• Title/Summary/Keyword: 디자인전개

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The Importance of Basel Style in the Evolution of Modern Typography in the 20th Century (20세기 모던 타이포그래피의 전개와 바젤 스타일의 위상)

  • 강현주
    • Archives of design research
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    • v.13 no.3
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    • pp.135-144
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    • 2000
  • In the 1930s modernist approaches in graphic design and typography had emerged and were exported as Swiss Style or the International Typographic Style in the late 1950s. Basel's school of Design has played an important role in the further development of the style and acted as a bridge between modern typographic traditions and new technology. This school was one of the most influential design institutes during the past half-century. Leading practitioners at this school developed a new visual vocabulary which was a revolutionary precursor to a digital era. Those ideas were widely appropriated in the'70s and'80s, becoming one of the most profound influences on American New Wave. The influence has continued into the 1990s. The intent of this study is to inquire into the history of 20th-century modern typography in a social and aesthetic context.

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An Experimental Study of Idea Sketch in Design Education Method (디자인 교육에서 기초표현 전개 과정에 관한 실험 연구)

  • 신명철
    • Archives of design research
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    • v.12 no.4
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    • pp.211-220
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    • 1999
  • This study purposed more effective drawing process in practical lecture with students. Researched materials were constitution to a semester of presentation technique curriculum major in industrial design for freshman course. Students exert to entrance examination of university to get a good point in practical test. There did not have creative action in minds. But, design required concept of good idea sketch and creative technique. At study process should make correction a reform to sketch skill by repeat practicing with misunderstand drawing or imitative idea sketch. According to the practical test result & response revised lecture schedule. And then, I had survey to questionnaire paper for feedback by trial result. Besides, I was study to effect use the drawing materials for example, colored pencil, marker pastel. I think important to first use to way understanding materials and basic training. Design education be driven to new creative sketch skill. Design is the creative process to which brings ideas to reality.

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Product Form Alignment Method Based on the Analysis of Formative Parameter Disposition (조형변수 성향 분석에 의한 정합적 제품 형태 전개 방법)

  • 김현
    • Archives of design research
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    • v.17 no.2
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    • pp.279-288
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    • 2004
  • Corporate design activities have expanded from being exclusive and passive responsibilities to active participation in planning, marketing, technology and corporate brand image differentiation for successful business. Thus the communications between designers and other functions come to include critical decision making, information sharing, and objective reasoning. Given that design activities now have to involve various functions in product development, the styling-related design process, which is still developed by designer's intuition and experience, poses as an obstacle not just between various functions involved, but even within the design function. To overcome this obstacle and to lead more effective design decision process, a means for product form development assessment and management is necessary. This research proposes a foundation for managing and assessing product form based on the hypothesis and demonstration of discovering a system of formative factor and order a product form expresses that can be shared as an objective and logical system. As a result of this demonstration, the form as a unique visual expression and the factors related to the form and its co-relationship are examined. The factors are called formative parameters and the system is named as the product form alignment method. Based on the logic derived from the system, the process for developing an image that aligns with the predefined goal is explained. The method defines a balance between a designer's intuitive creativity and the extracted logic, which can act as a basis for designers to share design language among themselves and for communication between design and other functions. Based on this system, designers are able to align design work with the set goal, and focus and limit the range of form development, which is anticipated to result in lead-time reduction and minimizing unnecessary obstacles and mistakes.

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A Research on the Development of Design for Traditional Active Sports Wear - Focusing on Korean Wrestling Uniform - (전통 국기복 디자인 개발에 관한 연구 - 씨름복을 중심으로 -)

  • Yun, Eul-Yo;Park, Sun-Kyung
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.5-14
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    • 2006
  • This is the follow-up research on aesthetic review for Korean wrestling uniform design and deals with practical design evolvement of Korean wrestling uniform. The process and contents of the research was based on the outcome of the ground research. I studied Japanese wrestling and marketing strategy of its uniform, which enjoy added value as well as elevated worth as cultural item, and then compared it with our traditional wrestling. In addition, I divided practical designs into color, material and style according to concept for further research. The most important factor in designing traditional wrestling uniform can be found in harmonization of tradition and modernism. It is essential to operate and manage design in consistent and systematic way that can harmonize with modern sports marketing and designs, which contains national sentiment and contemporary mind. Designing Korean wrestling uniform with consistent concept based on aesthetic parts of Korean wrestling uniform, this research is meaningful as an exemplary for traditional and cultural item design as well as national costume.

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A Study on a Historical Context of the Design Methodology Movement With an Emphasis on Its relations to Cyborg Sciences (디자인 방법론의 역사적 맥락에 대한 연구 - 사이보그 과학과의 관계를 중심으로 -)

  • Park, Hae-Cheon
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.105-118
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    • 2006
  • From a general perspective of design history, the design methodology movement is interpreted in relations to the rationalistic and universal characteristics of modernism. This essay explores a historical context of the movement, focusing on its discursive and practical relations to cyborg sciences that has been shaped by the research and development of military technology in Cold War America. The formation of such relations could be largely devided into two processes: One is the process in which methods and techniques of system science that included operation research, system analysis, and system engineering, were appropriated by the first generation methodologists who had tried to establish "the science of design", and the other is the one in which Herbert Simon's studies on problem solving and artificial intelligence became profoundly embedded in theoretical frameworks of design methodology after the first generation. Examining such processes critically, this essay argues that a design process became finally redefined by the third generation methodology, as a 'feedback loop' of circulation of production and consumption, that is, an apparatus of information-processing which gives a concrete form to the "invisible hand" of markets.

