• Title/Summary/Keyword: 디자인 프로토타입

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Digilog Book Interaction Design Using Augmented Reality(AR) (Focused on Children's Books) (증강현실(AR)을 활용한 디지로그 북 인터랙션디자인 연구 (아동 서적물 중심으로))

  • Jung, Yong-Won;Ju, Min-Kyung;Kim, Yong-Ho
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.425-433
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    • 2020
  • Digilog book using augmented reality is a form that augmented reality is implemented by illuminating the camera embedded in the mobile image on the page registered as an image marker after downloading the application, which shows a fragmentary limitation in the content implementation method. Therefore, in this study, we proposed a pop-up multi-tracking method that enables two-way interaction in a digit log book using augmented reality technology. Through this, we commissioned an authorized agency to test the technical differentiation of augmented reality content for two prototypes of existing book-type Digilog Book and Pop-up-type Digilog Book. A test report was issued. The pop-up type digit log book suggested in this study enables the user to implement the interactive contents according to the user's action (movement). This can induce the interaction between the virtual image and the printed picture book and give the learner an interest and immersion, so that it is possible to express the interaction of the digital log book.

A Study on the Development Program of Building Integrated Vertical Greening System Based on Climate Design (기후디자인 기반 건축물통합형 입면녹화시스템 개발 방안에 관한 연구)

  • Park, Sung-Eun
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.35 no.3
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    • pp.105-112
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    • 2017
  • Construction and urban development projects that drove urbanization were perceived as a main culprit that disturbs environment and ecosystems, including urban heat island, air pollution and a decrease in species diversity in urban area, as they do not consider natural environment and adopt consistent development behaviors and rapidly degrade the ecology of development sites. In order to build a sustainable green wall system, design process is configured as follows based on basic technology development direction, climate environment elements, climate design technology elements suggested earlier. Each part of required technology element is codified systematically and a sound Korean-style green wall system design direction will be suggested.

Tangible Interaction : Application for A New Interface Method for Mobile Device -Focused on development of virtual keyboard using camera input - (체감형 인터랙션 : 모바일 기기의 새로운 인터페이스 방법으로서의 활용 -카메라 인식에 의한 가상 키보드입력 방식의 개발을 중심으로 -)

  • 변재형;김명석
    • Archives of design research
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    • v.17 no.3
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    • pp.441-448
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    • 2004
  • Mobile devices such as mobile phones or PDAs are considered as main interlace tools in ubiquitous computing environment. For searching information in mobile device, it should be possible for user to input some text as well as to control cursor for navigation. So, we should find efficient interlace method for text input in limited dimension of mobile devices. This study intends to suggest a new approach to mobile interaction using camera based virtual keyboard for text input in mobile devices. We developed a camera based virtual keyboard prototype using a PC camera and a small size LCD display. User can move the prototype in the air to control the cursor over keyboard layout in screen and input text by pressing a button. The new interaction method in this study is evaluated as competitive compared to mobile phone keypad in left input efficiency. And the new method can be operated by one hand and make it possible to design smaller device by eliminating keyboard part. The new interaction method can be applied to text input method for mobile devices requiring especially small dimension. And this method can be modified to selection and navigation method for wireless internet contents on small screen devices.

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View-switchable High-Definition Multi-View Broadcasting over IP Networks (IP 네트워크에서 시점전환이 가능한 고화질 다시점 방송 시스템)

  • Lee, Seok-Hee;Lee, Ki-Young;Kim, Man-Bae;Han, Chung-Shin;Yoo, Ji-Sang;Kim, Jong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.4
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    • pp.205-212
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    • 2007
  • In this paper, we present a prototype of view-switchable high-definition (HD) multi-view video transmission system. One of the major bottlenecks for the multi-view broadcasting system has been the hardware cost and transmission bandwidth. The proposed system focuses on software-based design, transmission over IP multicast networks, and flexible system configuration to address aforementioned problems. In the proposed system, we implement software stereo HD multiplexing, demultipiexing and decoding, and take advantage of high-speed broadband convergence networks to deliver HD video in real-time. Moreover, the proposed system can be scalable and flexible in terms of the number of views. Furthermore, in order to display any multiview video on 3D display monitor, a face tracking system is integrated to our system. Therefore, users can watch the different stereoscopic video at its related locations.

