• Title/Summary/Keyword: 동화책 서비스

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A Design Suggestion of Fairy Tales for the Silver Applying to the Service Design (서비스디자인을 적용한 실버대상 동화책의 디자인적 제안)

  • Li, Shu;Oh, Chi-Guy
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.491-501
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    • 2016
  • As the population of silver generation is increased, there are emerged the aging society and the silver industry as social issues. Previous studies in the fields of library & information science, education, the industrial art science suggested the need for fairy tale books for the silver generation, and from the design perspective, the characteristics of fairy tale books for the silver generation were analyzed. A fairy tale book is not only a medium delivering some information, but also a platform that a writer provides services to readers. Therefore, the purpose of this study aimed to suggest the importance of sensual experience on the design of fairy book for the silver generation, and to analyze such kind of fairy book's format, grid, typography, type, edition structure, image, layout, cover, paper, printing and production on the basis of five senses. According to the findings of this study, it was found that fairy tale books for the silver generation had different characteristics(type, picture, color, paper, etc.) from those for children, and it would be desirable to make designs for fairy tale books for the silver generation under the silver generation's esthetics standards with considering the silver generation's physiological, psychological factors. It is expected that this study would become a good foundation for more intensive researches for fairy tale books for the silver generation in future and would also be theoretically helpful in developing fairy tale books for the silver generation in future.

Educational Voice Storybook Application using Mobile NFC (모바일 NFC를 이용한 교육용 음성동화책 어플리케이션)

  • Jo, Seung-Geun;Kim, Tae Yong;Jang, Won-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.541-544
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    • 2015
  • Through the data communication services in the mobile field in the past of a voice call center (SMS, E-Mail, web surfing, etc.), it has evolved as a "service of smartphone-based" life convenience. According to the latest world book publishing market statistics, the while increasing the proportion of e-books, the proportion of this paper are commercially being reduced. Paper this many e-books in the development of, but active communication in this paper By fusing an NFC-based mobile environment that provides a function to complement the disadvantage of electronic books has, it can give to meet the matters required in more diverse applications. Therefore, in this paper, in order to design and implement an NFC-based mobile phonic fairy book application of, and the efficiency and maintenance of the development through a way to save on rather than storing the information of the management target device server We have implemented a NFC-based mobile education phonic fairy book application that takes into account.

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AI storybook creation system (AI 동화책 생성 시스템 개발도구)

  • Sang-Dong Lee;Park-Ju-Won;Jeong-Ah-Byeon;Choi-Jeong-Yun;Hur-Da-Geum
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.955-956
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    • 2023
  • AI 기술이 성장하면서 AI 기술의 중요성은 더욱더 커지고 있다. 따라서 미래 인공지능 시대를 선도해 나갈 인재 유아, 초.중등 교육이 매우 중요하게 되었지만 아이들이 인공지능을 쉽게 접할 수 있는 서비스는 아직 부족하다. 아이들이 쉽게 사용할 수 있는 인공지능 서비스를 개발한다면 본격적인 인공지능 교육 시대가 도래하기에 앞서, 인공지능에 친숙해 질 수 있으며 창의력 향상에 도움이 될 것으로 기대된다. 이에 따라 'AI 동화책 생성 시스템' 을 기획하고 개발하였다.

A Study On Learning App Using An Android Smart Phone (안드로이드 스마트폰을 이용한 학습용 앱 개발)

  • Yoon, Seok-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.01a
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    • pp.223-225
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    • 2012
  • 본 논문에서는 안드로이드 기반 스마트폰을 이용하여 유아 및 아동을 대상으로 하는 학습용 동화 앱의 구현 내용을 소개하였다. 이미 상용화 되어 있는 학습용 앱의 기능 외에 게임적 요소를 접목하여 학습의 효과와 흥미를 높일 수 있도록 하였다. 듣고 쓸 수 있는 학습용 전자 동화책으로 평가할 수 있다. 안드로이드 마켓에 배포하여 서비스를 할 수 있으며 본 연구의 과정은 앱 설계 관련 프로젝트의 수행이나 학습용 앱 개발의 학습 모형을 제시한 사례로 활용할 수 있다.

