• Title/Summary/Keyword: 디지털화 전환

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NFT-based untact contract service (NFT 기반 비대면 계약 서비스)

  • Kwon, Yong-Jun;Kim, Nam-Seok;Lee, Jong-Hoon;Im, Soo-Min;Ko, Seok-Ju
    • Annual Conference of KIPS
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    • 2021.11a
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    • pp.330-333
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    • 2021
  • 2020년 전자서명법 개정으로 공인인증서가 폐지됨에 따라 자체 인증 기술의 도입이 필요한 실정이다. 특히나 COVID-19로 인한 비대면 상황이 지속됨에 따라 기존 아날로그 방식을 통해 대면으로 계약서를 작성하고 수립하는데 많은 비효율적 문제가 대두되었다. 디지털 전환 가속화와 비대면 거래확대로 인한 전자 신원확인 중요성이 점차 커지고 있음에 따라 전자 서명 및 전자 봉투 방식으로 계약할 수 있는 안전한 시스템 개발을 진행하고자 한다. 이를 위해 계약 시스템의 보안 요구 사항을 도출하였으며 최종적으로 NFT 연동을 통해 안전한 계약을 진행할 수 있도록 프로세스를 설계하였다. 시스템의 동작 방식을 표현하기 위하여 DFD 등을 포함한 Diagram 형태로 나타내었으며 실제 프로토타입을 제작 후 블록체인 네트워크에 연결한 뒤 테스트를 진행하여 시스템 검증을 수행하였다. 추후 이 시스템을 통해 B2B, B2C 모델 등의 모델 기반 다양한 거래와 계약이 가능하도록 구성할 예정이며 추가적인 연구를 진행하여 사용자 측면에서 더 간편하고 안전한 환경이 될 수 있도록 고도화 시키는 것을 목표로 한다.

A Study on Designing Method of Framework for NGN QoS Management (NGN 운용과정의 QoS 관리를 위한 프레임워크 설계방법)

  • Noh, Si-Choon;Bang, Kee-Chun
    • Journal of Digital Contents Society
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    • v.9 no.1
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    • pp.101-107
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    • 2008
  • The level of transference of NGN is beginning as the operation of Access Gateway in korea at present, but NGN will keep developing continuously to the NGN integrated network until 2010. This research is finding the meaning and assignment of NGN QoS to deduct how to manage the control system and presenting the QoS control process and trial framework. The trial framework is the modeling of the QoS measurement metrics, the measurement time schedule, the section, hierarchy, instrument, equipment and method of measurement and the series of cycle & the methodology about analysis of the result of measurement. The objective standard of quality in communication service is guaranteed not by itself but by controlling and measuring continuously. Especially it's very important time to maintain the research about NGN QoS measurement and control because the big conversion of new network technology paradigm is now spreading.

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Smart mobile support for HTML5-based real-time Community Case Management System Development (스마트 모바일 지원을 위한 HTML5 기반의 사례관리 실시간 커뮤니티 시스템 개발)

  • Lee, Bong Soo;Kim, Bong Han;Oh, Dong Sik
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.289-294
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    • 2012
  • In this paper, we take advantage of the characteristics of mobile smartphones can be serviced without the constraints of time and space, and Study was developed by a variety of mobile services were done in a traditional offline can be implemented in real-time Case Management Community. To this end, in addition to general PC/laptop, smart mobile until the configuration interface provide the same environment for HTML5 Web Switching and Optimal Network on the same device-specific browser Size to the implementation of the next generation of Web standards, HTML5-based integrated case management Web and Mobile Web. Hybrid App Development OS supports various kinds of smart devices based on SenchaTouch Mobile Framework between the server real-time synchronization and message through the implementation of the Push Notification function, administrators and guardians real-time two-way communication between the subjects is a real-time implementation of the system was implemented Case Management Community.

A Study on the Model of Safety Guideline based on Affordance Design (어포던스 디자인 관점의 안전가이드라인 개발 모형 연구)

  • Kim, Hwoikwang;Kimm, Hyoil
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.447-454
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    • 2017
  • Human desires start from the factors that make up the basic living environment. The development model of the safety guidelines will start from a sense of departure from collective psychology and systemic environment, at the time of inducing threats to threats. The design and methodology of the safety guidelines should be drawn up repeatedly by the sequence of iterative models, and the design methodology should be designed in the chronological order of the public services through the methodology of service design methodology. Various and complex threats attempt to derive insights from the user's perspective and to derive insight into the development of the safety guidelines and the sophistication of the user experience, and to extract insights from the perspective of a user's perspective and supervision model. This derived insight can be implemented as a multi-dimensional service model derived from the same problem consciousness methodology.

A Study on the Status of Academic Advising Systems in Korean Universities - Focusing on Dongguk University's Paramita College - (국내대학의 학사지도제도 현황에 관한 연구 - 동국대학교 파라미타칼리지를 중심으로 -)

  • Kim, Hyo-Jin
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.61-69
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    • 2016
  • Recently, university education is changing from content- centered to learner - centered education not to deliver knowledge unilaterally but to help student to cultivate their skills to discover and apply knowledge for themselves. It means that students' cognitive or emotional development is being emphasized. Also, because of universities' quantitative expansion, more strict evaluation on professors' research result, or conversion to a departmental system in a university organization, it has become a crucial issue for undergraduates to adapt to college life successfully. Along with this trend of university education, an academic advising system is becoming one of the most important areas in it as in not only provides students with necessary academic information but also helps them adapt to college life by developing their potentials and integrating their career and life plans. Therefore this study is going to examine the status of academic advising systems in US universities, investigate how Dongguk University's Paramita college operates its academic advising system, and find out way to establish academic advising system in Korean universities.

