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The Changes of Korean Pop Music through Digital Music Industry (디지털음악시장을 통해 살펴본 국내 대중가요의 변화)

  • Park, Byung-Kyu
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.177-187
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    • 2012
  • This research considers growth of digital music industry and the consequential changes in the environment of music consumption, and how environment of purchasing digital music has influenced music's length and forms. Meaningful data such as average length of music, average time taken to chorus, appearance of intro, interlude, outro, and precedence of chorus has been collected from K-Pop of 2000 to 2011 through this research. Result has shown music sample streaming service in internet music industry has brought changes in music's length and formation, which leaded to birth of hook songs. Through this case of consumer's environmental influence on music, research predicts music industry will look forward to achieving techniques to deliver music more effectively by adopting the content's download-based internet environment.

Effects of listening to Music on Auditory Hallucination and Psychiatric Symptoms in People with Schizophrenia (음악듣기가 정신분열병 환자의 환청 및 정신증상에 미치는 효과)

  • Na, Hyun-Joo;Yang, Soo
    • Journal of Korean Academy of Nursing
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    • v.39 no.1
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    • pp.62-71
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    • 2009
  • Purpose: The purpose of this study was to explore the effects of listening to music in inpatients diagnosed with schizophrenia, on their auditory hallucinations, and positive and negative symptoms. Methods: A quasi-experimental research design with $2{\times}2$ cross-over trial and convenience sample was used. Eleven patients (Group AB) listened to music followed by a wash out period and then a usual care period, and 12 patients (Group BA) had a usual care period followed by a wash out period and then listened to music. For one week those who were in the experimental period listened to individualized music using an MP3 player whenever they heard hallucinations. Results: There was a statistically significant decrease in the frequency of auditory hallucinations after listening to the music. There was a decrease in the mean scores for positive symptoms, negative symptoms, and general psychopathology after listening to music, but only negative symptoms showed a statistically significant decrease. The treatment effects on scores for positive symptoms, negative symptoms, and general psychopathology were greater in Group BA than Group AB. Conclusion: These findings suggest that listening to music may be useful for managing auditory hallucinations in schizophrenia inpatients.

Comparison of Speech Intelligibility depending on the Sound Source Location in the Classrooms of Middle and High Schools (음원의 위치에 따른 중${\cdot}$고등학교 교실의 음성명료도 비교)

  • Lee Hwan-Hee;Haan Chan-Hoon
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.487-490
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    • 2002
  • 학교 교육의 특성상 많은 부분이 교실에서의 음성정보 전달에 의해 이루어지고 있는 점을 감안하면 바람직한 청취환경의 개선이 검토되어야 한다. 또한 중${\cdot}$ 고등학교의 수학능력시험의 국어, 영어 듣기평가 및 다양한 어학 시험이 시청각 시설을 통해 이루어지고 있는 실정이므로 교실의 음환경은 매우 중요한 요소라하겠다. 본 논문에서는 음환경을 좌우하는 음원의 위치에 따라 명료 도가 어떻게 달라지는지를 실험을 통하여 검증하고, 명료도가 높고, 교실 전체에 균등한 분포를 보이는 음원의 위치를 찾아내고자 하였다. 교실 내의 음원의 위치로는 일반적으로 많이 쓰이고 있는 column(벽면 노출형)과 ceiling(천정 매입형) 위치와 임의의 음원 cluster(전면 중앙)를 선정하여 음장 파라메터를 측정한 결과 RASTI 는 세 타입 모두 $0.54\~0.55$로 값으로 근소한 차이를 보이고 있으며, 잔향시간은 ceiling>cluster>column의 순서로 나타났다. 일반적으로 잔향과 명료도와의 관계는 반비례하는 것으로 알려져 있으나, 실험 결과 잔향시간이 1.33초로 가장 긴 column 스피커의 경우 D50 값이 약 $47\%$로 가장 높은 값으로 나타났다. 이것은 column형 스피커의 경우 음원과 각 학생의 위치에 대한 평균 직접음선거리가 가장 짧기 때문인 것으로 나타났다.

