• Title/Summary/Keyword: 디자인 구성요소

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Ubiquitous Context-aware Modeling and Multi-Modal Interaction Design Framework (유비쿼터스 환경의 상황인지 모델과 이를 활용한 멀티모달 인터랙션 디자인 프레임웍 개발에 관한 연구)

  • Kim, Hyun-Jeong;Lee, Hyun-Jin
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.273-282
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    • 2005
  • In this study, we proposed Context Cube as a conceptual model of user context, and a Multi-modal Interaction Design framework to develop ubiquitous service through understanding user context and analyzing correlation between context awareness and multi-modality, which are to help infer the meaning of context and offer services to meet user needs. And we developed a case study to verify Context Cube's validity and proposed interaction design framework to derive personalized ubiquitous service. We could understand context awareness as information properties which consists of basic activity, location of a user and devices(environment), time, and daily schedule of a user. And it enables us to construct three-dimensional conceptual model, Context Cube. Also, we developed ubiquitous interaction design process which encloses multi-modal interaction design by studying the features of user interaction presented on Context Cube.

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Study on the Design and Usability factor analysis of Web Multimedia Contents (웹 멀티미디어 컨텐츠의 디자인과 유용성분석에 대한 연구)

  • Koh, Eun-Young;Shin, Soon-Ho
    • Archives of design research
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    • v.17 no.4
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    • pp.69-78
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    • 2004
  • This thesis is designed to investigate the relationship of Web Multimedia design. Web sites are needed to approach the lot of ways that increase the user intuitive lay over communicating information nowadays. In the digital era of today, multimedia is composed of such various elements as text, image, sound, animation, video. The method of the thesis is a research questions as this follow. First, the structuring element of the web site type was classified by a form and the contents in the web site. These types in this classified web site are HTML, flash and mixed type. Second, to study this thesis, we made up pose a questionnaire to students in the university as th method of random sampling. The goal of this survey is that user is how to understand about the web multimedia design. Results of analysis may be summarized as follows: 1) It was the image design in the NIKE web site that there would be evaluated the best design effected by flash, and it is finding that the NIDE web site will need more supporting Information, Interactive design through this studies. 2) It was information that there would be evaluated good design effect by text and image in SAMSUNG web site. Based on HTML, SAMSUNG need supporting motion image design by this studies. In conclusion, this thesis suggests that the each web medias should be constructed by the different web design component, according to information, Interactive, image design of web site.

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Comparison on the recognition characteristic of the designer and consumer about the formative elements (디자이너와 소비자의 조형요소 인지특성 비교)

  • Min, Kyung-Taek;Heo, Seong-Cheol
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.97-108
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    • 2009
  • In the process of product design, shaping is the process of making a substantive existence, and ultimately it generates the outcome. The process of shaping is generally led by designer's initiative work, and in this process, various formative elements are used to generate the outcome. In this research, the basic purposes are to figure out the differences of elements which generated by the differences of consumer's and designer's view in the process of shaping of the product, and the characteristics of the affective responses caused by those differences. Also, it will examine how the consumers can directly participate in the process of the shaping of the consumer-participated product, and the feasible guidelines of design in which consumers' needs can be reflected more efficiently to the process of shaping. As a result, consumers and designers have certain degree of difference of view-point about the formative element of the shape. The difference was due to subjective common ideas of design in case of designers, and in case of consumers, it was due to their immature visual understanding. There is another experiment of affective response about the shape of the product. First, I established the sensible image vocabulary based on the shape of the product. And based on the vocabulary, I carried out the same experiments to the consumers and designers.

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2008 대한민국패키지디자인대전 대상수상 - 아이나비 K7, 최고급 디지털 컨버런스 패키지 디자인 선뵈

  • Im, Seong-Cheol
    • The monthly packaging world
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    • s.189
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    • pp.108-110
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    • 2009
  • 제17회대한민국패키지디자인대전에서는 일반부문 대상으로 전자부문에 출품한 D&C의 팅크웨어 아이나비 K7이 선정되었다. 금번 2008년 대한민국패키지디자인대전에서는 외관을 구성하는 형상, 모양 및 색채 등의 요소가 종합적으로 아름답게 구성되고 독창성이 있으며 판매를 촉진 할 수 있는 작품을 중심으로 평가가 이뤄졌으며 특히 상품 목적에 적합한 기능, 사용상의 편리성 및 유지 관리의 용이성 등을 충분히 갖추고 있는 작품을 높게 평가했다. D&C 임성철 국장에게 수상소감 및 아이나비 K7 디자인에 대한 설명을 들어보았다.

