• Title/Summary/Keyword: 디자인 기법

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Sensitivity Factors of Kitsch Expression in Food and Beverage Space - Focused on The Correlations with Characteristics of Kitsch and Design Methods - (F&B공간에 나타난 키치적 표현의 감성 요소에 관한 연구 - 키치의 특성 및 디자인 기법과의 상관성을 중심으로 -)

  • Won, Da-Hee;Lyu, Ho-Chang
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.298-307
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    • 2012
  • Contemporary design of food and beverage(F&B) space reflects various needs, not only of eating, but also environmental ones. As a way of meeting this conceptual change and the various needs of contemporary consumers, kitsch expression is often utilized actively. Thus, this study intends to analyze the design characteristics and methods of kitsch expression found in contemporary F&B space and their correlations with sensitivity factors, focusing on relevant cases. Specifically, it examined the definition, origin, and changes of kitsch, and identified the sensitive role of kitsch in interior space. Next, it classified the kitsch characteristics and design methods found in interior design, finally analyzing the characteristics of kitsch expressions in contemporary F&B space by sensitivity factors and their correlations with design methods. As a consequence, it was found that the attempts in contemporary F&B space design to differentiate space through active introduction of various kitsch expressions were fulfilling the sensitive needs of changing consumers by providing new cultural experiences. That is, such attempts are considered to have improved the satisfaction of consumers who value sensitivity, by means of wide exchange of sensitivity between designers and consumers. To raise the sensitive satisfaction of consumers more in future, it is necessary to further continuous and in-depth research on the correlation between kitsch expressions and sensitivity factors in interior design.

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Development of modern bag design using cultural content from Baekje - Focusing on laser-cutting techniques - (백제 문화콘텐츠의 현대적 활용을 위한 가방 디자인 개발 - 레이저커팅 기법을 중심으로-)

  • Ha, Seung Yeon
    • The Research Journal of the Costume Culture
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    • v.28 no.6
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    • pp.738-754
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    • 2020
  • As a cultural feature of, the relics of the Royal Tomb of King Muryeong are suitable design content for applying with sophisticated production and delicate molding laser cutting techniques. The purpose of this study is to develop modern bag designs using relics of the Royal Tomb of King Muryeong of Baekje using laser-cutting techniques. First, the historical background and meaning of Baekje's cultural content were explored. Second, the principle of laser-cutting techniques were explored, laser-cutting techniques applied to modern fashion and bag design were examined, and bag design characteristics were analyzed. Third, based on prior research, the criteria for the development of bag design, from which eight bag design were developed that combine modern popularity and functionality utilizing Baekje cultural content and using laser-cutting techniques to apply the textile design developed by researchers in 2013 (modified to match laser-cutting techniques). The research results show that bag were clutch, tote, shoulder, and mini. Gold, silver, brown, beige, and navy colors were arranged, based on black/white contrast. Cow, lambskin, washed snakeskin, mesh, and Saffiano leather were used. For the pattern-applying technique, this study showed that a new digital technique, which is laser-cutting techniques could be combined with contemporary bag designs. Moreover, a bag design was developed that has a modern sense and functionality as well as Korean formativeness, which is significant.

Nail Art Convergence Design Application of Neo-pop Art Works -Focusing on Artistic Works by Jean Michel Basquiat, and Takashi Murakami- (네오 팝 작품을 응용한 네일아트 융합디자인 -장 미쉘 바스키아, 무라카미 다카시 작품을 중심으로-)

  • Bae, Se-Ji;Kang, Eun-Ju
    • Journal of the Korea Convergence Society
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    • v.7 no.2
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    • pp.119-127
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    • 2016
  • The aim of this study is to contribute to the idea of creative design by presenting nail art designs in which neo pop art converges with nail art techniques. For this purpose, this study analysed the artistic worlds of Jean Michel Basquiat and Takashi Murakami as representative artists of neo pop art and used examples of their art as motivation based on Internet data and relevant books. Also this study analysed the concept and expressive techniques used in nail art, and for the nail art techniques of: hand painting, see-through, etching, nail patches, 3D, and airbrushing in order to create six nail art designs using artistic works by three artists as motivation. Based on this, this study presented creative and unique nail designs with artistic works by neo pop artists as motivation. It is hoped that this study will contribute to further use of characteristic and diverse nail designs and is helpful in promoting the capability of nail artists and activate the nail art scene. It is expected that research on nail art design will be expanded and developed through convergence with diverse design areas in the future.

A Study on Hair Color Design Works using the Gradient Technique among Hair Color Design Techniques: Focusing on Women (헤어 컬러디자인 기법 중 그라데이션 기법을 응용한 헤어 컬러디자인 작품연구:여성을 중심으로)

  • Seung-Joo Lee;Ki-Weon Park
    • Advanced Industrial SCIence
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    • v.2 no.3
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    • pp.29-36
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    • 2023
  • The purpose of this study is to present basic data for hair color work plans that can consistently produce hair color design products for designers through analysis of gradient techniques among hair color design techniques. The research method was to select 10 photos of women that appeared in mass media from 2022 to September 15, 2023, extract color chips and RGB values using the Eyedropper Tool in Adobe Photoshop CS6, and convert the RGB values of the color chips into Munsell Conversion ( The data was converted into HV/C values of version 12.1.13a). Based on the extracted data, the gradient hair colors of female pop stars were analyzed by displaying the data on a color scale. As a result, in the I.R.I color scheme image scale, the image of female pop stars was more hard than soft. In addition, it was confirmed that the focus was on static rather than dynamic. Color matching images according to hair color were extracted with adjectives such as noble, decent, elegant, and subtle. Three hairstyles were created using this theme.

