• Title/Summary/Keyword: 디자인 일관성

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Study of the user-oriented GUI design to build the database of Korean traditional materials on internet (인터넷에서의 한국 전통 소재 데이터베이스 구축을 위한 사용자 중심의 그래픽 유저 인터페이스 디자인 연구)

  • 이현주;박영순;김영인;김서경;방경란;이정현
    • Archives of design research
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    • v.13 no.4
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    • pp.125-135
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    • 2000
  • As computers have became popular and multimedia and internet are frequently used, the volume and exchange of information have explosively increased. Therefore, more organized information system is needed for a more efficient use of information. For this reason, the importance of information design and interface design is highly recognized. This thesis is to present the user-oriented interface design prototype based on the environmental analysis of the user and information design. For this purpose, the theoretical study of information design and the principle and elements of GUI (Graphic User Interface) design is preceded. Information design is to subdivide and organize information according to its characteristic, and to systemize information structure considering the interrelationship of information. GUI design, that is interface design based on graphics, should be made in consideration of GUI elements and principle for the user's easy access of information. As it is said, much information needs to be structurized systematically and also visualized as the interface design esthetically as well as functionally. In conclusion, this study presents the effectual user-oriented interface design prototype by researching many theories of information design and GUI design and applying such theories to GUI design.

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An Analytical Study on the Transformation Process of the Design Language of Frank O. Gehry (프랭크 게리의 조형 언어의 변천과정에 대한 분석 연구)

  • 이영화
    • Archives of design research
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    • v.16 no.2
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    • pp.219-232
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    • 2003
  • Frank O. Gehry is hewn to be an architect whose design 1anguage is so arbitrary and so unexpectedly changing that it seems to be almost impossible to trace any common language or my coherence over his entire career and works. To provide a counter-argument to this conception, this study explores the transformation pattern of the design language commanded by Gehry through his works. To pursue this study, Gehry's career was divided into four periods according to the design characteristics, and thorough analysis was conducted on the transformation pattern of the language both synchronically and diachronically. Based on the analysis, it was found that Gehry had been always trying to metaphorically embody the synchronic context of any given Period into his works, and the vehicles of this embodiment were materiality and morphology. Finally the argument of this study is that the changing process of Gehry's design language is not any "revolutionary change," as it was known to be, but 〃evolutionary transformation. "on."

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Similarity Criteria in GUI and Icon Design - with an Emphasis on the Quantitative Evaluation using Checklists - (화상디자인의 유사성 판단기준에 대한 연구 - 체크리스트를 활용한 정량적인 평가 방법을 중심으로-)

  • 김소영;최민영;임창영
    • Archives of design research
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    • v.16 no.4
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    • pp.101-110
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    • 2003
  • This paper is focused on the similarity of GUI design and proposes checklists for evaluating similarity of GUI design in quantitative way and more important factors in this checklists. On the first, consideration of similarity and analysis of GUI properties are made, and from these results, the categories that affect the evaluation of similarity are extracted. The categories are consisted of 5 factors, which are concept, shape, color, relation, and multimedia. The checklists from above 5 categories are tested in 3-stage, and in this paper, 11 checklists from shape, color, and relation factor of the second stage are verified by online survey. The purpose of this survey is to find out the difference between user groups(designer, computer related, etc) and more important factors in the checklists that affect the total results of similarity. In the results of survey, the checklists have no relation with the user groups and among the checklists, external shape, composition element, and design methods have impact factors on the evaluation of similarity.

