• Title/Summary/Keyword: 디자인 분류체계

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Definition of Architecture Patterns regarding Quality Attributes (품질속성을 고려한 소프트웨어 아키텍처 패턴의 정의)

  • Kung, Sang-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.1
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    • pp.82-95
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    • 2007
  • The paper focuses on how to classify as well as to define the Architecture Patterns which are popularly used in the design of software architecture. In order to achieve this purpose, we propose not only the revised methodology for Pattern-Oriented Software Architecture Design, but also new method of classification and definition for the Architecture Patterns. Especially, because the patterns are so diverse depending on the level of abstraction and types of applications, it was considered to have some different views of classification of the patterns in order to support convenient access to classified and stored patterns. The abstraction of the pattern is another important result of the research, which is devised for concrete expression of the patterns and for presentation of the interrelation among group of the patterns. The research also includes the extension of the quality model popularly adopted in the software domain, which enables the description of the patterns with the well defined quality attributes in terms of software architecture's point of view.

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A Basic Study on Review the Classification System and the Process of BlM Information for an Automatic Review of Certification Method of Health and Barrier Free Environment (장애물 없는 생활환경 인증제도의 자동검토를 위한 BIM 모델링 정보 및 인증 항목 정보의 분류체계 분석 프로세스에 관한 기초 연구)

  • Hong, Sa-Chul;Kim, Suk-Tae
    • Korean Institute of Interior Design Journal
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    • v.27 no.2
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    • pp.154-165
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    • 2018
  • For the foundational study on automatic review of the barrier free Environment certification for the socially disadvantaged using BIM modeling information, we first confirm the need of the automatic review by analyzing the barrier free Environment certification an by investigating the existing studies on barrier free Environment certification. After that, we select a primary approach for our research by investigating the related works such as automatic review of the building code. As a next step, we generate the BIM modeling information, extract the classification system, analyze and extract items in the barrier free Environment certification according the extracted system, compares the items with the BIM generation information, and allocate them. And, we showed the potential usability of automatic review by deriving a process to prepare the ruleset structure for the automatic review and to prepare a criteria for BIM modeling guide.

A Classification of Korean Traditional Materials Focused on Visual Texture (시각적 질감을 중심으로 한 한국 전통소재의 체계적 분류)

  • 박영순;김영인;이현주;신인호;최선미;최희승
    • Archives of design research
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    • v.14 no.2
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    • pp.197-207
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    • 2001
  • A designed object reveals its meaning and image through form, color and material. Among these three elements, material has more powerful influence with its tactile and visual characteristics. In Korea, traditionally materials itself were mainly used to design artifacts rather than various color or formal decoration. The purpose of this study is to investigate the Korean traditional materials, and to classify them by the characteristics of their texture. For this study, the pictures of Korean traditional artifacts were collected from the national museums and literature. Those are architectural and interior elements, furniture, cloths and textiles, arts and crafts. Total of 533 collected artifacts were classified into seven categories, metal, day, stone, paper, wood, straw, fabric things. : 59 metal things, 115 clay things, 62 stone things, 73 paper things, 80 wood things, 47 straw things, 97 fabric things. Each materials were classified into its forming methods and surface treatment focused on the he characteristics of their surface texture. Throughout this study, the uniqueness of forming method and surface treatment of each materials in Korea has been clarified. And furthermore the classification by this various traditional methods of materials will provide plentiful information and ideas to today's designers of the world.

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Framework for the Quantitative Evaluation of Media Arts (미디어아트의 정량적 평가체계에 대한 연구)

  • Chung, Shin-Young;Eune, Ju-Hyun
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.139-150
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    • 2006
  • The evaluation of art has been historically based on the thorough reliance on the subjectivity of beholders due to the fact that the production and appreciation of works of art is founded on the similar(subjective) value. There had been little attempt to reverse such tendency by creating an objective and quantitative checklist for evaluating a work of art. Centering on the evaluation of the Media Art, which increased dramatically in numbers since the late 1960s, this is an attempt in systematizing the quantitative evaluation of Media Art by reflecting the idea of subjective criticism as well as its medium specificity. As such, the criteria for the evaluation consist of media evaluation, work evaluation, appreciation evaluation, product evaluation and exhibition evaluation. The evaluators can be divided into the general public, the Media Art specialist and the curatorial staff, according to their experiences in dealing with the Media Art. Based on the result of the FGD, the weight has been added to the evaluation system according to each evaluation criteria to ensure the balance between the objective and subjective criticism.

