• Title/Summary/Keyword: 디자인 평가

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The Usability Evaluation Indicators for Services Design Platform (서비스디자인 플랫폼을 위한 사용성 평가지표 연구)

  • Jung, Hoe Jun;Kim, Kwang Myung;Jo, Sun;Ko, Young Jun
    • Korea Science and Art Forum
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    • v.20
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    • pp.409-419
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    • 2015
  • Service Design Platform which has been developing under the sponsorship of the Ministry of Knowledge Economy is aimed at facilitating service design consultancy to carry out service design projects smoothly online. In the development process in order to verify and improve the usability of the platform, heuristic evaluations by usability experts along with usability test done by user participation are required. This study was conducted for the purpose of deriving appropriate evaluation areas and detailed evaluation indices prior to carrying out the heuristic evaluation. For the study, first, the concept of the service design platform was identified and the features of its component were analyzed. Second, based on literature study of standards which are related to usability evaluation indices, usability evaluation areas and indices were analyzed. Third, in order to establish and verify evaluation areas and indices which are appropriate for the evaluation, Delphi survey was conducted and its validity was verified. Through this study, evaluation indices with 4 evaluation areas and 45 detailed items were derived. Derived evaluation indices was made in the form of checklist and will be utilized for heuristic evaluation by usability experts.

레저보트디자인에서 엔지니어와 협력을 위한 디자인 방법에 관한 연구

  • Lee, Han-Seok;Ryu, Gwan-Hyeon;Jeon, Seul-A;Gang, Yeong-Hun
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2018.05a
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    • pp.156-157
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    • 2018
  • 본 연구는 레저보트의 디자인과정에서 디자이너가 보트 제작자 혹은 엔지니어와 정보교환이나 협력을 통해 창의적인 디자인 안을 산출할 수 있는 디자인프로세스와 디자인방법을 제시하는 것이 목적이다. 연구내용으로는 제품디자인 및 환경디자인에서 널리 사용되는 서비스디자인을 바탕으로 한 디자인프로세스를 제안하고 이 과정에서 엔지니어와 정보교환과 협력이 자연스러우면서 체계적으로 이루어질 수 있는 단계별 디자인방법을 제안한다. 다음으로 이 디자인방법을 레저보트의 하나인 하이드로포일보트의 디자인에 직접 적용하여 최종 디자인 안을 산출하고 이 디자인에 참가한 엔지니어가 직접 경험한 디자인방법을 평가하며 그 후에 최종 디자인 안과 디자인방법에 대해 전문가 평가를 실시한다.

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A Study on User's Value Consciousness toward Products and Patterns of Design Evaluation (제품에 대한 사용자의 가치의식에 따른 디자인 평가의 유형에 관한 연구)

  • Shong, Chang-Ho;Choi, Myoung-Sik
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.255-268
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    • 2006
  • This study raised a question about 'how user's psychological value consciousness influences design evaluation and evaluated 14 product samples. Three main categories were chosen to be analyzed; product evaluation by step, value consciousness toward products, and creation of shape image and design evaluation. In order to obtain results, four research hypotheses were established a and case study was conducted as part of 'conclusive research' for verification. 120 university students in their 20s majoring in product design were chosen as testees in a bid to increase the accuracy of data. With data collected, the whole flow was analyzed by simple tabulation and further analysis was carried out in three evaluation items. An analysis method was mainly quantitative, focusing on multivariate analysis like factor analysis, cluster analysis, etc. The empirical analysis of this study was verified at P<.05 significance level and SPSSWIN 12.0 program was used for statistic process. As a result, four conclusions were gained regarding 'user's value consciousness toward products and pattern of design evaluation'.

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An Evaluation of Library Websites with Universal Design Perspectives (유니버설 디자인 관점에서의 도서관 웹사이트 평가에 관한 연구)

  • Han, Seung-Hee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.2
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    • pp.201-220
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    • 2011
  • The library is a social institution that should ensure all users' information access rights. In this study, the concept of universal design is analyzed as a theoretical basis that library Websites should be accessed equitably by all kinds of users, and an evaluation criteria is developed based on the principles of universal design. The Websites of 7 regional central libraries are evaluated with suggested criteria and the ratio of compliance of universal Web design is measured. In the result, the most of the Websites are showed not only high performances on the area of (1) Web accessibility and (2) usability, but low performances on the area of (1) equitable use and (2) flexibility in use.

Development of the Evaluation System for Learning Outcomes of Capstone Design Course (캡스톤디자인 교과목의 학습성과 평가체계 개발)

  • Kim, Sang-Kyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.8
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    • pp.3452-3457
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    • 2011
  • This paper introduces a case study on the development of the evaluation system for capstone design course which is usually provided at engineering education program. A capstone design is an engineering education course which aims to improve the students' ability on analysis and design of practical industrial problems by use of overall engineering knowledge which has been learned in undergraduate program. Firstly, this paper provides a literature review on evaluation indices and methods related with a capstone design course. Secondly, the evaluation system for learning outcomes of capstone design course is described. The evaluation system for learning outcomes of capstone design course provided in this paper could be referred by other universities opening a capstone design course, and used to design an evaluation system for internship program or education course which is provided as an industry-academic connection program.

