• Title/Summary/Keyword: 동질 집단

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Effects of Song-Based Group Music Therapy on Exercise Stress and Positive Psychological Capital of Youth Soccer Players (노래중심 집단음악치료가 유소년 축구선수의 운동스트레스와 긍정심리자원에 미치는 영향)

  • Kim, Hee Jin;Moon, So Young
    • Journal of Music and Human Behavior
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    • v.15 no.1
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    • pp.25-49
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    • 2018
  • This study examined the effects of song-based group music therapy on the exercise stress and positive psychological capital of youth soccer players. Eighty youth soccer players were assigned to either a song-based music therapy group or a control group. For the analysis of the effects of song-based group music therapy, the Exercise Stress scale and the Athlete Positive Psychological Capital scale were administered before and after the intervention. The collected data were analyzed using an independent sample t test and paired t test. The results were as follows. First, the experimental group showed a significantly lower posttest score on the exercise stress measure than the control group (p < .01). The control group showed a significant increase from pretest to posttest on the exercise stress measure (p < .05). Second, the experimental group scored significantly higher at posttest than the control group on the positive psychological capital measure (p < .01). The control group demonstrated a statistically significant decrease from pretest to posttest on the positive psychological capital scale (p < .05). The results suggest that song-based group music therapy is an effective treatment method that lowers exercise stress and raises positive psychological capital of youth soccer players.

Application of Cluster Analysis using Mutual Information (상호정보량 기법을 이용한 군집분석의 적용성 연구)

  • Jung, Young-Hun;Kim, Wan-Su;Jeong, Chang-Sam;Heo, Jun-Haeng
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.414-414
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    • 2011
  • 우리나라 뿐만 아니라 전 세계적으로 기후변화로 인한 집중호우, 폭설 등이 빈번하게 일어나고 있으며 수공구조물 설계에 필요한 확률강우량도 증가하고 있다. 확률강우량을 산정하는 빈도해석의 경우 지점빈도해석의 문제점을 보완한 지역빈도해석에 대한 연구가 꾸준히 진행되고 있다. 지역빈도해석을 적용하기 위해서는 수문학적 동질성을 가지는 지역 구분이 무엇보다 중요하다. 군집 분석은 개체들이 지니고 있는 다양한 속성의 유사성을 동질적인 집단으로 군집화하는 방법을 말한다. 군집분석의 기본원리는 분석하고자 하는 여러 특성등을 유사성(similaruty) 거리(distance)로 환산하고 거리가 상대적으로 가까운 개체들을 동질적으로 군집화하는 것이다. 군집분석을 적용하기 위해서는 기상학적 인자와 지형학적 인자를 이용하여 군집분석을 실시한다. 군집분석을 실시할 때 가장 중요한 것은 입력변수의 선택으로 입력 변수의 적절한 선택이 결과값에 큰 영향을 준다. 상호정보량(Mutual Information, MI) 기법은 두 무작위 변수간의 관련성을 측정하는 방법이며 (Cover and Tomas, 2006), 두 변수간의 독립성 구조에 관한 가정이 없고 데이터 변형이나 잡음(noise)에 대한 영향이 적어 다른 기법보다 신뢰도가 높다고 알려져 있다(Peng et al., 2005). 본 연구에서는 상호정보량 기법을 이용하여 군집된 지점들의 종속성과 독립성의 관계를 정량적으로 산정하여 비교하고자 한다.

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Effects of the Problem-based Learning Utilizing Algorithms in a Math Class of an Elementary School (초등학교 수학 수업의 인지기제 활용 문제기반학습 효과분석)

