• Title/Summary/Keyword: 리메이크

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Digital Technology Facilitating the Fusion of Video Games and Films (디지털 기술의 발전 아래 전자 게임과 영화의 융합 연구)

  • Li, Juan
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.71-82
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    • 2019
  • Today's media environment is becoming very complicated and the trend of media convergence is getting clearer. The convergence of media is the supreme hot issue. In this wave of convergence, there has also been a huge change between movies and electronic games. The remake boom between them showed a tremendous economic effect that can be achieved by exchanging two media of essentially different characteristics. As computer virtual reality technologies evolve, electronic games will provide a virtual world that can satisfy the demands of the visual, auditory, and tactile aspects very real to the public with the Internet. At that time, movies and other media will be thoroughly melted into the virtual world created by electronic games, and they will become an element of the virtual world as those media that exist in the truth world.

Analysis the Korea Movie's Success Factors of Comics Published (만화원작의 한국영화 흥행요소 분석)

  • Park, Chan-Ik
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.550-553
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    • 2011
  • 영화산업의 메카라 불리우는 헐리우드를 비롯한 세계 영화계는 극심한 소재의 고갈로 비슷비슷한 내용의 반복, 기존의 영화를 리메이크하여 제작하는 관행이 점차 커지고 있다. 이런 현상은 다른 영역의 콘텐츠를 영화로 재가공하는 'One Source Multi Use'의 확산을 가지고 왔는데, One Source Multi Use의 원천 소스로 가장 각광받고 있는 것이 만화다. 미국은 1930년대 초반부터 코믹스라는 장르의 만화산업이 발전하여 방대한 그래픽노블과 코믹스를 원천소스로 '슈퍼맨', '배트맨', '스파이더맨' 등의 시리즈를 내놓고 있다. 한국 역시 많은 수의 만화원작을 보유하고 있다. 이는 한국이 다른 나라와는 확연하게 차이가 나는 만화생산 및 소비시스템을 가지고 있는 것에 기인하는데 그것이 바로 만화가게로 일컬어지는 대본소 시스템이다. 대본소를 통한 만화의 보급은 가공할 만화의 생산을 주도했고 일간지를 통해 연재된 장편만화 역시 다른 나라에서는 찾아보기 힘든 시스템이다. 근래에 이르러 문화산업의 원천소스로 각광받는 만화는 스토리텔링을 근간으로 하기에 다양하게 다른 매체로 전이되고 재생산이 가능하다. 이에 본 연구에서는 단지 만화로서가 아닌 콘텐츠로 활용될 수 있는 만화원작의 필요조건이 무엇인지 분석하고자 한다.

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A study on the scene directing and overacting character expressions in accordance with creating actual comedy movie into animation Focusing on TV animation Mr. Bean (희극적 실사의 애니메이션화에 따른 장면 연출과 캐릭터 과장연기 표현 연구 - TV애니메이션 Mr.bean을 중심으로)

  • Park, Sung-Won
    • Cartoon and Animation Studies
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    • s.49
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    • pp.143-167
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    • 2017
  • The purpose of this study is to analyze the characteristics that appear when actual comedy movie is made into animation, from the singularities which arise from producing remake of existing media contents into animation. Animation and slapstick comedy movies possess a similarity in that they both evoke laughter from the viewer via exaggerated motion, expression and action. In the case of live action film, people must carry out the acting and there exists spatial limitations, whereas animation does not have such limits, which allows the comic animation to materialize spatial scene directing and acting which are different from that of live action comic films, despite the fact that they share elements of the same genre. Accordingly, this study performs comparative analysis of and which is based on the contents of the same event, from the English comedy TV program and the , the TV animation which is a remake animated version of the original series, to conduct comparative analysis the character acting and the scene directing in accordance with the live action movie and animation. The result of studying the point that makes it easy to create comic genre into animation and the advantages possessed by the media of animation, through analyzing two works that deal with the same character and the same event, were as follows. It was proven through the analysis that comedic directing with doubled composure and amusement is possible through the anticipation of exaggerated directing in the acting through expression and action, and diversity of the episodes with added imagination in the story, as well as the estrangement effect of the slapstick expression and etc.

Cover song search based on magnitude and phase of the 2D Fourier transform (이차원 퓨리에 변환의 크기와 위상을 이용한 커버곡 검색)

  • Seo, Jin Soo
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.6
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    • pp.518-524
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    • 2018
  • The cover song refers to live recordings or reproduced albums. This paper studies two-dimensional Fourier transform as a feature-dimension reduction method to search cover song fast. The two-dimensional Fourier transform is conducive in feature-dimension reduction for cover song search due to musical-key invariance. This paper extends the previous work, which only utilize the magnitude of the Fourier transform, by introducing an invariant from phase based on the assumption that adjacent frames have the same musical-key change. We compare the cover song retrieval accuracy of the Fourier-transform based methods over two datasets. The experimental results show that the addition of the invariant from phase improves the cover song retrieval accuracy over the previous magnitude-only method.

Analysis of the theme music and remake of RYU in Street Fighter series - focusing on the melody and drum beat of Street Fighter II (스트리트 파이터 시리즈에서 류의 주제음악과 리메이크에 관한 분석 - 스트리트 파이터 2의 선율과 드럼 비트를 중심으로)

  • Kim, Byung-Hyun
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.15-24
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    • 2019
  • Capcom released Street Fighter 5 Arcade Edition on January 17, 2018. It also launched STREET FIGHTER 30th ANNIVERSARY COLLECTION. This product is a compilation of 12 of the Street Fighter series. The Street Fighter series was refocus by this work. In terms of game musical, Street Fighter IV and Street Fighter V almost used the Street Fighter II's melody. This means that the theme music of each character of Street Fighter 2 has a great influence on the sequel. Therefore, it is expected that analyzing the theme music of the original Street Fighter II will inspire game music composers. As a result of studying series of Street Fighter, the difference of form and genre was remarkable.

