• Title/Summary/Keyword: 로봇 디자인

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Micro-LED Mass Transfer using a Vacuum Chuck (진공 척을 이용한 마이크로 LED 대량 전사 공정 개발)

  • Kim, Injoo;Kim, Yonghwa;Cho, Younghak;Kim, Sungdong
    • Journal of the Microelectronics and Packaging Society
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    • v.29 no.2
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    • pp.121-127
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    • 2022
  • Micro-LED is a light-emitting diode smaller than 100 ㎛ in size. It attracts much attention due to its superior performance, such as resolution, brightness, etc., and is considered for various applications like flexible display and VR/AR. Micro-LED display requires a mass transfer process to move micro-LED chips from a LED wafer to a target substrate. In this study, we proposed a vacuum chuck method as a mass transfer technique. The vacuum chuck was fabricated with MEMS technology and PDMS micro-mold process. The spin-coating approach using a dam structure successfully controlled the PDMS mold's thickness. The vacuum test using solder balls instead of micro-LED confirmed the vacuum chuck method as a mass transfer technique.

Research of Usability Test on Single-Seater Rider Robot using Omni Wheel Drive (옴니 휠 드라이브를 이용한 1인승 탑승 로봇의 사용성 평가 연구)

  • Rhee, Kun-Min;Kim, Dong-Ok
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.10 no.2
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    • pp.171-176
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    • 2016
  • By developing rider robot using omni wheel drive, a usability test for 6 people was conducted after finding out inconvenient factors and ways of improvement. The results of this research are as follows. First, we researched inconvenient factors captured by object of experiment using a rider robot who is living in the dormitory. It showed that the disabled showing 1.6 of satisfaction degree felt more inconvenient for normal people showing 4 of satisfaction degree. It was found that the height of seats is 10 centimeters higher, which caused inconvenience for moving. Second, each of the disabled and normal people showed 2.33 and 2.62 of satisfaction degree below the average for seats, back of a seat, armrest, footrest, security belts. However, for the revised design both of them showed 3.5 of satisfaction degree over the average. Third, most people felt this robot is quite expensive and said they would purchase it if subsidized by the government. Therefore, based on inconvenient factors and ways of improvement found in this research, further study needs to be conducted so as to improve the quality of life of the disabled.

The Property of Formative Factor Influencing Preference on Robot's Design (로봇디자인에 대한 선호 반응에 영향을 미치는 조형요소의 특성)

  • Jeong, Jeong-Pil;Heo, Seong-Cheol
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2008.10a
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    • pp.38-41
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    • 2008
  • This study's basic intention is to analyze property of combination relations of formative element composing robot' s face based on a result of preference response on robot's design. Also, in order to improve preference from the analysis result, the study intended to inquire into possibilities of suggesting design guideline. For the above, photographs of 27 robots' faces were selected as a experimental stimuli, and experiments on preference response and association response were performed. As a result, various properties such as robots' form of eyes having greater influences than facial structure, etc. Based on the result, each formative element's property that could have positive influence preference response on robot's face could be drawn and basic design guideline could also be suggested.

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Trajectory Design for Mobile Robot Using Potential Field Method (퍼텐션 필드법을 이용한 모바일 로봇의 경로디자인)

  • Chau, Minh Phuc;Shon, Minhan;Choo, Hyunseung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.248-249
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    • 2013
  • This study presents a potential field method for path planning to goal with a mobile robot in unknown environment. The proposed algorithm allows mobile robot to navigate through static obstacles, and find the path in order to reach the target without collision. This algorithm provides the robot with the possibility to move from the initial position to the final position (target). Stage and Player simulator is used to perform the robot motion and implement the potential field algorithm in C/C++ for performance evaluation. Two-dimensional terrain model is used to simulate the ability of robot in motion planning without any collision.

A Study on Robotic-Laser-Welding Performance for Application of Non-Standard Steel Curtain Wall Members (비규격 스틸커튼월 부재의 적용을 위한 로봇 레이저용접 성능에 관한 연구)

  • Na, Sangho;Lee, JangHyun;Park, YoungMi;Kim, SungJin
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2021.11a
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    • pp.4-5
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    • 2021
  • In irregular curtain walls, the nominal stress required for each member varies greatly depending on the shape, so it is inefficient to design members based on the maximum required stress. Then, built-up members are absolutely necessary, but built-up members manufactured by Manpower-welding cannot be constructed in an irregular curtain wall building because it' not precise. In order to address the problems, this paper presents why Robotic-laser-welding should be used in irregular curtain walls using Gwanggyo Galleria Department Store involving 3D printing as an example. Results verify the performance of Robot-Laser-Welding as an efficient solution for precise steel curtain wall members.

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A Study on Promoting Performing Art with Robot Actor : Focusing on EveR (로봇 배우를 활용한 공연예술 활성화 방안 연구 : '에버' 중심으로)

