• Title/Summary/Keyword: 디지털 사회

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Current status of digital information gap for women with disabilities from a gender-conscious perspective and ways to support informatization education based on empowerment (성인지적 관점의 지역사회 여성장애인 디지털정보격차 현황과 역량강화기반 정보화교육 지원 방안)

  • Choi, Sun-kyoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.5
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    • pp.655-661
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    • 2020
  • This study examined community-centered informatization education support measures for empowerment of women with disabilities based on gender perspective.First, the 'Digital Information Gap Survey' conducted by the Ministry of Science and ICT used the 2018 'Digital Information Gap Survey' to find out the current status of the digital information gap between male and female handicapped people. The law on information education support for women with disabilities is presented.Lastly, based on the current status of informatization education support available to women with disabilities, centered on local communities, such as establishing a comprehensive women's disability support center, visiting education considering disability types, developing and supporting customized informatization education considering learning ability, and discovering community resources related to informatization. In this paper, we propose a plan to support informatization education for women with disabilities based on capacity building.

A Study on the Effects of Social Enterprise Government Subsidies for Social and Economic Performance (사회적기업 정부지원금이 사회적·경제적 성과에 미치는 영향)

  • Ryu, Ho-Yeong;Lee, Jang-Hee;Lee, Sang-Cheol
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.149-157
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    • 2020
  • The purpose of this study is to analyse on the effect of social enterprises governmental subsidies for social and economic performance. For this analysis, the sample is listed to the disclosure data from Korean Social Enterprise Promotion Agency from 2016 to 2018. First, the governmental subsidies of Social Enterprises are negatively related to the social performance and economic performance. The personnel expenses and social insurance expense in governmental subsidies components are positively significant related to the social performance of social enterprises. The professional manpower expenses and business development expenses are positively significant related to the economic performance of social enterprises. This can be interpreted as contributing to the creation of results according to the purpose of social enterprises for each item of government subsidies, and through this, it is judged that it is necessary to establish specific and customized support policies in order to increase the effectiveness of the government subsidies and increase the satisfaction of social enterprises.

Formation of Social relationship through SNS and adolescents' life satisfaction (SNS를 통한 사회적 관계 형성과 청소년의 삶의 만족)

  • Park, So-Young;Cho, Sung-Hui
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.371-379
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    • 2015
  • The degree of adolescents' life satisfaction is very low and the formation of social relationship through SNS is getting important to adolescents. This study aimed to examine if bridging social capital and bonding social capital through SNS and political-social participation affect the life satisfaction of adolescents. Using 2012 Adolescents Social Media Usage Survey of National Youth Policy Institute, this study analyzed 4708 data by Multiple Regression. The results showed that the life satisfaction of male adolescents was higher than that of female adolescents. And the higher the level of bridging social capital and bonding social capital through SNS and political-social participation was, the higher the level of adolescents' life satisfaction. On the basis of the results, practical suggestions to increase the life satisfaction of adolescents were discussed.

The study of smart-media acceptance model for teachers in special education based on personal innovativeness and social influence (개인의 혁신성과 사회적 영향 관점에서 특수교사들의 스마트미디어 수용에 관한 연구)

  • Han, Dong-Wook;Kang, Min-Chae
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.75-83
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    • 2012
  • The aim of this study is to test the behavioral acceptance of adopting smart-media for special education teachers on the points of personal innovativeness and social influence with structural equation modeling(SEM). The corelation of factors such as personal innovativeness, social influence, performance expectancy and behavioral intention are significant. The results of SEM analysis show that the direct impact of social influence on performance expectancy and behavioral intention is significant. The indirect impact of social influence toward behavioral intention through performance expectancy is also significant. However, the personal innovativeness is not statistically significant factor affecting performance expectancy and behavioral intention.

A review of gender discourse in the Ghibli animation "The Tale of the Princess Kaguya" (지브리 애니메이션 <가구야 공주 이야기>에서 나타나는 젠더 담론에 대한 고찰)

  • Kim, Ye-Eun;Kim, Soong-Hyun
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.289-297
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    • 2021
  • Animation is a media reflecting social ideas, not only conveying information but also creating a new discourse. The purpose of this paper is to examine the social issues and gender discourse reflected in the media by analyzing the gender discourse inherent in the protagonist and surrounding characters, narrative characteristics, and background of the Ghibli animation "The Tale of the Princess Kaguya". As a research method for this purpose, figure out social problems related to gender performance, and analyze prior researches to derive a connection with the gender discourse in the animation. Grandfather is symbolic of a father who forces his daughter to follow his chosen happiness, and grandmother represents a mother who can not stop her husband. Stemaru is the character not in the original, posing a question of the problem of gender performance while failing to get married due to lack of sufficient wealth and honor. Princess Kaguya had been self-reliant and active like a modern woman at the beginning of the story. However, after being suppressed by society and people around her, the stereotyped gender performance forced Kaguya, who longed for the earth, to wish to return to the moon. Such social pressure happens in modern society. Gender performance is a systemic problem to be solved with systemic change. For this reason, constant consideration such as this paper is needed.