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A study on Classification of Book Trailers (북트레일러의 유형에 대한 연구)

  • Kim, Hyunhee
    • Design Convergence Study
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    • v.14 no.2
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    • pp.67-87
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    • 2015
  • With the development of cultural industries and technology, digital video marketing has grown immensely and 'Book Trailer' are now one of the main methods of promoting a title in publishing industry. The demands are growing, but the development lacks basic theoretical foundation and systematic structure. At this crucial moment, basic theoretical research on Book Trailer is necessary to establish a solid foundation for the medium to expand. In this study, I have focused on defining the basic concepts of Book Trailers and analyzing the classification of Book Trailers. In sorting the type of Book Trailers, content and formal appearance were used as standards. As a result, I was able to classify the content genre into message type, conflict type, character type using the elements of story. The formal appearance genre was classified into still photography type, motion typography type, interview type, story movie type and animation type.

Public Telephone Design by Approach Method of Human Sensibility (감성적 접근방법에 의한 공중전화기 디자인에 대한 연구)

  • 홍현주;정석길;이상도
    • Archives of design research
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    • v.11 no.3
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    • pp.35-44
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    • 1998
  • Acording to the trend of highly increasing the public telephone, understanding consumer's design sensibility is based on designing consumer products reflecting user's identity and it comes out as a result of wore competitive products. For this study, consumer's desirous sensibility of the public telephone has been measured in checkable numbers. First of all, 35 sensible words are narrowed down from 168 whole sensible(adjective) words using the SD method. By this result, 7 scale form the SD method is applied to reserch on 10 current distributed products form 30 male and female university students. Element factor analysis is used to group the selected sensible words, duster analysis is used yo dassify them, and finally discriminant analysis is used to predict the relationship between design elements and the sensible words. As a result, words of human sensibility is known to divide into 3 factors; esthetics, functionality and safety, and the correlation of design factor is closely related with the the telephone's body, handset, dial board, dial button, ontrol button, color and material. To sum up, better public telephone design comes out from scientific and systematic consumer's desire analysis not designer's design technique.

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A Study on Factors of T.I.C(tourist information center) in Seoul -Focus on Itaewon- (서울시 관광안내소(Tourist Information Center) 평가요소 연구 -이태원을 중심으로-)

  • Sung, Min-Ji;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.347-351
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    • 2019
  • The purpose of this study is to suggest the Assessment model for tourist information center in Seoul. As a research method, we analyzed international guideline and interview with tourism experts in order to rate the tourist centers in Seoul. Secondly, we renamed the international rating model to Itaewon information center as a typical landmark in Seoul. The assessment factors for T.I.C is assembled through researching of the centers' status in terms of overall service satisfaction. Via in - depth interview with 9 visitors, as a result, we were able to derive the possibility that new-designed rating model is able to be applied to the Tourist centers in Seoul. It is significant that this study suggests ways to improve domestic tourist center service. It is expected that the follow - up study will help improve the factors to Seoul T.I.C, not only Itaewon, with much more specific rating method.

The Usefulness of Icon and Label Displays (표상방식에 따른 아이콘과 레이블 디스플레이의 유용성 비교)

  • 이주환;한광희
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2002.05a
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    • pp.92-98
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    • 2002
  • 복잡한 기능이나 개념을 제한된 공간에 효과적으로 표현하는데 아이콘이 널리 이용된다. 이러한 아이콘 개발이 디자이너의 미적인 기준이나, 시스템에서 일률적으로 사용에 의해 결정되는 경향이 있다. 본 연구는 동일한 정보를 포함하는 아이콘이나 레이블같이 서로 다른 표상들이 그 표상 방식의 유용성 측면에서 다른 결과를 보일 수 있으며, 기능의 표상 방식이 다르면, 아이콘이나 레이블에 대한 이해가 서로 다른 인지 처리 체계를 거친다는 기본 가정에 근거를 두고 진행되었다. 구체적으로는 아이콘을 기존에 형성된 표상 방식들 가운데서 인지적 특성을 고려한 표상들로 분류한 기준을 이용하여, 실제 컴퓨터 사용자 환경에서 통용되고 있는 아이콘들을 수집, 분류하고, 각각의 표상 방식에 따른 아이콘의 유용성을 알아보고자 각 아이콘에 대응되는 레이블과의 수행을 비교하였다. 결과에 따르면, 새로운 기능을 익혀야하는 초기에는 아이콘보다 레이블과 같은 텍스트가 더욱 효과적이지만, 익숙해진 후 그 수행이 비슷해짐을 확인했다. 그러나 임의적 표상방식으로 디자인된 아이콘은 레이블보다 더 부정확하고 느린 수행을 지속적으로 나타냈고, 기능의 세 가지 표상방식에 따라서 아이콘에 대한 수행이 서로 다른 패턴을 보였다. 이는 아이콘과 같은 컴퓨터 사용자 인터페이스의 설계와 사용 단계에서, 표현하고자 하는 기능과 사용자의 인지적 속성인 표상 방식을 충분히 고려해야 한다는 것을 보여준다.

