• Title/Summary/Keyword: 디지털 형태생성기법

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Efficient Description Method for Hanok Components Reflecting Coupling Scheme of Wooden Structure (목조건축의 결구방식을 고려한 효과적인 한옥부재 표현 기법)

  • Ahn, Eun-Young;Kim, Jae-Won
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.318-328
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    • 2011
  • This paper suggests a comprehensive method to describe architectural components for supporting Korean Traditional Building design with only small components set in CAD system. Korean traditional buildings can be classified variously based on the their size, usage and structure type(whether ornament part, namely Gongpo, is in there or not). Moreover components can be varied according to the combining rule between them. If all of these components are presented, these tremendous components rather prevent the efficient design of traditional buildings. In order to solve this problem we present object-oriented approach to describe versatile components as one template if they are same in functional aspects. From the template, many similar instances can be derived according to the attribute value. The templates are designed in order to reflect the coupling scheme between components in the relative parameters of the templates. It leads effects of minimizing error which can be occurred frequently in the process of traditional building design.

A Study on the Application Technology of Multi-dimensional Urban geo-spatial Simulation using Digital Image (디지털 영상의 다차원 도시공간 시뮬레이션 적용기술연구)

  • 연상호;박희주;홍일화
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.255-259
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    • 2003
  • The technique of birdeye image generation of terrain through the use of satellite digital images and digital maps are very important elements and have applications in planning establishment as well as the actual design of several construction work in complex fields. This paper studies stereo perspective image generation as a possibility through 3-dimensional analysis combined with digital elevation data and remotely sensed images. For this, first of all, ortho-images generated by very accurate GCP and DEM from contour file makes 3-dimensional terrain analysis possible and allows stereo-viewing at the highway construction planning sites. So, we developed the technical methods for the 3-dimensional approach on the planning sites of highways by use of perspective orthoimages. From this research diverse terrain analysis is possible through stereo perspective image generation, and can leads to various application in road construction through gain study results from access to realtime virtual spatial on the objects area in korea.

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Digital Watermarking Technique in Wavelet Domain for Protecting Copyright of Contents (컨텐츠의 저작권 보호를 위한 DWT영역에서의 디지털 워터마킹 기법)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.6
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    • pp.1409-1415
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    • 2010
  • In this paper we proposed the watermarking technique using the markspace which is selected by tree-structure between the subbands in the wavelet domain and feature information in the spatial domain. The watermarking candidate region in the wavelet domain is obtained by the markspace selection algorithm divides the highest frequency subband to several segments and calculates theirs energy and the averages value of the total energy of the subband. Also the markspace of the spatial domain is obtained by the boundary information of a image. The final markspace is selected by the markspaces of the wavelet and spatial domain. The watermark is embedded into the selected markspace using the random addresses by LFSR. Finally the watermarking image is generated using the inverse wavelet transform. The proposed watermarking algorithm shows the robustness against the attacks such as JPEG, blurring, sharpening, and gaussian noise.

A Study on the Application Technology of Three-dimensional Urban Geo-spatial Simulation using Digital Satellite Image (디지털 위성영상의 3차원 도시공간 시뮬레이션 적용기술연구)

  • 연상호
    • The Journal of the Korea Contents Association
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    • v.4 no.2
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    • pp.7-12
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    • 2004
  • The technique of birdeye image generation of terrain through the use of satellite digital images and digital maps are very important elements and have applications in fanning establishment as well as the actual design of several construction works in complex fields. This paper studies stereo perspective image generation as a possibility through 3-dimensional analysis combined with digital elevation data and remotely sensed images. For this, first of all, ortho-images generated by very accurate GCP and DEM from contour file makes 3-dimensional terrain analysis possible and allows stereo­viewing at the highway construction planning sites. So, we developed the technical methods for the 3-dimensional approach on the planning sites of highways by use of perspective orthoimages. From this research, diverse terrain analysis is possible through stereo perspective image generation, and can leads to various application in road construction through gain study results from access to realtime virtual spatial on the objects area in korea.

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Understanding the semantic change of Hangeul using word embedding (단어 임베딩 기법을 이용한 한글의 의미 변화 파악)

  • Sun, Hyunseok;Lee, Yung-Seop;Lim, Changwon
    • The Korean Journal of Applied Statistics
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    • v.34 no.3
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    • pp.295-308
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    • 2021
  • In recent years, as many people post their interests on social media or store documents in digital form due to the development of the internet and computer technologies, the amount of text data generated has exploded. Accordingly, the demand for technology to create valuable information from numerous document data is also increasing. In this study, through statistical techniques, we investigate how the meanings of Korean words change over time by using the presidential speech records and newspaper articles public data. Using this, we present a strategy that can be utilized in the study of the synchronic change of Hangeul. The purpose of this study is to deviate from the study of the theoretical language phenomenon of Hangeul, which was studied by the intuition of existing linguists or native speakers, to derive numerical values through public documents that can be used by anyone, and to explain the phenomenon of changes in the meaning of words.

Real-time Interactive Performing Arts using Particle System (파티클 시스템을 이용한 실시간 인터랙티브 퍼포먼스 :Rhythmic Gesture(마리오네트의 꿈)사례를 중심으로)

  • Yoo, Mi-Ohk;Park, Kyoung-Ju
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.117-125
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    • 2010
  • Development of digital media and computer graphics related research had changed the overall stream of cultural art and our daily life, as well as its development also had an effect on a fresh and exciting area of cultural arts such as the new media art, interactive art and real-time performing. In this paper, we used emotional expression techniques that they lead audiences on the process of natural communication by combining the particle system of computer graphics with performance based screen art. In this paper, we used emotional expression techniques that they lead audiences on the process of natural communication by combining the particle system of computer graphics with performance based screen art. Namely, by capturing the creation and location speed of particle which is synchronized between the sound, behavior and particles, performance based screen art as the form of the experimental structure in which is combined with scientific technology and art is therefore proposed.

