• Title/Summary/Keyword: 디지털 제작기술

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Design Methodology-고속 디지털 주파수합성기 설계기술

  • Yu, Hyeon-Gyu
    • IT SoC Magazine
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    • s.3
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    • pp.35-37
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    • 2004
  • 본 연구팀이 Hynix 0.35um CMOS 4M 2P 공정을 사용하여 제작한 민수용 DDFS (DAC를 포함한 single chip)는 DC부터 100MHz 까지 사용할 수 있으며(BW=100MHz) frequency 변환속도 약 30nS, 주파수해상도 0.0745Hz, 그리고 소비 전력은 120MHz 클럭에서 약 200mW이다. 본고에서는 언급하지 않았지만, 본 연구팀이 별도의 설계로 진행된 군수용 DDFS의 경우, 출력주파수는 DC부터 320MHz 까지 가능하고 소비 전력은 800MHz 클럭에서 약 400mW이다. 이처럼 DDFS는 특성 자체의 우수성 뿐 아니라, 각종 멀티미디어 기기 및 통신시스템의 급격한 디지털화 추세로 인해 주파수합성기도 디지털화 함으로써 VLSI화가 용이하고, 이에 따라 S/W에 의한 다기능화 (programmability), 응용성의 극대화, 및 저가격화를 추구할 수 있다는 점에서 주목해야 할 분야이다. 특히 반도체기술의 발전으로 지금까지 DDFS 구현의 가장 큰 장애로 대두되던 DAC의 고속화가 부분적으로 가능해지면서 (TTL-to-ECL interface 부가회로가 별도로 필요없이 직접적인 연결), DDFS의 시장 전망을 더욱 밝게 하고 있다.

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A Study on Model related Video Watermarking Techniques using Extracted Frames (추출된 프레임을 이용한 비디오 워터마킹 기법에 관한 모델 연구)

  • Ma, Hyeong-Ju;Sung, Kyung-Sang;Han, Myung-Mook;Oh, Hae-Seok
    • Annual Conference of KIPS
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    • 2005.05a
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    • pp.1127-1130
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    • 2005
  • 인터넷의 발달과 다양한 콘텐츠의 디지털화로 인해 손쉽게 복제와 유통이 가능해지면서 콘텐츠 제공업자와 콘텐츠 제작업자의 영세화가 가속화되고 있으며, 이로 인해 콘텐츠 보호 기술에 대한 요구가 급증하고 있다. 본 논문에서는 콘텐츠의 보호를 위해 동영상의 특정 프레임을 추출해 보다 강한 워터마크를 삽입하고 추출하는 효율적인 방법에 대한 모델을 제시한다. 또한 암호화 기술을 이용해 디지털 콘텐츠를 패키지 형태의 암호화된 데이터로 변환시키는 DRM 솔루션에 대해 디지털 콘텐츠가 전달된 후 사용자 측면에서 사용에 제한을 받도록 제안한다.

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Digital Costume Platform for the Expansion of Stage Representation Technology using LEDs (LED를 사용한 무대 표현 기술 확장을 위한 디지털 의상 플랫폼)

  • Oh, Seung-Won;Hahn, Min-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.52-59
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    • 2012
  • Recently, LEDs are used in various fields such as lightings, billboards, displays, and so on. In this paper, we tried to combine a costume with LEDs in a performance environment. To meet the environmental requirements, we propose a digital costume platform which consists of wireless network, an embedded system, a control jacket, a digital skin, and a pattern authoring tool. It is utilized for making a digital costume with LED lighting effects. The embedded system controls LED lighting according to the signals from a show control system through wireless networks. The control jacket can carry the embedded system and connect it with LEDs. The digital skin means a costume with LEDs. The LEDs were designed to fit in performance concept in point of aesthetic. The pattern authoring tool enables users to make timeline-based changing patterns of LED lighting. The proposed platform is a new lighting element in performances. It can expand stage representation techniques and be used as a special effect. It will play a role as a moving light in performances. We evaluated stable operations of our platform by employing it in live performances.

The Design and Implementation of TV Tuner for the Digital Terrestrial Broadcasting (지상파 디지털 방송용 TV 튜너 설계 및 구현)

  • 정영준;김재영;최재익;박재홍
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.11 no.2
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    • pp.302-312
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    • 2000
  • Digital TV tuner for 8-VSB modulation was developed with satisfying the requirements of ATSC. Double frequency conversion and active tracking filter was used in order to suppress IF beat and image band, which results in reducing the interference between adjacent channels and multi-channels. The implemented digital TV tuner has excellent performance such as the wide dynamic range, good flatness in passing band, and low phase noise. The developed tuner is available to handle the digital and analogue television signal at the same time.