Abstract of digital motion capture system and 3D game character animation application (디지털 모션캡쳐(Digital Motion Capture)시스템의 개요 및 3D게임 캐릭터 애니메이션 적용)

  • Choi, Tae-Jun;Lee, Dong-Lyeor;Sohn, Jong-Nam;kim, Tae-Yul
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.257-263
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    • 2006
  • Nowadays, 3-D(Three-dimensions) is used in various field such as Games, Movies, Animations etc. Especially the Role of 3-D computer graphic is being generalized by turnover of Screen from '2-dimensional' to '3-dimensional'. There are not enough data about 'Motion Capture' even though it plays main function in 3-dimensional movement. 'Motion Capture' could be also unfamiliar for people. And as a matter of fact, the use of this equipment is limited due to its high cost. Therefore, I studied the outline of Digital Motion Capture system and its application to 3-D game Character Animation. And I checked the movement of 3-D Character after transplanting the Motion Data to the 3-D Character. I acquired Motion Data by Optical Motion Capture Equipment which we possess and transplanted it into the 3-D Character then Implemented it as walking, running and hitting which are the basic motions of Expression.

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An Approach to the BIM-enabled Assessment of Building Circulation using Quantitative Data and its Weight (동선관련 정성적 요구사항 평가를 위한 가중치를 적용한 BIM기반 정량데이터 활용방안에 관한 연구)

  • Shin, Jaeyoung;Lee, Jin-Kook
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.335-343
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    • 2015
  • This paper describes a quantitative approach to the BIM-enabled assessment of building circulation by using quantitative data and applying its weight. Assessment of building circulation plays an important role before construction stage because of related requirements regulated by design guide, building codes, etc. and design decision making as well. In this paper, Qualitative issue is mainly dealt with that are usually excluded from rule checking objects due to their implicit definition such as 'comfortable circulation'. A weighting framework is suggested using weighted data of circulation properties such as 1) metric distance, 2) number of passing spaces, 3) number of turning spaces, 4) window area of passing space, etc.

Chinese Online Circulation Market and Market Approaching Strategy (중국 온라인 유통시장의 발전과 시장진출 전략)

  • Song, Jae-Do;Lee, Chan-Woo
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.477-487
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    • 2017
  • This paper releases strategies for firms that wish to enter into online circulation business in China. SWOT based on a Korean manufacturing company teaches us better way to approach Chinese online market. Chinese online market is under oligopoly, where Alibaba and Jingdong account for about 80% of the total market. Game theory is used as a measure of threat and opportunity between Korean manufacturer and Chinese online market retailer. Game shows that they are easy to accept opportunity and sales uplift rather than low risk. Analysis shows that Korean companies should improve its products and brand competitiveness in the offline market before entering into the Chinese online retail market. They need to prepare a localization model.

Design of Educational Training System for Contents Specialist for development of cultural contents in Asia (아시아 문화콘텐츠 시장개척을 위한 교육지원시스템 설계 및 구현)

  • Lee, Eun-Ryoung;Kim, Kio-Chung
    • Journal of Digital Contents Society
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    • v.11 no.1
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    • pp.47-55
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    • 2010
  • Cultural Content Industry, a core industry based on knowledge, is becoming an economic model making new benefits by adding human creativity, imagination, sensitivity and style in to information technology. Cultural Contents Industry representing cultures of each countries is facing major changes towards a new competitive industry of each nation. Cultural content of a country is upbringing new contents power developing into a new industry by flattening the barriers within nations. But cooperations face difficulties in launching the industry because of limited information about the current market and lack of understanding in cultural differences. In order to solve this problem, this paper aims to create global network leading to increase of export and creation of new market with cultural contents and train local specialists. In order to search for the ways to maintain Korean contents in other nations and expand exportation. cooperations invite leading cultural contents groups to South Korea, let the groups experience Korea's contents. Cooperations initiated invite training, dispatch training by Korean companies and international students training. The purpose of this paper is to support education system, ETS-CS(Educational Training System for Contents Specialist) and analyse practices applied in the field to develop a better cultural contents industry.

Development of a Boat Operator Computer Scoring System Based on LiDAR and WAVE (LiDAR 및 WAVE 기반 동력수상레저기구 조종면허 실기시험 전자시스템 개발)

  • Moon, Jung-Hwan;Yun, Jea-Jun
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.25 no.4
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    • pp.504-510
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    • 2019
  • Practical test items were analyzed to extend the existing scoring method for boat operator licenses to an electronic scoring method. We have attempted to digitize the method within the current practical test system scope and have developed an electronic scoring system using LiDAR sensors and WAVE communication. The results of the study are as follows; the first, the scoring data entered into the LiDAR and examiner score device on the boat were transferred from an integrated processing unit to a land control center through WAVE communication. The system was constructed and verified to store and manage examinee data. Second, when testing the meandering task, accurate distance measurement was achieved by using LiDAR instead of visually observing the stick (3 m), and an accurate distance was displayed through the examiner score device quickly. Finally, we confirmed that it is possible to smoothly transmit and process the WAVE communication used to transfer the score data acquired from the boat to the monitoring center at a high speed without loss.