• Title/Summary/Keyword: 디자인 개발방식

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The Study on the Software Educational Needs by Applying Text Content Analysis Method: The Case of the A University (텍스트 내용분석 방법을 적용한 소프트웨어 교육 요구조사 분석: A대학을 중심으로)

  • Park, Geum-Ju
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.3
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    • pp.65-70
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    • 2019
  • The purpose of this study is to understand the college students' needs for software curriculum which based on surveys from educational satisfaction of the software lecture evaluation, as well as to find out the improvement plan by applying the text content analysis method. The research method used the text content analysis program to calculate the frequency of words occurrence, key words selection, co-occurrence frequency of key words, and analyzed the text center and network analysis by using the network analysis program. As a result of this research, the decent points of the software education network are mentioned with 'lecturer' is the most frequently occurrence after then with 'kindness', 'student', 'explanation', 'coding'. The network analysis of the shortage points has been the most mention of 'lecture', 'wish to', 'student', 'lecturer', 'assignment', 'coding', 'difficult', and 'announcement' which are mentioned together. The comprehensive network analysis of both good and shortage points has compared among key words, we can figure out difference among the key words: for example, 'group activity or task', 'assignment', 'difficulty on level of lecture', and 'thinking about lecturer'. Also, from this difference, we can provide that the lack of proper role of individual staff at group activities, difficult and excessive tasks, awareness of the difficulty and necessity of software education, lack of instructor's teaching method and feedback. Therefore, it is necessary to examine not only how the grouping of software education (activities) and giving assignments (or tasks), but also how carried out group activities and tasks and monitored about the contents of lectures, teaching methods, the ratio of practice and design thinking.

A study on the user satisfaction evaluation model of the smart learning system - Focusing on www.basic-edu.net usability evaluation results - (스마트러닝 시스템의 이용만족도 평가모형 연구 - www.basic-edu.net 사용성 평가 결과를 중심으로 -)

  • Park In-chan;Huh Hyeong-sun;Jeon Gwan-cheol;Ahn Jin-ho
    • Journal of Service Research and Studies
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    • v.11 no.4
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    • pp.67-76
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    • 2021
  • The importance of smart learning is increasing as the speed of development of non-face-to-face services increases due to the influence of COVID-19. This study is the user satisfaction evaluation model that utilizes the causal relationship between variables used for evaluation, focusing on the usability evaluation results of the learning disability intervention service (www.basic-edu.net) according to the need to evaluate the use satisfaction of the smart learning system. To this end, theoretical studies were conducted on smart learning and learning disability intervention services, www.basic-edu.net, usability evaluation of learning disability intervention systems, and use satisfaction evaluation models. And based on the results, a hypothesis was presented on the user satisfaction evaluation model of the smart learning system. The experimental method allowed 40 students and parents across the country to use the www.basic-edu.net service and was evaluated for its usability. In addition, using this data, the hypothesis was verified using regression analysis based on four variables: ease of use, interest, self-learning, and satisfaction with use. As a result of the hypothesis verification, it was found that the causal relationship of all hypotheses from H1 to H4 was significant.

Wireless capsule endoscopy Locomotion

  • Wang, Zhao;Lim, Eng Gee;Leach, Mark;Xia, Tianqi;Lee, Sanghyuk
    • Journal of Convergence Society for SMB
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    • v.4 no.1
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    • pp.55-62
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    • 2014
  • Wireless capsule endoscopy (WCE) was one of the most influential bio-medical electronic technologies to be developed at the beginning of the century. In comparison to traditional endoscopic diagnosis, this application is characterized as non-invasive and low-risk, thereby providing surgeons with a new alternative for inspecting the entire gastrointestinal (GI) track in a much more user friendly way. Apart from regular hardware upgrades, the frontier of WCE research basically lies in the miniaturization of the capsule and in active locomotion. In order to overcome the intrinsic drawback of current commercialized WCE products, which is that locomotion is generally a function of natural peristalsis, active locomotion is proposed as a series of strategies used to effectively navigate the device into different organs and conduct therapeutic functions within targeted human tissues. Reviews of several novel designs with respect to this aspect of research will be discussed in this article.

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Digital Hanbok Modeling for Virtual Characters : A Knowledge-driven Approach (가상캐릭터의 디지털 한복 모델링을 위한 지식기반 접근법)

  • Lee Bo-Ran;Oh Sue-Jung;Nam Yang-Hee
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.683-690
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    • 2004
  • Garment modeling and simulation is now one of the important elements in broad range of digital contents. Though there have been recent products on garment simulation, general users do not know well enough how to design a virtual costume that meets some requirements about its specific clothing pattern. In particular, Hanbok - the Korean traditional costume - has many different characteristics against western ones in the aspect of its pattern design and of draping. This paper presents a knowledge-driven approach for virtual Hanbok modeling without knowing how to make real Hanbok. First, parameterized knowledge for several fabric types art solicited using visual similarity assessment from simulated and real cloth. Secondly, based on the analysis of designer's knowledge, we defined multi-level adjustment processes of Hanbok measurements with regard to body shape features for different virtual actors. An experimental system is developed as the form of a Maya plug-in and the result shows the applicability of the proposed method.

