• Title/Summary/Keyword: 디바이스와 콘텐츠

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Research on Technical Requirements of Security for Migration, Combination, and Separation of Web-Contents and Development of Cooperation Service Framework in N-Screen Services (N-스크린서비스 환경에서 웹콘텐츠 이동/결합/분리를 고려한 보안 기술 분석 및 협업 서비스 프레임워크 개발)

  • Lee, Howon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.169-176
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    • 2014
  • According to explosion of smart-devices, demands on N-screen services based on cooperation of multiple screens are rapidly increasing. These N-screen services can provide new user-experience (UX) to users. That is, it can provide technical advances to users. On the other hand, it causes new security problems. In this paper, we analyze conventional web-security attacks, and we propose and analyze new security requirements for migration, combination, and separation of web-contents based on N-screen service scenarios. Also, we develop N-screen cooperation service framework in order to ensure user security.

Study of OCAP Based Home Entertainment System (OCAP 기반 홈 엔터테인먼트 시스템에 관한 연구)

  • Si, Jang-Hyun;Lee, Cha-Won;Yang, Kyung-Mo;Kim, Seoung-Won;Jung, Moon-Ryul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.269-272
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    • 2006
  • 홈 엔터테인먼트 서비스는 홈 네트워크 서비스의 하나로서 홈 네트워크를 통해 제공되는 TV, 영화, 게임과 같은 다양한 디지털 콘텐츠를 TV라는 매체를 통해 PC와 같은 TV와는 다른 디바이스에 존재하는 다양한 콘텐츠를 손쉽게 즐길 수 있는 콘텐츠 서비스의 형태라고 할 수 있다. 이러한 다양한 기기에 존재하는 콘텐츠를 손쉽게 이용할 수 있는 허브 장치로서 STB(Set-top Box)가 대두되고 있다. STB가 허브 장치로서의 기능을 하기 위해서는 서로 다른 기기들과의 연계시 발생하는 여러 문제점들(예 : 조작의 불편)을 해결하고 이를 통합 조정할 수 있는 어플리케이션이 필요하다. 본 논문에서는 STB와 멀티미디어 기기 중의 하나인 HTPC(Home Theater PC)를 예를 들어 두 기기간의 연동 환경에서 STB 리모컨을 통해 HTPC를 제어할 수 있는 어플리케이션에 대해 연구한다. 이를 위해 이종 단말기 간의 연동을 위해 RMI(Remote Method Invocation)의 클라이언트/서버 통신 메커니즘을 응용하였다. 이를 통해 HTPC 뿐만이 아닌 다양한 디바이스를 STB에 연결하여 활용할 수 있는 좋은 예가 될 수 있을 것이다.

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A Study on the Relationship between Camera and Subject for Visualization of Image - A Focus on the Status of Watch a Movie with Small Mobile Device - (영상의 시각화를 위한 카메라와 피사체의 상관관계 연구 - 스마트폰 사용자의 영상 시청 현황을 중심으로 -)

  • Ko, Hyun-Wook
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.5
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    • pp.119-126
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    • 2019
  • Watching movies is common on a big screen like a theater or on a big-screen TV. nowadays, small platform such as mobile devices is increasing rapidly for watch a movie. These changes are deeply related to the advent of Internet-based video streaming services such as OTT. OTT's development has provided in free video viewing system without using the set-top box is free from the limitations of time and space. Leading the market is Netflix[1], which started its business with Internet-based DVD rental service. Netflix, which is growing in tandem with the mobile market, had 193.26[2] million members as of the end of 2018. Other OTT participating companies include content-based Pooq, TVing, platform-based Olleh TV Mobile, Oksusu and LTE video portal. The size of such new growth projects has grown gradually, with 25.4 percent of all smartphone users currently watching video content with small mobile devices. Therefore, de-largeization, it is thought that visual language is needed for viewing small mobile devices that are capable of OTT services. To this end, this paper will identify the problem in viewing popular video content with small mobile devices and Survey and study its impact on viewers using the questionnaire.

Implementation of a Continuous Playing Schemes on Android - PC Environment Based On RESTful (RESTful 기반의 Android - PC간 동영상 이어보기 구현)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.70-74
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    • 2013
  • In recent days, the number of users having multiple devices according to time and places continue to increases with the help of wide spreading plurality of mobile devices. Consequently, the need for a user to share a media content on his/her multiple devices; furthermore, this movement brings the expansion of N-screen service focusing on connectivity, mobility, and integrity. N-screen service is platform that mediates the use of content or services on multiple devices with the continuous playing scheme. However, N-screen services have the problem of being provided exclusively by a service provider. This paper aims to implement a continuous playing scheme based on RESTfull and on an open service platform; the prototype was successfully implemented on the Android - PC environment.

Educational Software Development of Bluetooth Protocol for Protocol Monitoring and Emulation (프로토콜 모니터링 및 에뮬레이션 기능을 제공하는 블루투스 프로토콜의 교육용 소프트웨어)

  • 정중수
    • The Journal of the Korea Contents Association
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    • v.4 no.1
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    • pp.1-7
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    • 2004
  • In addition to wired communication technology, wireless communication technology has been driving communication revolution nowadays. Bluetooth technology carries out data/voice communication making pico-net and the various application services are supported by access network connected to public network. This paper presents educational software development of bluetooth protocol stack including HCI, L2CAP, RFCOMM, SDP and profiles including GAP, SPP, GEOP, FTP. This software which supports programming environment of these protocol monitoring and emulation is implemented basically step by step for education based on H connected to the bluetooth device through RS-232-C, UART or USB cable. Application program coded by Visual C is operated over the firmware loaded on the bluetooth device connected to the PC. Additionally ftp and chatting function are developed to enhance educational efficiency.

