• Title/Summary/Keyword: 디지털 정보화 변화 만족도

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Factors Affecting Marriage Immigrant Women's Satisfaction with Digital Information Change (결혼이주여성의 디지털 정보화 변화 만족도에 영향을 미치는 요인)

  • Jun-Su Kim;Woo-Hong Cho;Young-Eun Jang;Dea-Hun Choi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.207-210
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    • 2024
  • 본 연구의 목적은 결혼 이주 여성의 디지털 정보화 변화 만족도에 미치는 영향을 탐색하는 데 있다. 이를 위해 2022년 실시한 디지털정보격차 실태조사 자료 중 결혼이주여성 응답을 SPSS 25.0 통계프로그램을 활용하여 영향 관계를 분석하였다. 결과, 첫째, 결혼 기간이 정(+)적인 영향을 미쳤다. 둘째, 스마트폰 이용일수가 정(+)적 영향을 미치는 것으로 나타났다. 셋째, 디지털 정보화기기 활용 역량 중 PC 활용 능력은 부(-)적 영향을 미쳤고, 모바일기기 활용 능력은 정(+)적 영향을 미쳤다. 넷째, 디지털 정보활용 역량 중 취미여가에 활용은 결혼 이주 여성의 디지털 정보화 변화 만족도에 정(+)적 영향을 미치는 것으로 나타났다. 다섯째, 디지털 사회자본 중 가교형 사회자본이 정(+)적 영향을 미치는 것으로 나타났다. 여섯째, 디지털 정보화 자기효능감은 결혼 이주 여성의 디지털 정보화 변화 만족도에 정(+)적 영향을 미치는 것으로 나타났다.

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A Study on the Architecture and Learning of the Artificial Neural Networks for Prosody Generation of Korean Sentence (한국어 운율 발생용 인공신경망의 구조 및 학습에 관한 연구)

  • Min Kyung-Joong;Lim Un-Cheon
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.135-138
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    • 2004
  • 음성처리기술은 정보화 시대를 위한 주요 기술의 하나이다. 이 중에서도 음성합성의 연구는 디지털 신호처리 기술과 컴퓨터의 발달로 활발히 진행되고 있다. 그러나 음성 합성기에 의해 발생된 합성음의 음질은 이해도 면에서는 상당한 진전이 있었지만, 자연감 면에서는 만족한 수준에 도달할 수 없었는데, 이러한 합성시스템의 문제점을 해결하는 방법은 다양하게 적용되는 언어정보와 합성음의 자연감을 결정하는 정확한 운율정보가 필요하다. 그러나 구한 운율 정보가 자연음에 존재하는 모든 운율 법칙을 포함할 수 없고, 또한 추출한 운율 법칙이 틀린 것이면 자연감이나 이해도가 떨어지는 합성음이 만들어지고 이것은 음성 합성 시스템의 실용화에 장애로 작용할 것이다. 본 논문은 한국어 음성 합성 시 문제가 되는 자연감을 높이기 위한 한 방법으로 자연음에 내재하는 운율 변화를 효율적으로 학습할 수 있는 인공 신경망을 제안하였다.

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A Study on Education Application of Digital Concrete Poetry through the Web Interactivity (웹 인터랙티비티를 통한 디지털 구체시의 교육적 활용에 관한 연구)

  • Park, Min-Hee;Kim, Jung-A;Yim, Sung-Yul;Choung, Yu-Jean;Kim, Dong-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.97-102
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    • 2008
  • In this paper, we propose an educational content which can be applied to the web interactivity. Rapidly growing digital media has been applied to various fields and made people experience multiple media. The development of digital media also influenced education. As a result, the environment of computer-based education was produced based on CD-ROM titles, video, and the web. Active communication with students is impossible using traditional educational methods. However, the students' motive for learning can be enhanced through the digital media. In this paper, we apply concrete poetry which is simple, brief, and focused on visualization to the web environment. It has made people easily and interactively access the web to learn better through participation. We also applied concrete poetry to the web based educational games for self-motivated learning.

