• Title/Summary/Keyword: 디바이스와 콘텐츠

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A Diet Prescription System for U-Healthcare Personalized Services (유헬스케어 개인화 서비스를 위한 식단 처방 시스템)

  • Kim, Jong-Hun;Park, Jee-Song;Jung, Eun-Young;Park, Dong-Kyun;Lee, Young-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.111-119
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    • 2010
  • U-Healthcare provides healthcare and medical services, such as prevention, diagnosis, treatment, and follow-up services whenever and wherever it is needed, and its ultimate goal is to improve quality of life. This study defines the figure of U-Healthcare personalized services for providing U-Healthcare personalized services and proposes a healthcare model. A diet prescription system for personalized services can draw customized calories and rates of nutrition factors and represent a personalized diet through analyzing the personal preference in foods. This system changes the personal preference by monitoring the diet selection behavior of users. Also, this system is designed to be interactively operated with some sensors and devices in various environments using Java-based OSGi middleware.

Design and Implementation of Wireless Multicommunication Circuit Based On USN (USN 기반의 무선 멀티 커뮤니케이션 회로 설계 및 구현)

  • Sim, Gab-Sig;Jang, Jae-Hyuk
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.33-42
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    • 2011
  • In this paper we designed and implemented a wireless communication circuit which can control the remote devices integrating RFID and ZigBee. This system unifies transmit part and receive part. And this system recognizes RFID tag data, then the recognized information is controlled by MCU, and transmitted to a remote device through the ZigBee. This is operated on TinyOS. If this system is applied to a entrance security system, it can permit/deny one's entrance as well as control the personal computer or other electronic devices. Our experiment shows the result of the recognized data transmission is very different according to a opened playground and a closed place. The data transmission time is stable in the indoor and the data transmission distance is long in the outdoor. We anticipate that our system be applied the various office oriented domains by connecting to the Wired LAN or the WLAN of IEEE 802.11x category.

A Filtering Technique for Stable Marker Tracking in Mobile Augmented Reality (모바일 증강현실 환경에서 안정적인 마커 추적을 위한 필터링 기법)

  • Yoon, Chang-Pyo;Lee, In-Kyung;Hwang, Chi-Gon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.297-299
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    • 2017
  • Recently, the application fields of augmented reality(AR) are rapidly increasing, and related contents are also increasing in demand. In this way, object-based marker recognition is required for service of AR contents in mobile environment. At this time, in order to provide information corresponding to the marker, a technique of generating and servicing a virtual object corresponding to a specific marker is used. However, when a virtual object corresponding to a marker is held on the AR screen, a phenomenon occurs that an object of the marker unstably shakes due to various reasons such as camera shake and camera movement. As described above, the AR service based on the mobile device has a problem that it is difficult to represent objects stably. In this paper, we propose a stable marker recognition and tracking technique by applying the filtering technique according to the physical state change of the device when recognizing fixed markers in mobile AR environment.

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Development of Smart Etiquette System based on BLE and App (BLE 기반 스마트 에티켓 시스템 및 App 개발)

  • Hong, Seong-Pyo;Cho, Young-Ju
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.803-810
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    • 2017
  • Currently, every person possesses a smart phone due to the development of the IT industry. There is an improper situation in which a smart phone is not set in silent mode, such as a lecture room, a library, and a theatre hall. The proposed system automatically automates the function of smart phones where they are designated as a public place or etiquette area and automatically return the function of the smartphone if they deviate from the location of the site. It is also equipped with a combination of autonomous devices and services, based on Bluetooth communications, which are applied to ultra-light low-power IoT(Internet of Things) devices, and has features that allow diverse types of features and services to be added without requiring deformation of the hardware.

A Study on Utilizing a Vital Sign for Emotional Objectification (감성 객관화를 위한 활력징후 활용 연구)

  • Kim, Hee-Won;Choi, Won-Ji;Ihm, Sun-Young;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.485-497
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    • 2017
  • People can access to their vital signs easy through portable devices and wearable devices. The vital signs are used only for the purpose of health care, and can not be found when they are used for purposes other than health care. In this paper, we propose a web site to judge the emotional state of a viewer by using vital signs provided by smart bands. On the proposed web sites, user can see the overall trend of a person's vital signs and the vital signs of a person's best scenes and specific scenes. In this paper, we recognized the necessity to utilize the vital signs as an aspect other than existing health care. In this study, we analyzed the emotional state of people with vital signs and implemented them as a web site. In this paper, we store vital signs in a database, apply algorithms based on stored data, and draw graphs to provide user - specific graphs and graphs of all users on the Web site.