Design of new green flashing signal system using the Lenticular technique (렌티큘러 기법을 적용한 새로운 녹색점멸신호 시스템 디자인)

  • Lee, Hyun-Uk;Oh, Kwang-Myung
    • Journal of the Korea Convergence Society
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    • v.10 no.9
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    • pp.111-117
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    • 2019
  • Green light flashing signals of pedestrian lights can cause lots of confusion for pedestrians, resulting in serious road traffic problems. In this study, a new signalling lamp was proposed using the Lenticular technique to make the signals of pedestrians entering and not entering crosswalks look different. In order to review the possibility of introducing this signal, we conducted a cognitive test on the signal of the Lenticular. As a result of the experiment, the subjects were able to distinguish red and green flashing signals according to the distance. Based on this, we found the possibility of introducing lenticular signals that could prevent pedestrian accidents and prevent excessive crossings. In the future, we will manufacture and experiment with real traffic lights and actively examine the introduction plan.

A Study on Developing the 3D Interaction Program for the Customized e-commerce (주문형 전자상거래를 위한 3차원 주문 프로그램 개발에 관한 연구)

  • 이수경;임창영
    • Archives of design research
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    • v.17 no.1
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    • pp.109-118
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    • 2004
  • With the remarkable progression of network and the sophistication of contents, we now see various ways of communication methods in World Wide Web. In such trend, 3D web deserves our attention, which is applied for various areas such as education, game, chatting, e-commerce. Among those, by using 3D contents, e-commerce, especially the customized e-commerce, can give users more rich information about products. However, most of current 3D e-commerce sites are adopting a mere tool-based methods without considering contents and interaction required for the customized e-commerce. So, this paper proposes the direction of developing 3D interaction program for the customized e-commerce, based on a study on the required information elements about products and the interaction of controlling those factors. The evaluation to compare with the existing program is follows by the development of practical program, to give more persuasive reasons on the advantages of 3D e-commerce program.

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A study on metaverse of China's Dunhuang Frescoes through COSPACES EDU (COSPACES EDU를 통한 중국 둔황 원시벽화 메타버스 연구)

  • Liu, Bo-Ya;Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.19 no.11
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    • pp.463-470
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    • 2021
  • Due to natural and human factors, dunhuang frescoes in China have gradually degenerated. China has conducted digital transformation of frescoes since 1990. However, it requires expensive research costs. Most of the visitors passively accept transformation contents and lack subjective participation. The paper focuses on produces a prototype of Dunhuang frescoes on the CoSpaces EDU. It was implemented as a metaverse through procedures such as transforming the cave into 3D, mapping images to the cave model and developing CoBlocks. The research puts forward a more specific methodology without expensive costs of development. The paper makes it easier to realize the immersive and interactive virtual Dunhuang frescoes world, to improve the tourism contents and educational effect. This research carries on the statistics to the product result which develops according to the user experience of 100 different ages, has obtained the good feedback. The research results need to be improved is to strengthen the processing of graphic details. Therefore, Optimization and improvement of the result will be carried out in the future research.

A Study on The Application Concurrent Engineering Concept in Industrial Design Practice - With emphasis on The Building of Design Prototype- (산업디자인 프로세스상의 실체화 단계를 위한 동시공학 개념 도입에 관한 연구 - 디자인 프로토 타입 제작을 중심으로)

