• Title/Summary/Keyword: 디지털 리터러시

Search Result 171, Processing Time 0.033 seconds

A Study on the Application of LMS based on Digital Literacy (디지털 리터러시에 기반한 LMS 활용 방안 연구)

  • Go, Hakneung;lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.01a
    • /
    • pp.223-225
    • /
    • 2022
  • 미래 변화에 대응하는 역량으로 디지털 리터러시가 제시되고 있다. 국내에서는 2022 교육과정 개정의 중점 사항으로 미래 변화에 대응하는 역량으로 디지털 기초 소양을 강화한다. 한편 코로나19로 원격수업이 확대되면서 LMS(Learning Management System)의 사용이 증가하였다. LMS는 디지털 기기, 소프트웨어를 활용하므로 디지털 리터러시를 함양할 수 있는 기회가 될 것이다. 본 연구에서는 학교 현장에서 활용되는 Microsoft의 Teams, Google의 Classroom, KERIS의 위두랑과 e학습터를 비교하고 디지털 리터러시 내용 요소와 LMS 기능을 관련지어 활용방안을 제시하였다. 본 연구를 통해 LMS를 활용하면서 디지털 리터러시를 기를 수 있을 것으로 기대된다.

  • PDF

An Ethnographic Study on the Digital Literacy Practices of Role-Players in a Massively Multiplayer Online Role-Playing Game (대규모 멀티 플레이어 온라인 롤 플레잉 게임 참여자의 디지털 리터러시 활용 관행에 관한 민족지학적 연구)

  • Hollister, Jonathan M.
    • Journal of Korean Library and Information Science Society
    • /
    • v.50 no.4
    • /
    • pp.429-467
    • /
    • 2019
  • Various digital literacy and critical competencies are crucial for success in the information and media-rich 21st century game of life. This study explores and describes the digital literacy practices of role-players in WildStar, a science fantasy Massively Multiplayer Online Role Playing Game (MMORPG). Active role-players create and participate in group-driven interactive stories while in-character. A hybrid ethnographic method integrating overt participant observation and engagement, collection of community artifacts across multiple sites (such as wikis, discussion boards, and social media), and semi-structured interviews was employed to understand how role-players seek, use, evaluate, and manage information, media, and technology. Role-players used various media and technologies to supplement, simplify, and make role-playing more immersive. The relative digital literacy skill levels of individuals varied, leading role-players to leverage the skills of more proficient or experienced community members. Given the broad appeal of online games and educational benefits of role-playing, implications and applications for digital literacy skills instruction and library programming are also discussed.

A Survey Research on Information Literacy Level in Korean University Students (우리나라 대학생의 정보 리터러시 수준에 대한 실태조사)

  • Lee, Soo-Sang
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.41 no.1
    • /
    • pp.85-103
    • /
    • 2007
  • Information literacy which is related various forms of literacy can be defined as a vital competency of individuals in digital based knowledge information society. This basic survey research is aimed to assess information literacy level of the undergraduate students. For this study a proper model of information literacy is used which based 5 Performance processes and 12 performance abilities. The result of this survey is as follows: 1) Among the S performance process elements.'result evaluation' element showed high level competency than other elements. 2) There were high correlations within performance Process elements and performance ability elements. 3) Those items such as academic grade, first experience of information retrieval, and experience of information literacy instruction affect the difference in the level of information literacy.

A Study on the Concept of Literacy in Library and Information Science and in Public Library Services (문헌정보학과 공공도서관 서비스에 있어서 리터러시 개념에 대한 연구)

  • Song, Kyeong-Jin;Cha, Mikyeong
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.48 no.4
    • /
    • pp.215-240
    • /
    • 2014
  • The purpose of this study is to examine for redefining the concept of literacy in Library and Information Science research field and in public library services. For the purpose, literature review, bibliometric analysis and case study were conducted. Based on the results, this study proposed the concept of literacy as "a comprehensive ability to use a medium, information and knowledge for solving the problems people faces in order to understand particular subjects or situations they are in" and the concept of literacy service as "the services or programs offered by public libraries in order to develop their patrons' literacies." This research also suggests four new literacy service concepts for public library services: early literacy service, adult literacy service, digital literacy service, information literacy service.

특별기고 / 정보 리터러시

  • Korea Database Promotion Center
    • Digital Contents
    • /
    • no.6 s.85
    • /
    • pp.30-39
    • /
    • 2000
  • 이미 디지털콘텐츠의 시대가 도래했다. 정보의 습득과 저장, 배포에 이르기까지 새로운 패러다임이 짜여지고 있다. 이는 검색엔진, 시스템관리 등 인터넷을 위한 정보관리에 있어 여러가지가 동시에 이뤄져야 한다. 종이의 시대는 점차 그 위력이 약해 질 것이며 디지털 시대로의 급선회하는 시점에서 짚고 가야할 것들을 챙겨보자

  • PDF

Implication analysis through exploring the current status of digital literacy education by country (국가별 디지털 리터러시 교육 현황 탐색 및 시사점 분석)

  • Youngho Lee
    • Journal of The Korean Association of Information Education
    • /
    • v.26 no.5
    • /
    • pp.385-396
    • /
    • 2022
  • The 2022 revised curriculum emphasized basic literacy, which consists of language, numeracy, and digital literacy. This digital literacy is being presented in the curriculum as a goal for cultivating digital literacy in various countries. Therefore, this study looked at the curriculum of countries with high digital literacy among students. And PISA 2018 data analysis was conducted on ICT elements of students by country. Specifically, one-way ANOVA, correlation analysis, and confirmatory factor analysis were performed for each ICT element for country-by-country comparison. As a result, when organizing the curriculum related to digital literacy, it is necessary to organize it earlier than the present time. In addition, it was found that it was necessary to consider the contents to increase the usability in school.

