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Development of Component Design Process for Automated Construction System (시공 자동화 시스템에 적합한 부재 디자인 프로세스 개발)

  • Jin, Il-Guan;Shin, Yoon-Seok;Cho, Hun-Hee;Kang, Kyung-In
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.4
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    • pp.76-86
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    • 2009
  • Recently automated construction system is attended in construction domains because of the increase of aged workers and the shortage of the experienced. So, the proportion of automated construction in Korea is expected to be getting higher from partially automated robots to full automation systems. However, it is difficult for the automated system to operate flexibly like the human based on various work condition. In the result, the higher the level of automation in the system is, the less efficient the automated system work in the site. So, it's necessary the development component design to compensate for the flexibility shortage of the system. Therefore, this study proposes the development process to component design suitable for automated construction system using QFD technique.

A Study of Training Program Development for Diffusion Expression Power - focused on the students are majoring design - (확산적 표현력 계발을 위한 훈련 프로그램 연구 -디자인 전공 학생을 대상으로-)

  • 강덕구
    • Archives of design research
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    • v.16 no.2
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    • pp.121-130
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    • 2003
  • The diffusion expressive power means the flexibility of which creative power test spheres(fluency, originality) by Torrance is ability making the considerations, thoughts and concepts to the meaningful symbolic change. This study is willing to develop and improve program toward the diffusion expressive power and is to testify training effect of the students are majoring design with the object. The training programs composed of six levels which is based on the theory of Eskild Tjalve. And the parameters of each levels are element, function, number, arrangement, form geometric, size and have to practice 2 weeks at once by 12 weeks. For successful measuring the effective results of this study, 40 undergraduate junior students in the department of design are grouped to excercise with experimental pilot group and regulated group. The standard type of creative paper is used to evaluate the results of student's training. This study give proof that creative power of the experimental pilot and under training group is higher than the regulated and under comparison group at in the conclusion.

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Improvement of Interior Design Major Curricula at Vocational High Schools -Focused on the Comparative Analysis with Interior Design Major at Colleges and Universities- (실업계고등학과 실내디자인 전공 교육과정 개선방안 -대학 동일전공과의 교육과정 비교.분석을 중심으로-)

  • 천진희;오혜경;김대년
    • Archives of design research
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    • v.15 no.1
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    • pp.171-180
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    • 2002
  • This study analyzed the current state of interior design as a major at vocational high schools, colleges, and universities to improve their curricula. The questionnaires of students, teachers, and interior designers were collected and frequency distribution and mean were used to analyze the data. Result showed that the alloted times with major fields were high, but those with classes related to interior design were comparatively low at vocational school. Vocational schools did not seem to supply the systemic and qualified major equation for the students who wanted to engage in interior design fields. Therefore curricula reflecting the demand of designers working for interior design companies and students should be made. Additionally practical education contents based on interior design field and achievement of certification should be developed to vitalize the vocational school.

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An Instructional Model for the Improvement of Decision Making Skills in the 'Technological Innovation and Invention' Unit of Technology·Home Economics Curriculum (고등학교 기술·가정과 '기술 혁신과 발명' 단원에서 의사결정능력 향상을 위한 수업 모형 개발)

  • Seo, Joung-Wan;Lee, Yong-jin
    • 대한공업교육학회지
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    • v.41 no.1
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    • pp.108-127
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    • 2016
  • We confront incessant choices in life. A person or a group stands at a crossroad continuously and make decisions under limited conditions in each time in order to achieve a goal. These series of processions are referred to as decision making and dominates our actions. Based on this view, the decision making is crucial and it secures its own position in school education as well as in real life. The purpose of this study is to develop decision making skills instructional model that can be applied to improve decision making skills in technological subjects. The components of decision making skills in technological education was problem recognition, problem identification, alternative production, alternative assessment, optimum selection, optimum evaluate. An instructional models for improvement of decision making skills in technology education and examination was designed according to the components of decision making skills in technological education. Depending on the components of decision making skills developed a teaching material to experience each step. And in the teaching material was to verify the improved decision-making skill. Accordingly, a decision making instruction model in technology is expected to contribute to enhance students' decision making skills.

A Case Study of "Engineering Design" Education with Emphasize on Hands-on Experience (기계공학과에서 제시하는 Hands-on Experience 중심의 "엔지니어링 디자인" 교과목의 강의사례)

  • Kim, Hong-Chan;Kim, Ji-Hoon;Kim, Kwan-Ju;Kim, Jung-Soo
    • Journal of Engineering Education Research
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    • v.10 no.2
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    • pp.44-61
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    • 2007
  • The present investigation is concerned chiefly with new curriculum development at the Department of Mechanical System & Design Engineering at Hongik University with the aim of enhancing creativity, team working and communication capability which modern engineering education is emphasizing on. 'Mechanical System & Design Engineering' department equipped with new curriculum emphasizing engineering design is new name for mechanical engineering department in Hongik University. To meet radically changing environment and demands of industries toward engineering education, the department has shifted its focus from analog-based and machine-centered hard approach to digital-based and human-centered soft approach. Three new programs of Introduction to Mechanical System & Design Engineering, Creative Engineering Design and Product Design emphasize hands-on experiences through project-based team working. Sketch model and prototype making process is strongly emphasized and cardboard, poly styrene foam and foam core plate are provided as working material instead of traditional hard engineering material such as metals material because these three programs focus more on creative idea generation and dynamic communication among team members rather than the end results. With generative, visual and concrete experiences that can compensate existing engineering classes with traditional focus on analytic, mathematical and reasoning, hands-on experiences can play a significant role for engineering students to develop creative thinking and engineering sense needed to face ill-defined real-world design problems they are expected to encounter upon graduation.

