Browse > Article
http://dx.doi.org/10.14400/JDC.2020.18.6.425

Digilog Book Interaction Design Using Augmented Reality(AR) (Focused on Children's Books)  

Jung, Yong-Won (JJ Communications Inc.)
Ju, Min-Kyung (Corporation design on)
Kim, Yong-Ho (Dept. of IT-Automotive Engineering, GwangJu University)
Publication Information
Journal of Digital Convergence / v.18, no.6, 2020 , pp. 425-433 More about this Journal
Abstract
Digilog book using augmented reality is a form that augmented reality is implemented by illuminating the camera embedded in the mobile image on the page registered as an image marker after downloading the application, which shows a fragmentary limitation in the content implementation method. Therefore, in this study, we proposed a pop-up multi-tracking method that enables two-way interaction in a digit log book using augmented reality technology. Through this, we commissioned an authorized agency to test the technical differentiation of augmented reality content for two prototypes of existing book-type Digilog Book and Pop-up-type Digilog Book. A test report was issued. The pop-up type digit log book suggested in this study enables the user to implement the interactive contents according to the user's action (movement). This can induce the interaction between the virtual image and the printed picture book and give the learner an interest and immersion, so that it is possible to express the interaction of the digital log book.
Keywords
Augmented reality; Digilog book; Interaction; Design; Fusion;
Citations & Related Records
연도 인용수 순위
  • Reference
1 KPIPA. (2018). Overseas Publishing Trends. KPIPA(Online). http://www.kpipa.or.kr
2 Y. S. Lee.(2019). AR wings on paper book... 'Magic' to overcome the publishing industry recession. ETNEWS(Online). https://www.etnews.com
3 P. J. Moon & Y. S. Lee. (2009). IPhone applications with mobile advertising capabilities. National it industry promotion agency, 1428, 1-14.
4 Gdoopedia. Smart phone. http://www.doopedia.co.kr/doopedia/master/master.do?_method=view&MAS_IDX=101013000769250
5 K. H. Kwon. (2003). A study of expression technique in pop-up book used by the inside and outside of the country. A master's thesis. Dankook University, Yongin
6 S. J. Lee. (2015). A study on children's illustration book UI design based on augmented reality. A master's thesis. Sung kyun kwan University, Seoul.
7 J. I. Lee. (2011). Making contents of the science education for the element schoolchildren, based on the tangible user interface. A master's thesis. Chung-ang University, Seoul.
8 G. Lee. (2011). The present and future of augmented reality technology. Telecommunications technology association, 133, 88-93.
9 B. K. Kye & J. H. Kim & J. H. Ryu. (2007). Educational understanding of augmented reality. Daegu : Korea education & Research information service.
10 D. W. Lee. (2018). Virtual and augmented reality applications technology trends. Institute for Information & communication technology planning & evaluation 1872, 2-15.
11 H. Y. Yoon. (2019). VR, AR, MR related technology and policy trends. Daejeon : IITP.
12 J. H. Park. (2010). A Development of an Augmented Reality Authoring Tool for Mobile Devices. A master's thesis. Kookmin University, Seoul.
13 R. P. & T. C. & M. C. (1992). A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness. Presence-Teleoperators and Virtual Environments, Vol.1(No.3), 344-363   DOI
14 S. H. Kim. (2017). E-mmersive book: the AR book that assists the syntopical reading. A master's thesis. Sogang University, Seoul.
15 M. Lee. (2011). A Study on Augmented Reality Book based on Image Tracking Technology. A master's thesis. Kookmin University, Seoul.