Technological trend of VR/AR maintenance training and API Implementation Example based on Unity Engine (VR/AR 정비교육의 기술동향과 유니티 엔진기반의 API 구현사례)

  • Lee, Jee Sung;Kim, Byung Min;Choi, Kyu Hwa;Nam, Tae Hyun;Lim, Chang Joo
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.111-119
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    • 2018
  • National agencies and corporations are making a lot of efforts to educate mechanics from high school to university and enterprise training center to train as skilled mechanic. but the theoretical training using textbooks and the training using equipment not used in the field did not provide proper maintenance training. And education using special equipment or assuming dangerous situation was very dangerous, so we were carrying out education with video or photo. In recent, there have been a number of cases in which effective training simulations have been researched and developed in order to experience situations and solve problems safely through simulation from simple maintenance to special maintenance by combining VR and AR. This paper describes the comparative study of the existing APIs such as Danuri VR, DisTi Engine and Remote AR for general purpose AR/VR contents. We also proposed a AR/VR API based on Unity 3D Engine for AR/VR maintenance contents. The API can be used for maintenance contents developers efficiently.

Mixed Reality Extension System Using Beam Projectors : Beyond the Sight (빔 프로젝터를 이용한 혼합현실 확장 시스템 : Beyond the Sight)

  • Kim, Jongyong;Song, J.H;Park, J.H.;Nam, J.;Yoon, Seung-Hyun;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.65-73
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    • 2019
  • Recently commercial mixed-reality devices have be launched and a variety of mixed-reality content has produced, but narrow field of view, which appear to be hardware technical limitations, are mentioned as an important issue for hindering immersion and limiting the scope of use. We propose a new innovative system that cooperate multiple beam projectors and a number of mixed reality devices. Using this technology, users can maximize immersion and minimize frustration of narrow viewing angles through 3D object rendering on background of large 2D screens. This system, named BtS (Beyond the Sight), is implemented on a client-server basis and includes the ability to calibrate between devices, share spatial coordinate systems, and synchronize real-time renderings as core modules. In this paper, each configuration module is described in detail and the possibility of its performance and application is shown through the introduction of mixed reality content case created using BtS system.

Design of Security Framework for Next Generation IPTV Services (차세대 IPTV 서비스를 위한 보안 프레임워크 설계)

  • Lee, Seung-Min;Nah, Jae-Hoon;Seo, Dong-Il
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.20 no.6
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    • pp.33-42
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    • 2010
  • With the emergence of increasingly complex networks and diverse user terminals, demand for the next generation IPTV service is rapidly growing. It enables any content to seamlessly be reused on the diverse terminals as well as be broadcasted in real-time through the complex networks. In this paper, a novel security framework is proposed for the real-time and reusable IPTV services. The proposed framework is advantageous over the conventional content protection techniques in easily producing the scalable content with lightweight, perceptual, transcodable, and adjustable security features. It does not only ensure end-to-end security over the entire service range based on a single security mechanism, but also can control a level of security while dynamically transcoding the original content. This approach basically performs selective encryption during and after the compression using scalable video coding. The suitability of the proposed approach is demonstrated through experiments with a practical service scenario. Therefore, it is expected that security technology alone could practically contribute to creating new business opportunities for IPTV services.

A Design of Network based Home Robot System in Wireless Home Network Environment (무선 홈네트워크 환경에서의 네트워크 기반 홈로봇 시스템의 설계)

  • Nam Kyu-Tae;Jeong Ho-Won;Bae Sung-Ho;Oh Sei-Woong
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.496-501
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    • 2005
  • Recently, home network system is providing more various services as home robot applied. However for the existing home robot to it is not easy to install all functions because the size of robot device becomes larger and the management of contents and applications executed becomes uneasy. Moreover many improvements are necessary for function of robot's location awareness. In this paper, we propose more improved home robot system which uses resources of the robot efficiently as it divides the complicated operation of the robot among external digital device and recognizes the location of the robot by RFID.

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A Role-play base PBL(Problem-Based Learning) for Information Security Learning (정보보호 학습을 위한 롤-플레이 기반 문제중심학습)

  • Lee Byong-Rok;Ji Hong-Il;Shin Dong-Hwa;Cho Yong-Hwan;Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.85-92
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    • 2006
  • Problem-Based Learning(PBL) is one of constructionism's model which is learner-centered learning. In this paper, a role-play base PBL using character is proposed to study importance of information security. It is different from the other PBL models in that it reflects the characteristics of learners, learning task. And it is learning support system which the learners preside their own learning activities using Internet and mobile devices. By experimental result showed that proposed method was more effective than traditional teacher-oriented teaching method about information security in self-directed learning, cooperative learning, contents-making and attraction.

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