• Title/Summary/Keyword: 디지털 세계

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A Study on the Global Diffusion through a Case for the Expansion of the T-DMB into Vietnam (지상파 DMB 베트남 진출 사례를 통한 T-DMB 글로벌 확산 연구)

  • Eun, Jong-Won;Park, Sung-Yul;Yoon, Dong-Sung
    • Journal of the Korean Academic Society of Industrial Cluster
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    • v.4 no.1
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    • pp.1-13
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    • 2010
  • The T-DMB which was developed by the convergence of digital broadcasting technology and communication technology provides us with very good quality of music like CD, and provides TV services in a super express train like the KTX whose velocity is over 300 Km per hour. The T-DMB is diffusing toward the world as a technology which is be able to provide the various convergent services of broadcasting and communication through mobile phone, PDA, dedicated terminal, and so on. A business model needed for the diffusion of the T-DMB toward the world was established and utilized to expand the T-DMB into Vietnam in the paper. In addition, this paper describes a case for the establishment of the T-DMB system in order to provide the paid services in Vietnam. It is expected that the expansion of the T-DMB into Vietnam will make a great contribution to the diffusion of the T-DMB toward the world.

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The Analysis of Patterns and Strategies of Standards Competition in Telecommunications Industry (정보통신산업의 표준화 경쟁의 유형과 전략에 관한 연구)

  • Park, Wung;Park, Jong-Bong;Kim, Young-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.05a
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    • pp.591-596
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    • 2001
  • Many consumption goods, most notably in network markets including the telecommunications industry, exhibit network externalities. For that reason, standardization is the tore Issue in network markets with powerful positive feedback. firms in the telecommunications industry compete intensively against one another to build on early lead due to w inertia and network externalities. Therefore, a firm's strategies err very important in standards competition. In this paper, we'll examine the patterns of standards competition and cooperation, anti a variety of firms' strategies in the telecommunications industry. And then, we'll examine the trend of the change from standard competition to standard cooperation. After that, we'll suggest the national policies for the preemption.

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A Study for Forest Research using Airborne Laser Scanning (항공레이저측량을 이용한 산림조사 방법에 관한 연구)

  • Kim, Eun-Young;Wie, Gwang-Jae;Cho, Heung-Muk;Yang, In-Tae
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.3
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    • pp.299-304
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    • 2010
  • Depending on the progress of the surveying and information processing technology, the rapidly developing field of spatial information and the 3D real world spatial information for a variety of content on the computer was able to easily access. In this research, to study on the spot or to use aerial photographs to measure trees of the acquired data, calculate the trees height, forest area and capacity, determine the distribution of the density of acquired points in the forest and analyze accurate and objective information was acquired. The United States, Canada and so on through the capacity of trees biomass, forest resource analysis, time series monitoring, wildfire behavior modeling and applied research and has been declared. During worldwide is increasing interest in forest resources. In nationally, extensive research and analysis of the forest consists of the correct management and protection of forest resources to be effective.

Analysis of Mineral Resource Exploration and Strategy in Australia (호주 광물자원탐사와 전략분석)

  • Kim, Seong-Yong;Heo, Chul-Ho
    • Economic and Environmental Geology
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    • v.51 no.3
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    • pp.291-307
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    • 2018
  • Australia is the world's top gold, nickel, iron ore, lead, zinc and uranium, and is ranked in the top five in many other important minerals. Extension to existing resources will continue to support well-established local production. There are perceptions by some that Australia is a mature exploration destination where the easily won near-surface deposits were largely discovered many decades ago. In recent years, Australia faces increasing global competition for investment spending in all jurisdictions in which mineral exploration is encouraged. Many regional communities face the threat of losing their main economic driver as a number of long-term mines are reaching the end of their economic life. However, given the trend of increasing mineral demand due to the 4th industrial revolution, it is considered that Korea is also an opportunity to acquire global competitiveness of geoscience and mining technology by smart and digital mining, and by ICT-convergence technology R&D.

