• Title/Summary/Keyword: 디지털콘텐츠학회

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3D Stereo Display of Spatial Data from Various Sensors (다양한 센서로부터 획득한 공간데이터의 3D 입체 디스플레이)

  • Park, So-Young;Yun, Seong-Goo;Lee, Young-Wook;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.6
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    • pp.669-676
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    • 2010
  • Visualization requires for effective analysis of the spatial data collected by various sensors. The best way to convey 3D digital spatial information which is modeling of the real world to the users, realistic 3D visualization and display technology. Since most of the display is based on 2D or 2.5D projection to the plane, there is limitation in representing real world in 3D space. In this paper, data from airborne LiDAR for topographic mapping, Flashi-LiDAR as emerging sensor with great potential to 3D data acquisition, and multibeam echo-sounder for underwater measurement, were stereoscopically visualized. 3D monitors are getting popular and could be information media and platform in geoinformatics. Therefore, study on creating 3D stereoscopic contents of spatial information is essential for new technology of stereo viewing systems.

An Analytic Study on the Present Condition of Internet Knowledge Exchange Market (인터넷 지식거래소의 현황분석에 관한 조사연구)

  • Noh Young-Hee
    • Journal of Korean Library and Information Science Society
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    • v.37 no.3
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    • pp.33-57
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    • 2006
  • Upon the growing popularity of knowledge information and paid digital content, the Internet knowledge exchange market had emerged. A Internet knowledge exchange market consists of general characteristics of a market where a wide variety of knowledge is exchanged at market-appropriate prices, the Internet knowledge exchange market is recently gaining momentum with specialized knowledge items such as design, program source, patent information, consulting service, multimedia, or resumes, as it seeks to secure competitive advantage over its peer markets. Considering the immense influence that these Internet markets will exert on the existing system of knowledge circulation including libraries and information centers, this study aims to contribute to a better understanding of Korea's knowledge circulation structure by analyzing the current standing of the Internet knowledge exchange market.

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A Study on the Roles of Library in the Era of K-MOOC (K-MOOC 시대 도서관의 역할에 관한 연구)

  • Moon, Bang-Hee
    • Journal of Korean Library and Information Science Society
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    • v.49 no.1
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    • pp.193-214
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    • 2018
  • This study aimed to exploratorily investigate the new roles of libraries in the era of K-MOOC. For this, potential roles were derived and categorized from former researches and practices. And to evaluate the appropriacy of those roles, two expert surveys were conducted. Panel A was comprised of 30 professors who had been running K-MOOC classes and Panel B was comprised of 30 librarians of Universities that had adopted K-MOOC. The result shows that they both agree about distinct roles of library as information provider such as licensing and providing digital contents requested from information users, while technological part, for example, recording video and audio, managing website, and providing open access, was considered inappropriate because those roles were already taken by CTLs. Also, professors agree that information literacy education is required for teachers not just for students as the speed of technological development is too swift and librarians agree that they have to equipped with core competence in preparation for upcoming change by creating added value, establishing closer relationship with various educational and technological institutes, and securing organizational flexibility.

The Access-Enhanced Search Interface Design for Korean Paintings (다양한 접근점 기반의 한국화 검색 인터페이스에 관한 연구)

  • Seo, Eun-Gyoung;Lee, Won-Kyung
    • Journal of the Korean Society for information Management
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    • v.25 no.2
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    • pp.25-48
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    • 2008
  • The purpose of this study is to suggest retrieval interfaces for Korean paintings which support users to retrieve specific digitalized images of them through various access points and to widely browse based on unique features Korean paintings. The study, first, develops a set of descriptive elements suitable for Korean Paintings. Twenty-six core elements and one hundred seventy-two attributes are selected as descriptive items for Korean paintings based on the opinion of 8 experts. Then, to gam realistic evidence of what descriptive elements of image serve users as access points, it is investigated which elements are used as retrieval access points among 26 core elements by 300 peered users who are consisted with two groups such as common users and domain specialists. The study, in final, designs two(general and advanced) types of search interfaces and display interfaces based on the most popular top 15 descriptive elements. This access-enhanced platform which enables user-oriented searches will satisfy users in image retrieving.

Analyzing the Factors Affecting the Successful Deployment of the Open Source Based Institutional Repositories (오픈액세스기반 기관리포지터리 성공에 미치는 요인 분석)

  • Hwang, Hye-Kyong;Lee, Jee-Yeon
    • Journal of the Korean Society for information Management
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    • v.26 no.4
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    • pp.35-58
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    • 2009
  • One of the main goals of providing open access is to vitalize the exchange of academic information by allowing access to the scholarly research outputs for everyone without the legal, financial, and technical barriers. We regard the use of the institutional repository as an open access enabler. In this study, we tried to make the factors, which enable the successful deployment of the institutional repository, explicit. We utilized literature review and case studies to generate the potential success factors for the institutional repository deployment. We verified the factors by having in-depth interviews with the subject matter experts. The resulting factors were organized as organizational, political, and technical ones. The organizational factors included the strong open access support by the organization heads. Under the policy factors, a number of issues such as selection of the core contents, minimum quality control, protection of the copyrights, forming supporting groups through active advertising, long-term preservation, incentive, and mandate, were included. The technical factors included easy submission, support for interoperability, and support for the publication activities.