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A Study on the Practical Human Robot Interface Design for the Development of Shopping Service Support Robot (쇼핑 서비스 지원 로봇 개발을 위한 실체적인 Human Robot Interface 디자인 개발에 관한 연구)

  • Hong Seong-Soo;Heo Seong-Cheol;Kim Eok;Chang Young-Ju
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.81-90
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    • 2006
  • Robot design serves as the crucial link between a human and a robot, the cutting edge technology. The importance of the robot design certainly will be more emphasized when the consumer robot market matures. For coexistence of a human and a robot, human friendly interface design and robot design with consideration of human interaction need to be developed. This research extracts series of functions in need which are consisted of series of case studies for planning and designing of 'A Shopping Support Robot'. The plan for the robot is carried out according to HRI aspects of Design and the designing process fellows. Definite results are derived by the application of series of HRI aspects such as gestures, expressions and sound. In order to verify the effectiveness of application of HRI aspects, this research suggests unified interaction that is consisted of motion-capture, animation, brain waves and sound between a human and a robot.

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A Study on the Subject Connection in Design Curriculum -Focused on the Subjects, Space Design and Computer Aided Design- (디자인 교과과정에서의 교과목 연계 연구 -공간디자인과 컴퓨터응용디자인 교과목을 중심으로-)

  • 이성남
    • Archives of design research
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    • v.13 no.4
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    • pp.145-154
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    • 2000
  • Higher educational results might come from the rational method of curriculum operation. Therefore, every subject in the major course should be planned to response the specialty of students and the efficient method of education are still more needed in technical college, in which students have to get the specialty on the short period of education. Because each subject in the major course works as the close cause and result of educational goal to form the specialty of students, the achievement of educational results in each subject is an important studying part of the educators in technical college. This study is a case of the approaching method for the improvement of learning effect by the connection of subjects 'Space Design' and 'Computer Aided Design' in the Dept. of Industrial design. It is considered to achieve two subjects' educational goals by leading up the students' learning concentration from the comprehension and experience about the co-relationship of the two subjects. And it shows the results of this approaching method such as students could get the design technology of the two subjects, and they could have self-confidence to the managing of the design process and planning of the design works as well.

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A Study For Elevator Indicator Design By Product-User Interface Design Concept (PUID개념을 도입한 Elevator 표시기류 개발에 관한 연구)

  • 정도성;박윤규
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.2-3
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    • 1999
  • 근래에 들어 사용자를 중심으로 한 제품개발 전개 활발히 진행되어지고 있다. 사용자 중심의 디자인 중에서도 UI(User-Interface '이하 GUI')분야는 컴퓨터의 발전 속도에 의해 급속히 전파되고 있다. 하지만 디자인분야의 Ul는 GUI(Graphical User-Interface '이하GUI')분야에만 기형적 발전이 이루어지고 있는 것이다. (중략)

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A Study on Digitalization of Fashion Textile Design - A Study of Fashion Textile CAD Design According to Digitalization - (패션텍스타일 디자인의 디지털화 연구 -디지털화에 따른 패션텍스타일 CAD디자인의 활용가치 연구-)

  • 강혜승;권민희
    • Archives of design research
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    • v.17 no.1
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    • pp.289-298
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    • 2004
  • With the advance of digital technology, development of exclusive CAD system for fashion textile that may suggest the future of fashion textile industry is increasingly accelerated. To build up the foundation of digital culture, it is required for fashion textile industry to develop goods with high value added and make rapid change of production system, and actually, exclusive programs are being developed to meet with the desire. Present study considers the vicissitude of fashion textile and the composition and characteristics of design system, and compares and analyses a variety of design developments of digital fashion textile. And it systemizes the expansion and change of creative digital pattern designs that are developed differing from existing graphic program, the expression of suitable textile texture, and the simulation effect by three-dimension modeling. By separating the usage of CAD system for fashion textile into designing and producing aspects, it also focuses on increasing the usage of exclusive CAD system for fashion textile.

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뉴에코 패션 디자인 연구

  • 김외선;양숙희
    • Proceedings of the Korea Society of Costume Conference
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    • 2004.05a
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    • pp.52-52
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    • 2004
  • 생태학은 세계를 하나의 생명체로 인식하는 전체적이고 통합적이며 유기적인 자연관을 모색하고 있으며, 이를 근저로 하고 있는 생태학적 세계관은 자연과 인간을 분리하지 않고 하나의 통합된 관계망으로 인식하고 있다. 특히 패션디자인에서는 80년대 이후 생태학의 개념을 응용한 에코 패션이 등장하여 오늘날까지 다양한 방식으로 활발하게 유행ㆍ전개되고 있다. (중략)

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