The comparison of the creatures based on the movement in movie (동작을 기준으로 한 영화속 크리쳐의 유형비교)

  • Kwon, chong-san;Chae, eel-jin
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.273-276
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    • 2009
  • The development of computer hardware equipments and computer graphics technique has taken lots of changes in a movie production of VFX (visual effects) part. Particularly, through the developing of various computers graphic techniques to create imaginary creatures in a movie as high resolution like a real, weight and percentage of creature's appearance in a film is increasingly higher than past year. Creatures play an important role in a various movies such as monster films 'D War' and 'The Host', as well as fantasy films 'Harry Potter', 'The Chronicles of Narnia' and "The Lord of the Rings". The fact that authorized movie sites and organizations rank monsters in diverse processes is to show it. Nevertheless significance and priority of creatures are increased day by day, there are rare to see a basic research about classification and materiality of creatures. In this study, it is organizing materiality of creatures and designing realistic and convincing creatures to help efficient visualization from now on.

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Development and transcription estimation of an automotive interior plastic part(HD Switch Panel) with no glossy etching pattern (무광부식 패턴을 갖는 자동차 내장부품인 HD Switch Panel의 제조 및 전사성 평가)

  • Kim, Young-Kyun;Kim, Dong-Hak;Son, Young-Gon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.11
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    • pp.3280-3286
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    • 2009
  • In this paper, we designed and manufactured HD Switch Panel parts with micro-etched pattern. By using CAE analysis, we could predict weld-line positions and the amount of shrinkage during injection molding process. We measured the temperature distribution of the mold surface so that we could optimize the processing conditions such as mold temperature. In order to increase the transcription of micro-etched pattern, we applied the E-Mold technology and evaluated the effect of mold temperature on the surface quality. We concluded that the etched pattern was improved(more than 2.5$\to$1.5~1.7) through the measurement of surface gloss and the observation of both SEM and SPM images.

Change of Usage Behavior According to Advance of Mobile Phone Capability -Focused on Female University Students- (모바일 기기의 사용 행태 변화에 대한 탐색 연구 -20대 전반 여대생을 중심으로-)

  • Choi, Yoo-Me;Yu, Hyun-Jung;Lee, Hye-Sun;Kim, Eun-Jung;Jang, Ha-Ri
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.92-102
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    • 2013
  • The definition of mobile phone was a device that can make and receive telephone calls or messages for communication but it has rapidly developed from communication tool into multi-function device. Especially since release of smart phone, Korea is one of the highest country in the world and the statistics can be interpreted into people positively accept new technology. Therefore it's time to study on usage behavior according to different generation of mobile phone. Based on media richness theory and elaboration likelihood model, we analyzed factors affecting usage behavior of mobile phone. Case study methodology were constructed a survey to female university students from 20-24 years of age.

Design and Implementation of Sensor Network Actors Supporting Ptolemy Tool (Ptolemy Tool을 지원하는 무선 센서네트워크 Actor의 설계 및 구현)

  • An, Ki-Jin;Joo, Hyun-Chul;Oh, Hyung-Rae;Kim, Young-Duk;Yang, Yeon-Mo;Song, Hwang-Jun
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.113-122
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    • 2008
  • Emerging of wireless sensor networks results in several modeling and design issues on the network simulations. In previous works, most researchers have used three evaluation approaches such as analysis method, computer simulation and real test-bed measurement in order to verify the performance of wireless sensor networks. Among these approaches, analysis method is widely used since the other approaches have significant drawbacks such as limitation of network power, computational problem of distribute processing and complication of debugging process. However, the analysis method also shows poor performance when it deals with complex operations in huge wireless sensor networks. Thus, in this paper, we design and develop SMAC and AODV protocols by using Ptolemy tool in order to improve the simulation performance. The developed Ptolemy actor can be easily adapted to compare and evaluate the various protocols for wireless sensor networks.

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Research on the Productions of Analog Pens within the Smart Media (스마트 미디어에서의 아날로그 펜화기법 제작 연구 -어플리케이션 "스케치 플러스"를 중심으로)

  • Yoon, Dong-Joon;Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.413-421
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    • 2016
  • This research, mainly focused on the development of the iPhone exclusive app 'Sketch Plus', is on the production of pens within the smart media. Our goal is to develop and reproduce pens with surreal rendering as a base and during that process, describe the fusing process of design perspectives and algorithms. This research comprehends the concept of surreal rendering, which is a technique that mimics traditional art forms, and suggests 15 pen techniques and ways to display them by analyzing previous research on smart media. We have described the process of using hatching patterns and resused to solve lag problems that occur during the reproduction of pen techniques due to the limitations of smart devices and organized the conversion process of pen patterns into 4 steps: rough sketch, contrast, applying and mimicking patterns, and applying color. We hope that this research on the reproduction of analog pen techniques can be used as an example for production on fused surreal rendering.

Process and Die Design of Square Cup Drawing for Wall Thickening (사각형 판재성형 시 벽두께 증육을 위한 금형 및 공정 설계)

  • Kim, Jinho;Hong, Seokmoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.9
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    • pp.5789-5794
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    • 2015
  • Recently, thin and light-weight production technologies are needed in IT industry in accordance with increase of the smart phones and mobile PC products. In order to make light and high rigidity products, engineering plastic and aluminum materials are frequently used in products appearance and frame hat support structure. Especially aluminum extrusion and CNC Brick processes are widely used for high strength and high rigidity technology. But extrusion method has constraints to apply exterior design and CNC Brick process has relatively high production cost and low speed of manufacturing. In this research, a new process method is introduced in order to reduce material cost and to improve manufacturing speed dramatically. Plate forging process means basically that thickening of local wall area thickness after deform exterior shape by deep drawing and bending process. Therefore, it is possible to minimize the waste of material and the manufacturing time. In this study the process of plate forging is designed using finite element program AFDEX-2D and the thickness and the width of initial deformed blank. And it is verified as a sample which is a part of laptop developed through the proposed plate forging method.