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A Study of the image integration of Product in the digital age (디지털 시대의 제품 이미지 통합화 방안에 관한 연구)

  • 김기수;정병로
    • Archives of design research
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    • v.12 no.4
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    • pp.89-98
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    • 1999
  • The application of tool which has grown rapidly by the age was used for the product development, however as today the computer digitalization has been fixed to the necessary process in every factory-made mass production, making the sensitive desire of designer the digitalization through systematic, rational information database building from the planning level of product to the final mass production in such a environment change. It should satisfy a variety of needs of consumer. The enterprise that hopes to get a winner in the present age brought in computer with useful tool to process information efficiently. The computer has displayed much more excellent computation ability than human to come up to their expectation and the growth of electronic technology was possible to make the computer's high-efficiency, economy and integration. No matter what we have a good economy and integration. No matter what we have a good information there is no meaning unless we are able to use it' so we should take it out by the our need. Therefore, this paper observes a future-oriented possibility of computer & Telecommunication in information society, information-oriented design environment and the trends of minimal and integrated computer. We will improve the designer's ability to develop a novel product that have the diversification of them using application, aiming at computer utilization and image identification design strategy of product in the age of network telecommunication.

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Mining Association Rules From Medical Records (연관규칙을 이용한 의료데이터 마이닝)

  • Lim, Junho;Joh, Taewon;Kang, Jaewoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.193-196
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    • 2010
  • 정보화 시대를 거치면서 모든 산업분야에서 대량의 데이터가 생성되고 관리되고 있다. 최근에는 비즈니스 환경의 변화로 인하여 의사결정을 지원할 수 있는 고급 정보에 대한 필요성이 대두되었으며 IT 기술의 발전과 더불어 데이터마이닝에 대한 많은 연구가 활발히 이루어졌다. 데이터마이닝은 금융, 정부, 제조, 유통 등 다양한 분야에서 활용되고 있다. 한편 의료데이터는 다른 산업분야의 데이터와 구별되는 특징이 있는데, 데이터의 이질성과 복잡성, 부정확성과 오류가능성, 불완전성과 윤리 및 법적인 문제, 개인정보보호, 특징 선택의 제한, 모델의 투명성과 설명력에 대한 높은 요구도 등이 그것이다. 이와 같은 이유로 의료데이터에 대한 접근은 제한적일 수 밖에 없다. 그럼에도 병원 전산화를 통해 발생하는 의료데이터의 양은 기하급수적으로 증가하고 있으며, 임상정보를 포함하는 의료데이터는 데이터 자체로도 가치가 매우 크다. 이에 본 논문은 국내 제 3차 의료기관의 2년간 내원환자에 대한 진단데이터를 사용하여 데이터마이닝의 연관법칙을 이용, 상병간의 관계를 연구하고자 하였다. 이를 통해 잠재고객에게는 객관화된 의료지표를 제공하고, 의료기관은 예측 가능한 정보를 종합의료시스템에 활용하여 고객만족도를 높이는 효과를 볼 수 있을 것으로 사료된다.

A Case Analysis on Preference of Lighting Design - Focused on Well-being Design - (조명디자인의 기호도에 의한 사례 분석 연구 - 웰빙 디자인을 중심으로 -)

  • Kim, Chae-Yeon
    • Journal of Science of Art and Design
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    • v.12
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    • pp.5-41
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    • 2007
  • As public attention on Well-being culture increases, it is now considered to be a new trend of modern society. The purpose of this study is to publicize the necessity of design products which are advanced in quality and encourage the use of it. The researcher judged that study on design of lighting product to adopt well-being trend is in preliminary level and aims to research on the tendency of well-bing trend and lighting design which the consumer of this age is demanding. As the result of changes in modern consumption trend, design is considered to be a factor of capricious cultural phenomenon. In addition to this, as high technology such as ubiquitous develops with the degitalisation and informatization, the consumer are paying attention to dynamic products rather than static products or products which respond to external stimulus. Products which adopt well-being trend pursuing nature friendly life are particularly preferred It means that not only the basic function of products but also design which satisfy the five sense is required. Modern consumers use products in various way. However, the pro-environmental and human-centered tendency is tried only in very limited area and general study on this matter is extremely rare. This study analyzes the factors which intercepts the adoption of well-being trend to lighting products and seeks for an alternative to solve the problem. Interaction design with well-being trend was adopted to lighting design and the result presented that there is a possibility to differentiate existing lighting design by adding interaction design to the existing lighting design. Therefore, the need for further study on this matter is presented.