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An Efficient Signing and Certificate Status Management Scheme in Personal PKI (Personal PKI에서 효율적인 서명 및 인증서 상태 검증 기법)

  • Sur Chul;Shin Weon;Lee Kyung-Hyune
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.91-96
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    • 2005
  • Recetly, the term Personal Public Key Infrastructure (PKI) was introduced to supprot reliable and authenticated service in a Personal Area Network (PAN). However, traditional public key signature schemes and certificate status management are not suitable for a PAN environment since mobile devices that constitute the PAN have limited computing capability. In this paper, we propose a new scheme that efficiently provides signature generation and certificate status management for mobile devices. Based on hash chain technique, we intend to reduce computational overhead on signature generation, and further, to minimize communication overhead for managing certificate status.

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Design and Implementation of GeoVideo Making Tool and Viewer Software (GeoVideo 제작 도구 및 뷰어 소프트웨어 설계 및 구현)

  • Kim, Chang-Min;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1135-1142
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    • 2014
  • With the continued popularity of mobile devices such as smart-phones and tables, the development of the various kinds of digital contents making tools has not increased only the productivity of the digital contents, but also the demand of them rapidly. Geo-contents which means the digital contents related to location(geographic) information has enabled the user custom services. Especially, there are already some commercial location-based services that provide the user to POI (Points of Interest) with the geo-image contents such as photos tagged by the location. In the geo-video contents, there could be several related locations in the whole video, but only one representative location is used to tag a location to the video. In this paper, we have define the geo-video as a video content which has as many locations as the number of frames composing the video. We have also proposed the geo-video making tools and a viewer to create and utilize the geo-video contents. The geo-video contents proposed in this paper, are widely used in location based video contents searching services.

A study on ecosystem model of the magazines for smart devices Focusing on the case of magazine business in foreign countries (스마트 디바이스 잡지 생태계 모델 연구 - 외국 잡지의 비즈니스 사례를 중심으로)

  • Chang, Yong Ho;Kong, Byoung-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.5
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    • pp.2641-2654
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    • 2014
  • In the smart media environment, magazine industry has been experiencing a transition to ecosystem of value network, which includes high complexity and ambiguity. Using case study method, this article conducts research on digital convergence, the model of magazine ecosystem and adaptation strategy of global magazine companies. Research findings have it that the way of contents production of global magazines has been based on collaborative production system within communities, expert communities, creative users, media contents companies and magazine platform. The system shows different patterns and characteristics depending on magazine-driven platform, Platform-driven platform or user-driven platform. Collaboration system has been confirmed in various cases: Huffington Post and Zinio which collaborate with media contents companies, Amazon magazines and Bookish with magazine companies, Huffington Post and Wired with expert communities, and Flipboard with creative users and communities. Foreign magazine contents diverge into (paper, electronic, app and web magazine) as they start the lively trades of their contents on the magazine platform. In the area of contents uses, readers employ smart media technology effectively such as cloud computing, artificial intelligence and module individualization, making it possible for the virtuous cycle to remain in the relationship within communities, expert communities and creative users.

IPTV 컨버전스 환경에서 콘텐츠 보안 기술 동향

  • Nah, Jae-Hoon
    • Review of KIISC
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    • v.19 no.3
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    • pp.18-21
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    • 2009
  • 차세대 IPTV 서비스는 4A (Any-time, Anywhere, Any-device, Any-content)를 특징으로 하는 통방 융합의 서비스이다. 4A서비스는 일반 대중이 자유롭게 콘텐츠의 생성과 소비가 가능하며, 전송환경과 디바이스의 종류에 맞게 안전한 미디어 변환과 콘텐츠의 재사용을 가능하게 한다. 본 고에서는 멀티미디어 보안에 적합한 선택적(Selective)보안의 필요성과 이를 근간으로 하여 End-to-End 보안서비스를 제공하는 Transcodable 보안과 현재까지의 연구동향을 살펴본다.

Comparative study on difference in life satisfaction and user behavior between paid user and free user (N스크린 서비스의 유료이용자와 무료이용자의 이용행태와 삶의 만족도 비교)

  • Kim, Dong-Woo;Chang, Hyung-Jun;Park, Sung-Kyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.11a
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    • pp.32-35
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    • 2014
  • 본 연구는 N스크린 서비스의 유료이용자와 무료이용자 간의 이용행태와 삶의 만족도를 비교 분석하였다. 그 결과, 두 집단간 방송 프로그램을 시청할 때 다양한 디바이스를 통해 연계 이용하는 행위는 통계적으로 유의미한 결과를 나타냈으며, 무료이용자가 더 많은 디바이스를 통해 연계이용을 하고 있음을 밝혀냈다. 또한, 개인적 만족도는 유료이용자가 더 높게 나타났으며 통계적으로 유의미한 결과를 나타내었다. 마지막으로 동영상 콘텐츠를 유료로 지출하는 행위는 개인적 삶의 만족도에 부정적인 영향을 미쳤으며, 방송 콘텐츠를 유료로 지출하는 행위는 관계적, 집단적 삶의 만족도에 정적인 영향을 미치는 것으로 나타났다. 본 연구를 통해 N스크린 서비스 이용자의 이용행태에 맞춤형 서비스를 제공, 사업자의 비즈니스 모델을 모색하는데 도움이 될 것이라 판단된다.

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