• Title/Summary/Keyword: 디자인 소재

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Case Study of E-Textile Club Activities using Lilypad: Focusing on Integrating Arts Craft and Technology (릴리패드 활용 E-Textile 동아리 수업 사례 연구: 미술과 테크놀로지의 융합을 중심으로)

  • Choi, Hyungshin;Park, Juyeon;So, Hyo-Jeong
    • Journal of The Korean Association of Information Education
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    • v.20 no.4
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    • pp.409-420
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    • 2016
  • In the digital age, children can express their ideas in both physical and digital environments. Electronic textile or e-textiles with Lilypad Arduino provides children with opportunities to explore design ideas and to realize their imagination into physical artefacts. This study aims to analyze the nature of activities and perceptions among 16 children in fifth and sixth grade in a primary school in Seoul who participated in the 12-week e-textile project. To this end, two teachers who taught the class evaluated student-created artefacts from technical, critical, creative and ethical perspectives, and interviewed seven students to extract concrete experiences. The contribution of this study is that it offers a case study of how e-textile programs integrating arts and technology can be implemented in primary school settings and provides implications for future research directions.

Digital workflow of single visit full contour monolithic zirconia restoration with CEREC Omnicam intraoral scanner and fast zirconia sintering process (구강스캐너와 급속 지르코니아 소결을 이용한 당일 풀지르코니아 보철수복)

  • Lee, Soo Young
    • Journal of the Korean Academy of Esthetic Dentistry
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    • v.25 no.2
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    • pp.79-87
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    • 2016
  • Single visit monolithic restoration can be proceed with digital workflow which consist of intraoral scanning, dental CAD(computer aided design) and restoration milling with CAM(Computer aided manufacturing). While zirconia has more than 900MPa of flexural strength compared with 400MPa for lithium disilicate, shortened fabricating time of lithium disilicate is considered to be a better choice for fabricating single visit full contour monolithic restoration. However, new zirconia materials which are TZI C(Dentsply Sirona) and LUXEN Enamel(Dental Max), new induction heating method of sintering furnace, and new sintering protocols for MoSi2 heating elements sintering furnace offer significantly reduction of full contour monolithic zirconia restoration fabrication time with greater translucency. These new developments lead single visit zirconia restoration in reality.

A Fundamental Study on the Development of a Web-based Three-dimensional Authoring Environment for e-Learning of Traditional Korean Architecture (e-Learning을 위한 전통건축물 저작환경 구현방안에 관한 기초연구 - "조선시대 탐라순력도(耽羅巡歷圖)의 디지털콘텐츠 개발"을 중심으로 -)

  • Hwang, Sun-Hwie;Kwon, Young-Sook;Choi, Jin-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.353-360
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    • 2007
  • 최근 국가균형발전을 위한 문화콘텐츠산업의 비중은 날로 커지고 있으며 디지털 컨버젼스의 중심으로 부각되고 있다. 이러한 시대적, 사회적 요구에 즈음하여 정부의 지역문화 콘텐츠 육성 의지에 부합하는 전통건축물의 e-Learning을 위한 웹 기반 저작도구의 구현방법을 제안하고자 한다. 지금까지의 전통건축의 복원 및 재현은 전통적인 전수방식에 의존하거나 다분히 현상적인 수준에 그치고 있어, 우리 문화에서 중요한 위치를 차지하고 있는 전통건축물에 대한 저변의 확대와 보편적이고 대중적인 이해를 돕기에는 한계가 존재하는 것이 사실이다. 또한 전통건축에 관련한 교육자료는 대부분 고서(古書)나 텍스트에 의존하고 있는 것이 현실인 점을 감안할 때, 시각적이고 인터랙티브한 e-Learning 시스템의 연구는 필수적이라 할 것이다. 연구의 범위로서는 한국문화콘텐츠진흥원의 진행 중 사업인 문화원형복원사업인 "조선시대 탐라순력도의 디지털콘텐츠 개발"의 내용을 토대로 하며, 조선 중기인 17세기 제주도의 주심포계 전통건축을 대상으로 하고 있다. 본 연구의 내용은 1) 17세기 중엽 제주도의 주심포계 전통건축물에 대한 가구구조의 형성관계 및 그 형상을 디지털화하기 위한 데이터 체계를 제안하고, 2) 이에 따른 웹 기반의 가상전시 및 e-Learning 콘텐츠를 위한 시스템 구축의 프로토타입을 제시하며, 3) 상기 제시한 데이터 체계에 근거한 사용자 중심의 전통건축물 재현을 위한 3차원 저작환경 및 그 인터페이스를 제시한다. 이 결과로 전통건축물의 형성원리를 이해하고 전통 양식에 근거한 창의적 저작이 가능한 환경을 제시함으로써 멀티미디어 저작물 및 디자인 협업, 전통건축 유지보수 분야 등에 파급효과를 기대할 수 있다. 더불어 제안된 내용에 근거한 향후 연구로 전통건축물에 대한 일관되고 통합적인 관리방안과 그 실현수단에 대한 논의를 비롯하여 전통문화를 소재로 한 디지털 콘텐츠의 활용방안 및 그 부가가치에 대한 논의가 병행되어야 할 것이다.