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A Study on the Digital Drawing of Archaeological Relics Using Open-Source Software (오픈소스 소프트웨어를 활용한 고고 유물의 디지털 실측 연구)

  • LEE Hosun;AHN Hyoungki
    • Korean Journal of Heritage: History & Science
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    • v.57 no.1
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    • pp.82-108
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    • 2024
  • With the transition of archaeological recording method's transition from analog to digital, the 3D scanning technology has been actively adopted within the field. Research on the digital archaeological digital data gathered from 3D scanning and photogrammetry is continuously being conducted. However, due to cost and manpower issues, most buried cultural heritage organizations are hesitating to adopt such digital technology. This paper aims to present a digital recording method of relics utilizing open-source software and photogrammetry technology, which is believed to be the most efficient method among 3D scanning methods. The digital recording process of relics consists of three stages: acquiring a 3D model, creating a joining map with the edited 3D model, and creating an digital drawing. In order to enhance the accessibility, this method only utilizes open-source software throughout the entire process. The results of this study confirms that in terms of quantitative evaluation, the deviation of numerical measurement between the actual artifact and the 3D model was minimal. In addition, the results of quantitative quality analysis from the open-source software and the commercial software showed high similarity. However, the data processing time was overwhelmingly fast for commercial software, which is believed to be a result of high computational speed from the improved algorithm. In qualitative evaluation, some differences in mesh and texture quality occurred. In the 3D model generated by opensource software, following problems occurred: noise on the mesh surface, harsh surface of the mesh, and difficulty in confirming the production marks of relics and the expression of patterns. However, some of the open source software did generate the quality comparable to that of commercial software in quantitative and qualitative evaluations. Open-source software for editing 3D models was able to not only post-process, match, and merge the 3D model, but also scale adjustment, join surface production, and render image necessary for the actual measurement of relics. The final completed drawing was tracked by the CAD program, which is also an open-source software. In archaeological research, photogrammetry is very applicable to various processes, including excavation, writing reports, and research on numerical data from 3D models. With the breakthrough development of computer vision, the types of open-source software have been diversified and the performance has significantly improved. With the high accessibility to such digital technology, the acquisition of 3D model data in archaeology will be used as basic data for preservation and active research of cultural heritage.

Sinus floor elevation and implant-supported fixed dental prosthesis in the posterior area, with full-digital system: a case report (완전 디지털 시스템을 이용한 상악동 거상술 및 구치부 임플란트 고정성 보철 수복 증례)

  • Gang Soo Park;Sunjai Kim;Se-Wook Pyo;Jae-Seung Chang
    • The Journal of Korean Academy of Prosthodontics
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    • v.62 no.2
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    • pp.157-164
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    • 2024
  • A variety of digital technologies are being used throughout the entire implant treatment process of diagnosis, surgery, impression, design, and fabrication of prostheses. In this case, using a digital surgical guide, sinus floor elevation was performed without complications, and the implants were placed in the planned position. After the healing period for osseointegration, CAD-CAM (Computer-aided design-Computer-aided manufacturing) customized abutments and provisional prostheses were delivered. While using the provisional prosthesis, occlusal change was observed. To transfer the intermaxillary relationship and abutment position that reflect occlusal change and axial displacement, double scanning and abutment-level digital impressions were taken. Abutment superimposition was used to capture the subgingival margin without gingival retraction. Then, the definitive prosthesis was designed and fabricated with digital system. We report a case applying digital system, to achieve the predictable result as well as the efficient treatment process from implant surgery to fabricating prosthesis in the posterior area.

A Study on Correcting Virtual Camera Tracking Data for Digital Compositing (디지털영상 합성을 위한 가상카메라의 트래킹 데이터 보정에 관한 연구)

  • Lee, Junsang;Lee, Imgeun
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.39-46
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    • 2012
  • The development of the computer widens the expressive ways for the nature objects and the scenes. The cutting edge computer graphics technologies effectively create any images we can imagine. Although the computer graphics plays an important role in filming and video production, the status of the domestic contents production industry is not favorable for producing and research all at the same time. In digital composition, the match moving stage, which composites the captured real sequence with computer graphics image, goes through many complicating processes. The camera tracking process is the most important issue in this stage. This comprises the estimation of the 3D trajectory and the optical parameter of the real camera. Because the estimating process is based only on the captured sequence, there are many errors which make the process more difficult. In this paper we propose the method for correcting the tracking data. The proposed method can alleviate the unwanted camera shaking and object bouncing effect in the composited scene.

