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Technological trend of VR/AR maintenance training and API Implementation Example based on Unity Engine  

Lee, Jee Sung (Department of Computer Engineering, Korea Polytechnic University)
Kim, Byung Min (Department of Game Engineering, Korea Polytechnic University)
Choi, Kyu Hwa (Department of Game Engineering, Korea Polytechnic University)
Nam, Tae Hyun (Department of Game Engineering, Korea Polytechnic University)
Lim, Chang Joo (Department of Game Engineering, Korea Polytechnic University)
Abstract
National agencies and corporations are making a lot of efforts to educate mechanics from high school to university and enterprise training center to train as skilled mechanic. but the theoretical training using textbooks and the training using equipment not used in the field did not provide proper maintenance training. And education using special equipment or assuming dangerous situation was very dangerous, so we were carrying out education with video or photo. In recent, there have been a number of cases in which effective training simulations have been researched and developed in order to experience situations and solve problems safely through simulation from simple maintenance to special maintenance by combining VR and AR. This paper describes the comparative study of the existing APIs such as Danuri VR, DisTi Engine and Remote AR for general purpose AR/VR contents. We also proposed a AR/VR API based on Unity 3D Engine for AR/VR maintenance contents. The API can be used for maintenance contents developers efficiently.
Keywords
AR; VR; Maintenance; Education; API; Unity;
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