• Title/Summary/Keyword: 로봇교육프로그램

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Industry-Academic Collaboration and Human Resource Development by a 'Specialized Plan for Next Generation' Program -The field of Intelligent Robot (차세대분야 특화계획에 의한 산학협력 및 인력양성 -지능형 로봇분야 사례를 중심으로)

  • Lee, Sang-Ho;Yu, Seung-Nam;Kyung, Jong-Soo;Han, Chang-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.8
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    • pp.2126-2133
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    • 2009
  • As expected that a robot-industry will grow up rapidly toward a huge market, many countries try to develop the official policies to support a robot-industry. Following this trend, many robot researches are proceeded in the various technical areas by the government-initiated R&D strategies in Korea. These R&D programs are archived by academic-industrial collaboration and furthermore, include the disseminated linkage of academic-industrial collaboration and the human resource development program which pursues the problem solving and technical training for companies suffered by several technical difficulties. This paper shows the several analyses and considerations of provisional results of these collaboration programs. First, each program of specialized plan for next generation is reviewed and the accomplishment of human resource development for robot research is evaluated. Finally, several considerations are represented for continuous and desirable expansion of these programs.

Learning Method using RDS for Creative Problem Solving (RDS를 이용한 창의적 문제해결 학습방법)

  • Hong, Seong-Yong
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.11
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    • pp.1126-1130
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    • 2010
  • Research on intelligent robot is in active progress as the next generation IT education area. Since intelligent robots are closely related to the real human world, they should provide human behaviors or judging ability as their functions. For this reason, research is recently done not only on diverse hardware of robot education but also on service component architecture which includes various functions. In this paper we propose a study on learning to creative solve problems using RDS(Robotics Developer Studio). RDS is a software tool to control or program intelligence robot as a software module. Using service component framework which considers standardization of the integrated development of intelligent robot, we expect to provide 3-dimensional visual simulation environment, and save time and costs in education the environment for the intelligence robot experiment.

A Case Study on the Development of an Engineering Extracurricular Program based on the Sustainable Development Goals(SDGs) applying Design Thinking Methodology (디자인씽킹 방법론을 적용한 지속가능발전목표(SDGs) 기반 공학계열 비교과 프로그램 개발 사례 연구)

  • Yunja Hwang
    • Journal of Practical Engineering Education
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    • v.16 no.4
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    • pp.423-432
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    • 2024
  • This study aims to develop and operate an extracurricular program based on the Sustainable Development Goals (SDGs) by applying the design thinking methodology to enable engineering students to discover and solve relatable local problems in the field of intelligent robots in order to foster creative and convergent engineering talents. As a result of the analysis, the overall satisfaction score was 4.55 or higher, all related competencies increased, and the students' final results also showed a connection with the SDGs topic in the field of intelligent robots. At a time when SDGs are establishing sustainable activities as an important evaluation index in university education, it is expected that the development case of this program can be utilized in the development of a convergence program for engineering students to foster creative and convergent talents who can lead the future society along with the era of the 4th Industrial Revolution.

Influential Error Factors of Robot Programming Learning on the Problem Solving Skill (로봇 프로그래밍 학습에서 문제해결력에 영향을 미치는 오류요소)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.195-202
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    • 2008
  • The programming learning by using a robot may be one of the most appropriate learning methods for enabling students to experience the creative learning of future society by avoiding the existing stereotyped style educational environment, and understand and improve algorithm which is the basic fundamental of mathematics and science. This study proposed four types of items of errors which may occur during robot programming by elementary school students, and made elementary school students in the fifth and sixth grades learn robot programming after developing the curriculum for the robot programming. Then, the study collected and classified errors that had occurred during the process of learning, and conducted a comparative analysis of computer-based programming language which had been previously studied. This study identified that robot programming in elementary school was shown superior to existing computer-based programming language as a creative learning method and tool through the field experience.

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Design and Development of Robot Programming IDE Based on Hangul (한글 기반의 로봇 프로그래밍 도구의 설계 및 개발)

  • Kim, Kyeong-Ho;Yoo, In-Hwan
    • 한국정보교육학회:학술대회논문집
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    • 2007.01a
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    • pp.309-316
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    • 2007
  • 프로그래밍 학습은 프로그램의 작성, 오류 수정, 실행을 통해 학습자의 문제 해결력과 논리적 사고력을 향상시킨다. 따라서 프로그래밍 언어는 쉽고 익히기 쉬어야 한다. 또한, 초등학생은 Piaget의 인지적 발달 단계로 볼 때 구체적 조작기(concrete operational period: 6, 7$\sim$11, 12세)에 해당하는 시기이다. 이 시기는 구체적인 사물을 가지고 조작함으로써 논리적 사고가 가능하다. 따라서 본 논문에서는 프로그래밍이라는 매우 추상적인 작업을 로봇이라는 구체물을 통해 결과를 확인할 수 있게 하였으며, 프로그래밍 학습의 초기 단계에 있는 초등학생이 쉽게 사용할 수 있도록 한글을 기반으로 프로그래밍 학습을 할 수 있도록 하고, DB를 활용하여 명령어를 사용자가 추가, 삭제, 수정할 수 있는 한글 기반의 로봇 프로그래밍 도구를 설계 및 개발하였다.

