• Title/Summary/Keyword: 디지털 활용

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A Study on the Feasibility and Future of Digital Art Therapy (디지털 미술치료의 가능성 및 발전방향)

  • Lee, Sang-Hee;Wohn, Kwang-Yeon;Woo, Sung-Ju
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1309-1315
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    • 2009
  • Rapid growth in computer and digital-based technology has brought about changes in various human services including psychotherapy. This paper will look into one of these changes, focusing on a rising area of mental health therapy : Art therapy. Although development of art therapy is not so fast compared to other branches of psychotherapy, some art therapists are studying how to adopt and use it properly. Both art therapists and mental health experts have concluded that technology is a powerful tool despite its limitations and reservations. While some of them think that patients have benefited from the implementation of technology, others have felt concerns about the replacement of basic professional practices. The use of digital technology in the area of art therapy, however, continues to increase, encouraging patients to benefit from it in various therapeutic processes. This thesis therefore focuses on the analysis of literature related to digital art therapy published up to now. The following field study on Korean art therapists aims to examine the current practice of digital art therapy and discuss its feasibility and future. These two methods will contribute to enhancing the understanding of art therapy not only in theory but in practice and also suggest how digital art therapy may overcome limitations of conventional art therapy by exploiting its advantages. Furthermore, this study will present some clues on a possible new position of digital art therapy in the future. I hope that this analytical examination on digital art therapy will stimulate further discussion on this issue and particularly encourage more interdisciplinary work between art therapy and digital technology.

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Establishment and Application Plan of Validation System for APR1400 Digital Control System (APR1400 디지털제어계통 검증시스템 구축 및 활용방안)

  • Kang, Sung-Kon;Ko, Do-Young;Ye, Song-Hae
    • Proceedings of the KIEE Conference
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    • 2008.10b
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    • pp.429-430
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    • 2008
  • 본 논문은 전기출력이 1400 MWe급으로 개발된 첨단 원자력 발전소인 APR1400(신형겨수로 1400) 제어계통에 적용되는 디지털시스템의 설계 및 성능 검증을 위해 개발 중인 디지털제어계통 검증시스템에 관한 것이다. APR1400 디지털제어계통은 발전소 출력 제어 및 안전운전과 관련 된 중요 기능들을 수행하며, 기존 원자력발전소와 달리 단일 디지털 Platform을 적용하고, Multi-Loop 개념과 네트워크을 적용하여 Controller와 케이블 수량을 줄인 특징을 가지고 있다. 이와 같을 설계는 지금가지 원자력발전소에는 적용된 적이 없기 때문에 사용자 측면에서는 디지털 제어 계통 설계 및 성능 관점에서의 검증을 위한 시스템이 요구되었다. 현재는 APR1400 시뮬레이터(발전소 모델링을 통한 모의시스템)를 이용한 검증시스템을 1차적으로 구축한 상태에 있으며, 시스템 전체 시험을 진행 중에 있다. 특히, 이번에 개발 중인 검증시스템은 구성이 간단하고 사용이 편리한 장점을 지니고 있을 뿐만 아니라 다양한 고장상황을 재현해 봄으로써 디지털제어계통의 성능을 확인해 볼 수 있는 특징을 보유하고 있다. 본 검증시스템의 활용방안으로는 첫째, 계통설계의 구현 가능성 관점에서의 확인시험을 수행하는 방안, 둘째, 발전소 시운전 착수 전 시운전요원 교육에 활용하는 방안, 셋째, 발전소 설계 변경 필요 시 설계 변경에 따른 영향 파악, 넷째, 디지털제어계통 유지보수 기술 습득 등에 효과적으로 활용 할 수 있을 것으로 본다. AFR1400 디지털제어계통은 현재 건설 중인 신고리 3,4호기 원자력발전소에 적용될 예정이며, 향후에는 해외 원자력 수출을 위한 기반기술로 활용될 수 있을 것으로 확신한다.

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A Study on Social Tagging for Promoting Users' Participation in Digital Archives (디지털 아카이브의 이용자 참여의 활성화를 위한 소셜 태깅 활용 방안 연구)

  • Park, Heejin
    • Journal of the Korean Society for information Management
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    • v.34 no.3
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    • pp.269-290
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    • 2017
  • This study aims to present the framework for promoting active engagement of users in digital archives through social tagging. It analyzed the technological development involved with digital archives, and the user participation and engagement through social media. The analysis explored the aspects of social tagging in terms of communication, sharing and collaboration in digital archives. Based on the analysis and reviews, it developed the model of social tagging for user participation and interaction in digital archives. The study proposed the application of open and game platforms for promoting active engagement of users in digital archives through social tagging.