Study on Policies for National Cybersecurity (국가 사이버안보를 위한 정책 연구)

  • Ham, Seung-hyeon;Park, Dea-woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.9
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    • pp.1666-1673
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    • 2017
  • Republic of Korea is divided into South Korea and North Korea, creating military conflicts and social conflicts. North Korea is conducting cyberattacks against South Korea and has hacked South Korea's defense network. In the world of cyberspace, the boundaries of the borders are becoming obscured, and cyberattacks and cyberterrorism for cyberwarfare operate with digital computing connected to points, time and space. Agenda and manual are needed for national cybersecurity. Also, it is necessary to study national cybersecurity laws and policies that can create and implement nationalcyber security policy. This paper investigates cyberterrorism situation in North and South Korean confrontation situation and damage to cyberwarfare in the world. We also study cybersecurity activities and cyberwarfare response agendas, manuals and new technologies at home and abroad. And propose national cybersecurity policy and propose policies so that '(tentative) The National Cybersecurity Law' is established. This study will be used as basic data of national cybersecurity law and policy.

COVID-19 Epidemiological Investigation Support System Using the Smart City Data Hub: Experiences and Lessons Learned (스마트시티 데이터허브를 활용한 코로나19 역학조사지원시스템 사례 및 교훈)

  • Kim, Jae Ho;Lee, Seok Jun;Hwang, Dong Hwan;So, Yeong Soeb;Jun, Yong Joo;Cho, Dae Yeon
    • Journal of Appropriate Technology
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    • v.6 no.2
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    • pp.211-218
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    • 2020
  • Since World Health Organization (WHO) declared Pandemic about COVID-19 at 11 March, 2020, 214 countries now have more than 5.8 million confirmed cases and 360 thousand deaths (29 March 2020). The pandemic of COVID-19 caused lockdown in numerous countries and cities. Strict social distancing also affects most of fields such as health, education, politics, religion, and economy. South Korea actively uses various digital technologies to fight against COVID-19, which is introduced internationally as a successful example. This article introduces the development background and functionalities of COVID-19 Epidemic Investigation Support System (EISS) as well as Smart City Datahub, the core technology that enables the rapid development and application of EISS. Moreover, based on this example, the role and importance of horizontal common platform, such as Datahub, are discussed in the view of future city.

A Study on XR Technology in Korean and Chinese Dinosaur Museums (한중 공룡박물관의 XR 기술 연구)

  • Wen-yi Zhang;Young-ha Yang
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.583-590
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    • 2023
  • In today's rapidly developing technology, the traditional exhibition format of museums can no longer meet social needs. By analyzing the advantages and key technologies of extended reality technologies such as virtual reality, augmented reality, and hybrid reality, the museum XR exhibition interaction scheme is analyzed. Come to Discovery Museum. In this regard, this study first delves into the concept of XR technology, the concept and influencing factors of tourist experience, and the relationship between the application of XR technology and tourist experience through theoretical investigation. On this basis, representative paleontological museums in China and South Korea were selected, and the actual experience of visitors at the exhibition site and the application of XR technology were investigated through examples. Research has shown that the use of augmented reality technology can achieve seamless integration of virtual and real worlds in paleontological museums, extend viewing space, expand cultural heritage connotations, and revitalize cultural heritage. It provides visitors with a deeper interactive experience, enhances immersion and enriches display methods, making this type of museum more attractive. On this basis, XR technology helps museums achieve Digital transformation, and makes them have the advantages of sustainable development.

Republic of Korea's Position on the Convention on Biological Diversity - Digital Sequence Information and post-2020 Global Biodiversity Framework - (생물다양성협약 대응 대한민국의 전략 - 디지털 염기서열 정보 및 2020년 이후 지구 생물다양성 보전 프레임워크 -)