A Formative Assessment Based Capstone Design Course for Improving Program Learning Outcomes (프로그램 학습성과 향상을 위한 형성평가 중심 캡스톤 디자인 교과목 설계)

  • Kim, Woong-Sup
    • Journal of Engineering Education Research
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    • v.13 no.1
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    • pp.62-69
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    • 2010
  • Program learning outcome is widely used for assessing and improving program quality. There are various methodologies that can measure program quality and improve program learning outcomes. In this paper, we used formative approach in Capstone design course, since it is the most effective in terms of improving program learning outcomes due to the course's intrinsic nature. To integrate a formative approach into Capstone design course, we develop a feedback structure which is a key element in formative approach and define several sub phases that manage feedback structures and their own evaluation criteria. As a result, we observed a noticeable improvement for students performance in capstone design course.

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Evaluation Method for the Creativity Elements and Emotional design (창의성요소와 감성디자인의 평가방법 관계에 대한 연구)

  • Lee, Sung-Pil;Hong, Jung-Pyo
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.259-268
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    • 2010
  • This modern society is said to be more typical of an emotional society. In such a society, emotional design adds value to products, hence bringing about value-enhanced products. Despite many claims of little substance about emotional design, there have been only a few researches that have identified what criteria to be applied to distinguish between emotional products and generic products or even have clearly defined what emotional products are. This leads to a clear need for providing more definite criteria for defining and classifying design elements useful and available for users. To fill the gap, the purpose of this study is, first, to explore the relationship between evaluation elements for creative design and emotional design, and, based on that, identify some of the most importantly valued elements, and secondly, to examine how the images importantly used for expression relate to creativity evaluation elements according to classified types of design. In this study, chosen products were presented to selected users so that they can choose what they think possesses emotional design elements. Then the products so chosen were classified according to design type for examination of their respective relationship with creativity evaluation elements. In addition, the identification was performed of perceived design images about the selected products and the relationship between those images and creativity evaluation elements. This study is expected to provide a chance to be aware of the fact that essential creativity evaluation elements can vary depending on changing times, environments, and users, and as well, to offer an insight into what images design should be possessive of for it to be preferred by consumers.

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The Development of Sensor based Healthcare Smart clothing based on usability test (사용성 평가에 기반한 센서 기반 헬스 케어 스마트 의류의 모형 개발)

  • Cho, Ha-Kyung;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.11 no.1
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    • pp.81-90
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    • 2008
  • Recently "smart clothing" has been developed more friendly and human centered design. As the diversified studies on physical factors such as comfort, usability, ergonomics and design for wearer have been examined, the smart clothing has been progressed in diverse aspects. In this research, we developed the design prototype of the bio-medical sensor based healthcare smart clothing and efficiency of clothing. As a result of study with developed designed prototypes of qualitative and quantitative tests for wearability and usability, we come up with evaluation items and supplements. In this study, based on result from evaluation on wearability and usability, the design prototype of sensor based healthcare smart clothing was revised.

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Old People′s Usability Testing and Design for the User Interface of Washing Machine (세탁기의 사용자 인터페이스에 대한 노인의 사용편의성 평가 및 디자인 개선에 관한 연구)

  • 정광태;송복희
    • Archives of design research
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    • v.16 no.2
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    • pp.49-56
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    • 2003
  • In order to design a product for old people, it is important to identify usability problems through usability test and solve such problems in design process. So, we performed a study on design evaluation and improvement focusing on washing machine, that is one of the most useful electric home appliances in old people's daily life. Also, we studied the method that the goniometer can be used in usability evaluation for a specific part of product and the result can be used in product design. And, methods for the decision of design concept and direction, the development of design alternatives, design evaluation, model making, and comparison test through human factors theory and experiment were studied. The result can be used as an important data in the development of washing machine for old people and the proposed methodology can be used in other products for old people as well as washing machine.

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A Study on the effect of simplicity of visual perception for a magazine advertising design (잡지광고 디자인에 있어 시지각 단순성이 미치는 영향)

  • 황선영
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.26-27
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    • 1999
  • 오늘날 디자인의 존재가치는 인간을 위해 형성되는 것으로서 충분히 평가받고 있는 분야이며, 심리학적 측면에서는 인간의 감정을 형성시키는 환경의 한 요소로서 중요하게 평가되어진다. 특히 광고디자인은 대중문화의 근간을 이루고 있는 광고에 심미적 기능을 부여하는 것으로서 대중의 시지각에 미치는 영향이 매우 크다. (중략)

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