• Title/Summary/Keyword: 리소스 사용 개선

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An efficient Broadcast Authentication Scheme for Wireless Sensor Networks (무선 센서 네트워크에서의 효율적 Broadcast Authentication 방안)

  • Moon Hyung-Seok;Lee Sung-Chang
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.6 s.348
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    • pp.23-29
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    • 2006
  • It is difficult to apply conventional security algorithms to the wireless sensor networks composed of nodes that have resource constraints such as memory, computing, power resources limitation. Generally, shared key based algorithms with low resource consumption and short key length are used for broadcast packets in authentication of base station. But it is not suitable that all the nodes hold the same shared key only for packet authentication. Recently, broadcast authentication algorithm for sensor network is proposed, which uses key chain generation by one-way hash function, Message Authentication Code generation by each keys of the key chains and delayed key disclosure. It provides suitable authentication method for wireless sensor networks but may leads to inefficient consequence with respect to network conditions such as broadcast ratio, key chain level, and so on. In this paper, we propose an improved broadcast authentication algorithm that uses key chain link and periodical key disclosure. We evaluated the performance of proposed algorithm using TOSSIM(TinyOS Simulator) in TinyOS. The results show that the proposed algorithm ensures low authentication delay, uses memory and computing resource of receiving nodes efficiently and reduces the amount of packet transmitting/receiving.

Comparison of Performance Between Incremental and Batch Learning Method for Information Analysis of Cyber Surveillance and Reconnaissance (사이버 감시정찰의 정보 분석에 적용되는 점진적 학습 방법과 일괄 학습 방법의 성능 비교)

  • Shin, Gyeong-Il;Yooun, Hosang;Shin, DongIl;Shin, DongKyoo
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.3
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    • pp.99-106
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    • 2018
  • In the process of acquiring information through the cyber ISR (Intelligence Surveillance Reconnaissance) and research into the agent to help decision-making, periodic communication between the C&C (Command and Control) server and the agent may not be possible. In this case, we have studied how to effectively surveillance and reconnaissance. Due to the network configuration, agents planted on infiltrated computers can not communicate seamlessly with C&C servers. In this case, the agent continues to collect data continuously, and in order to analyze the collected data within a short time in When communication is possible with the C&C server, it can utilize limited resources and time to continue its mission without being discovered. This research shows the superiority of incremental learning method over batch method through experiments. At an experiment with the restricted memory of 500 mega bytes, incremental learning method shows 10 times decrease in learning time. But at an experiment with the reuse of incorrectly classified data, the required time for relearn takes twice more.

Scheduling Algorithm using DAG Leveling in Optical Grid Environment (옵티컬 그리드 환경에서 DAG 계층화를 통한 스케줄링 알고리즘)

  • Yoon, Wan-Oh;Lim, Hyun-Soo;Song, In-Seong;Kim, Ji-Won;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.4
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    • pp.71-81
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    • 2010
  • In grid system, Task scheduling based on list scheduling models has showed low complexity and high efficiency in fully connected processor set environment. However, earlier schemes did not consider sufficiently the communication cost among tasks and the composition process of lightpath for communication in optical gird environment. In this thesis, we propose LSOG (Leveling Selection in Optical Grid) which sets task priority after forming a hierarchical directed acyclic graph (DAG) that is optimized in optical grid environment. To determine priorities of task assignment in the same level, proposed algorithm executes the task with biggest communication cost between itself and its predecessor. Then, it considers the shortest route for communication between tasks. This process improves communication cost in scheduling process through optimizing link resource usage in optical grid environment. We compared LSOG algorithm with conventional ELSA (Extended List Scheduling Algorithm) and SCP (Scheduled Critical Path) algorithm. We could see the enhancement in overall scheduling performance through increment in CCR value and smoothing network environment.

Proposal for a Responsive User Interface System based on MPEG-UD (MPEG-UD 기반 사용자 인터페이스 생성 시스템 제안)

