• Title/Summary/Keyword: 디지털 매핑

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An Audit Model for Information Protection in Smartwork (스마트워크 기반의 정보보호 감리 모형)

  • Han, Ki-Joon;Kim, Dong-Soo;Kim, Hee-Wan
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.229-239
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    • 2014
  • Smartwork technology, using teleworking, smartwork centers and mobile terminal, provides a flexible work environments without constraints of time and space. Smartwork system to increase the work efficiency has the information protection threats according to their convenience. Thus, in order to build smartwork, it is proper to provide information protection audit to help ensure the information protection. In this paper, we have proposed an infortaion protection audit model at the practical and technical level for building a smartwork environment. We were classified as a terminal, network and server area for information protection, and derived a professional information protection check items. Further, by establishing a smartwork information protection audit time to map ISMS control items, we have proposed an audit model so that it is possible to improve the security and efficiency. It also verified whether the proposed model is suitable or not by doing a survey if deduced audit domain and check items correspond with the purpose of the smartwork information protection audit to auditors and IT specialists. As the result, this study was 97% satisfaction out of 13 check items.

Texture Mapping of a Bridge Deck Using UAV Images (무인항공영상을 이용한 교량 상판의 텍스처 매핑)

  • Nguyen, Truong Linh;Han, Dongyeob
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1041-1047
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    • 2017
  • There are many methods for surveying the status of a road, and the use of unmanned aerial vehicle (UAV) photo is one such method. When the UAV images are too large to be processed and suspected to be redundant, a texture extraction technique is used to transform the data into a reduced set of feature representations. This is an important task in 3D simulation using UAV images because a huge amount of data can be inputted. This paper presents a texture extraction method from UAV images to obtain high-resolution images of bridges. The proposed method is in three steps: firstly, we use the 3D bridge model from the V-World database; secondly, textures are extracted from oriented UAV images; and finally, the extracted textures from each image are blended. The result of our study can be used to update V-World textures to a high-resolution image.

A Study on the Determination of Grain Size of Heat-treated Stainless Steel Using Digital Ultrasonic Signal Processing Techniques. (디지털 초음파 신호처리 기법을 이용한 열처리된 스테인레스 스틸의 그레인 크기 결정에 관한 연구)

  • 임내묵;이영석;김성환
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.8
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    • pp.84-93
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    • 1999
  • Determination of grain size of heat-treated stainless steel based fm digital ultrasonic signal processing technique is presented. This techniques consist in evidence accumulation with multiple feature parameters, difference absolute mean value(DAMV), variance(VAR), mean frequency (MEANF), auto regressive model coefficient(ARC) and linear cepstrum coefficient(LCC). Feature parameters were extracted from ultrasonic echo signal of heat-treated metals. It was found that a few parameters might not be sufficient to exactly evaluate the grain size of heat-treated metals. The determination of grain size of heat-treated metals was carried out through the evidence accumulation procedure using the distances measured with reference parameters. A fuzzy mapping function is designed to transform the distances for the application of the evidence accumulation method. In the work presented, heat-treated stainless steel samples with various grain sizes are examined. The processed experimental results supports the feasibility of the grain size determination technique presented.

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A Study on Colored LED Tag Recognition Method based on 8MP CMOS Sensor (8MP CMOS센서기반 Colored LED Tag 인식 기법에 대한 연구)