Quantization Method for Normalization of JPEG Pleno Hologram (JPEG Pleno 홀로그램 데이터의 정규화를 위한 양자화)

  • Kim, Kyung-Jin;Kim, Jin-Kyum;Oh, Kwan-Jung;Kim, Jin-Woong;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.587-597
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    • 2020
  • In this paper, we analyze the normalization that occurs when processing digital hologram and propose an optimized quantization method. In JPEG Pleno, which standardizes the compression of holograms, full complex holograms are defined as complex numbers with 32-bit or 64-bit precision, and the range of values varies greatly depending on the method of hologram generation and object type. Such data with high precision and wide dynamic range are converted to fixed-point or integer numbers with lower precision for signal processing and compression. In addition, in order to reconstruct the hologram to the SLM (spatial light modulator), it is approximated with a precision of a value that can be expressed by the pixels of the SLM. This process can be refereed as a normalization process using quantization. In this paper, we introduce a method for normalizing high precision and wide range hologram using quantization technique and propose an optimized method.

A Development of Pre and Post Processor for Design of Surface System of Free Form Building (비정형 건축물의 외피시스템 설계를 위한 전·후처리 모듈 개발)

  • Park, Se-Hee;Jung, Sung-Jin;Lee, Jae-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.9
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    • pp.333-340
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    • 2018
  • Recently, free-form buildings have been designed with complex shapes due to digitization of the construction industry. Exterior and interior components of free-form buildings have free cross sections and curved shapes. Therefore, structural members with curvature are frequently seen. In the modeling and stability evaluation of these structures, commercial programs using classical finite element analysis are not able to perform rapid shape modeling, resulting in a decrease in productivity. Therefore, in this study, pre- and post-processing modules were developed using a prior study to rapidly model the surface of a free-form building and to automatically generate frame structures that make up the cladding. The developed modules use a subdivision algorithm with spline curves. This algorithm is used to automatically generate analytical elements from the configuration information of NURBS curves. In addition, the deformation after analysis can be viewed more realistically. The modules can quickly construct complex curved surfaces. An analysis model of the frame structure was also automatically generated. Therefore, the modules could contribute to the productivity improvement of free-form building design.

Transformation of Discourse on Uses of Computer Technology in Korean Landscape Architecture - Focused on Journal of the Korean Institute of Landscape Architecture and Environmental & Landscape Architecture of Korea - (한국 조경에서 컴퓨터 테크놀로지의 활용에 관한 담론의 변천 - 『한국조경학회지』와 『환경과조경』을 중심으로 -)

  • Lee, Myeong-Jun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.48 no.1
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    • pp.15-24
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    • 2020
  • This work examines discourse on uses of computer technology and its transformation during the last thirty years effecting Korea landscape architecture. First, in the 1990s landscape architects begun to use computers as a new technology for landscape architecture, programming computer software utilities suitable for landscape research, planning, and design. The landscape architects, acting as computer programmers, tried to explore various techniques for landscape analysis and design with a piece of software, and various experts within the field of landscape architecture collaborated with each other. However, landscape architects mainly used computer technology as a tool as a substitute for hands-on cases. Since around the 2000s, the discourse on mapping and diagrammatic techniques as a visualization technique for landscaping processes have begun. Also, realistic representations for perspective drawings using graphic software have been increasingly important. The landscape architects, acting as graphic designers, focused on the specific visualization techniques for landscape planning and design. However, computer technology has been mainly used to produce realistic visuals aids for final presentations instead of creative exploration to generate landforms. Additionally, recent landscape architects have been using landscape performance modeling and parametric modeling for landform and landscape furniture design. The landscape architects as spatial designers are actively using computer modeling as creative form-generating tools during the design process.

Study on the Possibility of Recycling Crankcase Soot from Diesel Engine (디젤 엔진에서 생성된 크랭크케이스 수트의 재활용 가능성 연구)

  • Kim, Soo-yang;Choi, Jae-Hyuk;Rho, Bum-Seok;Kim, Junsoo;Kang, Jun;Lee, Won-Ju
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.27 no.1
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    • pp.179-186
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    • 2021
  • In this study, we attempted to comparatively analyze the structural characteristics of soot generated from marine engines to review the possibility of recycling crankcase soot by classifying it as exhaust soot and crankcase soot. The annealing procedure was performed in an argon gas atmosphere at 2,000℃ and 2,700℃, and Raman spectroscopy and High-Resolution Transmission Electron Microscopy(HRTEM) were used to analyze the structural properties of the samples. Furthermore, digital image processing techniques were utilized to quantitatively analyze the acquired HRTEM images. The Raman analysis demonstrated a relatively high G/D ratio in the exhaust soot and annealing conditions at 2,700℃. In the HRTEM images, both soot were able to identify similar forms of graphite nanostructures, but there were limitations in that they could not quantitatively derive differences in the degree of graphite depending on the type of soot and annealing temperature. Thus, digital image processing quantitatively analyzed the length and tortuosity of the fringe of the HRTEM image, which is consistent with the Raman analysis. This meant that the exhaust soot had a more graphite structure than the crankcase soot, and that annealing at a higher temperature improved the graphite structure. This study confirmed that both the crankcase soot and exhaust soot can be recycled as a graphite materials.