• Title/Summary/Keyword: 롤 설계

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Preform design of large sized profile ring rolling using main roll (메인롤을 이용한 대형 형상링롤링의 예비성형체 연구)

  • Kim, H.J.;Kang, J.H.;Kang, S.S.
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.1
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    • pp.65-70
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    • 2014
  • This paper introduces a preform design method for a ring rolling process with an outer step. Underfilling is one of the general defects of the profile ring rolling process. It occurs when the deformation amount is small or step depth of the profiled region is large. To prevent underfilling, increasing the deformation amount or using a preform of size similar to that of the final product are required. Furthermore, the filling limit equation is suggested based on the shape factor and deformation ratio for preventing defects in the products. The filling limit equation has been derived through finite element analyses and production tests for four different cases. For verifying the suggested method, realsized profile rolling tests were performed, and test results were compared with the predictions of the equation.

Design of Rollover Prevention Controller Using Game-Theoretic Approach (미분게임 이론을 이용한 차량 전복 방지 제어기 설계)

  • Yim, Seongjin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.11
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    • pp.1429-1436
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    • 2013
  • This study presents an approach for designing a vehicle rollover prevention controller using differential game theory and multi-level programming. The rollover prevention problem can be modeled as a non-cooperative zero-sum two-player differential game. A controller as an equilibrium solution of the differential game guarantees the worst-case performance against every possible steering input. To obtain an equilibrium solution to the differential game with a small amount of computational effort, a multi-level programming approach with a relaxation procedure is used. To cope with the loss of maneuverability caused by the active suspension, an electronic stability program (ESP) is adopted. Through simulations, the proposed method is shown to be effective in obtaining an equilibrium solution of the differential game.

Design of AHRS using Low-Cost MEMS IMU Sensor and Multiple Filters (저가형 MEMS IMU센서와 다중필터를 활용한 AHRS 설계)

  • Jang, Woojin;Park, Chansik
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.1
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    • pp.177-186
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    • 2017
  • Recently, Autonomous vehicles are getting hot attention. Amazon, the biggest online shopping service provider is developing a delivery system that uses drones. This kinds of platforms are need accurate attitude information for navigation. In this paper, a structure design of AHRS using low-cost inertia sensor is proposed. To estimate attitudes a Kalman filter which uses a quaternion based dynamic model, bias-removed measurements from MEMS Gyro, raw measurements from MEMS accelerometer and magnetometer, is designed. To remove bias from MEMS Gyro, an additional Kalman filter which uses raw Gyro measurements and attitude estimates, is designed. The performance of implemented AHRS is compared with high price off-the-shelf 3DM-GX3-25 AHRS from Microstrain. The Gyro bias was estimated within 0.0001[deg/s]. And from the estimated attitude, roll and pitch angle error is smaller than 0.2 and 0.3 degree. Yaw angle error is smaller than 6 degree.

Process Design for Manufacturing 1.5wt%C Ultrahigh Carbon Workroll: Void Closure Behavior and Bonding Strength (1.5wt%C 초고탄소 워크롤 제조를 위한 단조 공정 설계: 기공압착 및 접합강도 분석)

  • Lim, H.C.;Lee, H.;Kim, B.M.;Kang, S.H.
    • Transactions of Materials Processing
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    • v.22 no.5
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    • pp.269-274
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    • 2013
  • Experiments and numerical simulations of the incremental upsetting test were carried out to investigate void closure behavior and mechanical characteristic of a 1.5wt%C ultra-high carbon steel. The experimental results showed that the voids become quickly smaller as the reduction ratio increases. The simulation results confirmed this behavior and indicated that the voids were completely closed at a reduction ratio of about 40~45% during incremental upsetting. After the completion of the incremental upsetting tests, the process of diffusion bonding was employed to heal the closed voids in the deformed specimens. To check the appropriate temperature for diffusion bonding, deformed specimens were kept at 800, 900, 1000 and $1100^{\circ}C$ for an hour. In order to investigate the effect of holding time for diffusion bonding at $1100^{\circ}C$, specimens were kept at 10, 20, 30, 40, 50 and 60minutes in the furnace. A distinction between closed and healed voids was clearly established using microstructural observations. In addition, subsequent tensile tests demonstrated that complete healing of a closed void was achieved for diffusion bonding temperatures in the range $900{\sim}1100^{\circ}C$ with a holding time larger than 1 hour.

