• Title/Summary/Keyword: 디지털 기술역량

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ITRC탐방 / 아주대학교 게임 애니메이션 센터

  • Sin, Jong-Hun
    • Digital Contents
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    • no.4 s.119
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    • pp.74-77
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    • 2003
  • 정보통신부는 지난 2000년부터 IT 연구분야 인력양성사업의 일환으로 전국의 IT분야 대학연구센터 중에서 우수한 센터 32개를 ITRC(Information Technology Research Center)를 선정, 집중적인 지원을 해 오고 있다. 이 사업의 목적은 석·박사급 고급인력이 결집돼 있는 대학의 IT분야 연구역량을 강화해 IT산업 발전에 필요한 핵심 기반 기술을 전략적으로 연구하고, 관련 전문인력을 집중 육성하고자 함에 있다.이에 월간 <디지털콘텐츠>는 32개 ITRC 가운데 디지털콘텐츠와 관련된 4개 ITRC(아주대 게임애니메이션센터, 연세대 차세대방송기술연구센터, 이화여대 컴퓨터그래픽스/가상현실연구센터, 동신대 멀디미디어콘텐츠연구센터)에 대한 탐방기사를 게재할 예정이다. 그 첫번째로 아주대학교 '게임애니메이션센터'를 취재했다

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A Study on Developing Communication Courses to Enhance Undergraduates' Core Competence (대학생의 핵심역량 강화를 위한 커뮤니케이션 교과목 개발에 관한 연구)

  • Kim, Hyo-Jin
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.9-16
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    • 2016
  • Along with the development of advanced technology as well as the trend of becoming information society where all different cultures become convergent, communication competence is becoming one of the most important. Therefore, universities are making efforts to open and operate a related curriculum regarding communication competence as the most needed core competence in cultivating competitive men of ability. Accordingly, this study is going to suggest courses and detailed contents for developing communication courses to enhance undergraduates' core competence. The contents of communication subjects include the course outline, objectives, manner of lecturing, evaluation, weekly learning topics, learning objectives, and learning contents, and so on. This study will lay the ground for cultivating undergraduates' communication skills effectively and improving their core competence further to lead their college life soundly based on the understanding of communication. Also, this study will form a field of cultivating competent persons who can create social value through systematic education on communication competence which is the most emphasized as core competence that the members of universities or societies should be equipped with.

The influence of nurses' clinical career and communication within organization on teamwork competency (간호사의 임상경력과 조직 내 의사소통이 팀워크 역량에 미치는 영향)

  • Kim, Mi-Jong;Kim, Kyoung-Ja
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.333-344
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    • 2016
  • The purpose of this study was to explore the influence of nurses's clinical career and communication within organization on teamwork competency. A cross sectional descriptive survey design was used. Convenience sampling method of 141 nurses who work at a university hospital located in S city was used. The structured questionnaire was administered from July $20^{th}$, 2015, to July, $31^{th}$, 2015. The average working periods of research subjects was 8.84 years. The regression model with communication within organization and clinical career against teamwork competency was statistically significant. And this model could explain 37.7% of teamwork competency(Adj $R^2=.377$). Especially, vertical communication and clinical career, horizontal communication were identified as the influencing factors on nurses' teamwork competency.

The comparative analysis of game capability by region -focus on the analysis of LQ index and CT R&D competence level- (게임산업의 권역별 역량 비교분석 - 입지분석과 CT R&D 역량지수 분석을 중심으로 -)

  • Kim, Yeon-Jeong;Yang, Dong-Woo
    • Journal of Digital Convergence
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    • v.9 no.3
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    • pp.133-144
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    • 2011
  • The purpose of this study are as follows. First, to analyze relative LQ index of the No. of game company, the No. of employee and the amount of revenue. Second, to analyze personal competence, resource competence, performance competence, network competence and environmental competence of regional game contents R&D. The results are as follows. The LQ index results of company are highest in seoul and Kyunggi area' And In case of except of seoul & kyunggi, the competence of R&D which is daekyung, dongnam, chungcheong are in order. In case of 5 game R&D competence, chungchung, seoul & kyunggi, honam region are in order. The core competence of chungchung region are ideal venture ecosystem among inter-supportive R&D research center, ETRI, university and company.

Factors Affecting the Life Satisfaction of Middle and Old People in the Knowledge Information Society: Focusing on the Awareness and Attitude of Future Knowledge and Information Technology (지능정보사회에서 중고령자의 삶의 만족도 영향요인: 미래 지능정보기술의 인지와 태도를 중심으로)

  • Choi, A-Reum
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.11-19
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    • 2020
  • This study aims to examine the factors influencing the satisfaction of life, digital information competency, digital information utilization, awareness of future knowledge and information technology, the need for knowledge and information technology, confidence in new technology, and attitude to middle and old people classified as vulnerable to digital information. For the research, raw data of the digital divide survey were used in 2019. Studies have shown that digital information utilization varies depending on the level of awareness of the future intelligence information society. Group with high awareness of the future intelligence information society showed high ability to use information in various fields. The more people recognize the need for future intelligent information technology as a factor that affects the satisfaction of life among middle and high-aged people, and the more confident and active their confidence and attitude toward new technology, the higher their satisfaction with life. It is believed that a policy focusing on digital information capabilities and utilization will be needed to actively respond to changes in the environment of middle and old people from the perspective of digital inclusion.