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Convergence Education Program Using Smart Farm for Artificial Intelligence Education of Elementary School Students (초등학생 대상의 인공지능교육을 위한 스마트팜 활용 융합교육 프로그램)

  • Kim, Jung-Hoon;Moon, Seong-Hwan
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.203-210
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    • 2021
  • This study was conducted to develop a convergence education program using smart farms with both input data(temperature, humidity, etc.) and output data(vegetables, fruits, etc.) that are easily accessible in everyday life so that elementary school students can intuitively and easily understand the principles of artificial intelligence(AI) learning. In order to develop this program, we conducted a prior study analysis of a horticulture, software, robot units in the 2015 Practical Arts curriculum and artificial intelligence education. Based on this, 13 components and 16 achievement criteria were selected, and AI programs of 4 sessions(a total of 8 hours). This program can be used as a reference when developing various teaching materials for artificial intelligence education in the future.

Effectiveness analysis of educational robot utilization in elementary school extra-curricular activity (초등재량활동에서의 로봇활용교육 효과 및 사례 분석)

  • Kim, Soo-A;Kim, Jin-Oh;Park, Ill-Woo;Han, Jeong-Hye;Jo, Mi-Heon
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.175-178
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    • 2011
  • Refer ta the current state of optional curriculums and information related classes in elementary schools, the number of schools and classes, which is related in information education, is constantly reducing in recent 3 years. It is anticipated that the status of information education in school will get lower, because the extra-curricular activity is planned ta be changed with creative experience activity in revised education curriculum 2009, which is published by the ministry of education, science and technology. Moreover, the current state of information education in schools cannot actively handle the social changes and requirements but keep the old curriculums. This study explains the effectiveness and the examples of creative personality and fluency using educational robot in creative experience activity. We also tried ta find the probability of robot utilizing education as an expanded information education area in elementary school.

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A Study on the Usage of Digital Device Based on Digital Literacy (디지털 리터러시에 기반한 디지털 기기 활용방안 연구)

  • Go, HakNeung;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.219-222
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    • 2019
  • 4차 산업혁명이 언급되면서 3D 프린터, 로봇, 인공지능, 빅데이터 등 신기술이 발전하고 이는 사회 구조를 변화시킬 것으로 예상된다. 이에 새로운 디지털 기기, 기술들을 이해하는 디지털 리터러시가 중요해지고 있다. 2015 OECD PISA에서 ICT 배경조사 중 한국은 접근성, 활용성 부분과 2018 국가수준 디지털 리터러시 수준 측정연구, 학생들의 디지털 기기의 인식 여부 및 활용 여부 실태조사를 바탕으로 디지털 기기 활용 공간 구성 및 디지털 기기 활용 콘텐츠를 다음과 같이 제안하였다. 먼저 구체적 조작기인 초등학생임을 고려하여 디지털 기기 위주 프로그램으로 선정하였다. 디지털 기기 활용 공간은 기반 기기로 컴퓨터(노트북), 유 무선 인터넷, 디지털 기기로 3D 프린터 및 3D 프린팅 펜, 스마트폰 기반 VR기기, AR마커, 블록코딩 기반 피지컬 컴퓨팅 교구 등을 이용해서 구성하였다. 활용하는 콘텐츠는 학생들의 인식 여부 및 수준에 맞춰 체험 위주의 프로그램과 학습, 콘텐츠 제작, 문제해결 프로그램으로 제시하였다.

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Cloudboard: A Cloud-Based Knowledge Sharing and Control System (클라우드보드: 클라우드 기반 지식 공유 및 제어 시스템)

  • Lee, Jaeho;Choi, Byung-Gi;Bae, Jae-Hyeong
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.3
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    • pp.135-142
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    • 2015
  • As the importance of software to society has grown, more and more schools worldwide teach coding basics in the classroom. Despite the rapid spread of coding instruction in grade schools, experience in the classroom is certainly limited because there is a gap between the curriculum and the existing computing environment such as the mobile and cloud computing. We propose an approach to fill this gap by using a mobile environment and the robot on the cloud-based platform for effective teaching. In this paper, we propose an architecture called Cloudboard that enables knowledge sharing and collaboration among knowledge providers in the cloud-based robot platforms. We also describe five representative architectural patterns that are referenced and analyzed to design the Cloudboard architecture. Our early experimental results show that the Cloudboard can be effective in the development of collective robotic systems.

A Smart r-Learning teaching model developed using classroom SNS and Smartphone (학급 SNS와 스마트폰을 활용한 Smart r-Learning 교수학습 모형 개발 및 적용)

  • Lee, Jae Inn;Yoo, Seoung Han
    • Journal of The Korean Association of Information Education
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    • v.17 no.1
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    • pp.33-42
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    • 2013
  • Various methods of Smart education were tested on students in Elementary and Middle schools, as Smart learning expands. In this paper, we analyzed a Smart r- Learning-teaching model that utilizes Bluetooth and Class SNS, for students. We focused on all aspects that students found easy to program, on controlling the Bluetooth-connected robot with a smartphone, as well as on a diversity of opinions related to using Class SNS in the robot class without time constraints. Subsequently, we attempted to apply the developed a Smart r-Learning program to the classes of students, We undertook a t-test for students to find out whether it helped them enhance their creative thinking and investigated their satisfaction with the class. As a result, the study showed that students' satisfaction with a Smart r-Learning class is exceptionally high, at 96%, and students' creative thinking and programming skills in order to control improved markedly.

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