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Study on the Fabric Trend in Hi-Tech Functional Active Sportswear (하이테크 기능성 액티브 스포츠웨어의 소재경향에 관한 연구)

  • Baik Cheon-Eui;Kim So-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.7 no.1
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    • pp.55-63
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    • 2005
  • The outcome of modem sports events are reliant on not only the athletic ability and technology of individual players but their sportswear proterties. State-of-the-Hitech sportswear has started to be introduced in the 1950s, and in addition to the athletic capability of players, sportswear is one of the primary factors to affect the results of sports games, as a wide variety of Hi-Tech functional materials have come out since the 1990s. The purpose of this study was to development into the concept of active sportswear, to sort out hitech functional product lines in this field, to look into sports stars and Hi-Tech functional sports brands, and finally to identify the major characteristics of recent active sportswear. The result of this study were as follows: 1. There were largely four characteristics in recent functional sportswear materials: fast-drying cooling, minimized resistance, ultralight comfortableness, and water vapor permeable/waterproof function. 2. Besides the athletic capability and technology of players, Hi-Tech functional products are one of the major factors to determine the outcome of modem sports events. Functional synthetic fiber is preferred, instead of cotton, since the former is easier to manage and retains humidity better. 3. The major features of recent trend in active sportswear products are, functional, diversity and value. That is, those products are functional, since they are easy to manage and retain proper humidity, and they are for multipurpose, since they are fashionable and practical at the same time. And they are valuable, being expensive but appropriate for the movement of the body and having a high quality.

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The Subjective Sensibility Evaluation of the S/S Acrylic Fabrics Knitted with Various Blended and Twisted Yarns (혼방 및 연사방법에 따른 춘하용 아크릴 니트소재의 주관적 감성평가)

  • Kim, Mi-Jin;Park, Myung-Ja
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.1
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    • pp.35-50
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    • 2007
  • We performed the subjective sensibility evaluation on knitted fabrics by the following procedures: setting acrylic fabrics used for S/S among fabrics as basis, five kinds of blended spun yarns and four kinds of twisted filament yarns made by different twisting methods then, we did questionnaire survey targeting sixty females in the expert groups. Utilizing SPSS 12.0, correlation, ANOVA, Duncan, and Multidimensional Standard way were analyzed. The results are as following. First, the result of evaluating on preferred knits followed by the analysis of the sense factor, in the 'drape sense', the acrylic/rayon blended knit was preferred as the most flexible, pliable, and elastic knit; in weight/bulk factor, the acrylic filament knit the most twisted was preferred as the least bulk, thin, cool and transparent knit; in 'surface depression sense' factor, A(F)W acrylic/wool blended knit was preferred as the most haggard, straight, dry knit. Second, the result of evaluating on preferred knits followed by the analysis of the sensibility factor, in the 'neatness' the acrylic filament hit was preferred as the most clean, neat and delightful knit; in the 'comfortableness', the acrylic/wool blended knit was preferred as the most natural, stable, and comfortable knit. Third, according to the result of evaluating on preferred knits as the spring and summer, generally the acrylic filament twisted yarn knits were more preferred than the acrylic blended yarns. However the preference on the kinds of the acrylic twisted filament yarn showed that there is a little difference on the acrylic blended yarn knit.

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A Study on Contemporary Murals of Korea; in Lacan′s Psychoanalytic View (라캉의 정신분석학 개념으로 살펴 본 한국의 현대 벽화)

  • 조현신
    • Archives of design research
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    • v.15 no.2
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    • pp.187-196
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    • 2002
  • This article is a study on modern wall painting of Korea. The system of wall paintings in Korea is studied in the first chapter. It contains the function, the painters'peculiar character, the psychological basis and the subjects of wall painting. The most popular subjects are the Lee dynasty's folk custom and visual symbols of this period. The second chapter sees the study of these subjects in Lacan's psychoanalytic view. The representation of Lee dynasts custom in this post modern society reveal that the Korean lives in the realm of the imaginary in visual level. That is the projection of their desire to be in the perfect community which is believed to be existed in Lee's dynasty. However the visual circumstance in Korea is the symbolic which is constructed of the Western symbols. This visual confliction reveals Korean Habitus and the lack of independent visual expression method. For conclusion, it is proposed that the relation of Korean Habitus and design must be studied to create proper visual circumstance.

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A Study of Software Development Method with Visual Presentation Language - Case Study Architecture Total Solutional Software (시각적 언어를 사용한 소프트웨어 개발 프로세스에 관한 연구 - 건축 통합 솔루션 소프트웨어 개발을 중심으로)

  • 김성곤
    • Archives of design research
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    • v.15 no.3
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    • pp.103-114
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    • 2002
  • Recently, it is more important to do part of software designers for developing user-centered software. They produce visual document for helping communication between developers and visual diagram for analyzing user need factors based on user scenario. Case study of architecture real dispatch service can show developing samples. It is important to produce visual document for one combined opinion between developers in process of defining of development boundary, main concept development, selecting of development system. And visual document process with visual language by software designer is step for recognizing of user need factors before developing interface design in process of collecting design factors of user and environment and analyzing design factor by user scenario. Also, in process of interface and prototype development, it need visual document for peaceful and concord process between developers. Those visual documents with visual language could help to define developers role and duty, user-centered concept development and various interface development proposal during software developing.