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The effect of visual factors on the reader's preference in the book cover design -Focused on the literary books (책표지 디자인에서 시각적 요소가 독자 선호도에 미치는 영향 -문학도서를 중심으로)

  • 남미현;백진경
    • Archives of design research
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    • v.17 no.1
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    • pp.329-338
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    • 2004
  • This study did derive a characteristic of a cover design through considering a concept, a function and components of a cover design based on a literature study and through analyzing cases of the best-seller cover designs for the literature section from 1999 to 2002. In terms of a reader's preference for a cover design according to an age and sex of a reader, it tried to suggest a condition and a method of a book-cover design through a questionnaire survey and the image evaluation. In a survey of the preference for a cover design, there was the difference of interest degree in a kind of a book, a place to buy a book and a cover design according to an age and sex. In addition, it was shown that a woman prefers the stylish typography, and both a man and a woman prefer the cool color. However, except these two, the reason why there is no difference in preference for visual elements are that a cover design is an integrative image comprising several elements. Accordingly, through the Semantic Differential Method, it carried out the evaluation as to a cover design as an integrative image. As a result of that, an abstract image was shown to be difficult to convey a meaning because of its fall in clarity. Further, a cover design mainly comprising the stylish typography gained the high evaluation in unique and clarity. It is thought to be attributable to the easiness to achieve a goal of seeing and reading in a cover design in which an image and the typography are balanced, rather than the excessive visual. Even though the visual is excellent, there was difference from what having been excellent in conveying a meaning, which is a functional aspect. This study tried to examine, limiting it only to a visual element. It will be hereafter required to proceed with a study on the influence on a reader's preference according to material, bookbinding and a form of book which are elements comprising a cover design.

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A Study on the Characteristics by Design Component Elements of the Facade in Elementary School Buildings in the 2000's (2000 년대 초등학교 교사 입면의 디자인 구성요소에 의한 특성 연구)

  • Seo, Hee-Sook
    • Korean Institute of Interior Design Journal
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    • v.19 no.5
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    • pp.38-47
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    • 2010
  • The purpose of this study is to examine the characteristics by design component elements of the facade in elementary school buildings after the 7th educational curriculum. This study choose twenty five elementary school as the subjects of the study. And among many elevations of building, an elevation that is alongside of the schoolyard is chosen because this elevation has the highest visual influence on passers-by. To begin with, this elevation is divided into the roof and the surface of a wall, The roof is divided into roof styles, existence of roof and materials. The surface of a wall is divided into design principles(balance, contrast, rhythm), the formal organization(basic elements and form, and transformation of form), the ornamental composition, materials and colors. The results of the research are summarized as follows: First of all, motifs of classical architecture were well expressed in this period and postmodern tendency had been shown until 2005. After Build Transfer Lease(BTL), however, tendency of classical architecture, contrast by the size of the form and base element by point disappeared. Instead, asymmetrical and flat tendency is expressed. Also, emphasized design of the building elevation appear by basic colors of Munsell, not motifs of classical architecture.

A Study on the Configuration of Detail Design Language of the Idiosyncrasy of Community Facilities with the Qualitative Method - in Cases of Concord, Lexington and Arlington, Massachusetts - (정성적 접근방법에 따른 도시 커뮤니티 시설 특성의 상세설계 언어 형상에 관한 연구 - 콩코드(Concord), 렉싱톤(Lexington), 알링톤(Arlington) 타운을 사례로 -)

  • Kwon, Sang-Zoon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.5
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    • pp.1-15
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    • 2007
  • 본 연구는 커뮤니티 시설 상세 설계의 대상물에 대한 질적 특성을 파악하기 위하여 그 대상물의 이미지를 상징화하는 단계적 발전 과정을 거쳐 그 시설의 상세 설계적 언어를 형상화하는 방법을 제시하였다. 사례로 역사적, 문화적, 전이적 특성을 지닌 세 커뮤니티를 조사하여 디자인 언어와 상징화되는 이미지를 구명해 보면서 디자인 언어의 구성과 설계요소와의 관계 커뮤니티의 목표 등과 연관시켜 커뮤니티의 본질성을 추구하는 수단을 평가 분석하는 방법을 강구하고 커뮤니티 시설의 상세 설계 언어의 형상을 검토하는 방법을 통섭적으로 제시하였다. 설계 언어의 형상 분석의 수단을 구체화 하는 데는 시각적 형태, 설계 주제의 상황, 설계요소의 관계성, 설계요소의 위치와 구성 등과 연관된 문제이다. 본 연구는 상세설계 언어의 형상을 개발하는 시도로 네 가지 기본 전제를 세우고 그를 설명해 보았다. 본 연구는 커뮤니티 시설 특성의 상징화를 위한 설계언어연구 대상의 사례로 미국의 전통성이 강한 메사츄세츠주에서 역사적, 문화적, 전이적 특성을 각기 다르게 지니고 있는 콩코드(Concord), 렉싱톤(Lexington), 알링톤(Arlington) 등의 세 커뮤니티를 택하였다. 사례 커뮤니티 시설 특성의 상세 설계 언어의 형상을 도출하는 과정을 설명하고 시각적 노트와 디자인 의미와 그 상징성을 바탕으로 상징과 시각적 언어를 찾으면서 상세 요소의 디자인 언어를 비교하였다. 그를 바탕으로 디자인 언어와 의미 및 그에 대한 평가를 위하여 편익을 기초로 사회, 건강, 환경, 경제 등 네 가지로 세부 분류된 커뮤니티 시설을 검토하였다. 커뮤니티 시설 특성을 파악하는 기법 발굴 과정에서 시작된 시각적 형상으로부터 상징과 그 의미 등을 구명하면서 그를 정성화하기 위한 기준으로서 설계 언어, 상징적 언어, 커뮤니티, 자연적 심미성 등의 네 가지로 대표되는 평가 요소에 의하여 분석 평가 검토에 이르기까지 일련의 과정이 그 상세설계언어의 형상에 관하여 통섭적 접근이 이루어 졌다.