  • Lee, Yoo Sun;Kim, Dong Eon
    • (The) Research of the performance art and culture
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    • no.22
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    • pp.371-411
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    • 2011
  • In the twenty first century of rapid cultural change performing art requires new mode of expression based on imaginative power and creativity as well as establishing its own identity. The modern technological environment support this with advanced technology and bring about the expansion of reason from new experience. The introduction of digital media on artistic expression in particular, expands the physical ability of human body which is the main subject of performing art. A virtual body from digital technology is freed from physical boundaries and goes over space and time. It also suggests the possibility of new mode of communication with audience. This study aims at examining the subject of performing art and its digitalized movement focusing on EveR, the world's first professional robot actor. The robot actor which came on stage according to the new expression medium, a digital body, stands in need not only of technological value but also of cultural and artistic application for expression in art. In this endeavor to meet the demand, this study examines the development process and function of 'EveR' the robot actor. Also it searches into the performance of Ever which replaced human being as well as the historical significance of the title:the world's first. To be more specific, there is a example research on two performances:a pansori play "EveR is simply stunning(2009)" and children's play "The Robot Princess and Seven Dwarfs(2009)." Through this example research, it is enabled to anticipate the influence of robot actors on performing arts and to search for the better way of them to evolve. Furthermore, it aims at finding ways to create high value through promoting robot actors to be familiar to the public as well as supporting them to become active cultural contents. The performance with robotic technology is one of the artistic experiment that may cause the change of the future of performing art by actualizing technological imagination together with human body and machinery. As a consequence, it is expected that the meeting of performing art and robotic technology gives positive influence on activating performing art as one of the integrated cultural phenomenon which satisfies the taste of modern era. Moreover, this study may also be the beginning of the expansion of performing art to stretch to diverse field.

A Visual Programming Environment on Tablet PCs to Control Industrial Robots (산업용 로봇 제어를 위한 태블릿 PC 기반의 비주얼 프로그래밍 연구)

  • Park, Eun Ji;Seo, Kyeong Eun;Park, Tae Gon;Sun, Duk Han;Cho, Hyeonjoong
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.2
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    • pp.107-116
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    • 2016
  • Industrial robots have been usually controlled using text-based programming languages provided by each manufacturer with its button-based TP(Teaching Pendent) terminal. Unfortunately, when we consider that people who manipulate TPs in manufacturing sites are mostly unskilled with no background knowledge about computer programming, these text-based programming languages using button-based interaction on manufacturing sites are too difficult for them to learn and use. In order to overcome the weaknesses of the text-based programming language, we propose a visual programming language that can be easily used on gesture-enabled devices. Especially, in our visual programming environment, each command is represented as a block and robots are controlled by stacking those blocks using drag-and-drop gestures, which is easily learnable even by beginners. In this paper, we utilize a widely-spread device, Tablet PC as the gesture-enabled TP. Considering that Tablet PC has limited display space in contrast to PC environments, we designed different kinds of sets of command blocks and conducted user tests. Based on the experiment results, we propose an effective set of command blocks for Tablet PC environment.

Characteristics of Integrated Aging-friendly Technologies into Future Smart Housing (미래주택에 적용될 고령친화기술의 특성연구)

  • Cui, Jing yu;Lee, Yeun sook;Hwang, Ji hye
    • Design Convergence Study
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    • v.15 no.2
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    • pp.1-15
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    • 2016
  • The purpose of this study is to identify the characteristics of aging-friendly technology that can be integrated into future smart homes in an aging society. The literature survey and content analysis method were used to collect and analyze data. Papers of the international journal ICOST (International Conference on Smart Homes and Health Telematics) that professionally deal with converged technologies were analysis units. Sixty-five papers among 215 papers published from 2007 through 2014 were selected on the basis of end-users orientation. Totally, out of 65 papers 76 technology items were extracted. Characteristics of those technologies were analyzed focusing on purpose and application methods. As results, in terms of purpose, the technologies were oriented to provide both of psychological and physiological support to the users, focusing on the safety, convenience, health and entertainment to extend independent life of the elderly. Among the application method such as building structure, furniture, product, wearable device and free movable robot, product were dominant. Through those results, the aging-friendly technology is expected to alleviate a wide range of issues in aging society.

A Study On The Application of RPA(Robotics Process Automation) For Productivity Of Business Documents (비즈니스 문서의 생산성 향상을 위한 RPA(Robotics Process Automation)적용방안에 대한 연구)

  • Hyun, Young Geun;Lee, Joo Yeoun
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.199-212
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    • 2019
  • Digitalization is creating a variety of changes and innovations in our business environment. In manufacturing, robots have long been used for automation to innovate processing speed and quality. The RPA brings these innovations in manufacturing sites to the office space. The purpose of this study is to improve productivity for simple, repetitive tasks in these office space. For identify the potential of automation related to productivity improvement, I looked at the concept of business automation, and then simulated the five areas of business documentation works with agile methodology. In conclusion, I confirmed that productivity improvement of 97.3% in quality inspection and 31.7% in editorial design is possible, and examined the direction to apply to actual work. Based on these results, future study will explore the application of Intelligent Process Automation (IPA).

A Conceptual Design and Feasibility Analysis of a Window Cleaning Device (유리창 청소장치의 개념 디자인 및 경제적 타당성 예측)

  • Kim, Kyoon-Tai;Jun, Young-Hun
    • Journal of the Korea Institute of Building Construction
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    • v.20 no.6
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    • pp.537-543
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    • 2020
  • The window cleaning works are manpower-dependent and are performed in an unstable posture at high altitude, so that there is a risk of falling. Therefore, there is an urgent need to improve the safety of workers. In this study, a conceptual design was proposed for the cleaning of exterior windows of a building, and the economic feasibility of the proposed conceptual model was analyzed. The proposed model is designed to avoid protrusions such as window frames, and to be able to respond even if the shapes of the upper and lower parts are different. As a result of analyzing the economic feasibility of the designed conceptual model, the benefit cost ratio was 4.48, which was significantly higher than 1. Therefore, the economic feasibility of the proposed window cleaning device is expected to be sufficient. The results analyzed in this paper will be used in the development and marketing of the window cleaning device.