• Title/Summary/Keyword: 디지털예술

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The Value Provision of Early Childhood Convergence Arts Education by Metonymic Activities (비유 놀이를 통한 유아 통합예술교육 가치 제고)

  • Park, Sun-Min;Kim, Mirea
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.727-740
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    • 2015
  • In the information-oriented society of 21st century, the added value of creativity has never been so important to need any further discussion. This research investigates an implication of metonymic activities in early childhood Convergence arts education as a basis of the creative education by analyzing EduDrama, the program which helps children acquire creativity through metonymic activities. To this end, this research proposes a desirable way of early childhood arts education by organizing limited situation of early childhood education in Korea with domestic and foreign cases applying metonymic activities. Despite actively conducted studies on arts education led by existing arts management field in Korea, arts education research for early childhood is still not entirely satisfactory. Therefore, this research makes clear the value of arts education using metonymic activities provided during early childhood on the assumption that the added value of our life depends on the creative human resource of 21st century.

Painter로 구현하는 디지털 아트 3(Cloning)

  • Kim, Se-Hyeon
    • 프린팅코리아
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    • v.8 no.4
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    • pp.108-111
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    • 2009
  • Painter X의 한글 버전이 최근 출시됐다. Painter는 수채와, 유화 등 예술적인 이미지를 구현해 주는 프로그램으로, 포토샵보다 예술적이고 동화적인 이미지를 구현할 수 있어 디자인 및 사진 시장에서 새로운 조류로 각광받고 있다. 이번 호는 Cloning을 통한 수채화 및 동양화 제작 방법에 대해 알아본다.

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Painter로 구현하는 디지털 아트

  • 대한인쇄문화협회
    • 프린팅코리아
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    • v.8 no.1
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    • pp.122-125
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    • 2009
  • Painter X의 한글 버전이 최근 출시됐다. Painter는 수채화, 유화 등 예술적인 이미지를 구현해 주는 프로그램으로, 포토샵보다 예술적이고 동화적인 이미지를 구현할 수 있어 디자인 및 사진 시장에서 새로운 조류로 각광받고 있다. Painter의 Auto Painting과 Clone 기능을 중심으로 손쉽게 제작하는 Digital Art를 소개한다.

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Painter로 구현하는 디지털 아트 2

  • 대한인쇄문화협회
    • 프린팅코리아
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    • v.8 no.2
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    • pp.96-99
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    • 2009
  • Painter X의 한글 버전이 최근 출시됐다. Painter는 수채화, 유화 등 예술적인 이미지를 구현해 주는 프로그램으로, 포토샵보다 예술적이고 동화적인 이미지를 구현할 수 있어 디자인 및 사진 시장에서 새로운 조류로 각광받고 있다. 이번 호에서는 가장 손쉽고 빠른 방법으로 유화, 수채화 등을 제작할 수 있는 Auto Painting 기능에 대해 소개한다.

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Aesthetic Approach of Digital Images - Focus on Realism - (디지털 이미지의 미학적 수용에 대한 연구 - 사실주의를 중심으로 -)

  • Yoon, Young-Doo;Choi, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.146-154
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    • 2010
  • Argument on the postmodernism of philosophy and history, epic and effect, and culture and art is becoming more ambiguous in scope due to digital technology development. Digital technology makes to change of aesthetic approach over the length and breadth of art and culture including medium art. Analysis of Digital images is changed from presence of images to feature analysis of images which is made by digital technology, and raise the question of how to analyze the images of reproducing digital technology focused on realism. Digital image, focused on hyper reality, should be approached not by film aesthetic approach but by shot unit. Due to emphasizes image reality reproduction by frame unit and not the short unit of the narrative approach, the artistic approach should differ from previous realism practice. Particularly, when considering movies which is focused on illusion, the realistic approach should be realized not in the of realistic approach in narrative aspect but in the aspect of realistic approach in painting aspect.

Analysis of Artistic Symbol Expression of Movie Contents Focused on the film "Roma(2018)" (영화콘텐츠의 예술적 상징표현 분석연구 영화 "로마(2018)"을 중심으로)

  • Lee, Tae-Hoon
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.475-482
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    • 2019
  • Analyzing the inner meaning and expression of philosophy by analyzing the composition, symbolic expression, and style of the film with high artistic perfection, which contains the spirit of the times, considers human beings through society and history, and raises awareness of life and the present generation. It will be a very meaningful and valuable study in film as art. The movie 'Rome' was cut into the rest of the public's mind by being tempered, hidden and omitted, and the color was black and white. Many aesthetic attempts can be found through symbolic images expressing the ironic message of maid's daily life as a race, capital, socially oppressed history. It can be seen that he expresses his own authorism visual language by drawing symbolic expressions through many contrasts and symbolic expressions through objects. The analysis of commercial films containing these artistic values is expected to help in the future production as a measure of the progress of art films and precedents of authorism expression techniques.

