• Title/Summary/Keyword: 리얼

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The Analysis and Direction for Improvement of University Library Online Tutorial (대학도서관의 온라인 튜터리얼 분석과 개선방향)

  • Yoon, Hee-Yoon;Kim, Sin-Young
    • Journal of Korean Library and Information Science Society
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    • v.37 no.1
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    • pp.169-192
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    • 2006
  • This study is aimed to suggest the core elements of instruction and development program through understanding the generation Y's characteristics and examining the standards and education models for information literacy. Concretely, this paper is comparatively analyze and customize the successful online information literacy tutorial models adopted by university libraries in U.S.A, Japan, and Korea. As a result of research, the outline of the needed procedure and required contents for the improvement of the online tutorial in the university of our country are suggested.

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Metamorphosis of Reality in Animation (애니메이션에서 리얼리티의 역사적 변용)

  • Rieh, Jae-Gyu
    • Cartoon and Animation Studies
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    • s.9
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    • pp.220-234
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    • 2005
  • The article deals with the reality subject of animations. Animations are created on the basis of fantasy. Disney's introduction of the narratives and styles of live action film into the field of animation, which laid a foundation for the hyper-reality animation, has produced an unintended consequence of marginalizing other animation genres which have emphasized fantasy through free experimentations of various images. A combination of Disney's world view of hyper-reality with later-developed 3D computer animation technology has made fantastic figures and spaces much more real than the real ones, and succeeded in creating a matrix of simulacre, a world of mere copies without the original.

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A method to support real-time for serial communication on Windows XP (윈도우즈 XP 시리얼 통신에 실시간성 지원 방법)

  • Lee, Seung-Hoon;Song, Chang-In;Ju, Min-Gyu;Lee, Cheol-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.01a
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    • pp.25-28
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    • 2012
  • 네트워크 및 통신 기술의 발전에 따라 임베디드 시스템은 정보통신 기술 및 유무선 네트워크 기술을 적극 수용하면서, 지능형 정보 시스템의 핵심으로 성장하고 있으며, 시리얼 통신은 이러한 임베디드 시스템에서 사용되는 통신 시스템의 일종이다. 윈도우즈 운영체제는 개발환경의 편의성 및 호환성 때문에 임베디드 시스템에서 많이 사용되는 운영체제이다. 하지만 윈도우즈 운영체제는 실시간성을 제공하지 않으며, 윈도우 시스템에서 사용하는 시리얼 통신도 실시간성을 보장하지 못한다. 본 논문에서는 윈도우즈에 디바이스 드라이버 형태로 이식되어 유저 영역에 실시간성을 지원하는 이벤트 기반 RTiK(Real Time implanted Kernel)을 사용하여 시리얼 통신에 실시간성을 지원 할 수 있는 방법을 설계 및 구현하였다.

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Porting a Real-time Serial Communication Module for S3C2440A Processor with ${\mu}C/OS-II$ (${\mu}C/OS-II$ 기반의 S3C2440A 프로세서로의 실시간 시리얼 통신 모듈 포팅)

  • Park, Sung-Joo;Oh, Sam-Kweon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.945-948
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    • 2007
  • 시리얼 통신은 다양한 분야의 임베디드 시스템에서 사용되는 통신 시스템의 일종이다. ${\mu}C/OS-II$는 실시간 임베디드 시스템에 사용되는 실시간 운영체제이다. S3C2440A 는 이러한 임베디드 시스템에 사용되는 마이크로 프로세서로 칩에 집적 된 UART 를 통하여 시리얼 통신을 지원한다. 이 논문에서는 시리얼 통신 중 ${\mu}C/OS-II$ 기반의 실시간 시스템을 위한 시리얼 통신의 설계와 S3C2440A로의 포팅을 한다.

Design and Implementation of Serial Key Certification System Using Smartcard (스마트카드를 이용한 시리얼 키 인증 시스템 구현 및 설계)

  • Kim, Yu-Doo;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.11 no.4
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    • pp.473-478
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    • 2007
  • Current certification system use serial key for protect copyright of software and digital contents. But It is not efficient system, because It is not protect copyright through create virtual key or use public key. So we research on various cryptology for prevent illegal copy of serial key, but It is not enough protection of copyright that use software technology only. In this paper, we propose certification system using smart card for protect copyright of software and digital contents.