A Study on the Improvement of Capstone Design Learning Achievement through the Design and Fabrication of Pneumatic Control Circuit (공압제어회로 설계 및 제작을 통한 캡스톤 디자인 학습 성취도 향상 연구)

  • Lee, Jongkil
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.1-10
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    • 2020
  • The pneumatic control circuit is an important basic element that constitutes factory automation in the era of the 4th Industrial Revolution, and the ability to design and fabricate pneumatic control circuit at the university level is one of the most important educational courses. In this study, it introduced collaborative learning by group, and capstone design technique applied to the subject of design and fabricate of pneumatic control circuit. In addition, it intends to contribute to the innovation of practical engineering education by examining the learning achievement of students. It was investigated analytical skill differences by applying cooperative learning to the experimental group and by applying traditional lecture methods to the comparison group. The experimental group that conducted cooperative learning showed higher academic ability than the comparison group that conducted only traditional lectures, and the t-test results of the significant level p<0.05 also confirmed that there were significant differences between the two groups. It was also responded 13 survey questions in four experimental groups and analyzed the results, showing a high satisfaction level of 4.731 on average. Through this study the design and fabrication of the pneumatic control circuit is more effective in improving students' learning achievement when applying the capstone design technique than when operating as a normal subject and expected to use as a basic material for the development of the curriculum of Capstone design in the future.

Approach case design for achieve the social values (사회적 가치 실현을 위한 디자인의 접근 사례)

  • Kim, Myoung Yun
    • Smart Media Journal
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    • v.3 no.1
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    • pp.46-51
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    • 2014
  • The focus of design in the contemporary point of view has changed from the improvement in production efficiency for profitability and in styling for sales promotion to human-oriented design. Human-centered design has developed into design which includes social and ethical responsibility and values. With tradition and culture as a base the principles of markets and capital are incorporated as well. Such current design is the outcome of design which honors social values represented based on culture acquired from individuals and society and the the responsibility of the designer who provides it. For the realization of social values in design, it should be considered along with the influence of design on society, this study presented the following cases: First, human-oriented design for those who are isolated, but should not be ignored; Second, cultural-oriented design which makes a contribution to local conditions; and third, usability-oriented design which replaces familiar ideas with new paradigms. This study presented the function and meaning of design in terms of purpose and the methods to solve social and human problems using design. Further studies should deal with the realization and extension of social values through design.

The Form Generation Application System Establishment (형태발상 지원 시스템 구축에 관한 연구)

  • 김태호;홍정표;양종열;이건표;오기태
    • Archives of design research
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    • v.13 no.3
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    • pp.39-48
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    • 2000
  • Under the ambiguous situation that design aim is not defined, this study would help designers with 1. overcoming the limitation of form generation ability by establishing visual application system, 2. accepting users'opinions by generating images dynamically, analysing and giving information on the preferred ones on the web on real time, 3. identifying tendency of preference so that they can generate preferred colors and images in future by updating image combination and dropping low-preferred ones. This system would play a role as an idea or form generation application in the product design development process.

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Study on surface processing design of aluminum alloy materials that is applied to IT and electronics (IT 및 전자제품에 적용되는 알루미늄 합금소재의 표면처리디자인에 관한 연구)

  • Han, Jisu;Kim, Pureum;Kim, Hyun-Sung
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.27 no.4
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    • pp.212-219
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    • 2017
  • To become a person that is suitable to the 'High-Touch' generation where emotion takes over, we can focus on 6 skill including design, story, harmony, empathy, play, and meaning. Among these skills, harmony with design was chosen as the most important skill. Design can be seen as the basic element of all business, but it will be difficult to match the flow of the future Sensibility and intuitive generation with just the modern design that has been made based on reasonable and objective information and knowledge. This study suggests system and standardization of Sensibility surface processing design that satisfies great quality, attractive quality and Sensibility quality by applying surface processing design of product and Sensibility cognitive factors felt by the consumer by setting differentiated strategy and CMF (Color, Material, Finishing) understanding along with the importance of design materials in primary aspect. By considering the efficacy/characteristic of new surface processing characteristic/differentiation/possibility of implementation according to setting direction of differentiated CMF strategy per type of parts applied to the product, visual surface processing sample was implemented. Through this, it is expected that practical communication connected tool and Sensibility surface processing design's strategic access framework can be applied by understanding and sharing comprehensive elements such as target product, part type, applied material, applied surface processing, surface color, surface texture, and implementing feeling to environments such as designers, CMF designers, surface processing experts, and engineers in IT, electronics, and other areas. when developing a product.

A Study of Improvement Factors in the Design Phase of the Building Project (건축프로젝트에 질 관리에 있어서 디자인분야 개선요소에 관한 연구)

  • Lee, Ho;Kim, Suk-Hoi;Im, Chil-Soon
    • Journal of the Korean Society of Industry Convergence
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    • v.9 no.4
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    • pp.255-262
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    • 2006
  • 본 연구의 목적은 건축프로젝트에 있어서 디자인분야 개선요소의 특성을 파악하는데 있다. 기존 연구에서 디자인요소 중 열여덟 개의 개선요소들이 정리되었으며 이러한 개선요소들을 중심으로 건설관계자들의 설문조사를 통하여 주요도를 결정하였다. 연구결과는 각 파트별 협조가 가장 큰 개선요소로서 나타났으며 경영개선의 리더십, 팀워크, 시공능력 순으로 나타났다. 또한 각 그룹별 공통적인 개선요소로서 설계사무소와 시공자와의 원활한 의사소통이 상위개선요소에 지적되었다. 디자인에 있어서 초기 공사와 완공 후 유지관리를 반영한 시공성에 중점을 둔 설계에 대한 관심도 크게 나타났다.

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