A Study on Woven Designs Utilizing Weave Technique (이중적 기법에 의한 직물 디자인 연구)

  • 한상혜
    • Archives of design research
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    • v.13
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    • pp.123-137
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    • 1996
  • Weaving, is an ideal subject for study to designer who is concerned with interrelationship between art and technology. Double cloth is a two layered fabric that can be woven on the loom with more than 4 harnesses, is often used to produce special woven fabric such as double width fabric or reverse pattern fabric, etc, in textile industry. Because of the attractive characteristic of two layered structure, double cloth technique can be applied as expressive media in fiber art requiring aesthetics and creativty. in the work, the concept, types, and characteristics of double weave have been studied through literature survey and sample production and the potential characteristics of this technique is, especially, emphasized by analysing the representative works of artists specilized in a double weave. Double weave technique can provide various images or forms throught the variation of structures and expressive styles and therefore suggests another characteristic expression creative means for weaver to develope.

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The Creational Patterns Application to the Game Design Using the DirectX (DirectX를 이용한 게임 설계에서의 생성 패턴 적용 기법)

  • Kim, Jong-Soo;Kim, Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.536-543
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    • 2005
  • 3D online game, with its striking realistic value, is leading the entire Korean game market which has various game genres. Technology sharing is very hard within the Korean game industry. That is because 1)there are few professionals, 2)most of the companies are small-scaled, and 3)there are security reasons. Therefore, it should be significant if we have software design techniques which make it possible to reuse the existing code when developing a network game so that we could save a lot of efforts. In this paper, the author analyzes the demand through the case in the client's design of the network game based on DirectX and proposes the effective software design methods for reusable code based on the creative patterns application in the GoF in the class design.

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Design and Evaluation of Corporate Identity Symbol Marks by Hybrid Kansei Engineering (혼합형 감성공학에 의한 CI 심벌마크의 설계 및 평가)

  • 장인성;박용주
    • Journal of Intelligence and Information Systems
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    • v.7 no.2
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    • pp.129-141
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    • 2001
  • Kansei engineering or image technology is a tool to analyze relation between product design components and the impression or feeling of human for physical products. This paper attempts to construct the designer\`s aid tool for developing corporate identity(CI) symbol mark based on the hybrid Kansei engineering. It combines the forward Kansei engineering for translating consumer\`s feeling into design components of CI symbol mark and the backward Kansei engineering for evaluating consumer\`s feeling for CI symbol mark. The semantic differential(SD) evaluation experiment is carried out to find the relations between image and design. The backward Kansei engineering system is modelled by fuzzy neural network. This research is expected to contribute to the development of CI symbol mark that correspond to comsumer\`s image.

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A New Graphical Password Scheme Based on Universal Design (유니버설 디자인에 기반을 둔 새로운 그래픽 패스워드 기법)

  • Yang, Gi-Chul;Kim, Hwangyong
    • Journal of Digital Convergence
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    • v.12 no.5
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    • pp.231-238
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    • 2014
  • Graphical passwords using images have been developed to solve problems in text based password recognition. The basic recognition process scheme of graphical passwords is clicking certain points on the screen image in correct order. In this pre-developed method of graphical passwords the recognition will fail if the precise positions are not clicked. A new graphical password system called PassPositions is introduced in this paper. PassPositions is a new graphical password scheme which is using relative positions never used earlier graphical password schemes. PassPositions is a graphical password scheme based on universal design that everybody can use conveniently without regarding their physical conditions.

A Study on mapping Software engineering with Design thinking mechanism (디자인 씽킹 메카니즘과 소프트웨어공학 접목에 관한 연구)

  • Seo, Chae Yun;Kim, Janghwan;Park, Bokyung;Jang, Woo sung;Son, Hyun Seung;Kim, R. Young Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.349-351
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    • 2020
  • 4차 산업혁명시대가 도래함으로써 수많은 영역에 다양한 소프트웨어(SW)가 필요할 것이며, 특히 비전공자 및 기초 전공자들의 창의적 사고 기반 SW에 대한 이해가 요구된다. 하지만 문제는 창의적 사고 기반의 SW에 대한 정의 및 아이디어가 부족하다. 우리는 교육 영역에서의 창의적 사고 방법 및 주요 쟁점들을 비전공자들에게 강의한 경험이 있지만 실질적으로 창의적 사고기법을 통해서 소프트웨어로 구현하는 것에 큰 어려움을 겪고 있다. 따라서 이러한 점을 개선하는 창의적 사고 기법과 소프트웨어 공학기법을 접목인 디자인 씽킹 메카니즘과 소프트웨어공학 접목을 제안한다.

Design and Implementation of the Network Turn Game for API Using Design Patterns (디자인 패턴을 이용한 네트워크 턴 게임 API 설계 및 구현)

  • Kim Jong-Soo;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1588-1596
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    • 2004
  • Developing a real time network game that is serviced on the internet requires a lot of work, time and manpower. Therefore, it is important to design a game in such a way so that existing design codes could be used. The area which is being studied to maximize the reusability of the existing design code is related to design patterns. If the developers are given various design techniques and application examples that use well defined design patterns, they will be able to make better game API(Application Programming Interface) and to invent a framework for game development based on this API as well. In this paper, the design patterns that the GoF(Gang of Four) proposed have been applied to develop and implement two kinds of network turn games. In the process, efficient design techniques will be proposed for the effective reuse of the existing game API.

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