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A Study on the Community Identity Design of Local Self-government Bodies -Focusing on the Analysis on the Basic Visual Elements- (국내 자치단체의 커뮤니티아이덴티티 디자인에 관한 연구 - 시각요소 중 기본요소의 현황분석을 중심(中心)으로 -)

  • Kim, Hoon
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.5-14
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    • 2005
  • Local self-governing bodies have created community identity to activate local communities. community identity is one of the very effective ways to establish a different image from other self-governing bodies and to raise locals' love of hometown and sense of belonging. In addition to community identity., there are several things to form identity such as symbols (like flowers, birds, and animals) of local self-governing bodies or characters visualizing figures, tradition, and specialties of the region. Recently local governments have introduced various programs such as brand planning like city brand, and local events. This study analyses the basic elements, like symbol mark, logotype, and color, among visual elements of the current local self-governing bodies community identity. and conducts a comparative analysis of the visual elements of symbols and characters. The results show that those community identities and other design elements lack differentiation and consistency among visual elements. To create differentiated image of local self-governing bodies, it needs to develop unique and various themes of the region and to generate synergy effect through consistency and interactions among various visual effects based on community identity.

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Development of Human Factors Design Guideline of Landmark for Car Navigation System (자동차 항법 장치 Landmark의 인간공학적 설계 가이드 라인 개발)

  • 백인섭
    • Proceedings of the KOR-KST Conference
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    • 1999.10a
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    • pp.501-506
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    • 1999
  • 차량 항법 장치의 인간-기계 인터페이스의 중요한 구성요소인 전자지도에서 운전자가 경로를 선택하고 자신의 현 위치를 파악하는데 중요한 역할을 하는 랜드마크는 현재 표준화나 인간 공학적인 요소가 고려된 설계가 이뤄지지 않고 있는 실정이며 개발 회사마다 각기 독립적인 개발이나 종이 지도의 제작 표준에 의해 제작되고 있다. 이는 운전자에게 일관성 및 양립성의 결여 및 안전에 대한 문제 발생의 가능성을 내포하고 있으며, 운전자와 도로의 안전에 직결되는 중요한 문제이다. 이에 본 연구는 운전자가 편하고 빠르게 랜드마크를 인지할 수 있게 디자인 속성 조합을 도출하여 상용화된 전자지도와의 비교를 통하여 속성 각 수준별 조합의 인지능력 평가와 그 결과를 분석해 랜드마크 제작의 가이드라인으로 제시한다. 분석결과는 랜드마크의 속성은 색, 그래픽 차원, 형태, 중복 명명, 복수 색 사용, 외곽선 사용시가 가장 최적 속성 조합으로 나타났다.

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Direction of Touch Gestures and Perception of Inner Scroll in Smartphone UI (스마트폰 UI에서 터치 제스처의 방향성과 이너 스크롤의 인지)

  • Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.409-414
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    • 2021
  • In this paper, we investigated the touch gestures of the scroll direction of a small and long UI due to the characteristics of a device in a smartphone environment that has become popular and used. Touch gestures are touched and directed by triggers such as metaphors and affordances based on past experiences. Different types of touch gestures are used depending on the type of navigation, motion, and transformation gesture, but scrolling is the most frequently used among them. In general, the scroll is vertically scrolled, but recently, a design pattern that can be scrolled left and right inside is arranged to cause cognitive dissonance of users. In the use of an inner scroll that can scroll left and right by covering a part of the right content, the mixing of a non-scrollable design pattern becomes a factor that requires attention to the user. Therefore, it was found that the use of triggers and the use of consistent design patterns can enhance the user experience even in the inner scroll environment.

The pedagogical Idea and its Development in the Gradute School Ulm (울름조형대학의 교육이념과 그 발전과정)