Design of MRI Spectrometer Using 1 Giga-FLOPS DSP (1-GFLOPS DSP를 이용한 자기공명영상 스펙트로미터 설계)

  • 김휴정;고광혁;이상철;정민영;장경섭;이동훈;이흥규;안창범
    • Investigative Magnetic Resonance Imaging
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    • v.7 no.1
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    • pp.12-21
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    • 2003
  • Purpose : In order to overcome limitations in the existing conventional spectrometer, a new spectrometer with advanced functionalities is designed and implemented. Materials and Methods : We designed a spectrometer using the TMS320C6701 DSP capable of 1 giga floating point operations per second (GFLOPS). The spectrometer can generate continuously varying complicate gradient waveforms by real-time calculation, and select image plane interactively. The designed spectrometer is composed of two parts: one is DSP-based digital control part, and the other is analog part generating gradient and RF waveforms, and performing demodulation of the received RF signal. Each recover board can measure 4 channel FID signals simultaneously for parallel imaging, and provides fast reconstruction using the high speed DSP. Results : The developed spectrometer was installed on a 1.5 Tesla whole body MRI system, and performance was tested by various methods. The accurate phase control required in digital modulation and demodulation was tested, and multi-channel acquisition was examined with phase-array coil imaging. Superior image quality is obtained by the developed spectrometer compared to existing commercial spectrometer especially in the fast spin echo images. Conclusion : Interactive control of the selection planes and real-time generation of gradient waveforms are important functions required for advanced imaging such as spiral scan cardiac imaging. Multi-channel acquisition is also highly demanding for parallel imaging. In this paper a spectrometer having such functionalities is designed and developed using the TMS320C6701 DSP having 1 GFLOPS computational power. Accurate phase control was achieved by the digital modulation and demodulation techniques. Superior image qualities are obtained by the developed spectrometer for various imaging techniques including FSE, GE, and angiography compared to those obtained by the existing commercial spectrometer.

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A study about the improvement plan in production processes of digital entertainment image using the motion capture system (모션캡쳐시스템을 활용한 디지털 엔터테인먼트 영상에서 제작과정상 개선 방안에 관한 연구)

  • Lee, Man-Woo;Yun, Deok-Un;Park, Jin-Seok;Kim, Soon-Gohn
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.824-828
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    • 2006
  • Introduction of motion capture system to the field of digital entertainment paved the way to accelerate the development of 3D character animation all the more. Motion capture system has been developed of the level that it can capture the fierce motions of character particularly in the digital game image and improve the dynamic characteristics by capturing the movement of human muscle or express the human's true emotion by capturing wrinkles and expression on face. Such an extension of realistic expression enables them to be used increasingly in movie, TV, advertisement, music video, etc centering around the game industry in the field of digital entertainment. The fact is, however, that many difficulties are held in the image production process compared with the competing countries such as USA and Japan, owing to inferiorities in technical expertise and capital in the image production process using the local motion capture, insufficient professional human resources of motion capture and small size of local motion capture image market. Hence, this study intends to suggest the plan to improve the technical problems in terms of integrated motion capture system, motion capture professional human resources and motion capture in-house program development in the production process of digital entertainment image using the motion capture system by surveying local and overseas examples of image production.

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Die Manufacturing and Repair Using Laser-Aided Direct Metal Tooling (금형제작 및 보수를 위한 레이저 직접금속성형(DMT) 기술의 응용)

  • 지해성
    • CDE review
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    • v.8 no.2
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    • pp.47-52
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    • 2002
  • 레이저를 이용한 직접금속성형기술(영문명 : DMT: Direct Metal Tooling)은 고 부가가치의 기능성 소재(금속, 합금, 세라믹 등)의 미세한 분말을 원하는 3차원 공간상에 주사함과 동시에 이를 레이저로 직접, 순간 용착시키며 이것이 공간상에서 축적되가면서 미리 정해진 3차원 파트형상이 자동적으로 빌드업 되도록 하는 고도의 정밀제어 기술을 요하는 신기술이다. 이는 컴퓨터에 저장된 3차원 디지털 형상정보(digital data of 3D subjects)만 갖고 있으면 이로부터 그에 해당하는 금속파트형상을 적절히 소재분말을 이용하여 곧바로 실물로 재현하여 얻을 수 있게 됨을 의미하며 이로서 기존에 절삭기계를 이용한 가공 공법보다 손쉽고 빠르면서도 반면 기계적 성질은 종전기술보다 월등히 우수한 B차원 금속 파트나 금형 형상을 소재의 낭비가 전혀 없는 환경 친화적인 방법으로 제작할 수 있는, 소위 밀레니엄시대를 대표하는 최첨단 미래형 기술의 구현이다.

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