• Title/Summary/Keyword: 디지털 정보격차

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A Study on Multimedia Application Service using DTV Closed Caption Data (디지털방송 자막데이터를 이용한 멀티미디어 응용 서비스 연구)

  • Kim, Jung-Youn;Nam, Je-Ho
    • Journal of Broadcast Engineering
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    • v.14 no.4
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    • pp.488-500
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    • 2009
  • In this paper, we study on making a use of value-added services using DTV closed caption data. Note that Closed-Captioning service helps to bridge "digital divide" through extending broadcasting accessibility of a neglected class such as hearing-impaired person and foreigner. In Korea, DTV Closed Captioning standard was developed in June 2007, and Closed Captioning service should be provided by an enforcing law in all broadcasting services in April 2008. Here, we describe the method of extracting a caption data from MPEG-2 Transport Stream of ATSC-based digital TV signal and generating a caption file using the extracted caption data and time information. In addition, we present the segmentation method of broadcasting content using caption file. Experimental results show that implemented S/W tool provides the feasibility of the proposed methods and the usability of closed caption for a variety of data application service.

South Korean Universal Service and Korean Reunification: A Policy Analysis (한국의 보편적 서비스정책과 남북한 통일: 정책분석)

  • Jeong Bun-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.39 no.1
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    • pp.147-166
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    • 2005
  • The purpose of this study is to redefine the concept and scope of universal service and to develop universal service policy of South Korea for Korean reunification. The basic assumption of this study is that well developed universal service may contribute to the eventual reunification by ensuring equal access to information resources for the two peoples. The theoretical foundation of this study includes social capital and diffusion of innovations theory. This study uses policy analysis as both data collection and data analysis, more specifically qualitative policy analysis with triangulation for improving credibility. Data for the analysis were collected through legislation, other policy documents, and major agreements between North and South Korea related to informatization and unification. This study, identified the major characteristics of universal service and explored the current universal service in South Korea by analyzing major poicy instruments of South Korea. In addition, this study presented a great possibility of cooperating in telecommunication policy and telecommunication infrastructure. Consequently, this study proposed policy recommendations in five areas: 1) redefining the scope of universal service, 2) developing a unified telecommunication infrastructure, 3) developing policy instruments, 4) restructuring government organizations, and 5) creating a participatory universal service model for Korean reunification.

A Study on the Relationship between User Discomfort in Digital-Based Transportation Services and Mobility: The Role of Technological Proficiency as a Moderator (디지털 기반 교통서비스 이용 불편함 경험과 이동성과의 관계 연구: 기술 활용 능력의 조절 효과를 중심으로)

  • Ah-hae Cho;Jihun Seo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.23 no.3
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    • pp.67-79
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    • 2024
  • These instructions give you guidelines for preparing papers for JDCS. Recently, the use of digital devices like kiosks and smartphones has expanded, leading to the active provision of digital-based services in the transportation sector, such as choosing transportation modes and checking routes. This study analyzes the relationship between user discomfort when using digital transportation services and mobility. It also examines the moderating effect of technological proficiency on this relationship. The study found that 16.4% of participants experienced discomfort, with an average mobility score of 48.4 points and a technological proficiency score of 3.78 points. Discomfort with digital transportation services was positively correlated with mobility. Additionally, technological proficiency positively influenced mobility. This study analyzes and presents the impact of technology utilization ability on mobility. These findings can be used as basic data for making policy on the need to revitalize the use of digital-based transportation service and bridge the digital divide.

A Study on the Trend of Employment Effect and Employment Policy in the Digital Bio-healthcare Industry (디지털바이오헬스케어산업의 고용효과 추이 변화와 고용정책에 관한 연구)

  • Jang, Pil-Ho;Kim, Yong-Hwan
    • Journal of Convergence for Information Technology
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    • v.11 no.1
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    • pp.175-182
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    • 2021
  • The purpose of this study is to establish the direction of industrial policy by comparing the employment inducement effect on the related industries of the digital bio-healthcare industry. The analysis data used the three-year input-output table measured by the Bank of Korea. First, the research method was rewritten into 7 major industries to compare statistical data by period. Second, the Bank of Korea's industry-related analysis methodology was utilized. Third, the weight was reflected and compared by employment, production, and investment sectors of the digital bio-healthcare industry. As a result of the analysis, first, the employment sector had a higher effect than the average of the entire industry, second, the production sector was low, and third, the investment sector required investment in the service sector. The conclusions drawn from the analysis showed that direct investment and continuous investment are required in the employment sector, the development of professional manpower is urgent, and direct investment and long-term investment are effective in the production sector.

