• Title/Summary/Keyword: 레이저스캔 인체데이터

Search Result 5, Processing Time 0.019 seconds

A Study for Animation Using 3D Laser Scanned Body Data (인체 전신 레이저 스캔 데이터를 대상으로 한 인체 애니메이션 연구)

  • Yoon, Geun-Ho;Cho, Chang-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.10
    • /
    • pp.1257-1263
    • /
    • 2012
  • An implementation of animation module using the 3D body data scanned by laser scanner is reported in this paper. Characteristic points of the skeleton in human body were picked up as pivot point for 3D rotation. The body data set wes reconstructed as objects built in hierarchical tree structure, which is based on skeleton model. In order to implement the 3D animation of the laser scanned body data, the vertexes of the objects were connected as skeleton structure and animated to follow dynamic patterns inputted by user.

A Study on a Animation Using 3D Whole Body Laser Scanned Data (인체 전신 레이저 스캔 데이터를 대상으로 한 인체 애니메이션 연구)

  • Yoon, Geun-Ho;Cho, Chang-Suk
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2012.05a
    • /
    • pp.116-119
    • /
    • 2012
  • 본 연구는 3D레이저 스캔 방식으로 계측된 인체 데이터를 대상으로 하여 인체의 여러 동작들에 대한 애니메이션 모듈 구현을 목표로 하였다. 이를 위하여 애니메이션 회전을 위한 기준점인 인체의 골격 기준점을 추출하고 추출된 기준점을 이용하여 골격을 잡고 각 골격에 따른 계층트리를 구성하였다. 구성된 계층트리의 골격에 해당되는 오브젝트 정점들을 골격과 연결하고 주어진 애니메이션 3차원 정점들에 행동 패턴을 적용하여 스캔데이터에 애니메이션을 구현하였다.

  • PDF

A Study on a Walking Animation Using 3D Whole Body Laser Scanned Data (인체 전신 레이저 스캔 데이터를 대상으로 한 인체 보행 애니메이션 연구)

  • Yoon, Geun-Ho;Choi, Ran;Cho, Chang-Suk
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2011.04a
    • /
    • pp.519-521
    • /
    • 2011
  • 본 연구는 3D 레이저 스캔 방법으로 계측된 인체 데이터를 대상으로 3D 아바타 애니메이션 모듈 구현을 목표로 한다. 이를 위하여 인체의 뼈 골격계 기준점을 지정한다. 기준점을 이용하여 계층에 맞는 골격을 잡아 오브젝트를 이루고 있는 정점들과 그에 해당되는 골격들을 연결하고 기구학에 의한 행동패턴을 제작하여 아바타에 애니메이션을 적용 시킨다. 이를 위하여Visual C++ OpenGL 라이브러리를 이용 하였고 인체 전신 레이저 스캔 데이터를 대상으로 하였다.

A Study on the Use of 3D Human Body Surface Shape Scan Data for Apparel Pattern Making (의류 패턴 설계를 위한 삼차원 인체 체표면 스캔 데이터 활용에 관한 연구)

  • 천종숙;서동애;이관석
    • The Research Journal of the Costume Culture
    • /
    • v.10 no.6
    • /
    • pp.709-717
    • /
    • 2002
  • In the apparel industry, the technology has been advanced rapidly. The use of 3D scanning systems fur the capture and measurement of human body is becoming common place. Three dimensional digital image can be used for design, inspection, reproduction of physical objects. The purpose of this study is to develop a method that drafts men's basic bodice pattern from scanned 3D body surface shape data. In order to pursue this purpose the researchers developed pattern drafting algorithm. The 3D scanner used in this study was Cyberware Whole Body Scanner WB-4. The bodice pattern drafting algorithm from 3D body surface shape data developed in this study is as follows. First, convert geometric 3D body surface data to 3D polygonal mesh data. Second, develop algorithm to lay out 3D polygonal patches onto a plane using Auto Lisp program. The polygon meshes are coplanar, and the individual mesh is continuously in contact with next one The bodice front surface shape data in polygonal patches form was lined up in bust and waist levels. The back bodice was drafted by lining up the polygonal mesh in scapula, chest, and waist levels. in the drafts, gaps between polygons were formed into the darts.

  • PDF

A Virtual Fitting System Using The Top and Bottom Image of Garment (상하의 의류 영상을 이용한 가상 의류 착의 시스템)

  • Choi, Ran;Cho, Chang-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.7
    • /
    • pp.941-950
    • /
    • 2012
  • A virtual garment fitting system which fits the top and bottom of a garment on 3D body data is introduced. This system uses the laser scanned 3D body data and the digital images photographed the front and back of a garment. The digital images are modeled to reflect tensions among particles in the images and the friction and gravity effects are considered in the fitting process to the body data. When a bottom is fitted, a virtual belt to hold the bottom in the waist is introduced since gravity effects pull down it. Also the process for fitting the top and bottom on layers is proposed here. The system has the strengths that it uses only the front and back image of a garment instead of using complicated patterns of a garment, and provides a realistic fit result as a 3D figure. As on-line retailing shop in present displays front and back images of garments, this system also does. However this system provides a differentiated service to user than present retailing shop as showing a 3D fit image. It will make a new trend in online shop retailing of garment.