사용자 시점에 준거한 디지털콘텐츠 인식의 틀 연구 - CC matrix' 제안과 활용 사례 -

  • Ha, Dong-Won
    • 한국게임학회지
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    • v.6 no.1
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    • pp.48-51
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    • 2009
  • 디지털콘텐츠 산업분류체계를 비롯한 기존 방식으로는 현재의 디지털콘텐츠를 통찰력 있게 보기 힘듭니다. 이는 디지털콘텐츠 일반에 대한 인식의 틀이 부실한 탓입니다. 넓은 의미의 텍스트에서, 시점(視點)은 인식의 틀입니다. 문학과 미술, 영화와 관련된 콘텐츠 하부영역에서는 시점 연구가 체계적으로 이루어져 왔습니다. 이러한 시점 연구결과들을 통합하고 정리하여 디지털콘텐츠에 접목시켰습니다. 연구자는 콘텐츠와 그것의 사용자에 대한 관계를 두가지 기준으로 구분하였습니다. 하나는 콘텐츠와 사용자 자아인 페르소나 사이에 성립되는 '맥락인지적시점(ContextualView)'이고 나머지 하나는 콘텐츠를 비추는 눈인 '시각적시점(CameraView)'입니다. 맥락인지적시점은다시 '인물', '상대', '관객'으로 구분하였고 시각적시점은 '일인칭', '이인칭', '삼인칭'으로구분하였습니다. 그리고 이를 씨실과 날실로 연결하여 'CCmatrix'라 하였습니다. 그리고 월드 오브워크래프트를 'CCmatrix'로 분석하고 캐릭터 수준별로 일정한 패턴을 발견하였습니다. 또 다른 활용으로는 디지털콘텐츠의 시점역사를 정리하고 활용가능성을 보였습니다.

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The application of digital forensic investigation for response of cyber-crimes (사이버범죄의 대응강화를 위한 디지털 포렌식 수사 활용방안)

  • Oh, Sei-Youen
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.81-87
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    • 2015
  • This study will show the digital forensic model which fights against cyber-crimes to prepare various cyber-crimes. The digital forensic model will be more useful about the investigation of cyber-crimes and arresting criminals after researching the uses of the digital forensic model and cyber-crime rates in South Korea. This model conduct the standardized data with various languages by the language support system through the digital forensic analyzer. This model will send the data to law enforcement reviewing whether or not we ought to prove criminal charges. Moreover, law enforcement can access the file system to find out admissibility of evidence. And this model simplifies lawful investigation about additional investigation. The data, which is conducted and saved by the digital forensic system, will be helpful to protect against the future crimes because of the data.

A Study on Digital Storytelling of Digital Experiential Space (디지털 체험 공간의 디지털 스토리텔링에 관한 연구)

  • Baik, Seung-Kook;Kwon, Ji-Hyuk;Lee, Ju-Hee;Son, Ki-Dong
    • Journal of Information Technology and Architecture
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    • v.10 no.3
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    • pp.361-370
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    • 2013
  • Digital Storytelling, one of the most efficient way of delivering contents and messages, is also being used at a digital experiential space as a communication strategy to lead interactions between digital contents and humans, also between a space and humans. This study aims to examine Digital storytelling which is used in digital experiential spaces and to discuss the interactivity of it. To go on this study, firstly, digital contents and digital storytelling of digital experiential space were analysed at an epistemology level. Secondly, it was discussed about space storytelling at a digital experiential space. Also, it was argued about interactivity and sensible experiences of a user, who is an active subject of digital experiential space. Lastly, digital storytelling, space storytelling and interactive elements of a specific digital experiential space, 'Pangyo iQarium', were examined in this study.

디지털증거 확보체계

  • Lee, Insoo
    • Review of KIISC
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    • v.26 no.5
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    • pp.37-43
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    • 2016
  • 정보저장매체에 저장된 디지털정보로부터 범죄 단서를 찾고, 법정에 증거로 제출하기 위한 일련의 활동을 일컫는 디지털 포렌식의 개념과 기법이 국내 수사기관에 도입되어 활용된 지 10여년의 시간이 흘렀다. 그러나 디지털증거라는 새로운 개념의 탄생은 최근까지 정보의 압수대상 여부 논란 등 수사실무에서의 혼란을 초래하고 있다. 기존 증거와 구별되는 디지털정보의 특성으로 말미암아 증거로 활용함에 있어 필요한 별도의 절차적 기술적 조건이 요구되고 있으나, 과거 규정과 지침만으로는 디지털증거를 취급함에 있어 해석, 처리의 혼선을 가져 왔으며, 아직 명확하고 구체적인 실무 지침과 규정은 마련되지 못하고 있는 실정이다. 디지털증거 확보체계는 이러한 혼선을 최소화하기 위해 디지털증거의 증거능력 유지를 위해 필요한 최소한의 요건을 정의하고, 이를 바탕으로 법정 제출시까지 동일성, 무결성과 이를 증명하기 위한 보관연속성(Chain of Custody) 등을 유지 관리하기 위해 수사기관간에 구축하고 있는 인프라 시스템이다. 본 고에서는 수사기관간의 디지털정보, 디지털증거 처리, 유통, 취급에 있어 문제점을 살펴보고, 이를 보완 개선하기 위한 그간의 노력과 향후 발전방향에 대해 고찰해 보고자 한다.