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Revisiting the e-Government Maturity Model: Significance, Limitations, and Suggestions (전자정부 성숙도 모델의 재검토: 모델의 의의와 한계, 실증분석을 통한 제언)

  • SUNG, WOOKJOON
    • Informatization Policy
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    • v.30 no.3
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    • pp.3-28
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    • 2023
  • This study aims to analyze the usage behavior of e-government service users based on the e-government maturity model and provide suggestions for advancement of the e-government services. The changes in Korea's e-government services were analyzed as follows; 1) Proportion of use of e-government services in Korean public services, 2) E-government service types/stages use, 3) Service use by platform 4) User response to e-government service 5) Users' requests for future e-government service usage methods. For the analysis, this study used data from Korea's 2012-2020 e-government usage behavior survey data. As a result of the analysis, first, the proportion of e-government service has been continuously increasing, and second, the use of the e-participation stage is relatively low compared to the presenting information, interaction, and transaction stages. Third, by platform, e-government service has been expanded to various access platforms such as mobile, kiosk, and SNS centering on the web. Fourth, users' satisfaction with e-government service is very high. However, to vitalize e-government services, users requested improvements such as providing one-stop integrated services and simplifying authentication procedures. Based on the analysis results, this study 1) reflects the user's point of view in the maturity model of e-government, 2) considers access to various platforms according to the development of digital technology, 3) improves the e-government maturity model through data-based analysis such as user usage behavior suggested the need.

Study on the Current Status of Smart Garden (스마트가든의 인식경향에 관한 연구)

  • Woo, Kyung-Sook;Suh, Joo-Hwan
    • Journal of the Korean Institute of Landscape Architecture
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    • v.49 no.2
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    • pp.51-60
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    • 2021
  • Modern society is becoming more informed and intelligent with the development of digital technology, in which humans, objects, and networks relate with each other. In accordance with the changing times, a garden system has emerged that makes it easy to supply the ideal temperature, humidity, sunlight, and moisture conditions to grow plants. Therefore, this study attempted to grasp the concept, perception, and trends of smart gardens, a recent concept. To achieve the purpose of this study, previous studies and text mining were used, and the results are as follows. First, the core characteristics of smart gardens are new gardens in which IoT technology and gardening techniques are fused in indoor and outdoor spaces due to technological developments and changes in people's lifestyles. As technology advances and the importance of the environment increases, smart gardens are becoming a reality due to the need for living spaces where humans and nature can co-exist. With the advent of smart gardens, it will be possible to contribute to gardens' vitalization to deal with changes in garden-related industries and people's lifestyles. Second, in current research related to smart gardens and users' experiences, the technical aspects of smart gardens are the most interesting. People value smart garden functions and technical aspects that enable a safe, comfortable, and convenient life, and subjective uses are emerging depending on individual tastes and the comfort with digital devices. Third, looking at the usage behavior of smart gardens, they are mainly used in indoor spaces, with edible plants are being grown. Due to the growing importance of the environment and concerns about climate change and a possible food crisis, the tendency is to prefer the cultivation of plants related to food, but the expansion of garden functions can satisfying users' needs with various technologies that allow for the growing of flowers. In addition, as users feel the shapes of smart gardens are new and sophisticated, it can be seen that design is an essential factor that helps to satisfy users. Currently, smart gardens are developing in terms of technology. However, the main components of the smart garden are the combination of humans, nature, and technology rather than focusing on growing plants conveniently by simply connecting potted plants and smart devices. It strengthens connectivity with various city services and smart homes. Smart gardens interact with the landscape of the architect's ideas rather than reproducing nature through science and technology. Therefore, it is necessary to have a design that considers the functions of the garden and the needs of users. In addition, by providing citizens indoor and urban parks and public facilities, it is possible to share the functions of communication and gardening among generations targeting those who do not enjoy 'smart' services due to age and bridge the digital device and information gap. Smart gardens have potential as a new landscaping space.

Survey and Analysis of the Audio Description Acceptance for Improving the Media Accessibility of the Visually Impaired (시각장애인 미디어접근권 향상을 위한 해설오디오 수용도 조사 및 분석)

  • Jang, Inseon;Ahn, ChungHyun;Seo, Jeongil;Lee, Eun Ha;Kang, Wan Sic
    • Journal of Broadcast Engineering
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    • v.22 no.2
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    • pp.214-233
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    • 2017
  • For people with physical or sensory limitations, broadcasting is the main means of information acquisition and leisure. Recently, changes in the media environment, such as convergence of broadcasting and communication, digital mobile conversion of broadcasting, and active media usage behavior of users, make broadcasting accessibility of the disabled difficult, and as a result, the information gap between the disabled and the non-disabled is increasing. A notice on broadcasting rights for the disabled was enacted in consequence of the amendment of the Broadcasting Law in July 2011 and the web accessibility guideline became more effective with the amendment of the National Informatization Act in 2013 so that legal basis for the right of media access for the disabled was established. However, media services for them are still lacking quantitatively and qualitatively. In this study, we describe the present status of the audio description service for the visually impaired, and analyze the results of the questionnaire survey on the usage status, satisfaction and improvement requirements of the audio description service for 100 visually impaired people.