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Speech Enhancement Based on Voice/Unvoice Classification (유성음/무성음 분리를 이용한 잡음처리)

  • 유창동
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.4
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    • pp.374-379
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    • 2002
  • In this paper, a nobel method to reduce noise using voice/unvoice classification is proposed. Voice and unvoice are an important feature of speech and the proposed method processes noisy speech differently for each voice/unvoice part. Speech is classified into voice/unvoice using zero-crossing rate and energy, and a modified speech/noise dominant-decision is proposed based on voice/unvoice classification. The proposed method was tested on conditions of white noise and airplane noise, and on the basis of comparing segmental SNR with the existing method and listening to the enhanced speech, a performance of the proposed method was superior to that of the existing method.

A Research on Gamification Methodology for Korean Language Education (한국어 교육을 위한 게임화 방법론 연구)

  • Kwon, Chong-San;Woo, Tack
    • Journal of Korea Game Society
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    • v.13 no.1
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    • pp.61-74
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    • 2013
  • In this paper we proposed a gamification methodology for Korean language education. We suggested gamification elements that increased the fun factor and induced immersion by analyzing the successful gamification cases which can be classified into three types; management, Implementation, and self-expression. Then, we analyzed Korean learning theory and methods to extract four key aspects, listening, speaking, vocabulary and culture from eight Korean learning function. Finally, by using Korean Wave contents, we proposed a Korean learning gamification methodology based on the gamification elements and the extracted four key aspects.

A Study on UI of Space Culture Hand Carry Guide Contents (휴대용 공간문화 안내 콘텐츠 UI에 관한 연구)

  • Lee, Seongryeong;Choi, Seung-soo;Kim, Jinwook;Goh, Ildu
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.796-799
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    • 2008
  • The hand carry digital media appliances is going to use widely, because the machines became to be small size and light weight for easy carry. Also the demand of various contents was increased for small personal media player:PMP. Now a day PMP was used as a private leisure instruments and will be used as active digital tools like a space culture guiding tools. In this research we will study on the development of user interface for space culture guide contents. Especially we proposed checking tools to be used in test and development phase of UI design for small display appliances.

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Proposing a Korean teaching method and evaluation tool using paraphrasing in learning (의역학습법을 사용한 한국어 교수법 및 평가도구 제안)

  • Kwon, Yonghae;Choi, Jungyoon
    • Journal of Korean language education
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    • v.28 no.2
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    • pp.265-289
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    • 2017
  • 외국어를 학습하는 데 있어서 해당 외국어의 의사소통 능력을 향상시키고 평가한다는 것은 상당히 큰 중요성을 가진다. 교실에서 학습자의 듣기, 말하기, 읽기, 쓰기 능력을 통해 학습자의 언어 능력을 함양하고 평가하기 위해 어떠한 연습문제나 시험 혹은 평가방법을 사용하느냐 하는 것은 학습자의 학습동기에 지대한 영향을 미친다. 왜냐하면, 보통 학습자들은 교수자가 무엇을 가르치고 기대하며 평가하느냐에 따라 자신들의 학습방법을 맞춰 나가기 때문이다. 이러한 맥락에서 본 연구는 보다 적극적인 학습자들의 참여를 유도하고 유연성 있는 학습자 중심의 학습법을 고양시키며 다양한 언어능력을 고취시키기 위하여, 효과적인 외국어 학습법의 하나로 알려진 paraphrasing을 학습에 활용하고자 한다. 특히 paraphrasing은 일상생활 속에서도 의사소통을 원활히 하기 위한 수단으로서 글 바꿔 쓰기 혹은 말 바꿔 말하기로 활용되기도 하나, 본 소논문에서는 paraphrasing이 학습을 목적으로 하는 학습현장에서 활용되었다는 것을 감안하여 의역을 통한 학습 혹은 의역학습법을 소개하고자 한다. 실제로 paraphrasing은 언어 및 외국어 학습자들에게 상당히 효과가 있는 것으로 알려진 것에 비해 실제로 한국어 교육현장에서 사용한 연구들은 거의 찾아 볼 수가 없다고 해도 과언이 아니다. 따라서, 의역학습법을 학습현장에서 도입했을 때 경험한 여러 시행착오를 바탕으로 실질적으로 교실에서 사용된 예시들을 소개하고, 한국어를 가르치는 교수자들과 한국어를 배우는 외국인 학습자들에게 paraphrasing을 사용한 새로운 한국어 교수방법과 평가 도구를 제안하고자 한다. 이를 통해, paraphrasing이 한국어를 가르치는 교수자들과 한국어를 배우고자 하는 외국 학습자들에게 효과적인 언어학습 도구로서 실질적으로 교육현장에서 널리 사용될 수 있는 계기가 되었으면 한다.