학습만화의 이갸기 패턴

  • Gang, Sim-Ho
    • Digital Contents
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    • no.10 s.161
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    • pp.50-53
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    • 2006
  • 21세기 '신경제' 시스템에서 흔히 지식은 '미래 경제의 석유'로 비유된다. 그만큼 경제를 추진하는 역량이 크다는 말이다. 대체로 데이터가 수치화된 자료, 즉 조각난 정보라면 그것이 모인것이 '정보', 이후 쓰임새를 갖춘 통합된 정보가 '지식'으로 분류된다. 그런데 이 지식을 창출하고 저장하는 방식은 컴퓨터ㆍ위성ㆍ휴대전화ㆍ인터넷, 기타 디지털 기술의 확산으로 급격하게 변하고 있다. 또 아울러 지식이 쇠퇴하는 속도도 빨라져서 엘빈 토플러의 용어대로 수많은 지식들이 금방 '무용지식(obsoledge)'으로 전락하고 만다.

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Study on FOCUS Teaching & Learning Model for Improving Digital Competency of Freshmen of Early Childhood Education Department

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.263-269
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    • 2022
  • This study is to propose a FOCUS Teaching & Learning model to educate pre-service early childhood teachers and in the era of convergence and integration and the Fourth Industrial Revolution. In an era where the use of digital technology is maximized due to COVID-19, boundaries of each fields are blurred and convergence is emphasized, a teaching and learning model is needed to strengthen capabilities of freshmen at colleges that train specialists. This study proposes ways to vitalize ICT education in early childhood education and proposes an integrated teaching and learning model. Through this model, pre-service early childhood teachers will be able to enhance their digital capabilities and contribute to the field of early childhood education by producing video content, activities and teaching aids to be provided to early childhood education institutions. In addition, the model can be applied to areas other than early childhood education to improve digital capabilities through video production and utilization.

A Study on Digital Literacy Education for Adults in US Public Libraries (미국 공공도서관의 성인을 위한 디지털 리터러시 교육에 관한 연구)

  • Jung, Youngmi
    • Journal of the Korean Society for Library and Information Science
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    • v.52 no.1
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    • pp.359-380
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    • 2018
  • In the digital society where ICT technology is highly developed, digital literacy is an essential competence for working and living. Developed countries around the world have been working hard to solve the digital divide and improve digital literacy. In this paper, we investigated and analyzed the case of US public libraries for improvement of digital literacy of adults including the older people. To do this, we analyzed the educational program type of digital literacy, education method, and the contents of the program, focusing on the best practices libraries of the program. Many of the educational programs still related to basic computer and Internet technologies, and training programs on Micro Office, e-mail, social media, and smartphone and tablet computing were also high. The most frequent and daily training method was informal point of use, and the content and level of education appeared to be very diverse. For digital literacy training, the librarians of the public library considered librarians' digital competence and retraining to be the most important, and the library facility and the latest equipment to be suitable for the operation of the digital literacy education program.

Cultural Competency by Multicultural Experience of College Students (대학생의 다문화 경험에 따른 문화적 역량)

  • Lee, Myung-Sook;Park, Young-Mi
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.657-665
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    • 2016
  • In this study, we identified the components of cultural competency in college students according to their multicultural experiences. We collected the data from 663 college students located in Gyeonggi-do in September, 2016. Using the SPSS/WIN 21.0 version, we analyzed the data with descriptive statistics, t-test, and ANOVA. Our results are as follows. The average of cultural competency is 3.48 points, In the components of cultural competency, cultural awareness is highest at an average of 3.78 points, followed by cultural attitude which has an mean value of 3.73 points. Also, the cultural competency based on the multicultural experience, it is significantly higher when the subjects contact with multicultural people and take a class related to multiculture than the subjects who don't have those kind of experiences. This results indicate that it is necessary to develop various programs for college students' multicultural experiences, because those multicultural experiences improve students' cultural competency.

Development and Leading Strategy of Future IT Convergence Industry (미래 IT융합 신산업 육성 및 선도방안)

  • Park, Kyung-Hye
    • Journal of Digital Convergence
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    • v.9 no.5
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    • pp.89-98
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    • 2011
  • IT has contributed much to Korea's economic growth and has helped the innovation of social paradigm. It helps the improvement of productivity, efficiency, convenience and communication, and also helps the critical changes of life style. IT convergence with other technologies or industries has appeared and it promotes new changes and innovations. It is the convergence of IT advancement and other areas of technology development, and it promotes and creates new industries. In major countries, including Korea, the resources and capabilities has focused selectively into this new industry. In this paper, we try to study IT integration strategy and technology development trends and to evaluate the level of IT integration capabilities in Korea based on experts survey results. In the conclusion, we suggest some Strategic Recommendations for developing and leading the new IT Convergence industries.