Kiosk Use Among Seniors: An Empirical Investigation of the Effects of Technostress and Subjective Norms on Awareness of Shadow Work (고령층의 키오스크 사용에서의 기술스트레스와 주관적 규범이 그림자노동 지각에 미치는 영향: 실증 분석)

  • Ji, Do-Sung;Koh, Joon
    • Informatization Policy
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    • v.30 no.4
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    • pp.62-88
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    • 2023
  • While the introduction of kiosk has become an essential element, enjoying the effect of labor cost reduction, it has not been able to embrace the senior population due to the digital divide. This study investigated which factors have relationships with conflict over use for kiosk from the viewpoint of shadow work that appears during self-service kiosk use. An analysis of 159 seniors through survey revealed that both technostress and subjective norms had significant relationships with conflict over use for kiosk, and that the perception of shadow work had a partial mediating effect on these relationships. Further, user experience showed a moderating effect on the relationship between technostress and perception of shadow work. These results suggest theoretical and practical implications related to digital shadow work, providing the relevant policy regarding digital inclusion for seniors.

Study on the Application of Information Commons in the Public Library: Focus on the Physical Space of Neutinamu Library (공공도서관의 IC 적용에 관한 연구: 느티나무도서관의 물리적 공간사례를 중심으로)

  • Nam, Tae-Woo;Ryu, Ban-Dee
    • Journal of Information Management
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    • v.43 no.1
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    • pp.23-39
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    • 2012
  • This study is to suggest IC(Information Commons) as an alternative to solve the digital divide in the Information Age. The value of IC is based on the OA(Open Acess) and the essential elements of democracy. On the basis of previous studies, physical space was divided into six parts to realize the value of the IC. This study investigated and analyzed the use patterns and made several suggestions for applying IC in the Public Library.

ICT EXPERT INTERVIEW - 실감형 콘텐츠

  • Jo, Yong-Sang
    • TTA Journal
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    • s.162
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    • pp.8-15
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    • 2015
  • 실감형 콘텐츠는 정부가 발표한 미래성장동력에도 포함될 정도로 정부와 산업계의 뜨거운 관심을 받고 있는 분야입니다. 사실 실감형 콘텐츠란 하나의 기술 분야를 말한다기 보다는 인간의 감각 기관과 인지 능력을 자극하여 실제와 유사한 경험 및 감성을 느낄 수 있게 해주는 유형의 콘텐츠를 통칭하는 것입니다. 그래서 지금까지 경험한 평면적인 디지털 콘텐츠나 3D 콘텐츠보다 더 몰입감 있고, 신기하고, 새롭고, 재미있고, 기대되는 콘텐츠라고 할 수 있지요. 2000년대 들어 우리는 이미 공상과학 영화를 통해 실감형 콘텐츠의 모습이 어떤 것인지 간접적으로 경험해 왔고, 그러한 기술들이 최근에 콘텐츠의 모습으로 완성되면서 실제적인 경험을 하고 있습니다. 하지만 더 흥분되는 사실은 지금 우리가 경험하는 것은 아주 일부분의 맛보기일 뿐, 앞으로 소개될 콘텐츠들이 제공할 새로운 경험은 더 압권이 되겠지요. 최근 정부와 산학연의 실감형 콘텐츠 기술 개발은 많은 제약과 어려움에도 불구하고 매우 적극적으로 추진되고 있습니다. 국제 표준화 기구에서 치열하게 추진되는 표준 개발에도 국내 전문가들이 적극적으로 대응하고 있습니다. 이 특집에서는 실감형 콘텐츠에 대한 개념과 트렌드를 전문가 인터뷰를 통해 들어 보고, 실감형 콘텐츠를 구성하는 여러 가지 기술 중에서도 소비자들의 기대와 눈높이를 맞춰줄만 한 새롭고 기대를 모으는 것들을 살펴보고자 합니다. 앞으로 우리는 입체 공간에서 1인칭 시점으로 얼마나 실감나게 콘텐츠 속으로 빨려들어 갈 수 있을까요? 지금까지 경험한 콘텐츠 조작은 얼마나 새로워질까요? 내가 필요할 때 딱 맞는 콘텐츠를 바로 이용할 수는 있을까요? 우리가 이렇게 새로운 것으로 즐거울 때 혹시 소외되는 사람들이 있지는 않을까요? 분명 있겠지요. 그렇다면 어떻게 우리는 정보격차를 극복할 수 있을까요? 이러한 물음에 대한 전문가들의 의견을 들어보시기 바랍니다.

