• Title/Summary/Keyword: 디자인철학

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Meaning and Symbolism of the Patterns on Gilt Bronze Shoes from Three Kingdoms Era (삼국시대 금동신발 문양의 의미와 상징성)

  • Lee, Jae-Young
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.618-630
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    • 2018
  • The contemporary shoes have been progressively trying a variety of designs using patterns as well as the formative change. However, for making those patterns secure the continuing values as the design having global competitiveness without being a temporal trend, it is required to develop the patterns which reflect the unique identity of Korea. Such development can be realized through the analysis on the traditional patterns of Korea. The patterns are the symbol of collective values. The traditional patterns implicitly express the philosophical thinking of members in a society as having been inherited up to now. Thus, this paper analyzed the gilt bronze shoes in Three Kingdoms Era using the patterns as unique design elements among traditional shoes of Korea. The symbolism of those patterns was expressed as transcendence of time and space, harmony of spirit and materials, and convergence of a region and religion. On the aspect that our ancestors interpreted and overcame the bounds of nature around human beings, pursued the ideal beyond reality and accepted a variety of thoughts, it is considered that the patterns used in gilt bronze shoes expressed anthropocentricism, idealism and inclusivism.

Securing of Potential Users of Smartphone UI due to the Philosophy of its Design (스마트 폰 UI의 디자인 철학에 따른 잠재적 사용자 확보)

  • Kim, Su-Hee;Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.503-513
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    • 2016
  • Innovator and Early Adopter are main clients of smart phone until now, but the silver generation enjoying price stability and the Internet emerges, so a strategy of the importance, systematic classification, and focus of a neglected class is needed. It is necessary to analyze UI that can departmentalize not a neglected class limited to the silver generation but potential users who can be voluntarily users and can secure them. To secure them, the researcher analyzes how Windows, Icons, Mouse Pull-Down-Menus(WIMP) of UI has been applied in the process that skeuomorphism UI of iPhone, Metro UI of MS, and Material UI of Google change. As a result of an analysis, skeuomorphism is not entirely new and has secured potential users slowly with a method to compensate and improve a part that users disregard. As a concept of touch UI, Metro UI considered potential users from the beginning but did not secure them with new and epoch-making UI. However, Material UI of Google compensates the weaknesses of skeuomorphism UI and Metro UI and emphasizes cost-effectiveness, so has developed into UI that can secure final consumers of potential users. Therefore, to secure potential users, it should make users themselves understand why they should use smart phone, and it should approach with more organized studies on UI through feedback of observation and direct talks.

Healing Interior Design for Health of Everyone (건강한 삶을 위한 힐링 실내디자인)

  • Kim, Seong-Jin
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.2
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    • pp.53-60
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    • 2013
  • 세계 경제가 고도성장에 따른 산업구조의 변화를 갖게 되었고, 의학기술의 발달로 건강한 고령자의 증가가 나타나는 사회 현상이 나타나게 되었다. 우리나라 역시 65세 이상의 건강한 고령인구의 증가 추세와 고령화 사회로의 진입이 현실화 되고 있다. 또 급속한 핵가족화 등으로 인하여 가족 내의 노인부양 기능이 약화되고 있으며, 건강한 노인 단독세대가 급증함에 따라 해당 관련 복지의 구체적인 정책 실천방향에 대한 요구와 신체적, 사회 심리적 특성에 따른 힐링 환경의 개발요구가 높아지고 있다. 이에 본 연구에서는 인류 건강증진 개념 및 고찰을 통해 힐링 환경의 공간특성을 도출하고, 이를 통하여 보다 질적으로 향상된 건강한 주거환경을 제시하고자 하는데 그 의미가 있다. 본 논문에 있어서의 공간에 의한 인류 건강증진은 1. 건강과 질병은 하나의 스펙트럼 상에 놓여 있으며, 한편은 최상의 건강 상태이며 다른 한편은 질병에 의한 사망이라는 개념에 의미를 둔다. 2. 병, 의학 전문가 관점에서 건강을 증진시키는 과정에 중심을 두고 있는 새로운 치료적 환경에 대한 혁신적인 패러다임을 주지하는 입장에서, 안녕(healing)을 양성하는 공간 특성을 도출 개념이다. 3. 환경변화에 적응하는 역동적 건강개념에 그 근거를 두고, "건강은 단순히 무 질병의 개념이 아니라 신체적, 정신적, 문화적 에다가 영적으로 완전한 안녕 상태"라는 개념을 적용한다. 4. 특히, 병, 의학 전문가 관점으로 인해 간과되었던 대상자의 공간으로부터 얻게 되는 심리적, 사회적, 정신적 요구들을 반영하는 안녕(healing) 개념의 힐링 철학의 개념을 갖는다.