Developing Social Play Evaluation Items for Preschool Children: A Delphi Study (학령전기 아동의 사회적 놀이 평가 문항 개발: 델파이 연구)

  • Lee, Sun-Hee;Jung, Min-Ye;Yoo, Eun-Young;Hong, Ickpyo;Kim, Jung-Ran;Park, Hae Yean
    • Therapeutic Science for Rehabilitation
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    • v.10 no.3
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    • pp.97-110
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    • 2021
  • Objective : This study aimed to develop evaluation items based on Parten's social play developmental stages to measure social play in preschool children. Methods : Through a literature review, the investigation items according to Parten's social play developmental stages were collected. Two Delphi surveys were conducted using 22 expert panels. An understanding of the contents of the preliminary items was determined via parents of preschool children. The evaluation method was established through an expert advisory meeting. Results : Through data collection and the Delphi survey, a total of 89 items were drawn, including 12 unoccupied behaviors, 7 onlooker behaviors, 14 solitary play, 16 parallel play, 17 associative play, and 23 cooperative play items. The average content validity ratio of the Delphi survey was 0.85. The stability was 0.15. The consensus was 0.78. The final preliminary evaluation items comprised a total of 40 items, including 17 for associative play and 23 for cooperative play. Conclusion : An evaluation items that can measure social play in preschool children was developed, and its content validity was verified. It is expected to be used as an evaluation tool in clinical practice.

Design the Lesson using a Digital Media for the Growth Creativity (창의성 신장을 위한 디지털미디어 활용 수업 설계 - 디지털카메라를 중심으로 -)

  • Chun, Byung-Jin;Lee, Jae-In
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.127-132
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    • 2010
  • 창의성은 21세기 지식기반 정보사회를 살아가는 현대인에게 정보홍수에서 새로운 정보를 재창조하는 중요한 능력이다. 그리고, 디지털미디어는 현대인들의 가장 빠르고 쉽게 생각이나 느낌을 표현하는 도구이다. 현 교육현장에서는 학습자의 창의성과 문제해결력 신장을 위해 디지털미디어를 활용한 이미지와 영상을 투입하고 있다. 하지만, 본 연구는 교수자의 입장에서 디지털미디어를 활용한 교수학습자료를 투입하는 것이 아닌, 학습자 스스로가 디지털미디어를 활용하여 자신의 생각을 창의성있게 표현하는데 중점을 두었다. 특히, 디지털미디어 중에서 디지털카메를 활용하여 초등학교 5학년 국어과에서 적합한 학습차시를 선택하여 학습자의 창의력 신장을 위한 수업을 설계하여 적용해 보기로 하였다.

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A study on the protection of on-line digital contents industry -focused on on-line digital contents industry development act- (온라인디지털콘텐츠산업의 보호에 관한 연구 -온라인디지털콘텐츠산업발전법을 중십으로-)

  • Kang, Sung-Ju
    • The Journal of Information Technology
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    • v.7 no.2
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    • pp.55-67
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    • 2004
  • The copyright law only protects the creative representation of works because it conditionally requires a creativity aspect of works. Due to the lack of protection regime in existing laws and the systems, the online digital contents industrial development act has been enacted to alternatively protect the digital contents providers based on a principle of preventive of illegal competition.

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A Study on the Digital Textbook Development Strategies and development direction (디지털교과서 개발전략 및 발전방향에 관한 연구)

  • Jeong, Eui-Suk;Song, Yun-Hee;Chae, Jung-Byung
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06b
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    • pp.230-235
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    • 2008
  • 지금까지 컴퓨터의 교육적 활용은 보조적인 교수자료나 학습도구로서 인식되어 왔지만 디지털교과서(Digital Textbook)의 출현으로 컴퓨터와 학교 교육과정 및 수업이 하나로 통합되면서 컴퓨터의 교육적 역할이 학습보조수단에서 교수.학습활동의 주된 교재로써의 역할로 바뀌게 되었다. 국내에서는 2007년 3월, 교육과학기술부(MEST)에서 본격적인 디지털교과서 개발과 보급을 위한 준비 단계의 계획으로 '디지털교과서 상용화(常用化) 방안'을 발표하였다. 이에 따라 교육 분야에서는 급변하는 국가 사회적 요구를 교과서에 신속히 반영하고 체계적인 교수 학습 국가 DB를 구축하기 위한 "디지털교과서 개발" 사업을 추진하고 있다. 본 논문에서는 디지털교과서 정의와 기능을 제시하며, 국내외의 디지털교과서 개발사례를 살펴본다. 또한 마지막으로 디지털교과서 개발전략 및 발전방향을 제안하였다.

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An Empirical Study on the Potential Users Adoption of Digital Home Services (디지털 홈 서비스 잠재수용자의 수용에 관한 실증적 연구)

  • O, Jae-In;Won, Jong-Jin;Lee, Jong-Seung
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2005.05a
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    • pp.193-203
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    • 2005
  • 우리나라는 정부의 정보화 촉진정책에 힘입어 전국에 초고속정보통신 기간망이 구축되었고, 산업 및 공공영역에서의 정보인프라를 통한 정보화 확산은 가정으로 확산되어 가고 있는 추세이다. 이를 대표하는 정보화 서비스 중의 하나가 디지털 홈 서비스이다. 그러나 디지털 홈 서비스에 대한 선행연구들은 기술적인 연구에 치중하고 있는 반면, 소비자의 향후 디지털 홈 서비스 수응 등 전략적 관점에서의 체계적인 연구는 미흡한 실정이다. 따라서 본 연구는 디지털 홈 서비스 수용의도에 대한 선행요인들을 고찰하고 디지털 홈 서비스의 잠재 사용자 수용모델을 제시하고자 한다. 또한 이 수용모델의 적합성을 평가하기 위하여 실증분석을 하였다. 본 연구의 기대효과로는 디지털 홈 서비스 시장의 활성화를 위한 전략적 측면, 예컨대 효과적인 상품개발과 마케팅을 위한 적절한 전략을 세울 수 있는 기반을 마련해줄 것으로 기대된다.

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