Effect of Shape Design Variables on Flexibly-Reconfigurable Roll Forming of Multi-curved Sheet Metal (다중곡률 판재성형을 위한 비정형롤판재성형 공정의 형상설계변수에 대한 연구)

  • Son, S.E.;Yoon, J.S.;Kim, J.;Kang, B.S.
    • Transactions of Materials Processing
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    • v.23 no.2
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    • pp.103-109
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    • 2014
  • Flexibly-reconfigurable roll forming (FRRF), which is a sheet forming process for multi-curved sheet metal, may solve both the economic and technical problems incurred in using a conventional die forming process. In the FRRF process, the multi-curved sheet metal is formed by different strain distributions on the sheet metal, and the reconfigurable rollers are used as tools during the forming. Therefore, a thorough investigation focused on the reconfigurable rollers is required for the realization of the FRRF process prior to the fabrication of FRRF machine. In the current study, a series of finite element simulations were conducted to study the load distributions experienced by the reconfigurable roller. In order to verify the shape design variables, the effect of the metal thickness on the curvatures of sheet is also presented.

Analysis on Triaxial Velocity induced by Wheel Off-loading of Geostationary Satellite (정지궤도위성의 휠모멘텀 제어에 의해 발생되는 3축 궤도병진 속도에 관한 분석)

  • Park, Young-Woong;Park, Keun-Joo;Kim, Dae-Kwan;Yang, Koon-Ho
    • Aerospace Engineering and Technology
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    • v.7 no.2
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    • pp.88-94
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    • 2008
  • In this study, triaxial velocity is analyzed for COMS(Communication, Ocean and Meteorological Satellite) configuration, which is generated when thrusters are used to dump wheel momentum. Since COMS is designed to periodically change the thruster set in order to uniformly decrease the performance of thrusters, triaxial velocity would be different during the change of thruster set. So, the triaxial velocity generated due to the change of thruster set is optimized.

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Design of Half Blanking Process for Reducing Rollover and Stress Acting on Tools in Forming of Lower Tooth (로어투스의 롤오버 및 금형 면압 저감을 위한 하프블랭킹 공정 설계)

  • Jang, M.J.;Choi, H.S.;Lee, S.H.;Kim, D.S.;Lee, S.G.;Ko, D.C.;Kim, B.M.
    • Transactions of Materials Processing
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    • v.20 no.3
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    • pp.214-221
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    • 2011
  • In recent years, automotive seat components have been manufactured by the fine blanking process, allowing an improvement of dimensional accuracy at sheared surface in series production. However, the rollover has increased and die failures have occurred more frequently when manufacturing gears by fine blanking. Consequently, important goals for manufacturing seat recliner parts with gears have been to decrease the rollover as well as to improve the tool life. In this study, the half blanking and shaving processes were introduced to improve aforementioned problems for the lower tooth, the main component of a seat recliner. For this purpose, the half blanking process was optimized using the finite element (FE) analysis and design of experiment (DOE). The optimized conditions resulting from this study were an offset of 0.2 mm, a clearance of 0.1 mm and a penetration depth of 4.5 mm. Fine blanking experiment conducted under the optimal condition resulted in a rollover depth decrease from 1.9 to 1.3 mm, and no die failure occurrence.