A Study on 'The Influence of the Theory of Cusanus on the Leonardo's Theory of the Centralized plan' ('쿠사누스 철학이 레오나르도 다 빈치의 중앙집중형 공간 연구에 미친 영향'에 관한 연구)

  • Hwang Min-Hye;Lee Ji-Min
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.12-20
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    • 2006
  • The purpose of this study is to analyze the influence of theory of Cusanus on the Leonardo's theory of the centralized plan. In Renaissance, Neo-Platonism was so popular that is wat influenced nearly every architecture, literature, painting, sculpture and so on. Theory of Neo-Platonism was so various that every Neo-Platonist had his own theory. Among them, Cusanus focused his theory on rationality, mathematics rather than the medieval symbolism and studied the relationship between the God and men. In the same age, Leonardo da Vinci studied the planning system influenced on many architects works, including Bramante s. His planning system came not from symbolic appearance but from his scientific and rational researches as the theory of Cusanus. This study is to compare Cusanus Neo-Platonism theory and artistie view shown in Leonardo da Vinci's memorandum and drawing and to ascertain the influential relationship, abstracting the common things, and to substitute the characteristics that are seen in his centralized space sketch, abstracting the key words. The study on Cusanus will take advantage of the issued books and will requote Cusanus's copied ones.

Deconstructionism Representation in the Contemporary Graphic Design (현대 그래픽디자인에 나타난 해체주의)

  • Hong, Dong-Sik
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.168-178
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    • 2011
  • Experiencing the vortex of postmodernism, modern graphic design has evolved radically from simple aesthetically-motivated style following modernism. Concurrently, Typography has transmuted into International Typography Style from Grid Standard, which was an outcome of modernism. Edward Fella is one of the most internationally prestigious figures practicing the contemporary graphic design style. He is currently pursuing his career as an educator by teaching graphic design and typography at Cal Arts. For a long time, Fella has devoted himself to yielding products of de-constructive presentations and constructing design identity based on aesthetics. This paper looks into aesthetic criteria which has affected modern graphic design, referring to graphism of Fella, an international graphic design and typography educator whose theoretical origins lie in French modern philosophy and aesthetics. Fella has created graphic works by making use of graphic motives residing in the unconscious and the subconscious. Therefore, his graphic style is viewed and investigated as de-constructive aesthetics in the paper. Drifting around toward the end of postmodernism, the present day defines itself as the age free of formality approaching uncertain future; however, Fella's typography graphically guides us to understand comprehensively not only how international graphic design flows from the present to the future, but its realizations in design works.

a contrastive analysis study of the design strategy of corporate image in the advertise halls of SAMSUNG and LG Electronics Co., Ltd. (삼성, 엘지 가전사의 전시${\cdot}$홍보관에 나타난 기업이미지 디자인전략 비교분석연구)

  • 박성주;최인규
    • Archives of design research
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    • v.15 no.4
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    • pp.1-14
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    • 2002
  • In the past, companies concentrated their efforts on developing new technologies and producing new products. But new technologies in this information age do not make difference any more comparing to other companies. In this marketing environment, a company must appeal strongly their own image to the customers' brains to make better difference than other companies do. One of the best way to make their own image in the customer's brains might be outgrowing themselves of the one-way communication such as the printed-media or broadcast-media and preparing some space such as advertisement halls or pavilions where customers and companies meet each other and make mutual communications between both of them. Therefore, we need to study systematically on the design elements in the advertisement halls or pavilions. To begin with, we should lully understand the basic idea by looking up the reference literature. We case-studied on the basic of constructive elements of advertise halls of both SAMSUNG and LG Electronics Co. The purpose of this study is to realize that we can transfer effectively the company's image to the customers only if we fully understand company's business philosophy and vision in advance to start design the advertisement hails. We should also realize that it is also important to manage systematically the company's design strategic elements' to achieve its changing goals in more logical and scientifically way.

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An Inquiry into the Cultural Identity of Korean Design: 'Well-Being' and 'Body-Mind Monism' (한국 디자인의 문화적 정체성에 대한 소고: '웰빙'과 '심신일원론')

  • Ko, Young-Lan
    • Archives of design research
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    • v.17 no.4
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    • pp.169-176
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    • 2004
  • It is incontestable that the essence of the current fever of well-being is pseudo-ideology, which is the commercialized well-being. Nevertheless, the potential value as the cultural contests of Korean Design, reaching the philosophy of well-being, must not be overlooked. Being more than its dictionary meaning of 'happiness' and 'welfare', well-being aims peace of mind and richness in mentality, thus supports the life style of 'Body-Mind Monism'. As a trend that has taken a ride on the consumerism, it is inevitable to excavate the benign cultural value that an ordinary sign of well-being lacks in order to create a peculiar model of Korea's design contents by sublimating the commodity aesthetic of well-being into an alternative argument possessing the cultural identity of Korea. Well-being, not much different form an attitude of following the 'ways of nature', is a typical model of non-dualistic thinking of East Asia. By tracing back to the indication of well-being that already existed in the non-dualistic thought and design of East Asia, the genealogy connecting the current phenomena of well-being to the Body-Mind Monism can be found in the cultural traditions of as close as Korea and as far as East Asia. In the case of adopting the monistic way of East Asian thinking that sees body and mind as one not two as the theoretical background of well-being imported fro the West, it is expected to provide a solution for the design discourse of Korea to be out of colonialism. Well-being contributes to the monistic awareness in the period of self-reflected modernization, which needs to search new values based on the reconsideration of dualistic paradigm centered on the Western culture, thus it is worth putting anticipation on the potential significance well-being would have in the field of national as well as international design world.