  • Moon, Jaewon;Lim, Tae-Beom;Kum, Seungwoo;Kim, Taeyang;Shin, Dong-Hee
    • Journal of Internet Computing and Services
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    • v.15 no.5
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    • pp.83-93
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    • 2014
  • Providing personalized services customized to users' needs and preferences becomes highlighted as a key area of user-context computing. It is essential for context-aware technology to be developed more intelligent and meaningful services by being widely applied to a variety of sectors and domains. SDO (Standard Development Organization) such as MPEG and W3C has been actively developed to be standardized services and to improve context-awareness services. Yet current standards related to context-aware technology, such as MPEG-7, MPEG-21, MPEG-V, and emotionML, are not capable enough to support various systems and diverse services. Against this backdrop, the MPEG User Description, referred to also as MPEG-UD Standard, is to ensure interoperability among recommendation services, which take into account user's context when generating recommendations to users. In this light, we introduce standards related to the user context and propose the structure for RD-Engine and the Remote Responsive User Interface(RRUI) system in reference to MPEG-UD. This system collects unit resources matching specific condition according to the user's contexts described by MPEG-UD. In so doing, it improves adaptive user interface considering device features in real-time. By automatically generating adaptive user interfaces tailored to an individual's contexts, the proposed system aims to achieve high-quality user experience for a complex service.

Establishment and service of user analysis environment related to computational science and engineering simulation platform

  • Kwon, Yejin;Jeon, Inho;On, Noori;Seo, Jerry H.;Lee, Jongsuk R.
    • Journal of Internet Computing and Services
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    • v.21 no.6
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    • pp.123-132
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    • 2020
  • The EDucation-research Integration through Simulation On the Net (EDISON) platform, which is a web-based platform that provides computational science and engineering simulation execution environments, can offer various analysis environments to students, general users, as well as computational science and engineering researchers. To expand the user base of the simulation environment services, the EDISON platform holds a challenge every year and attempts to increase the competitiveness and excellence of the platform by analyzing the user requirements of the various simulation environment offered. The challenge platform system in the field of computational science and engineering is provided to users in relation to the simulation service used in the existing EDISON platform. Previously, EDISON challenge servicesoperated independently from simulation services, and hence, services such as end-user review and intermediate simulation results could not be linked. To meet these user requirements, the currently in-service challenge platform for computational science and engineering is linked to the existing computational science and engineering service. In addition, it was possible to increase the efficiency of service resources by providing limited services through various analyses of all users participating in the challenge. In this study, by analyzing the simulation and usage environments of users, we provide an improved challenge platform; we also analyze ways to improve the simulation execution environment.

A Case Study on Utilizing Open-Source Software SDL in C Programming Language Learning (C 프로그래밍 언어 학습에 공개 소스 소프트웨어 SDL 활용 사례 연구)

  • Kim, Sung Deuk
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.1-10
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    • 2022
  • Learning C programming language in electronics education is an important basic education course for understanding computer programming and acquiring the ability to use microprocessors in embedded systems. In order to focus on understanding basic grammar and algorithms, it is a common teaching method to write programs based on C standard library functions in the console window and learn theory and practice in parallel. However, if a student wants to start a project activity or go to a deeper stage after acquiring some basic knowledge of the C language, using only the C standard library function in the console window limits what a student can express or control with the C program. For the purpose of making it easier for a student to use graphics or multimedia resources and increase educational value, this paper studies a case of applying Simple DirectMedia Layer (SDL), an open source software, into the C programming language learning process. The SDL-based programming course applied after completing the basic programming curriculum performed in the console window is introduced, and the educational value is evaluated through a survey. As a result, more than 56% of the respondents expressed positive opinions in terms of improved application ability, stimulating interest, and overall usefulness, and less than 4% of them had negative opinions.

Analysis of Research Trends in Deep Learning-Based Video Captioning (딥러닝 기반 비디오 캡셔닝의 연구동향 분석)

  • Lyu Zhi;Eunju Lee;Youngsoo Kim
    • KIPS Transactions on Software and Data Engineering
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    • v.13 no.1
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    • pp.35-49
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    • 2024
  • Video captioning technology, as a significant outcome of the integration between computer vision and natural language processing, has emerged as a key research direction in the field of artificial intelligence. This technology aims to achieve automatic understanding and language expression of video content, enabling computers to transform visual information in videos into textual form. This paper provides an initial analysis of the research trends in deep learning-based video captioning and categorizes them into four main groups: CNN-RNN-based Model, RNN-RNN-based Model, Multimodal-based Model, and Transformer-based Model, and explain the concept of each video captioning model. The features, pros and cons were discussed. This paper lists commonly used datasets and performance evaluation methods in the video captioning field. The dataset encompasses diverse domains and scenarios, offering extensive resources for the training and validation of video captioning models. The model performance evaluation method mentions major evaluation indicators and provides practical references for researchers to evaluate model performance from various angles. Finally, as future research tasks for video captioning, there are major challenges that need to be continuously improved, such as maintaining temporal consistency and accurate description of dynamic scenes, which increase the complexity in real-world applications, and new tasks that need to be studied are presented such as temporal relationship modeling and multimodal data integration.