  • 이병종
    • Archives of design research
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    • v.11 no.1
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    • pp.21-32
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    • 1998
  • 50년대에 급속한 경제성장을 이룩한 서독은 수출증대를 위하여 대량생산제품의 개발을 통한 국제경쟁력 강화를 꾀하였다. 여기에서 디자인이 제품의 질적 요소로서 그리고 판매증진의 요소로서 이해됨으로써, 제품개발을 위한 디자인의 개발이 강하게 요구되고, 또한 디자이너 양성을 위한 대학의 필요성이 대두되었다. 이러한 사회적 요구에 힘입어, 울름 조형대학은 '53년 8월 그 문을 열게 되었다. 설립초기에서부터 이 대학이 가장 중요하게 내세운 것은 바우하우스의 계승이었다. 그러나 초대 학장 막스 빌의 현대예술 중심적 디자인 관과 바우하우스 교수법을 그대로 답습하는 기초교육과정은 - 과학적으로 객관화된 디자인을“정치적”으로 정립하고자 - 바우하우스 이념을 계승하여 새로운 사회건설을 지향하는 젊은 강사들과 대립되는 것이었다. '55년 토마스 말도나도가 학장직을 대행하면서부터, 과학과목들의 도입과 더불어 바우하우스 계승의 길이 새롭게 모색되기 시작하였다. 그러나 디자인의 과학화 과정에서 과학기술을 맹신적으로 따르는 기술교조주의라는 문제에 즉면 하게 되고, 디자인에서의 과학기술을 사회적으로 재정립하기 위한 방향이 모색된다. 이로부터 인본주의적 인공환경의 건설을 지향하는 사회적 디자인, 즉“환경디자인 Umweltgestaltung”개념이 개발되고, 이의 과학적 방법론이 연구되었다. 결국,“환경디자인”은 울름 조형대학이 궁극적으로 추구한 불변의 이상향이 되었고, 이의 실천을 위한 기본 방법은“유닛시스템디자인Unit System Design(Baukasten-Systemdesign)”이었다. 이와 같이 울름 조형대학은 바우하우스의 계승이라는 대 명제 하에 인본 적으로 객관화된 과학적 디자인 개발에 일관된 노력을 기울였다. 그러나 여기에서 나타난 - 후기산업사회의 인간 중심적 발전을 목적으로 새로이 정립된 - 인본주의라는“정치성”으로 인하여, 결국 '68년 9월 30일 그 문을 닫게 되었다.

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A Study on Fashion Design Pedagogy for the Development of Creativity -With Emphasis on Intuition- (창의력 개발을 위한 패션디자인 교육 방안 연구 -직관력을 중심으로-)

  • Lee, Bong-Douk
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.3 s.151
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    • pp.487-496
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    • 2006
  • This study examined the pedagogical approaches on the development of creativity in fashion design education for the 21 st century. In this paper, the concept of the creativity was analyzed with the purpose of devising detailed educational methods by investigating into cognitive and pedagogical natures of the constituents of creativity. One of the most crucial aspects of the creativity is problem solving capability and it was reviewed how creative problem solving capability is applied to the areas of arts and designs. This study particularly explored the specific roles intuition plays in the development of creativity. Insights are very important in enhancing and maintaining creativity and it was shown that intuition can stimulate and reinforce the insights. Also it was suggested was that the development stages of intuition are consistent with the development sequences of creativity in arts and designs. Recommendations for further studies were included.

The studies on building the college information system in use of the @ domain and homepage builder (@ 도메인과 홈페이지 빌더를 활용한 대학 정보화시스템구축에 관한 연구)

  • Kim Gyo-Wan
    • Journal of Digital Contents Society
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    • v.2 no.1
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    • pp.63-71
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    • 2001
  • This study aims to provide domestic colleges with consistent domain systems as well as systematic and reasonable information through classifying the @domain and homepage builders in terms of their characteristics. It also aims to accomplish extendable homepages through well-organized designs and high functions.

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Rectangular Marker Recognition using Embedded Context Information (맥락 정보를 이용한 장방형 마커 인식 및 증강현실 응용)

  • Lee, Won-Woo;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.74-79
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    • 2009
  • Fiducial markers have been used frequently in augmented reality applications. However, they represent only ID information to identify a marker, and thus they have limitations when we have multiple types of markers. In this paper, we propose a new marker design for augmented reality applications. We embed a marker’s context, such as type, size, orientation, and ID, in the barcode that has been used just for storing an ID. BY embedding the context information, it is possible to recognize multiple types of markers at once and to render corresponding contents with proper scale. Our marker design can be used in a mobile augmented reality environment where many unknown types of markers may exist.

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