• Title/Summary/Keyword: 렌즈왜곡

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A Noncontact Optical Sensor Development for Measuring the Thickness of Transparent Plates (투명판의 두께 측정용 비접촉식 광센서 개발)

  • Ryu, Young-Kee;Oh, Choonsuk;Lee, Seoyoung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.43 no.1 s.307
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    • pp.1-6
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    • 2006
  • The noncontact optical sensor using the hologram laser and automatic power controller is developed to measure a thickness of transparent objects and achieve excellent performance. Due to the contact between the tip of the sensor and the surface of objects, the tip is abraded. In addition the casting glass under high temperature results in extending the size of sensor body. The accuracy of the sensor is degraded due to these reasons. In this paper, to overcome these problems, we proposed a low cost non-contact optical sensor that is composed of a hologram laser unit used for optical pickup of CD player and a plastic lens. Therefore the problems caused by the contact sensor are solved by using the noncontact sensor. The noncontact sensor has to move toward the objects and obtain the focus error signal to measure a position of transparent objects. While the internal temperature of the sensor is controlled under ${\pm}0.1^{\circ}$, many trials shows ${\pm}2{\mu}m$ measurement error as excellent performance.

Real-time Gaussian Hole-Filling Algorithm using Reverse-Depth Image (반전된 Depth 영상을 이용한 실시간 Gaussian Hole-Filling Algorithm)

  • Ahn, Yang-Keun;Hong, Ji-Man
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.7
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    • pp.53-65
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    • 2012
  • Existing method of creating Stereoscopy image, creates viewpoint image from the left and right by shooting one object with 2 lens in certain distance. However, in case of 3-D TV using Stereoscopy camera, the necessity to transmit 2 viewpoint images from the left and right simultaneously, increases the amount of bandwidth. Various and more effective alternatives are under discussion. Among the alternatives, DIBR(Depth Image Based Rendering) creates viewpoint images from the left and right using one image and its Depth information, thus decreasing the amount of transmitted bandwidth. For this reason, there have been various studies on Algorithm to create DIBR Image in existing Static Scene. In this paper, I would like to suggest Gaussian Hole-filling solution, which utilizes reverse-depth image to fill the hole naturally, while minimizing distortion of background. In addition, we have analyzed the effectiveness of each Algorithm by comparing and calculating its functions.

Real-Time Camera Tracking for Virtual Stud (가상스튜디오 구현을 위한 실시간 카메라 추적)

  • Park, Seong-Woo;Seo, Yong-Duek;Hong, Ki-Sang
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.7
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    • pp.90-103
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    • 1999
  • In this paper, we present an overall algorithm for real-time camera parameter extraction which is one of key elements in implementing virtual studio. The prevailing mechanical methode for tracking cameras have several disadvantage such as the price, calibration with the camera and operability. To overcome these disadvantages we calculate camera parameters directly from the input image using computer-vision technique. When using zoom lenses, it requires real time calculation of lens distortion. But in Tsai algorithm, adopted for camera calibration, it can be calculated through nonlinear optimization in triple parameter space, which usually takes long computation time. We proposed a new method, separating lens distortion parameter from the other two parameters, so that it is reduced to nonlinear optimization in one parameter space, which can be computed fast enough for real time application.

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Microsoft Kinect-based Indoor Building Information Model Acquisition (Kinect(RGB-Depth Camera)를 활용한 실내 공간 정보 모델(BIM) 획득)

  • Kim, Junhee;Yoo, Sae-Woung;Min, Kyung-Won
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.31 no.4
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    • pp.207-213
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    • 2018
  • This paper investigates applicability of Microsoft $Kinect^{(R)}$, RGB-depth camera, to implement a 3D image and spatial information for sensing a target. The relationship between the image of the Kinect camera and the pixel coordinate system is formulated. The calibration of the camera provides the depth and RGB information of the target. The intrinsic parameters are calculated through a checker board experiment and focal length, principal point, and distortion coefficient are obtained. The extrinsic parameters regarding the relationship between the two Kinect cameras consist of rotational matrix and translational vector. The spatial images of 2D projection space are converted to a 3D images, resulting on spatial information on the basis of the depth and RGB information. The measurement is verified through comparison with the length and location of the 2D images of the target structure.