A Case Study of Digital Media Usage Applied Experiential Elements - Focused on Beauty Brand Marketing - (체험적 요소가 적용된 디지털 미디어 활용 사례 연구 - 뷰티 브랜드 마케팅 중심으로 -)

  • Kim, Ah-rham;Kim, Bo-yeun
    • Journal of Communication Design
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    • v.55
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    • pp.240-249
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    • 2016
  • This study focused on cases about user experience using digital media as a marketing. The recent convergence of various types of media is resulting in new types of content. In a situation where approaching consumers through digital and virtual means is no longer an alternative or an option but a necessity, customers must be influenced and stimulated using various types of digital media. Because modern consumers prefer to participate actively rather than to be passively exposed to information, there is a need to maximize and optimize the consumer's experience using digital media. In this research, consumer experiences that utilized digital media were examined, and these case studies were analyzed from an experiential marketing perspective. How the 5 different types of Experiential Marketing proposed by Bernd Schmitt and Digital medias were combined in the digital marketing campaigns was examined. The case studies analyzed in this research were chosen out of widely popular digital marketing campaigns ran by beauty brands that used various experimental marketing types, such as 'Make-up Genius' of L'Or?al, 'Google Glass Tutorials' of Yves Saint Laurent and 'Digital Runway Bar' of The Burberry Beauty Box. This study classified that case samples into paid media, earned media and owned media based on sense, feel, think, act and relate that are the strategic experiential modules of Bernd Schmitt. This study could be confirmed various customer experience as a sense, feel, think, act and relate through that cases using digital media technology and marketing element of digital media. Through the process of examining which digital media types each marketing campaign utilized and how these types of digital marketing were combined, this research is significant in that it helps for the understanding of the current state of digital marketing and in that it can serve as the foundation for future research of efficient digital marketing.

The Moderation Effect of Social Support on the Relationship between the Level of Digital Information Usage and Life Satisfaction of People with Disabilities (장애인의 디지털정보화 활용 수준이 삶의 만족도에 미치는 영향: 사회적 지지의 조절효과 분석)

  • Moon, Young-Im;Lee, Seong-Gyu;Kim, Ji-Hye
    • Informatization Policy
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    • v.28 no.4
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    • pp.36-53
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    • 2021
  • Recently, Korean society has emphasized the level of digital information usage in each individual's life due to the advent of the intelligent information society and the great digital transformation. The purpose of this study is to examine how the level of digital information usage of people with disabilities affects their satisfaction with life and whether social support moderates the relationship between the level of digital information usage and life satisfaction. This study analyzed the data of 2,200 people with disabilities taken from the 2020 Survey on the Digital Divide conducted by the National Information Society Agency. The results of the analysis suggest that people with disabilities have a higher degree of satisfaction when they are employed and have a higher than average monthly income and higher levels of digital information usage and social support. In addition, the results show that social support played a negative moderator role between the level of digital information usage and life satisfaction. This shows that life satisfaction can increase when the disabled frequently use digital devices and technologies in their daily lives without relying on social support, and suggested the need for intervention in policies and practice sites.

A Study on the Relationship between Level of Digital Information Usage and Life Satisfaction: The Mediating Effect of the Social Capital (중고령자의 디지털정보화 활용 수준과 삶의 만족도의 관계: 사회적 자본의 매개효과 분석)

  • Yoon, Hee-Jeong;Shin, Hye-Ri;Kim, Young-Sun
    • Informatization Policy
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    • v.27 no.4
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    • pp.85-100
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    • 2020
  • The purpose of this study is to investigate how level of digital information usage of the middle-aged or elderly people affects life satisfaction and whether social capital mediates the relationship between level of digital information usage and life satisfaction. In this study, we analyzed data of 1,661 people aged 55 or older from the 「2018 Survey on Digital divide」 by the National Information Society Agency. The SPSS 25.0 statistical package was used for the mutiple regression analysis and Baron and Kenny(1986)'s steps for mediation. The statistical significance of the mediated effects of social capital was verified by the Sobel Test. As a result of the analysis, the aged people have a higher life satisfaction when they are women and older, do not live alone, have higher levels of digital informatization usage and social capital. In addition, social capital also revealed to have a mediating role between level of digital information usage and life satisfaction. This shows that social capital needs to be considered along with the level of digital information usage as a way to improve life satisfaction of the middle-aged or the elderly people.