The PUI design evaluation principles of EBD is helpful in the dermatology clinic (사용편의성 향상을 위한 피부과 에너지베이스디바이스의 PUI 디자인 평가원칙 연구)

  • Jeong, Je-Yoon;Lee, Hae-Jin;Nam, Won-Suk
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.141-149
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    • 2021
  • In the case of an energy base device (EBD), which is used for treatment in dermatology, it is difficult to access it as a design, and because the range of users is narrow, there is a lack of research data considering the user's convenience. This study is a research paper that analyzes the problems and needs felt by doctors and nurses from the user's point of view of dermatology EBD, and seeks directions for improvement. After identifying the types and components of EBD through literature and observational research. Problems of each component of EBD were identified through a questionnaire on the use status and satisfaction level targeting users. After that, through a group discussion of experts, the principle of evaluating the usability of PUI design of Energy Base Devices was derived. The EBD's PUI design usability evaluation principle derived in this paper can be used as basic data to supplement the problems of EBD design, and is expected to improve the usability of EBD to be designed in the future.

A Study on Wearable Computer Interface for Multi-Functional Detachment/ Combination/ Operation - Based on Making Concept Design to use the Cloth Fastener (웨어러블 컴퓨터 기능 분리/결합/조작을 위한 인터페이스 디자인 - 의복 패스너를 이용한 컨셉 디자인 제작을 중심으로)

  • Choi, Yong-Soon;Jung, Ji-Hong
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.256-263
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    • 2007
  • 웨어러블 컴퓨터가 점차 기술 중심의 패러다임에서 착용자 및 의복 중심 패러다임으로 변화 되어가는 현재, 착용자들의 다양한 욕구와 심리만족을 지원해주며, 또 자신의 스타일과 개성에 맞게끔 재구성이 가능하며, 편리하게 사용 할 수 있는 사용자 중심 인터페이스 디자인이 필요해졌다. 이를 위해 기존 의복에서 여밈을 위해 사용되거나, 외형의 형태를 만들거나, 의복의 탈/부착을 통해 다양한 기능을 변경하기 위해 사용되었던 의복 패스닝 시스템(Fastening System)을 이용해서 착용자가 마치 옷을 입는 것처럼 자연스럽고, 익숙하고, 친근한 웨어러블 컴퓨터 인터페이스 디자인을 하기 위한 연구를 진행한다. 이를 위해 의복 패스너의 다양한 특징과 그 활용 정도를 살펴보고, 웨어러블 컴퓨터에 적용 가능한 기술 요소를 추출하고, 의복 패스너 및 의복 구성 요소를 추출한다. 사용자 멘탈 모델 조사를 통해 의복 패스너의 분리/결합/조작을 하는 행위에서 어휘들을 추출하고 각 기능 모듈의 적절한 신체 부착 부위에 대한 사용자 조사를 시행한다. 이를 바탕으로 추출한 어휘와 의복 패스너의 특징, 그리고 인터페이스 요소 사이의 관계성을 연결하여 의복 패스너를 이용하여 기능의 분리/결합/조작을 지원하는 웨어러블 컴퓨터 인터페이스 디자인 요소를 도출한다. 도출된 의복 패스너를 통한 인터페이스 디자인 요소를 활용하여 착용자 각 개인의 다양한 개성과 심리적 만족을 위한 다양한 웨어러블 컴퓨터 기능들의 분리/결합/조작을 위한 인터페이스 컨셉 디자인을 제작하여 그 활용과 응용 가능성에 대해 연구한다.

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