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Development of Intelligent Load Balancing Algorithm in Application of Fuzzy-Neural Network (퍼지-뉴럴 네트워크를 응용한 지능형 로드밸런싱 알고리즘 개발)

  • Chu, Gyo-Soo;Kim, Wan-Yong;Jung, Jae-Yun;Kim, Hag-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.2B
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    • pp.36-43
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    • 2005
  • This paper suggests a method to effectively apply an application model of fuzzy-neural network to the optimal load distribution algorithm, considering the complication and non-linearity of the web server environment. We use the clustering web server in the linux system and it consists of a load balancer that distributes the network loads and some of real servers that processes the load and responses to the client. The previous works considered only with the scrappy decision information such as the connections. That is, since the distribution algorithm depends on the input of the whole network throughput, it was proved inefficient in terms of performance improvement of the web server. With the proposed algorithm, it monitors the whole states of both network input and output. Then, it infers CPU and memory states of each real server and effectively distributes the requests of the clients. In this paper, the proposed model is compared with the previous method through simulations and we analysis the results to develop the optimal and intelligent load balancing model.

Genre-specific Cultivation Effect of Reality-based TV Programs: Perceived Realism's Mediation and Fatalistic Beliefs (리얼리티 표방 TV 프로그램 장르의 문화계발 효과: 현실유사성 인식의 매개와 숙명적 태도에 미치는 영향을 중심으로)

  • Na, Eun-Kyung;Kim, Do-Hyeon
    • Korean journal of communication and information
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    • v.57
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    • pp.181-201
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    • 2012
  • Classic cultivation theory and research has been noted for its failure to capture subtle variation in effects by genre and to consider tangible and practical dependent variables. Redressing these limitations, this study aimed at extending cultivation theory frame to incorporating fatalistic attitudes and reality television viewing, especially with the mediator of perceived realism. We first replicated the original cultivation effect by showing the significant effect of overall TV viewing. Even controlling for overall TV viewing, reality-based program use showed positive association with fatalistic beliefs; furthermore, the effect remained significant, additionally controlling for news(fact) use and drama(fiction) use. In a nutshell, the cultivation effect of reality-based TV program on fatalistic beliefs turns out quite stable even after controlling other competing genres.

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Real Utopias and Basic Income - A Reconstruction of the Real Utopia Project of Wright - (리얼 유토피아와 기본소득 - 라이트의 리얼 유토피아 기획의 재구성 -)

  • Kwack, No-wan
    • Journal of Korean Philosophical Society
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    • v.143
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    • pp.1-26
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    • 2017
  • Wright wants to create a democratic egalitarian society through his real utopias project where everyone is guaranteed the access to material and social means or opportunities for human flourishing and where democracy is maximized. However, he does not provide a convincing rationale for his democratic egalitarianism. This paper shows that the basic income derived from the equal rights to commons can be a convincing basis for his democratic egalitarianism. This paper then restructures his real utopias project into a more consistent system based on the basic income derived from commons. It also argues that Wright's vision of Real Utopias overlaps with the vision of a 'sharing society', a 'society based on democratically managed and controlled commons and basic income'. This article therefore argues that the Real Utopias Project and the basic income project can on the one hand develop based on these overlaps and correlations and on the other, based on each other's results.

First-Person Shooter Game Development using Unreal Engine (언리얼 엔진을 통한 FPS 게임 개발)

  • Kim, Soo-Kyun;Kang, Heau-Jo;Sung, Kyung
    • Journal of Advanced Navigation Technology
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    • v.14 no.5
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    • pp.718-724
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    • 2010
  • The Unreal Engine is a free game engine developed by Epic Games. In this paper, we propose a First Person Shooter (FPS) game development using free Unreal Development Kit. The merit of Unreal engine provide a hight degree of portability, and it is a tool used by many game developers today, supporting a multitude of platforms on personal computers and many video game consoles with free toolkit. But it is required high-performance PC to develop game. This toolkit doe s not high-quality computer programming skill, just possible to develop FPS game easily.