Effective Method to Improve the Competence of the Vocabulary by the Image and Listening (이미지와 듣기자료를 중심으로 어휘력 향상을 위한 효율적 학습 적용 방안)

  • JUNG, Il Young
    • Cross-Cultural Studies
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    • v.38
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    • pp.461-500
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    • 2015
  • This study aims to investigate the effective method to improve the competence of the Vocabulary by the image and listening towards the ELF. In the first part, we observed the problems and point improvement on learning vocabulary based on learner survey. In the second part, we analyzed two remarkable studies: - consistent and adapt method, communicational context - method based on the lexical, morphological semantical, notional and thematic field Then we proposed effective methods that are applicable to the vocabulary's learning in the class : - learning vocabulary by combining the words - learning vocabulary based on the meaning field - learning vocabulary as concrete characters - learning vocabulary by the descriptive character - learning vocabulary with the type "who am I?" - learning vocabulary by listening For teachers, one of the difficulties to the conduct of vocabulary course is that learners take passive position. Specifically, it is the teachers who play an important role because it runs in the direction of the course. However, learners do not show the active attitude for vocabulary lessons despite the course to take to improve their vocabulary skills. Therefore, teachers must prepare course materials that can both improve the competence of the vocabulary of learners and cause their interest or desire on the current vocabulary. This is why teachers should exploit various materials depending on the skill level of the learner vocabulary.

Development of a college English teaching and learning model in online synchronous/asynchronous platforms to enhance Competencies (실시간-비실시간 온라인플랫폼을 통한 역량강화중심 대학영어 교수-학습 모형 개발)

  • Lee, Myong-Kwan
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.35-42
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    • 2021
  • The college English teaching-learning model in this study is intended to effectively apply dictogloss activities to enhance competencies such as communication, self-directedness, and cooperation by upgrading the utilization of various online platform functions. Dictogloss is a language teaching and learning activity that combines four functions (listening, speaking, reading, and writing) of communication. College English classes in this study focus on communication-oriented integrated English education. In this study, the teaching and learning is an online-based English integrated teaching-learning method based on constructivism theory. The model presented the roles of learners and teachers according to the seven procedures.

Development and Application of Web based English Writing System through Cooperative Learning (협동학습을 통한 웹 기반 영어 쓰기 시스템 개발 및 적용)

  • Lee, Hye-Rim;Goh, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.137-146
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    • 2011
  • The elementary school English Education Course consists of four integrated aspects of language (Listen, Speak, Read, Write) used to develop skills for daily communication in English. yet the 6th Grade English Education Curriculum focuses almost exclusively on sentence completion through copying and "fill-in-the-blank" exercises. Further, these activities are insufficient time to develop literacy skills. Additionally, the curriculum's emphasis on memorization within the written component is very time consuming for students, leading many to develop negative opinions of the written aspect of a comprehensive understanding of English. This thesis attempts to address each these problems through development of a web-based Learning Model for Cooperative Writing in English. The study resulted in three observations. First, this model overcame limitations of the current teaching model in schools. Second, students expressed more interest in the experimental model than in the current curriculum and standard pedagogical methods. Finally, the study demonstrated that improvement of English literacy is indeed possible using the model presented here.

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