Optimal Terminal Guidance Law for BTT Missiles Considering Impact-Angle Constraint of Stationary Target (정지 표적의 표적 충돌각을 고려한 BTT 미사일의 최적 종말 유도 법칙 설계)

  • Yeom, Joon-Hyung;Park, Sung-Min;Ha, In-Joong
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.1737_1738
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    • 2009
  • 미사일의 표적 충돌각을 원하는 각도로 제어하는 것은 표적의 취약점을 공략하기 위해 필수적인 기술이다. 표적 타격 지점 및 충돌각을 고려하지 않으면 타격에 성공하였다고 하더라도 표적의 방어 능력이 좋거나 신관이 충돌각에 민감하면 표적의 효과적인 파괴에 실패할 수도 있다. 이런 경우 유도 미사일의 종말 유도 효율을 증가시키기 위해 미사일이 표적을 타격하는 각도인 표적 충돌각(Impact Angle)을 제어할 수 있으면 적정 비행경로의 설정에 유리하고 우회공격 등이 가능할 뿐 아니라 미사일 탄두의 효과를 극대화할 수 있다. 하지만 이러한 장점을 갖는 표적 충돌각 유도 기법에 대한 연구는 아직 활발하게 행해지고 있지는 못하다. 기존 연구 결과들은 2차원 평면상에서의 충돌각 제어만을 다루고 있어, 요와 피치 채널의 커플링 문제가 있는 BTT 미사일에 적용하기가 어렵다는 문제점을 갖고 있다. 또한 미사일 동역학을 무시하거나 단순화하여 문제를 풀고 있기 때문에 실제 상황에 적용이 어렵다는 단점이 있다. 본 논문에서는 3차원 공간상에서의 롤 명령을 모두 포함하면서 동시에 미사일 자동조종제어기, 핀 구동기 동역학을 모두 고려한 새로운 BTT 미사일의 표적 충돌각 유도 기법을 제안한다.

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Development of an Active Head Eye System with Physiological Observations of the Human Visual System (인간 시각의 생리학적 측면에서의 관찰을 통한 능동시각 시스템 개발)

  • Ryu, Yeon-Geol;Kim, Do-Hyoung;An, Kwang-Ho;Chung, Myung-Jin
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1979-1980
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    • 2006
  • 최근 인간과 유사한 휴머노이드에 대한 연구가 상당히 활발하고 그 영역이 계속해서 확대되고 있는 추세다. 휴머노이드에는 로봇의 몸체 뿐 아니라 머리 부분, 특히 시각 시스템이 매우 중요하다. 본 논문에서는 생리학적인 측면에서 인간의 눈과 목의 운동을 관찰하여 휴머노이드에 적용 가능한 능동 시각 시스템의 기구부 설계 방법을 제안하고 제어 방식을 설명한다. 기존의 팬-틸트 방식의 시각 시스템에 없는 인공 안구의 롤 회전 기능을 추가함으로써, 사람의 시각 시스템과 거의 유사한 동작 영역과 동작 속도를 보이게 된다. 소형 비전센서 모듈을 사용함으로써 시스템의 크기가 줄고 경량화 되었다. DC 모터를 엑츄에이터로 사용함으로써, 위치와 속도 제어가 가능하고, 인간 안구의 단속적 운동을 모사 할 수 있다.

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Analysis of MMORPG's Item Crafting Contents Using Game Theory: Leatherworking in 'World of Warcraft' (게임이론을 활용한 MMORPG 아이템 제작 콘텐츠 분석: 'World of Warcraft'의 가죽세공 전문기술을 중심으로)

  • Gu, Ja-Won;Moon, Eun-Jung
    • Journal of Korea Game Society
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    • v.20 no.2
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    • pp.13-26
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    • 2020
  • This study analyzed the crafting contents that have a great influence on the communication activation in MMORPG. Four situations were set by combining the factors that would affect the game world. The set of behaviors selected by the virtual player according to each situation is defined as a player scenario. As a result, we found problems such as bias of contents using and barriers of skill growth. This study is meaningful in that it presents a basic analysis method appling at the MMORPG developing and reveals the factors to be considered in the designing crafting contents.