Comparative Analysis of and (<거울속으로>와 <미러>의 비교 분석)

  • Hyub Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.2
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    • pp.245-250
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    • 2023
  • This article aims to analyze <Into the Mirror> and its remake version <Mirros>. Both feature the discrepancy between one and reflected image on mirror, which was a trend in the early 21th century. Although their backdrops and plots are similar, there are significant differences in motivation and others. Following the tradition of grievance redressing tale, it combines social criticism with the concept of encouraging good and punishing evil. Foregrounding the evil force of ghost through mirrors, <Mirrors> follows the Western tradition of horror movies. This remake exemplifies a way of reinterpreting and recreating an East-based narrative from a Western viewpoint where Christianity predominates.

The Present Status of the Chinese Film Industry through the Remake of the Korean-Chinese Joint Film - The Case of the Movie 「BLIND」 and 「I am a witness」 (한중합작영화 리메이크 과정을 통해 본 중국영화계의 현주소 -영화<블라인드(BLIND)>와 <나는 증인이다(我是證人)>를 중심으로)

  • Ahn, Sang-hoon
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.319-330
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    • 2017
  • Since the placement of the THAAD missiles has recently cooled the relationship between Korea and China, many Korea-China joint films and entertainment businesses have collapsed. To make matters worse, there is also many opinions for "Korea-China joint film useless" in China through the results of many Korea-China joint films. In my opinion, the causes of failures of the Korea-China joint films are the lack of understanding and experience of Korean filmmakers in the Chinese film industry. So, By examining the history of Chinese cinema in this paper, I want to establish the character formation of the Chinese film industry. And cause a criminal-thriller genre has to undergo more stringer censorship than any other genre, I will introduce the production process of remake of the Korean film . By introducing the censorship method of the Chinese film industry and the actual cases applied, I want to help understand the present status of Chinse film industry. Also, I intend to give some proposals to Korean filmmakers preparing a Korea-China joint film, and express my brief opinion for the development of the Korea-China joint film industry.

Cultural Differences Exposed in a Process of Local Adaptation: Content Analysis of a Korean Movie, Miss Granny and its Chinese Version 20 Years Old Again (한국 영화 중국 리메이크에 나타난 문화적 차이-<수상한 그녀>와 중국판 <20세여 다시 한 번>을 중심으로)

  • Lee, Hun-Yul;Zhang, Yeowen
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.272-280
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    • 2017
  • This article compares the content of a Korean movie, Miss Granny, and its Chinese adaptation, 20 Years-old Again. Popular in both countries, two movies are based on a same synopsis with similar characters and plots. With similarities, they also display differences originating from distinct social, cultural, and political conditions in each society. Firstly, Miss Granny displays women in Korea closer to mother figures than any other social roles, while 20 Years-old Again does more individualized and sexually active female images. Secondly, the former shows Korean men as the heads of houses in the Confucius tradition, but the latter does Chinese men more demoted and democratized. Thirdly, the former depicts the Confucius social caste system still surviving against oblivion, as the latter does the system being able to be overcome by serving the country. As main reasons of these differences, this article takes historical, social, and cultural differences that both societies have experienced from the early $20^{th}$ century.

Study on the Maximum Number of Lyrics, Pictures, Music, and Movies that Human Can Make due to the Characteristics of Digital Contents (디지털 콘텐츠의 본질로 인해 인류가 만들 수 있는 노래가사, 사진, 음악, 영화의 최대 개수에 관한 고찰)

  • Kim, Sung-Man
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.7
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    • pp.801-806
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    • 2015
  • Recently, retro music is popular in the domestic music industry. Even in the movie industry, remake or retro movies are made continuously. In this paper, we consider the reason of remake in the viewpoint of mathematics and show that there is a maximum number of lyrics, pictures, music, and movies that human can make due to the characteristics of digital contents. The time that human cannot make new lyrics, new pictures, new music, and new movies any more will be estimated. Therefore, artists will have difficulties to make new contents in the future, and human have to listen and see the previous lyrics, movies, music, or pictures in the future. This study will give a deep philosophical insight for contents industry.

Seeking for Underlying Meaning of the 'house' and Characteristics in Music Video - Analyzing Seotaiji and Boys and BTS Music Video in Perspective of Generation - ( 뮤직비디오에 나타난 '집'의 의미와 성격 - 서태지와 아이들, 방탄소년단 작품에 대한 세대론적 접근 -)

  • Kil, Hye Bin;Ahn, Soong Beum
    • The Journal of the Korea Contents Association
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    • v.19 no.5
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    • pp.24-34
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    • 2019
  • This study compares in depth the song performed by two groups, one by 'Seo Taiji And His Boys'(X Generation) and the other by 'BTS'(C Generation) based on the discourse about the 'X Generation' in the 1990s and the 'C Generation' in the 2010s. It will specifically focus on the nature of 'home' that has great significance in the music video and will find the sociocultural meaning of it. Based on the analysis, the original performance by 'Seo Taiji and The Boys' demonstrated the vertical structure of enlightenment and discipline and narrated the story with the plot of 'maturity'. The meaning of 'home' in the original version shifts from a target of resistance to a subject of internalization. The remake music video of BTS demonstrated a horizontal structure of empathy and solidarity and narrated the story with the plot of 'pursuit/discovery'. The 'home' here can be considered the life itself of a person who maintains one's self identity.