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Deriving a Strategy for Resolving the Inter-and Intra-generational Digital Divide based on the Continuous Core-periphery Network Model (연속형 중심-주변 네트워크 모형을 통한 세대 간 세대 내 디지털 격차 해소를 위한 전략 도출)

  • Yoo, In Jin;Ha, Sang Jip;Park, Do Hyung
    • The Journal of Information Systems
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    • v.31 no.1
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    • pp.115-146
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    • 2022
  • Purpose The purpose of this study is to find meaningful insights using regression analysis to resolve the digital divide between generations. In the analysis process of this study, social network analysis was applied to approach it with a perspective differentiated from the existing statistical techniques. Design/methodology/approach This study used a social network analysis methodology that transforms and analyzes government-led survey data into relational data. First, the cross-sectional data were converted into relational data, and a continuous core-periphery model and multidimensional scaling method were applied. Afterwards, the relationship between various factors affecting the digital divide and the difference in influence were analyzed by generation. Findings According to the network analysis results, it can be seen that all generations commonly use 'information and news search' and 'living information service'. However, it can be seen that the centrally used services of each generation are clearly different from each other, and the degree of linkage between the services is also clearly different. In addition, it can be seen that the relationship between factors influencing the digital divide by generation is also different.

A Case Study on Necessity of Universal Computer Science Education in Elementary Schools to Nurture Digital Talents (디지털인재 양성을 위한 초등학교의 보편적 정보교육 도입의 필요성 연구)

  • Choi, Moonseok;Shin, Seungki
    • Journal of The Korean Association of Information Education
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    • v.26 no.3
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    • pp.209-218
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    • 2022
  • The government of South Korea discusses ways to expand computer science education to solve the digital divide. In-service elementary school teachers are also aware of the need for computer science education, with 77.3% of those who responded positively to the expansion of computer science education. The participating elementary school in this study has conducted computer science education for more than an hour per a week since the 1980s. As a result of a survey, the proportion of students taking private education was 16.2%. It shows 50.3% lower than 66.5% of other surveys conducted in 2021, which means the effectiveness in reducing private education when continuous computer science education is being conducted in the school system. In the case study analysis, teachers pointed out that the instructional content varies by instructors due to the absence of the national curriculum. The parents recognized the importance of computer science education but did not know the learning content and mentioned the necessity of the national computer science education curriculum. It means that computer science education should provide a universal educational opportunity as an independent subject in elementary schools for nurturing future talents.

The Effect of Baby Boom Generation' Leisure Activities on ICT Skills (베이비붐 세대의 여가활동이 ICT 이용 능력에 미치는 영향)

  • Oh, Joo Hyun
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.1-12
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    • 2018
  • The objective of this study is to explore the way to improve baby boom generation's ICT skills in their daily life. This study explores the effect of leisure activities on ICT skills. The analysis used 2016 Korea Media Panel data. Results show that the more leisure activities baby-boomers participate, the higher ICT skills they could get. The result of 2SLS regression also supports the leisure activities' effect on the improvement of ICT skills. More specifically, watching performing art such as movies, musicals, affects the improvement of the integrated ICT skills, and creative hobbies such as cooking, painting, affect the ability to use video contents and e-commerce; shopping affects the improvement of communication and information searching with a digital device. These findings suggest that leisure activities could improve ICT skills for baby boom generation who are familiar with face to face communication.