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The Cultural Values represented in Chinese Drink Advertisements - Focusing on a Chinese magazine ad of drink (중국(中國)의 주류광고(酒類廣告)에 표현된 문화적 가치 - 중국잡지광고를 중심으로)

  • Li, Bo;Kim, Maeng-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.95-97
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    • 2010
  • 중국광고는 서양광고를 모방(模倣)하는 시기(時期)를 지나 현재 창의(創意)적 발전(發展)의 전환점에 와 있다. 중국 전통 이미지의 심미적(審美的) 추구(追求)는 중국의 광고 산업에 지대(至大)한 영향(影響)을 끼치고 있으며 보다 더 효율적(效率的)으로 중국 전통이미지를 활용(活用)하기 위해 매진하여야 한다. 따라서 중국광고 디자이너들은 전통문화에 대한 소양과 깊은 이해를 바탕으로 광고자체의 기본철학을 확립하여 중국(中國) 문화(文化)의 특색(特色)을 바로 잡아 만들어가야 한다. 본 연구에서는 2008년~2010년 중국주류(中國酒類)의 잡지광고에서 나타난 이미지 분석을 통해서 중국광고 디자인의 표현방법을 알아보고자 한다.

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Mobile Phone's Input Method Reflecting the Korean Alphabet's Morphological Intuition (한글 모음의 형태적 직관성을 반영한 이동통신 단말기의 문자입력 방식에 관한 연구)

  • Park, Sang-Hyun;Lee, Gi-Ho;Lee, Hyun-Joo
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.140-146
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    • 2006
  • 한글은 자음과 모음이 한눈에 구분되는 세계 유일의 표음문자이다. 14 개의 자음과 10 개의 모음을 조합하여 글자를 만들어 내는 한글의 문자 구성원리의 우수성은 이미 세계가 인정하고 있으며, 영국 리스대학의 Geoffrey Sampson 음성언어학 교수는 물리적, 철학적 원리를 문자화한 한글을 새로운 차원의 Feature System 으로 분류하기도 하였다. 본 연구는 이러한 한글의 그 형상학적 생성원리를 바탕으로 이동통신 단말기의 문자입력 시스템의 사용성 증대를 위한 인터페이스 디자인에 그 목적이 있다. 이를 위하여 본 연구에서는 한글의 Feature System 을 응용한 이동통신 단말기의 새로운 문자입력 시스템의 인터페이스를 개발하고, 이를 기존의 이동통신 단말기를 위한 문자입력 방식과 비교 검증하여 그 사용성을 검증하고자 한다.

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The Study on the Characteristics of Design through Issey Miyake's Fashion Philosophy (이세이 미야케의 패션철학을 통해 나타난 디자인 특징에 관한 연구)

  • 김미성;배수정
    • Journal of the Korean Society of Costume
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    • v.53 no.6
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    • pp.161-173
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    • 2003
  • The purpose of this paper is to classify fashion and trend, and examine how his fashionable philosophy reflects design. What affects his fashion philosophy is Western culture and Paris Revolution. Taking this opportunity, he outgrew the concept of haute couture and established specific fashion philosophy. His fashion philosophy is classified under consideration for women, respect for free emotions, recognition of tradition, and an active intercourse with many people. The characteristics of design through his philosophy are as following: 1. He wanted to release women from clothing restrained the body and make comfortable clothing which everyone can wear. This implies the consideration for women. It is the characteristics of his design to the harmony of functionality, simplicity, decoration and popularity. 2. He respected the free emotions and induced people to wear each parts of clothing which is dismantled freely within the limits coincided with clothing teleology-'wear', It implies autonomy. He also unfolded experimental design: gives the regular space between the clothing and the body and then distorts the body or maximizes modeling. It implies the beauty of space. 3. He elicited the modern design through recognition of tradition. It implies contemporaneousness. 4, As he thought that all of the concepts is based on human, he derived inspiration firm an active intercourse with many people, He established a new style through an active intercourse with artists because if he works alone, he would rise above the popular trend, It comes to the gest artist serieE and implies popularity, The characteristics of design in his fashion philosophy is classified into experimental design and practical design. But the important factor of his fashion philosophy is popularity so he would like to make popular clothing. He designs clothing which fit the public. It results from his firm fashion philosophy that his clothing is practical and decorative and he establishes his works meeting needs of modern. It is the reason that his clothing has perpetuity.