• Title/Summary/Keyword: 디지털방송콘텐츠

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Design and Implementation of Data Broadcasting Authoring Tool for Multi-platforms (데이터방송 표준간 호환 가능한 저작도구 설계 및 구현)

  • Lee Cha-Won;Nam Yoon-Seok;Kim Jung-Hwan;Na Hee-Joo;Kim Seong-Won;Jung Moon-Ryul
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.349-362
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    • 2006
  • There are several data broadcasting standards that the developers should apply when develops any interactive digital TV contents. In Korea, we adopts ACAP(Advanced Common Application Platform) as terrestrial data broadcasting standard, MHP(Multimedia Home Platform) fur satellite data broadcasting and OCAP(OpenCable Application Platform) for cable data broadcasting. Therefore, content providers must develop different applications which suited for different standards - even if the application is exactly same. This is waste of time and energy. This paper suggests a solution to solve this problem among different broadcasting platforms - MHP, OCAP and ACAP. We compared these specifications, and found out what APIs are typically used far applications. Then we designed XML file structures that can be used to define contents of applications. We also implemented an authoring tool which automatically generates XML files by interaction with users. This paper also ascertains Xlet applications, produced by the authoring tool, works properly on each different data broadcasting standard - MHP, OCAP and ACAP.

Implementation of the Broadcasting System for Digital Media Contents (디지털 미디어 콘텐츠 방송 시스템 구현)

  • Shin, Jae-Heung;Kim, Hong-Ryul;Lee, Sang-Cheal
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.10
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    • pp.1883-1887
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    • 2008
  • Most of digital media contents are composed with video and audio, picture and animation informations. Sometime, there is some deviation of information recognition quality for the video and audio information according to information receiver's characteristics or the understanding. But visual information using the text provide most clear and accurate ways for information recognition to human being. In this paper, we propose a new broadcasting system(BSDMC) to transmit clear and accurate meaning of the digital media contents. We implement general-purpose components to display the video, picture, text and symbol simultaneously. Only plug-in and call these components with proper parameters on the application developing tool, we can easily develop the multimedia contents broadcasting system. These components are implemented based on the object-oriented framework and modular structure so that increase the reusability and can be develop other applications quick and reliable.

PMP, 모든 미디어를 품에 안다

  • Im, Yeong-Mo
    • Digital Contents
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    • no.2 s.153
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    • pp.90-95
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    • 2006
  • 필자와 비슷한 또래로 1980년대에 중·고등학교를 다녔던 서른 중반의 아저씨 혹은 아줌마라면, 그 당시 한창 유행했던 휴대용 카세트테이프 플레이어를 기억할 것이다. 대표적인 제품이었던 일본 S사의 W 상표를 가진 플레이어를 가방에서 꺼내 이어폰을 꽂고 있는 것만으로도 주위 친구들의 부러움을 사곤 했다. 등하교 길에 전영록과 김현식 같은 가수의 테이프를 듣고, 야간 자율학습 시간에 FM라디오로 가위바위보나 별밤과 같은 프로그램을 듣기도 했다. 이제는 시간이 지나 등하교 대신에 출퇴근을 하는 입장이지만, 눈에 비춰지는 모습은예전 모습과 일견 비슷해 보이기도 하다. 귀에 이어폰을 꽂고 무언가를 듣고 있는 모습은 줄곧 봐왔던 행태다. 하지만, 뭔가 다르다. 듣는 것 뿐만 아니라 이제는 보기까지 한다. 손에 든 기기의 액정화면을 통해 영화를 보고, 교육방송을 보고, TV를 보고, 게임을 한다. 시간은 세상을 이렇게 바꾸어 놓았다.

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법제코너- 사이버스페이스의 허와 실 ⑤

  • Seong, Seon-Je
    • Digital Contents
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    • no.5 s.132
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    • pp.120-130
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    • 2004
  • 초기 저작권(copyright)은 낱말 뜻 그대로 카피할 권리(right to copy), 즉 복사권을 의미했다. 그러나 IT의 발전과 더불어 방송권, 영화 판권 등이 이에 포함됐으며, 새로운 이용방법의 발달과 더불어 대여권이 저작권의 내용으로 논의되기에 이르렀다. 이렇듯 저작권은 사이버스페이스의 등장과 더불어 확장일로에 있으며 새로운 해석과 개념정립이 요구되고 있다. 특히 최근의 기술발전은 정보의 이동이 지리적 한계를 갖지 않으며 거래 비용의 문제도 거의 무시할 정도가 됐다. 이는 정보 중심의 사회로 가는 견인차 역할을 하고 있는 IT의 발전으로 가능해진 것이다. 그러나 IT의 발달은 소프트웨어의 불법복제 등으로 인한 창작의욕 및 산업 발전에 부정적인 영향을 주는 요인으로도 작용하고 있다. 최근 들어 정보화사회로 나아가면서 지적재산권의 개념은 정보 자체를 보호대상으로 하기 위해 본질적인 면까지 바꾸면서 정보재산권으로 발전하고 있다. 여기서는 사이버스페이스에서 논의되고 있는 저작권의 개념과 환경의 변화를 검토한다.

