the field of machine learning is growing rapidly, and developers are using and reproducing various learning algorithms in each field. Although various analysis of open source software has been made, there is a lack of studies to help develop or use deep learning open source software in the industry. This study thus attempts to derive a strategy for adopting the framework through case studies of a deep learning open source framework. Based on the technology-organization-environment (TOE) framework and literature review related to the adoption of open source software, we employed the case study framework that includes technological factors as perceived relative advantage, perceived compatibility, perceived complexity, and perceived trialability, organizational factors as management support and knowledge & expertise, and environmental factors as availability of technology skills and services, and platform long term viability. We conducted a case study analysis of three companies' adoption cases (two cases of success and one case of failure) and revealed that seven out of eight TOE factors and several factors regarding company, team and resource are significant for the adoption of deep learning open source framework. By organizing the case study analysis results, we provided five important success factors for adopting deep learning framework: the knowledge and expertise of developers in the team, hardware (GPU) environment, data enterprise cooperation system, deep learning framework platform, deep learning framework work tool service. In order for an organization to successfully adopt a deep learning open source framework, at the stage of using the framework, first, the hardware (GPU) environment for AI R&D group must support the knowledge and expertise of the developers in the team. Second, it is necessary to support the use of deep learning frameworks by research developers through collecting and managing data inside and outside the company with a data enterprise cooperation system. Third, deep learning research expertise must be supplemented through cooperation with researchers from academic institutions such as universities and research institutes. Satisfying three procedures in the stage of using the deep learning framework, companies will increase the number of deep learning research developers, the ability to use the deep learning framework, and the support of GPU resource. In the proliferation stage of the deep learning framework, fourth, a company makes the deep learning framework platform that improves the research efficiency and effectiveness of the developers, for example, the optimization of the hardware (GPU) environment automatically. Fifth, the deep learning framework tool service team complements the developers' expertise through sharing the information of the external deep learning open source framework community to the in-house community and activating developer retraining and seminars. To implement the identified five success factors, a step-by-step enterprise procedure for adoption of the deep learning framework was proposed: defining the project problem, confirming whether the deep learning methodology is the right method, confirming whether the deep learning framework is the right tool, using the deep learning framework by the enterprise, spreading the framework of the enterprise. The first three steps (i.e. defining the project problem, confirming whether the deep learning methodology is the right method, and confirming whether the deep learning framework is the right tool) are pre-considerations to adopt a deep learning open source framework. After the three pre-considerations steps are clear, next two steps (i.e. using the deep learning framework by the enterprise and spreading the framework of the enterprise) can be processed. In the fourth step, the knowledge and expertise of developers in the team are important in addition to hardware (GPU) environment and data enterprise cooperation system. In final step, five important factors are realized for a successful adoption of the deep learning open source framework. This study provides strategic implications for companies adopting or using deep learning framework according to the needs of each industry and business.