  • Byoungyoon Lee
    • Proceedings of the Plant Resources Society of Korea Conference
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    • 2022.09a
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    • pp.4-4
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    • 2022
  • 앞으로 10년간 세계의 생물다양성 보전을 위한 유엔 생물다양성협약 당사국 총회가 2022년 12월 캐나다 몬트리올에서 열린다. 전 세계 전문가와 정책입안자들이 여러 내용을 다루지만 그중에서도 염기서열 정보에 관한 내용을 집중적으로 소개한다. 우선 생물다양성협약에서의 이익공유에 관한 내용은 북아시아 원산인 콩을 현재 대량으로 재배하고 수확하고 있는 미국, 브라질 등의 사례를 선별하여 소개한다. 이어서 생물다양성협약 체결 전후의 생물자원에 대한 인식 변화로 인해 국제적으로 합의한 나고야 의정서의 주요 핵심 내용을 발표한다. 그러나, 최근의 합성생물학은 유전정보만을 가지고 설계자의 의도대로 실물 생물자원 없이 새로운 생물과 원하는 물질을 합성할 수 있기에 국제적으로 마찰이 발생하고 있다. 유전공학과 합성생물학에서 가장 기본적으로 이용하고 있는 유전정보를 생물다양성협약에서는 어떻게 정의하고 있는지, 그리고 이익을 어떻게 공유하는지 알아본다. 생물자원 이용 국가들은 유전정보는 물리적인 실체가 없기에 이익공유대상이 아님을 주장하면서 유전정보는 원하는 누구에게나 이용되어야 한다고 보고 있다. 반면 생물자원 풍부국 입장은 생명과학기술 발전으로 인해 원산지 국가의 허가 없이 생물 유전정보를 활용하는 것은 생물 주권의 침해로 보고 있으며, 유전정보를 실물 생물자원과 동일하게 취급하여 나고야 의정서상의 이익공유를 요구하고 있다. 유전정보에 대한 대한민국의 공식적인 입장과 제 14차 협약 총회에서 합의한 결정문을 소개한다. 또한, 2019년 생물다양성과학기구(IPBES)에서 지구의 생물다양성과 생태계를 평가한 보고서에서 생물 멸종의 위협요인으로 제시된 토지이용 변화, 남획, 기후변화, 오염, 외래종에 대한 문제점을 기반으로 작성된 post-2020 생물다양성협약 10개년 실행 목표를 알아보고 2022년 12월 개최하는 제15차 당사국총회의 주요 의제에 대한 전망과 최근 문제가 되고 있는 '공동의 그러나 차별적인 책임(CBDR, Common But Differentiated Responsibility)'의 개념을 소개한다.

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Analyis of the Structure and Impact of SCM Advanced Planning System : Lessons from POSCO Case (SCM 첨단계획수립시스템의 구조와 도입효과 분석 : 포스코 사례를 중심으로)

  • No, Gyeong Ho;Park, Seong Taek;Kim, Tae Ung
    • Journal of Digital Convergence
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    • v.12 no.4
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    • pp.145-155
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    • 2014
  • POSCO has been chosen as the most competitive steelmaker in the world, for the 4th year in a row. It's potentials and key success points lay at technology innovation as well as effective partnerships with suppliers and customers. Partnership with suppliers is based upon the effective supply chain management. While ERP system supports the standard business work flows, the biggest impact on business performance is created by exceptions and variability. A SCM Advanced Planning System reduces the amount of exceptional situations, helping to keep business in a standard mode of operation. A case summary on SCM Advanced Planning System of POSCO as well as its impact on firm performances is presented. As a supplement to this case study, we also investigate the employees' perceived level of SCM-related factors, including information sharing, collaboration, incentive system for suppliers and their impacts on SCM performances. As a conclusion, the practical implications of these findings are discussed.

An Impact Analysis of Policy Change in the Game Industry -the Arcade Game Industry approach- (게임산업의 정책 변화에 따른 영향 분석 -아케이드게임 산업을 중심으로-)

  • Jeon, Hong Sik;Koh, Chan
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.59-70
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    • 2013
  • The arcade game market is 2nd big market in the world following console game market. It is a driving force of growth for game industry but its Korean case was decreasing growth of game industry by various kinds of factors. Therefore, it is placed too much emphasis on online game industry and it lost industry growth power. The characteristics of arcade game are spatiality, expandability of device, rewardability, amusemenability. The importance of arcade game are development of new device and freedom of application it but it is restricted by prior deliberation and regulation of industry in korea. Many problems arise from classifying speculation device to arcade game and relaxation of regulation. In this paper, we analyze effectiveness from policy change in Arcade game industry, especially we focused on regulation policy. Also, we found problems and suggested alternatives by comparision on policy of foreign country.