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A Study on the Methods to Activate Multimedia-based Learning with DMB Technology (DMB를 이용한 영상기반 학습 활성화 방안 연구)

  • Hong, Lok Ki;Kim, Eui Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.606-610
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    • 2009
  • As the technology of tele communication develops, learners want their study environment free from time and place limitation. The paper will reformulate the existing learning contents using the DMB broadcasting technology, enhancing the qualities of learning by transforming analog learning environments into digital ones. The paper will also present Multimedia-based learning patterns using one of the most notable technologies, DMB broadcasting technology.

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Media Use during the Sewol Ferry Disaster and Post Traumatic Stress Disorder (미디어 이용과 외상 후 스트레스 장애(PTSD): 세월호 사건을 중심으로)

  • Park, Nohil;Chang, Seok-Hwan;Jeong, JiYeon
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.673-683
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    • 2018
  • The accident of Sewol Ferry is a disaster that provoked serious mental shock to the Korean people way beyond the level of generally-perceived catastrophic aftermaths. The purpose of this study is to examine the relationship between vicarious disaster experiences through media and post-traumatic stress(PTSD) symptoms of media users related to the accident. The responses of 417 people consisted of college, middle and high school students, and adults in a metropolitan area were collected for 12 days from the April 28, 2014 right after the accident. The results showed that the level of PTSD of social media users were higher than that of traditional media (newspapers or TV news) users on the accident. Also, the amount of use of disaster news information and social media revealed positive correlations with PTSD. Implications of this study are to demonstrate possible mechanisms of psychological trauma mediated by media on a disaster and its empirical data and to facilitate further research.

Less Informative Region Extraction for Automatically Advertisement Insertion in Sports Image (스포츠 영상 내 자동적인 광고 삽입을 위한 저정보영역 추출)

  • Jung, Jae-Young;Kim, Young-Kab
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.615-622
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    • 2015
  • Recently virtual advertising is located in an important area of interest in the TV market by convenience of application and reduction of cost. The methods of inserting a virtual advertising in broadcasting are Up-link that method insert the image through the production equipment of the broadcasting station and dispatch equipment and technical personnel in the shooting and Down-streaming that method insert a virtual image automatically in relay video using image processing technology. In recent years, the image processing technology is an important research area in the virtual advertising area for automatically insertion of advertising images. In this paper, we propose the method to extract less-informative region in sports video using image processing. The proposed method extracts less-Informative region through rectangle detection of Hough transform and analysis of color histogram distribution.

A Study on Factors Influencing S-DMB Adoption : Focused on Technology Acceptance Model (위성 DMB의 채택요인에 관한 연구 : 정보기술수용모형을 중심으로)

  • Nam, Chong-Hoon
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.173-189
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    • 2007
  • This study attempted to analyze factors influencing S-DMB adoption. The theoretical background of this study is 'Technology acceptance model.' Based on this theory and literature review this study set 5 hypotheses. For this research, a survey was conducted by online research lab. from October 25 to 31. Data were collected from 350 subjects. Complete and useable questionnaires were received from 303 respondents. The result and conclusion are as follow: 'Instant accessibility,' 'service quality,' 'Cost,' 'advertising,' 'perceived easy of use' are significant factors influencing 'perceived usefulness'. 'Compatibility,' is a significant variable influencing 'perceived easy of use'. However, 'self efficacy' and 'innovativeness' are not significant factors influencing 'perceived easy of use.' The result of the analysis showed that most of the hypotheses were verified the same as preceding studies, but some results were different with the result of preceding studies. Therefore, it implies the characteristics of S-DMB different with other IT systems and mass media that were research subject mostly before, and it influences the result of this study as well.

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Design and Implementation of Authoring Tools for Multimedia Production (멀티미디어 제작을 위한 저작도구의 설계 및 구현)

  • Yoo Su-Mi;Baik Sung-Wook;Bang Kee-Chun
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.45-55
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    • 2003
  • Due to the rapid development of information & communication technology under high performance computing environments, the multimedia production techniques have been applied to a variety of multimedia fields such as general banner advertisements including texts, images and animations, and the internet-broadcasting dealing with videos and sounds. This paper presents an authoring tool with main functions to setup events objects (image, animation, sound, button, area) and to setup action functions, so that non-experts can easily produce multimedia including images, sounds, animations and so on. The authoring tool implemented in Java can be applied to the CD-ROM title production as well as the web-site construction. We can expect that when this authoring tool is used for in multimedia production, both cost and time will be reduced due to its convenience and powerful functions. We have a future plan to integrate intelligent multimedia presentation techniques with the presented tool for the autonomous multimedia authoring works.

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Cooking with a smart speaker: User experience of cooking with a voice-only recipe service (스마트 스피커와 요리하기: 음성기반 레시피 제공 서비스의 사용자 경험)

  • Jung, Gumin;Jeong, Heisawn
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.5
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    • pp.13-23
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    • 2021
  • This study examined how users use smart speakers in cooking situations. Skilled and unskilled participants cooked a new recipe while following voice instructions delivered by a smart speaker. The results from video recordings of their cooking, think-aloud protocols, and interviews showed that the smart speakers freed users' hands, allowing them to cook while checking recipes. The lack of visual information did not pose a serious challenge to the cooking task, but impacted cooking quality. The implications for VUI-based recipe service designs are discussed.