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http://dx.doi.org/10.7583/JKGS.2020.20.2.13

Analysis of MMORPG's Item Crafting Contents Using Game Theory: Leatherworking in 'World of Warcraft'  

Gu, Ja-Won (Dept. of Game Contents, Hongik University)
Moon, Eun-Jung (Dept. of Game Graphic Design, Hongik University)
Abstract
This study analyzed the crafting contents that have a great influence on the communication activation in MMORPG. Four situations were set by combining the factors that would affect the game world. The set of behaviors selected by the virtual player according to each situation is defined as a player scenario. As a result, we found problems such as bias of contents using and barriers of skill growth. This study is meaningful in that it presents a basic analysis method appling at the MMORPG developing and reveals the factors to be considered in the designing crafting contents.
Keywords
Game Design; Item Crafting; Game Theory; MMORPG;
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