The Development of a Media Literacy Educational Model for Public Libraries in South Korea (공공도서관 기반 미디어 리터러시 교육 모형 개발)

  • Park, Juhyeon;Lee, Myounggyu;Kim, Ji-Hyun;Kang, Bong-Suk;Lee, Jisue;Sim, Hyojung;Hollister, Jonathan M.
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.56 no.3
    • /
    • pp.335-362
    • /
    • 2022
  • The purpose of this study is to develop a media literacy education model that helps public librarians plan and operate media literacy education programs in South Korea. To develop the model, a mixed methods study consisting of a literature review, a survey of librarians, and interviews with professors, public librarians, and media literacy instructors was conducted, Additionally, an expert advisory committee was formed and consulted to obtain opinions on the developed model. As a result of survey and interviews, public libraries and librarians are perceived to have a responsibility to improve citizens' media literacy, and public libraries are recognized as the best educational institution to achieve that goal. By reflecting on the literature review and analysis of the research findings, the research team developed, and presents herein, a media literacy education model that includes educational objectives, core competencies, educational targets, media types, and roles and functions for each educational subject.

Influence of Digital Literacy and Academic Self-Efficacy on Problem-Solving Competence in Nursing Students (간호대학생의 디지털 리터러시와 학업적 자기효능감이 문제해결능력에 미치는 영향)

  • Eun-Hwi Kim
    • Journal of Industrial Convergence
    • /
    • v.21 no.9
    • /
    • pp.113-121
    • /
    • 2023
  • This is a descriptive survey research aimed at investigating the level of digital literacy and verifying the impact of digital literacy and academic self-efficacy on problem solving in nursing students, with fousing on digital literacy, which is emerging in the era of the 4th Industrial Revolution. Data were collected between April and May 2022 from 118 nursing students at a university located in K City, and were analyzed using descriptive statistics, two-sample t-test, one-way ANOVA, and multiple regression with the SPSS 18.0 program. The results showed that nursing students generally have good digital literacy, but they struggle with specific areas like material development and information evaluation. Nursing students' digital literacy (β=.311, p=.001), followed by academic self-efficacy (β=.184, p=.048), had a significant impact on problem-solving ability (F=12.237, p< .001), as explanaing 16.1% of the variation. To improve nursing students' digital literacy and problem solving, developing a more structured and situation-oriented nursing education curriculum is needed.

Analysing Digital Literacy Capabilities in Software Education Curriculum (소프트웨어 교육 교육과정에서의 디지털 리터러시 능력 분석)

  • Yu, Jeong-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.10a
    • /
    • pp.383-386
    • /
    • 2017
  • The abilities to effectively use and create technology to solve complex problems are the new and essential literacy skills of the twenty-first century. Digital literacy is an essential tool to support other subjects and all jobs. The digital literacy requires several thinking skills, an awareness of the necessary standards of behaviour expected in online environments, and an understanding of the shared social issues created by digital technologies. The government tried to cultivate communication ability to solve various problems creatively and efficiently through software education in the 2015 revised national curriculum and to raise communication ability and community consciousness through collaborative problem solving process. In this paper, we analyze whether the 2015 revised curriculum can develop digital literacy ability through educational contents of software curriculum.

  • PDF

A Study on the Development of Conceptualization Model for Reading, Information, ICT, and Digital Literacy (독서·정보·ICT·디지털 리터러시의 개념화 모델 개발 연구)

  • Park, Juhyeon
    • Journal of Korean Library and Information Science Society
    • /
    • v.49 no.2
    • /
    • pp.267-300
    • /
    • 2018
  • The purpose of this study is to develop conceptualization models of reading, information, ICT, and digital literacy through conceptual differences of these literacy by reviewing and defining the concepts of literacy as well as reading, information, ICT, and digital literacy. Computer literacy has emerged as a concept that explains the phenomenon of contemporary social, cultural, and information technology development, and since then, computer literacy has since changed to IT, ICT literacy, and digital literacy. As a result of the study, a conceptualization model of the reading, information, ICT, and digital literacy was developed. In this model, these literacy whose terms have changed according to the technological development of media, have been classified as medium-centered literacy. And reading and information literacy that focuses on the cognitive process of understanding, utilizing, and evaluating texts and information is categorized as process-oriented literacy. In the digital environment, reading and information literacy is a core competence to critically think and evaluate the texts that are on media, and further research is needed to reduce the reading and the information gap among readers.