  • 김관명;임창영
    • Archives of design research
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    • v.13
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    • pp.27-42
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    • 1996
  • With the rapid development of nowadays technologies, the environment of product development is experiencing structural changes than ever. Manufacturers are put under never-experienced pressures to launch their products in the market both faster and less expensively than their competitors while continuously improving product quality These pressures have given birth to so-called, Concurrent Engineering which is a systematic approach to the integrated, concurrent design of products and their related processes, including manufacture and support. Most manufactiring companies now recognize the importance of concurrent engineering and put heavy emphasis on the research and impementation of concurrent engineering. However, with this fundamental change in the process of product development, designers rarely pay attention to this newly demanding process. Designers still stay in the middle of process, satisfying their roles in dealing with aesthetic points of product. Designers badly need to incorporate the concept of concurrent engineering to design to design process and to adapt to this new environment. With these backgrounds, the study sets the objective to understand the nature of concurrent engineering and explore the possibility of it's application to industrial design. Particularly this study focuses on how the concept of concurrent engineering can be applied from the stage of form development to prototyping. At first, background, objectives, and scope of the study are discussed as an introductory part. It is followed by reviewing theories of concurrent engineering such as definition, history, technologies, examples, state of art and so on. Subsequently industrial design is viewed in terms of concurrent engineering and problems in industrial design are identified. Base on the findinss of precedent part of study, new process of industrial design incorporating concurrent engineering is developed. For the demonstration of new process, a case study of design of palm-top printer is introduced. Case study shows how the sketch, and forms can be transformed into prototyping with the simultaneous cooperation with engineering and other related specialists. Finally the study in summarized and future studies are prospected.

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Development of a Testing Tool to Validate Integrity of a Constructed Cloud System based on OpenStack (오픈스택 기반 클라우드 시스템의 구축 검증 도구)

  • Son, Seokho;Kang, Dong-Jae
    • KIISE Transactions on Computing Practices
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    • v.20 no.12
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    • pp.658-663
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    • 2014
  • Due to the rapid development of open source based Cloud management platforms such as OpenStack, many and various individuals and institutions are trying to construct Cloud computing systems based on open source software projects. It is essential, for those who install, administrate or operate a Cloud, to validate the integrity of the constructed Cloud system. This paper, therefore, proposes the design of a testing tool for validating the integrity of a constructed OpenStack-based Cloud system. Especially, the proposed testing tool utilizes the Tempest project which is an open source project that consists of OpenStack test cases. The proposed testing tool is expected to help developing Cloud technology and Cloud users.

Restoration Project of Heumgyeonggak-nu (欽敬閣漏) in the King Sejong Era

  • Kim, Sang Hyuk;Yun, Yong-Hyun;Mihn, Byeong-Hee;Ham, Seon Young;Lee, Kyung Ha;Yoon, Dae-Sik;Choi, Go-Eun;Ki, Ho-Chul;Yoon, Myung-Kyoon
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.2
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    • pp.69.2-69.2
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    • 2017
  • 우리는 2016년 6월부터 세종시대 흠경각루 복원 프로젝트(사업명: 장영실 자동물시계 옥루의 전시융합콘텐츠 개발 및 활용 연구, 한국연구재단)를 진행하고 있다. 흠경각루는 세종대에 장영실이 제작한 보루각루의 제작(1434년)이후 4년여 만에 새롭게 제작(1438년)한 또 다른 자동물시계이다. 총 3년간의 연구를 통해 세종시대의 흠경각루('옥루'로도 부름)에 대한 상세 설계도면의 작성, 프로토타입(prototype) 제작, 전시융합콘텐츠와 과학교재 개발을 진행하게 된다. 현재 1차 년도 연구사업을 통해 내부구성에 따른 동력시스템에 대한 설계와 제작이 진행되었다. 물시계로부터 공급된 물이 수차를 움직이게 하고 회전 기륜을 작동시켜 각 층의 시보인형이 작동하는 동력을 발생시킨다. 가장 위층의 천륜은 혼천의를 구동시켜 태양의 일주운동 및 연주운동을 재현하여 보여주도록 했다. 향후 2차 년도의 연구를 통해 세부 시보인형에 대한 작동메커니즘을 실시설계하고, 흠경각루 외형에 해당되는 가산을 디자인하는 일들이 진행될 예정이다. 이 연구의 최종 단계에서는 흠경각루의 복원 모델을 제시하게 되며, 전시를 통한 체험 활동과 영상콘텐츠가 접목된 천문시계 전시물로 활용될 예정이다.

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