  • Lee, Min-Woo;Jeong, Sun-Ho;Yang, Seung-Youn;Shin, Jae-Kwon;Kim, Jin-Tae;Lee, Jung-Hoon;Cha, Jae-Sang
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.1435-1435
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    • 2015
  • 광고 및 홍보의 마케팅 수단의 일환으로써 점포별로 QR코드를 사용하는 사례가 급격히 늘고 있다. 정보도트의 일종인 QR코드의 경우는 스마트폰과 더불어 홍보수단의 일환으로 활용되는 사례가 증가하고 있는 반면 QR코드는 정보를 표현할 수 있는 디자인의 범위가 좁고, 전송할 수 있는 Data의 용량이 적으며, 어두운 환경에서의 인식률이 저하되는 단점이 있다. 이에 기존의 QR코드 보다 다양한 디자인이 가능하고 대용량의 Data 전송이 가능한 컬러코드가 대두되고 있다. 컬러코드란 4가지 색상(빨강, 파랑, 초록, 검정)을 이용한 매트릭스 형태의 코드로 각종 디지털 정보를 저장하는 새로운 개념의 데이터 표현 기술이며, 이는 각 컬러에 디지털 정보를 매핑(mapping)하여 콘텐츠나 URL 등의 실제 정보들을 제공하는 역할을 하도록 설계되어 있다. 8MP CMOS센서기반 Colored LED Patch 인식 기법은 VLC에 포함되는 하나의 기술로서 차세대 조명 및 정보 디스플레이 장치로 각광을 받고 있는 반도체 조명 기술인 광원 정보 인식 기법이다. 따라서, 본 논문에서는 8MP CMOS센서 기반 컬러코드 LED Patch 인식 기법에 대해 제안하였다. 8MP CMOS 센서를 이용한 Colored LED Patch 인식 기법 중 하나로서 위치 정보 서비스 등 다양한 정보 획득이 가능하도록 연구하였으며, 동영상, 웹사이트 링크 등 여러 형식에 적용이 가능하도록 하였다. 본 연구에서 사용되는 8MP CMOS센서를 기반 Colored LED Patch 인식 기법을 통해 컬러코드는 코드 플랫폼으로 연결되어 콘텐츠의 위치를 파악하고 이용자에게 콘텐츠 및 정보가 전송된다. 이는 QR코드보다 높은 인식률로 빠르고 편리하게 정보를 제공할 수 있었다. 본 논문에서는 상기 제안 기술을 통하여 LED Patch의 높은 주목성과 가시성을 확보하여 보다 효과적인 광고 및 홍보의 시인성을 확보할 수 있다. 향후 본 제안기술을 통하여 사회 안전망을 위한 위치 및 정보 서비스 제공이 가능하며, 효과적인 광고 효과를 도출할 수 있을 것으로 사료된다.

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A Design for File Access in Storage Class Memory-based Computer Systems (스토리지 클래스 메모리에서의 파일 접근 설계)

  • Park, Sungmin;Won, Youjip;Kang, Sooyong
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.247-254
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    • 2013
  • Storage Class Memory(SCM), such as PRAM, FRAM and MRAM, are expected to be comparable to DRAM in terms of access speed and to Flash memory in terms of capacity in a near future. In this paper, assuming that not only the secondary storage (HDD or Flash memory) but also the primary memory (DRAM) will be replaced by SCM in the future computer systems, we propose an efficient file access framework for the SCM based computer systems. The proposed framework do not assign exclusive area in the SCM to the file system and uses various memory-related techniques, such as unified data access path, zero-copy data read using file mapping, copy-on-write, and multiple page pre-faulting for file management. Based on the preliminary experimental results, we could conclude that the proposed framework can be an efficient baseline for designing a new operating system for the SCM based computer systems.

Remediation Property of Conceptual Metaphor in Smartphone UX (스마트폰 UX에서 개념 메타포의 재매개 특성에 관한 연구)

  • Kim, Hyung-Woo
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.135-142
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    • 2013
  • In this study, I research about extensions and changes of user experience by using smartphone from the point of conceptual metaphor based on embodied cognition and the remediation characteristics. The result of this study is as follow; The first, container schema and path schema as center image schema of the conceptual metaphor are a proper theories to be mapped user experience by using smartphone because of including embodied schema structure by human physical experience. The second, user experience of smartphone in the point of remediation is remediated by smartphone. And physical space is rededicated and interacted to behavior space by the user experience. The third, the conceptual metaphor of smartphone UX activate container chema through implicit interaction and has transparent immediacy to ingenerate existence of media. The forth, path schema that is activated from explicit interaction makes users to experience hypermediacy. Conceptual metaphor and remediation in this study could be used to theoretical framework and to explain new user experience from using smartphone.