달 탐사를 위한 Hyperspectral Camera/Stereo Imager 인증 모델

  • Im, Yeo-Myeong;Min, Gyeong-Uk;Im, Tae-Ho;Choe, Yeon-Ju;Ham, Jong-Uk;Lee, Jin-Geun;Kim, Hui-Jun;Choe, Yeong-Wan;Kim, Seong-Su
    • The Bulletin of The Korean Astronomical Society
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    • v.37 no.2
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    • pp.229.2-229.2
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    • 2012
  • 지금까지 해외의 여러 달 궤도선에서 달의 영상을 다양한 방법으로 관측한 것에서 알 수 있듯이 영상 관측은 달 탐사에서 중요한 부분이다. 특히 그 중에서 입체 영사기(Stereo Imager)는 달의 3차원적 영상을 관측하여 달 표면의 구조를 파악할 수 있고 분광 카메라(Hyperspectral Camera)는 달 표면을 이루고 있는 물질을 분광 정보를 통해서 알아낼 수 있다. 본 연구에서는 우리나라가 2020년경 독자적인 달 궤도선을 계획하고 있는 것에 발맞추어 이 두 관측 장비를 설계해 보았다. 본 연구에서 설계한 탑재체는 하나의 광학계를 이용해 가시광 영역에서 동시에 입체 영상과 분광 영상을 얻을 수 있는 장치이며, 달 표면에서의 궤도선의 속도와 저장 가능한 정보의 양을 고려하여 100 km의 고도에서 속도를 1.6 km/s로 가정할 때 interline CCD가 17.5 m의 공간 분해능을 갖기 위해 92 frame/s 이상의 frame rate로 관측을 수행할 수 있게 하였다. 특히 분광 카메라는 wedge filter를 사용하여 광학계의 부담을 줄였으며 검출기로는 interline CCD를 사용하여 channel 수를 조절할 수 있도록 하였다. 또한 달 표면을 구성하는 입자의 크기에 대한 정보를 얻을 수 있는 편광판도 설치 하였다. 시험 모델의 문제점을 분석하여 새롭게 개선된 탑재체를 설계하여 개발하였다. 렌즈를 수정해 vignetting과 왜곡 현상을 보정하였고 전체 무게를 1.5 kg으로 줄여서 시험 모델보다 30% 이상 줄일 수 있었다. 파장 분해능은 20nm로 시험모델보다 더 개선된 분해능을 얻을 수 있었다. 출력 효율의 증대를 위해 power board의 수정을 수행하였다.

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Light Field Angular Super-Resolution Algorithm Using Dilated Convolutional Neural Network with Residual Network (잔차 신경망과 팽창 합성곱 신경망을 이용한 라이트 필드 각 초해상도 기법)

  • Kim, Dong-Myung;Suh, Jae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.12
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    • pp.1604-1611
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    • 2020
  • Light field image captured by a microlens array-based camera has many limitations in practical use due to its low spatial resolution and angular resolution. High spatial resolution images can be easily acquired with a single image super-resolution technique that has been studied a lot recently. But there is a problem in that high angular resolution images are distorted in the process of using disparity information inherent among images, and thus it is difficult to obtain a high-quality angular resolution image. In this paper, we propose light field angular super-resolution that extracts an initial feature map using an dilated convolutional neural network in order to effectively extract the view difference information inherent among images and generates target image using a residual neural network. The proposed network showed superior performance in PSNR and subjective image quality compared to existing angular super-resolution networks.