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Study on Basic Elements for Smart Content through the Market Status-quo (스마트콘텐츠 현황분석을 통한 기본요소 추출)

  • Kim, Gyoung Sun;Park, Joo Young;Kim, Yi Yeon
    • Korea Science and Art Forum
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    • v.21
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    • pp.31-43
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    • 2015
  • Information and Communications Technology (ICT) is one of the technologies which represent the core value of the creative economy. It has served as a vehicle connecting the existing industry and corporate infrastructure, developing existing products and services and creating new products and services. In addition to the ICT, new devices including big data, mobile gadgets and wearable products are gaining a great attention sending an expectation for a new market-pioneering. Further, Internet of Things (IoT) is helping solidify the ICT-based social development connecting human-to-human, human-to-things and things-to-things. This means that the manufacturing-based hardware development needs to be achieved simultaneously with software development through convergence. The essential element the convergence between hardware and software is OS, for which world's leading companies such as Google and Apple have launched an intense development recognizing the importance of software. Against this backdrop, the status-quo of the software market has been examined for the study of the present report (Korea Evaluation Institute of Industrial Technology: Professional Design Technology Development Project). As a result, the software platform-based Google's android and Apple's iOS are dominant in the global market and late comers are trying to enter the market through various pathways by releasing web-based OS and similar OS to provide a new paradigm to the market. The present study is aimed at finding the way to utilize a smart content by which anyone can be a developer based on OS responding to such as social change, newly defining a smart content to be universally utilized and analyzing the market to deal with a rapid market change. The study method, scope and details are as follows: Literature investigation, Analysis on the app market according to a smart classification system, Trend analysis on the current content market, Identification of five common trends through comparison among the universal definition of smart content, the status-quo of application represented in the app market and content market situation. In conclusion, the smart content market is independent but is expected to develop in the form of a single organic body being connected each other. Therefore, the further classification system and development focus should be made in a way to see the area from multiple perspectives including a social point of view in terms of the existing technology, culture, business and consumers.

Analysis of the Design Style of the Fastback in Automobile Exterior Design (자동차 외관 디자인의 패스트백 디자인 스타일 분석)

  • Long, Jiang;Kim, Myong-Soo
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.109-115
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    • 2020
  • With the continuous development of automobile design industry, fastback design style has become the main popular trend of automobile appearance design, and it has an important impact on the future automobile appearance design. This study summarizes the basic rules and characteristics of the design style base don combing, analyzing and verifying the data of the fastback design style. It provides the necessary basic research for the better application of the fastback design style in the future automobile design. Firstly, through the literature research method to sort out and analyze the de finition, origin and history of fastback design style. Secondly, through the comparative study, the author compares and analyzes the characteristics, advantages and disadvantages of the fastback design style and the step back design style. Thirdly, through case analysis, it studies the classification and characteristics of fastback design style. Finally, this paper summarizes the influence of the fastback design style on the future automobile appearance design, and the specific design methods. Forecasts the development trend of fastback design style in the field of automobile exterior design in the future. Through this research, we sorted out the related historical development of fastback design and the characteristics and advantages of fastback design style (from the perspective of functionality, economy and aesthetics).The fastback design style has formed a more systematic research theory, which provides basic research materials for future fastback design research. In the next stage, this study will be further subdivided, focusing on the different design features of different automobile manufacturers which subdivide the fastback design style into different design features according to their own needs.