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A Study of Visualizing Relational Information - 'Mitologia' (관계형 정보의 시각화에 대한 연구 - '미톨로지아')

  • Jang, Seok-Hyun;Hwang, Hyo-Won;Lee, Kyung-Won
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.377-382
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    • 2006
  • 본 연구의 주제는 정보의 관계를 사용자 중심으로 시각화하는 것이다. 생활속에서 제공되는 대부분의 정보들은 보이지 않는 연결성을 가지고 있다. 이런 정보들의 공통적인 특성 및 관계의 연구를 통해 정보의 중요도를 측정할 수 있고, 각 정보의 개체 간의 연결성이 형성되어 인접정보의 접근이 용이해진다. 특히 인간관계는 사회 연결망의 주된 관심사이며, 사회의 각 개체 간 관계를 분석하여 도식화하는 여러 방법론이 제시되어 있다. 이번 연구를 위하여 제한된 사회라고 볼 수 있는 그리스 신화를 소재로 선정하여 등장인물들 간의 관계를 파악하는데 사회연결망 이론을 적용하였다. 하지만 시각화 측면에서 볼 때 현재 제공되는 사회 연결망 분석 도구는 사용자를 고려한 디자인 부분이 배제되어 단순히 정보를 일방적으로 보여준다는 한계를 지니고 있다. 미톨로지아에서는 분석된 자료를 바탕으로 사용자가 정보를 파악하는데 좀더 효과적이고 용이한 시각적인 구성을 가질 수 있도록 시도했다. 사회 연결망 분석법으로 그리스 신화의 인물들이 가진 신분, 출현 빈도, 감정관계 등을 수치화하여 인물의 연결성을 분석하였다. 또한 정보와 사용자 간의 상호작용 기능을 제공함으로써 사용자의 이해도를 높였다. 기본 인터페이스는 인물노드에 쉽게 접근할 수 있도록 4 가지 분류에 의한 인덱스의 형태를 가지며, 인물 간의 세밀한 관계는 선택에 의한 줌-인(zoom in) 기능을 통해 볼 수 있다. 이는 기존의 필터링 기능과는 차별적인 요소로서 직접 관련된 정보 이외의 정보들은 시각적으로 제한되어 사용자가 인물 관계를 빠르고 직관적으로 파악할 수 있다. 미톨로지아는 개괄적인 관계를 보여주는 레이아웃과 부분적이며 상세한 정보를 파악하기에 적합한 인터랙션 방법을 제시한다.

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Comparative Analysis of Department Window Display in Korea and the U.S.A. - Focused on the Christmas season in 2009 of department stores located in Seoul and New York - (한국과 미국 백화점 윈도우 디스플레이 비교분석 - 서울과 뉴욕 소재 백화점의 2009년 크리스마스 시즌을 중심으로 -)

  • Oh, Seung-Hee;Jeong, Yoo-Na
    • Korean Institute of Interior Design Journal
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    • v.20 no.4
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    • pp.109-117
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    • 2011
  • This study identified characteristics of Christmas window display, which is one of visual marketing methods used in department stores, using cases of department stores in Seoul and the New York and to compare the characteristics between Seoul and New York department stores in order to extract the directions and components of window display in each country. Based on the photographs of Christmas window display at the sampled Seoul and New York department stores, we analyzed the window display of each department store. From the results of analysis were drawn conclusions as follows. First, as to the direction of Christmas window display design in Seoul and New York department stores, window display was designed using various themes according to the characteristic of each department store. In case of Seoul department stores, however, specific luxury brands linked to the characteristics of the department stores displayed their products separately, but in New York department stores, various Christmas themes, images related to the department stores, and products were displayed together according to the characteristic of the department stores. Second, among display components, the formative structure and the frequency of mannequin use were different between Seoul and New York department stores. Various formative structures and diverse mannequins used in the window display of New York department stores played the role of stamping the brand image of each department store and exhibiting various designs through window display.

Visual textuality of stereoscopic 3D animation (3D 입체 애니메이션의 영상 특징에 대한 연구)

  • Jeon, Gyong-Ran
    • Cartoon and Animation Studies
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    • s.20
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    • pp.31-45
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    • 2010
  • Stereoscopic 3D animation contents are in the rise as a key part of contents market. Major animation studios are planning to produce 3D animations in a stereoscopic process. This study aims at understanding the visual textuality of 3D animation contents at its early stage. To understand 3D animation, , are analyzed. Stereoscopic 3D animations are exploring the new visual aesthetics using the specific storytelling, sequence ordering, camera working, shot size and camera angles etc. Based on these visual textualities, stereoscopic 3D animations are constructing telepresence, multi-senses of individual spectators. Stereoscopic 3D animations have formed their own aesthetics and cultural meanings in the digital age.

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