A Study on the Building Self-Publishing Repository for the Personal Digital Records (개인기록 전자출판 리포지토리 구축 방안에 관한 연구)

  • Chu, Ki Sook;Nam, Young Joon
    • Journal of Korean Library and Information Science Society
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    • v.48 no.4
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    • pp.351-374
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    • 2017
  • In this study, we propose a model for constructing a producer-centered self-publishing repository for the personal digital records and three operational process for practical application of the operational model. 1) As essential requirements for constructing a DSpace-based self-publishing repository, we propose producer-centered service provision, management subject, operation and management plan, how to activate the repository of digital personal records producers, copyright issues, development and dissemination process. 2) The repository model constructs a producer-centered circular structure considering these requirements. 3) Through a repository model with multiple agencies, it provides various services such as content distribution, keyword search, usage statistics, recommendation system, and open access to portal users and electronic publishers as well as individual users.

Data Volume based Trust Metric for Blockchain Networks (블록체인 망을 위한 데이터 볼륨 기반 신뢰 메트릭)

  • Jeon, Seung Hyun
    • Journal of Convergence for Information Technology
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    • v.10 no.10
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    • pp.65-70
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    • 2020
  • With the appearance of Bitcoin that builds peer-to-peer networks for transaction of digital content and issuance of cryptocurrency, lots of blockchain networks have been developed to improve transaction performance. Recently, Joseph Lubin discussed Decentralization Transaction per Second (DTPS) against alleviating the value of biased TPS. However, this Lubin's trust model did not enough consider a security issue in scalability trilemma. Accordingly, we proposed a trust metric based on blockchain size, stale block rate, and average block size, using a sigmoid function and convex optimization. Via numerical analysis, we presented the optimal blockchain size of popular blockchain networks and then compared the proposed trust metric with the Lubin's trust model. Besides, Bitcoin based blockchain networks such as Litecoin were superior to Ethereum for trust satisfaction and data volume.

Additive Data Insertion into MP3 Bitstream Using linbits Characteristics (Linbits 특성을 이용하여 MP3 비트스트림에 부가적인 정보를 삽입하는 방법에 관한 연구)

  • 김도형;양승진;정재호
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.7
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    • pp.612-621
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    • 2003
  • As the use of MP3 audio compression increased, the demand for the insertion of additive data about copyright or information on music contents has been groved and the related research has been progressed actively. When an additive data is inserted into MP3 bitstream, it should not to happen any distortion of music quality or the change of file size, due to the modification of MP3 bitstream structure. In our study, to make these conditions satisfied, we inserted some additive data to bitstream by modifying some bits of linbits among the quantized integer coefficients having big values. At this time, we consider the characteristics of linbits and their distributions. As a result of subjective sound quality test through MOS test, we confirmed that the quality of MOS 4.6 can be achieved at the data insertion rate of 60 bytes/sec. Using the proposed method, it is possible to effectively insert an additive data such as copyright information or information about media itself, so that various applications like audio database management can be realized.

A study on Convergence of the Digital Contents Industry and Possibility of Exportation (디지털콘텐츠 산업의 융합화와 수출 가능성)

  • Chun, Byung-June;Choi, Dong-Gil
    • International Commerce and Information Review
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    • v.12 no.3
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    • pp.55-78
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    • 2010
  • This study analyses recent development of digital contents industry. The purpose of this study is to show how the convergence phenomenon is occurring in the digital contents industry. Furthermore, this study examines the influence of digital convergence on the digital contents industry. The characteristics of the digital contents industry falls roughly into three features. To begin with, technical aspect of the industrial feature is that digitalized contents can be used in various digital devices, namely OSMU(One Source Multi Use). The second feature is related to protection of copyright against illegal file sharing and downloading. One final point is that platform for distribution channels has been universal by digital convergence. To sum up, the notable feature of digital contents industry is high value-added. Also, digital contents industry is composed of users, digital device, network, and universal contents. Users are the key component of digital contents industry, who is distinguished from consumers. Digital devices such as mobile phone, PDA can play all kinds of digital contents and make users communicate in two-ways. Portable devices also allow the users to consume digital contents at any place. Digital contents can be distributed by both wire and wireless networks. And most of transactions can be made through networks. There are three key issues about digital convergence. Entry barriers for market become lowered; the age of contents users is changed from old generation to young generation. And the form of contents devices is changing rapidly. Traditional contents field such as movie, music, broadcasting, publishing, animations are combined into one digital contents territory. As a result, this paper suggests that digital convergence phenomenon will be accelerating for the future. According to the result of this study, the advent of digital convergence and e-Commerce will have significant influence on trade of digital contents.

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A 3D graphic pipelines with an efficient clipping algorithm (효율적인 클리핑 기능을 갖는 3차원 그래픽 파이프라인 구조)

  • Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.8
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    • pp.61-66
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    • 2008
  • Recently, portable devices which require small area and low power consumption employ applications using 3D graphics such as 3D games and 3D graphical user interfaces. We propose an efficient clipping engine algorithm which is suitable in 3D graphics pipeline. The clipping operation is divided into two steps: one is the selection process in the transformation engine and the other is the pixel clipping process in the scan conversion unit. The clipping operation is possible with addition of simple comparator. The clipping for the Y-axis is achieved in the edge walk stage and that for the X and Z-axis is performed in the span processing. The proposed clipping algorithm reduces the operation cycles and the area of of 3D graphics pipelines. We designed a 3D graphics pipeline with the proposed clipping algorithm using Verilog-HDL and verifies the operation using an FPGA.