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The Analysis on Confidence of Multi-cultural Women Through a Picture Story Reading Program (그림 동화책 읽기 프로그램을 통한 다문화 여성의 자신감 분석)

  • Lee, Hyun-Sil;Choi, Se-Min;Lee, Hyung-Sun
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.4
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    • pp.251-273
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    • 2011
  • This study shows whether the 14-week picture story reading program offered to the multi-cultural women has effects on encouraging their confidence. As a result of the study, (1) this program helped them to have confidence in reading Korean books. (2) However, it did not help them raise confidence in themselves. (3) This story reading program offered a lot of factors to help them have confidence in living in Korea. (4) The women had dreams, but they did not have enough confidence and information to make their dreams come true. Based on these results, this study suggests that libraries should provide multi-cultural women with bibliotherapy programs, multi-cultural community groups and classes for multi-cultural house wives, and information literacy programs through picture story books to help make their lives in Korea easier.

A Study on Model of Multi-language Electronic book for Bilingual Education (이중언어 교육을 위한 다국어 전자책 모델에 관한 연구)

  • Chang, Young-Hyun;Park, Dea-Woo;Seo, Yun-Hee;Choi, Bo-Mi;Lee, Da-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.119-121
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    • 2011
  • 본 논문에서는 한국사회에서 미래 100년 동안 사회 경제 분야의 가장 중요한 핵심 문제로 대두되어질 다문화가정과 관련하여 IT와 융합된 전자책 시스템을 기반으로 자녀교육에 대한 해결책을 제시하기 위하여 7개국의 유명한 전래동화책을 수집, 분석하고 번역하여 다국어 전자책으로 제작하고 서적, CD, 웹사이트, 스마트폰을 이용하여 세계 각국의 다문화가정 교육모델로 제시하고 서비스한다. 구현되어진 다국어 전자책 모델 시스템은 국내 다문화가정 어린이의 이중 언어 교육을 통하여 부모와 연계된 다문화 시대의 문화적 언어적 문제를 해결하며 다문화 어린이들의 글로벌 마인드 함양 및 다문화를 기반으로 한 사회적 통합을 추진하며 세계 최고수준의 유비쿼터스 인터넷 인프라 기반 서비스를 통하여 전자책 서비스의 글로벌 표준을 제시한다. 다국어 전자책 모델 시스템은 국가지원과제 신청을 통하여 지역사회를 통한 복지 분야 행정시스템을 기반으로 무료 보급하며 2011년 독일에서 개최되는 국제도서전에 출품하여 글로벌 보급 활성화와 교육성과에 대한 발표를 추진한다.

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Pronunciation Training Digital Service for the Deaf Children (청각장애아동의 조음훈련을 위한 디지털 콘텐츠 서비스 연구)

  • Lee, Ye-Jin;Lee, Jae-Eun;Kim, Chae-Yun;Lee, Yoon-Ji;Park, Su-E
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.4
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    • pp.407-415
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    • 2019
  • Hearing - impaired children who have difficulty hearing and hearing go through pronunciation training. The purpose of this study is to provide the pronunciation training system based on digital contents that can be used for repeated hearing training while maintaining interest in hearing - impaired children. For this purpose, we conducted an interview survey for users and experts. Based on the results, we developed a digital content based pronunciation training system. Finally, to verify the effect of the digital service implemented, the user test was conducted for the hearing - impaired children. As a result of the interview, repeated training and interest factors were found to be essential factors affecting pronunciation training. In implementing digital services, we have used fairy tales and a variety of interactive elements to derive children's interests and designed a user flow that can train multiple words and sentences for effective repetition training. As a result of the test, this digital content was evaluated positively.

Children's Perception of Generative AI : Focusing on Type and Attribute Classification (생성형 AI에 대한 아동들의 인식 연구 : 유형과 속성 분류를 중심으로)

  • Suyong Jang;Jisu Han;Hyorim Shin;Changhoon Oh
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.591-601
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    • 2024
  • As generative AI-based educational content and services targeting child users rapidly increase, the need for research related to children's perception of generative AI is increasing. Accordingly, this study sought to determine the type of generative AI recognized by children and whether cognitive, behavioral, and emotional properties were assigned to it. To understand this, we collected responses through workshop activities to create storybooks with children, semi-structured interviews, and drawing. As a result, children viewed generative AI as an artifact with a high cognitive level, but it was not a type of existing artifact.