A Quantitative Study on the Artistic Perception and Value Acceptance of NFT Art Buyers (NFT 미술품 구매자의 예술적 인식과 가치 수용에 대한 양적 연구)

  • Bang Jin won
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.731-737
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    • 2024
  • This study conducted a quantitative research on the artistic perception and acceptance of value among buyers of commodified digital art known as NFT artworks. NFTs, digital assets, have shown rapid growth as investment products, but recently there has been a trend of declining value. However, NFT art, characterized by uniqueness and scarcity, continues to undergo continuous development to create new opportunities and values. Nonetheless, there are also negative opinions regarding NFT art itself as a form of technological art, as well as concerns about copyright disputes and fears of a bubble due to the conversion of physical artworks into NFTs. Predicting the value of artworks targeting specific demographics is difficult, and the value of innovative art such as NFT art, which changes along with the fluctuation of cryptocurrency values, is even more challenging to predict. Therefore, through research on the buyers who play a crucial role in the growth and development of this new form of art, the study aims to contribute to the expansion of NFT art.

Review on the Duplication of Modern Digital Art Works (현대 디지털 예술작품의 복제성에 대한 고찰)

  • Song, Dae-Sup;Ha, Im-Sung
    • Cartoon and Animation Studies
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    • s.17
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    • pp.205-218
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    • 2009
  • The duplication of art works has been made for wide distribution and profit from long time ago. With material duplication due to recent development of digital duplication media its concept was intervened in art works and the meaning gets expanded more. In this thesis, I will review on the concept of recently marked arts duplication connecting with modern mass culture, compare with duplication of machinery duplication era and research on the features to establish in new way. After all, the duplicational features of digital art works got deeply connected with the characteristics of generalized modern digital mass culture for duplication. In previous times old-fashioned machinery duplication such as pictures, woodblock prints and films played their roles as democratic and social value of art works and now it will be enough to say that the modern digital art works could be developed to be non-materialized factor of art works with the concept of duplication as well as duplication of objects just like previous cases. Besides duplicational factors derived spatial and emotional effects with visional sympathy in existing machinery duplication era and could have verified that the object for duplication was transferred from minor commercial producers to major audience.

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A study on decentralization and intellectual property rights(IP) construction strategies in NFT art: Focusing on the Chinese case (NFT 예술의 탈중앙화와 지식재산권 구축 전략에 관한 연구 : 중국 사례를 중심으로 )

  • LIN LI;Rui Zhan
    • Trans-
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    • v.16
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    • pp.33-68
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    • 2024
  • In a rapidly growing digital economic environment, NFT has emerged as a hot topic in the art field. However, in China, NFT art is developing slowly due to constraints related to China's political economy and socio-cultural situation. Due to strict management and control, the circulation of cryptocurrency is limited, and the level of public awareness and acceptance of NFT art and market maturity are still low. Despite these limitations, this paper predicts that Chinese art creators and market participants can build an online personal art IP model that suits the characteristics of the Chinese market and explores the current status and possibilities.

문화예술 지식 콘텐츠 현황과 전망

  • Lee, Sang-Yeon
    • Digital Contents
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    • no.2 s.141
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    • pp.58-61
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    • 2005
  • 최근 수년 전부터 국내 언론매체들에서는 우리나라가‘IT 강국’, ‘인터넷 선진국’이란 말이 가끔씩 나오곤 한다.그것은 무엇보다도 전국적으로 세계 최고의 고속 케이블망을 설치했고, 디지털 기술이 발전돼 있다는 데에 기인하고,그 케이블망으로써 전국 어디서나 인터넷을 접하고 빠른 속도로 이용할 수 있다는 것을 말하는 것 같다. 그러면 그렇게 발달된 기술로써 항시 접할 수 있는 인터넷을 통해 우리나라 사람들을 무엇을 하고 있을까? 각자의 취향과 관심사에 따라 인터넷을 이용하는 분야가 다르겠지만, ‘문화의 시대’라는 21세기에 특히 대중문화 산업이 각광받고 있는 요즈음 문화예술에 관한 지식정보 콘텐츠들을 찾아보자.

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