Accuracy Analysis of Close-Range Digital Photogrammetry for Measuring Displacement about Loading to Structure (하중에 따른 구조물 변위계측을 위한 근접수치사진측량의 정확도 분석)

  • Choi, Hyun;Ahn, Chang Hwan
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.4D
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    • pp.545-553
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    • 2009
  • This paper describes the result of study on measurement of displacement of structure by means of non-contacting method, close-range digital photogrammetry using digital camera. To apply close-range digital photogrammetry to displacement measurement of structure, correction of lens distortion that interferes geometrical analysis has been carried out and then measuring displacement was performed on load regulated-rahmen. For enhanced applicability of displacement measurement, MIDAS which is a structural analysis program was used for modeling and the result was taken from comparative analysis. As a result of the study, it is showed that close-range digital photogrammetry could supplement several weaknesses of LVDT and cable displacement meter and, especially, economy in the perspective of measuring time could be realized. Close-range digital photogrammetry using digital camera can be applied to the area where requires visual analysis such as 3D modeling of structure, profile replication of measurement of structure as well as measurement of displacement of structure.

Developing a first-person horror game using Unreal Engine and an action camera perspective (언리얼엔진과 액션 카메라 시점을 활용한 1인칭 공포 게임 개발)

  • Nam-Young Kim;Young-Min Joo;Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.75-81
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    • 2024
  • This paper focuses on developing a first-person 3D game to provide extreme fear to players through realistic camera direction utilizing the features of action cameras. As a new camera production technique, we introduce perspective distortion using a wide-angle lens and camera shake when moving to provide higher immersion than existing games. The theme of the game is horror room escape, and the player starts with a firearm, but in order to overcome the concern that the game's difficulty is low due to the use of firearms, the player is asked to control the use of firearms by imposing burdens such as chasing monsters and reducing the number of magazines. The significance of this paper is that we developed a new type of 3D game that maximizes the fear effect of players through realistic production.

Image Processing Algorithms for DI-method Multi Touch Screen Controllers (DI 방식의 대형 멀티터치스크린을 위한 영상처리 알고리즘 설계)

  • Kang, Min-Gu;Jeong, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.3
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    • pp.1-12
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    • 2011
  • Large-sized multi-touch screen is usually made using infrared rays. That is because it has technical constraints or cost problems to make the screen with the other ways using such as existing resistive overlays, capacitive overlay, or acoustic wave. Using infrared rays to make multi-touch screen is easy, but is likely to have technical limits to be implemented. To make up for these technical problems, two other methods were suggested through Surface project, which is a next generation user-interface concept of Microsoft. One is Frustrated Total Internal Reflection (FTIR) which uses infrared cameras, the other is Diffuse Illumination (DI). FTIR and DI are easy to be implemented in large screens and are not influenced by the number of touch points. Although FTIR method has an advantage in detecting touch-points, it also has lots of disadvantages such as screen size limit, quality of the materials, the module for infrared LED arrays, and high consuming power. On the other hand, DI method has difficulty in detecting touch-points because of it's structural problems but makes it possible to solve the problem of FTIR. In this thesis, we study the algorithms for effectively correcting the distort phenomenon of optical lens, and image processing algorithms in order to solve the touch detecting problem of the original DI method. Moreover, we suggest calibration algorithms for improving the accuracy of multi-touch, and a new tracking technique for accurate movement and gesture of the touch device. To verify our approaches, we implemented a table-based multi touch screen.

A Study on Effective Stitching Technique of 360° Camera Image (360° 카메라 영상의 효율적인 스티칭 기법에 관한 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.16 no.2
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    • pp.335-341
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    • 2018
  • This study is a study on effective stitching technique for video recorded by using a dual-lens $360^{\circ}$ camera composed of two fisheye lenses. First of all, this study located a problem in the result of stitching by using a bundled program. And the study was carried out, focusing on looking for a stitching technique more efficient and closer to perfect by comparatively analyzing the results of stitching by using Autopano Video Pro and Autopano Giga, professional stitching program. As a result, it was shown that the problems of bundled program were horizontal and vertical distortion, exposure and color mismatch and unsmooth stitching line. And it was possible to solve the problem of the horizontal and vertical by using Automatic Horizon and Verticals Tool of Autopano Video Pro and Autopano Giga, problem of exposure and color by using Levels, Color and Edit Color Anchors and problem of stitching line by using Mask function. Based on this study, it is to be hoped that $360^{\circ}$ VR video content closer to perfect can be produced by efficient stitching technique for video recorded by using dual-lens $360^{\circ}$ camera in the future.