Development of 3D Simulation Systems for the 3D Visualization of University Campus Building Information (대학 캠퍼스 건물 정보의 입체적 가시화를 위한 3D 시뮬레이션 시스템의 개발)

  • Kim, Sung-Ho
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.327-333
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    • 2013
  • The campus has been composed of a very variety buildings. However, there is almost no easy way to see information about room number of each floor of the buildings and all buildings. For that reason, in this paper, we have developed a 3D simulation system for the 3D visualization of campus building information. Each building and cross section of floor was modeled in 3D based on the actual drawing. And texture mapping were using real photos. The user interface was divided into frames for menu and 3D viewer. When you select a building name from the menu, 3D viewer shows the selected building by zooming. And menu frame is shown the various information related to the building. Also when you select a room number of each floor, a separate web browser shows the cross section by VRML viewer. Conversely, when you click on the building in the 3D viewer, menu frame is shown the various information related to the building. This system is very useful in that provide realistic building information of campus.

Vision and Depth Information based Real-time Hand Interface Method Using Finger Joint Estimation (손가락 마디 추정을 이용한 비전 및 깊이 정보 기반 손 인터페이스 방법)

  • Park, Kiseo;Lee, Daeho;Park, Youngtae
    • Journal of Digital Convergence
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    • v.11 no.7
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    • pp.157-163
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    • 2013
  • In this paper, we propose a vision and depth information based real-time hand gesture interface method using finger joint estimation. For this, the areas of left and right hands are segmented after mapping of the visual image and depth information image, and labeling and boundary noise removal is performed. Then, the centroid point and rotation angle of each hand area are calculated. Afterwards, a circle is expanded at following pattern from a centroid point of the hand to detect joint points and end points of the finger by obtaining the midway points of the hand boundary crossing and the hand model is recognized. Experimental results that our method enabled fingertip distinction and recognized various hand gestures fast and accurately. As a result of the experiment on various hand poses with the hidden fingers using both hands, the accuracy showed over 90% and the performance indicated over 25 fps. The proposed method can be used as a without contacts input interface in HCI control, education, and game applications.

LMS-based Edutech Teaching and Learning Platform Model Design Study (LMS 기반 에듀테크 교수학습 플랫폼 모형 설계 연구)

  • Yoon, Seung­-Bae;Yang, Seung Hyuk;Park, Hyunsoon
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.29-38
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    • 2021
  • Purpose: This is a study to design an optimal Edutech teaching-learning platform model that can be linked with various types of LMS to activate e-learning. Methods: For this purpose, the contents of e-learning systems that can be used in the 4th industrial technology of cyber universities and general universities were cross-sectionally analyzed. Results: Cyber universities relied entirely on LMS, and general universities supplemented and utilized different Edutech methods for each professor such as Google Classroom, Zoom video communication, and YouTube in addition to LMS. It was considered that it would be meaningful to provide a minimal algorithm mapping to LMS to share metadata such as Google and YouTube for the Edutech teaching and learning platform model. Conclusion: Therefore, this study is expected to contribute to the improvement of teaching methods and academic achievement through the LMS-based Edutech teaching and learning platform model.

Additional Data Transmission Technology for T-DMB Systems using MOK-SS mapping (MOK-SS매핑 기반의 T-DMB 부가데이터 전송기법)

  • Cha, Jae-Sang;Lee, Min-Ho;Kim, Gun;Park, So-Ra;Lee, Yong-Tae;Kim, Jin-Young;Bae, Jung-Nam
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.123-127
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    • 2009
  • In this paper, we suggested new additional data transmission technology for T-DMB system using MOK-SS(Mary Orthogonal Keying- Spread Spectrum)mapping method. We applied revised watermarking method of TxID(Transmitter Identification) technology mainly had been used for conventional ATSC-DTV(Advanced Television Systems Committee - Digital TV). And proposed schemes enhanced additional data rate using MOK-SS mapping method. We certified availability of our proposed technology by using various simulation and error rate performance analysis.

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