  • Lee, Myung-Geun;Kang, Su-Yeun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.159-162
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    • 2011
  • 이 연구는 인지기제를 활용한 문제기반학습이 학습자의 학업성취도와 수학적 태도에 미치는 효과를 분석하였다. 우선 초등학교 수학과 학습에서 학습자들의 인지과정을 안내할 수 있는 문제기반학습 설계를 위해 문제기반학습 모형에 란다(N. Landa)의 인지기제 교수학습설계이론을 적용하여 인지기제 활용 문제기반학습 모형을 도출하였다. 그리고 초등학교 수학과 4학년 2학기 4개 단원의 8차시를 추출하여 문제를 개발하고 서울시 소재 'ㅈ' 초등학교 4학년 학생들 중 동질집단으로 확인된 2개 학급에 이 모형을 적용하였다. 연구 결과 인지기제 활용 문제기반학습을 적용한 실험집단과 적용하지 않은 통제집단 간 학업성취도 효과에 있어서 통계적으로 유의한 차이가 있었다. 또한 수학적 태도와 관련해서는 하위영역 중 수학에 대한 자아개념과 수학에 대한 태도 영역에서는 유의한 차이가 있었으나 수학에 대한 학습습관 영역에서는 유의한 차이를 보이지 않았다. 특히 세부영역별로 자신감, 흥미, 우월감, 주의집중, 목적의식, 자율학습에 있어서 유의한 차이를 보였으며, 학습기술 적용과 성취동기에 대해서는 유의한 차이가 없었다.

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Influence of Programming Education Using Unity3D on Computational Thinking Ability and Interest (Unity3D를 활용한 프로그래밍 교육이 컴퓨팅 사고력과 흥미에 미치는 영향)

  • Lee, Dong-Yun;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.415-418
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    • 2016
  • The core of IT Convergence Education is being made through educational SW, SW purpose of education has been focused on improving the CT(Computational Thinking). In this paper, Programming Education Using Unity3D is able to affect learners of computational thinking and learning interest. After configure the experimental and control groups and check the identity of the learner for Influence on it. The impact on the education using Unity3D computational thinking and learning interest of students was measured. This paper proposes a compliance that Programming Education Using Unity3D is an intermediate step of utilizing the EPL software training, and pure text language.

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A Study on Effects of the Convergence of Story Character Phonics on Preschoolers' Early Reading Development (영어동화와 융합한 스토리 캐릭터 파닉스 교육이 유아의 초기 읽기 발달에 미치는 영향에 관한 연구)

  • Lim, Eun-Kyeong;Sohng, Hae-Sung;Bae, Jiyoung
    • Journal of the Korea Convergence Society
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    • v.8 no.12
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    • pp.235-241
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    • 2017
  • The Effects of the Story Character Phonics on Preschoolers' Early Reading Abilities and Affective Domains The purpose of this study was to investigate the effects of the story character phonics on preschoolers' early reading abilities (phonemic awareness and phonics abilities) and their affective domains. 24 participants in the present study were seven years old, and they were divided into two different groups at S kindergarten in Chungnam. There were 12 preschoolers in the experimental group with the story character phonics, and 12 preschoolers in the control group learned English by the story phonics focusing on phonemic awareness and vocabulary for 6 weeks. The results were as follows: First, the story character phonics was more effective in improving the preschoolers' early reading abilities than using the story phonics. Secondly, the story character phonics had some positive effects on the preschoolers' affective domains. This study proved that practicing with the story character phonics is more effective for preschoolers to develop their early reading abilities of English and their affective domains.

A Study on Effects of Well-structured Cognitive Reflection Journal on Metacognition and Learning Achievement (구조화된 인지적 성찰일지가 메타인지와 학업성취에 미치는 영향에 관한 연구)

  • Park, Sun-Hee;Lee, Seung-Ki;Choi, Mi-Na
    • Journal of Engineering Education Research
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    • v.11 no.1
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    • pp.5-14
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    • 2008
  • The purpose of this study is to analyze how a well-structured cognitive reflection journal can affect a learner's metacognition and learning achievement in the area of Engineering Education. The objects of this study were 143 students in total (experimental group: 52, control group: 91) who are taking the 'Fundamental Semiconductor Engineering' course in the Engineering Department at D college in the metropolitan area. For his particular study, we undertook three steps as follows. First, we verified that the two groups of students were equal in areas of metacognition and learning achievement. Second, the experimental group was asked to keep writing the well-structured reflection journal for four weeks and the control group was not. Third, we evaluated the metacognition and learning achievement. This study used a questionnaire to measure metacognition by Sperling(2002) in a Korean translation as well as a well-structured cognitive reflection journal. As a result, we found that the well-structured cognitive reflection journal affects learners positively in the sense of metacognition ability, continuity as well as learning achievement.

The Effect of Computer Game-Based Learning on Computer Education Achievements of Middle Schoolers (컴퓨터 게임기반학습이 중학교 컴퓨터교과의 학업성취도에 미치는 영향)

  • Hong, Il-Soon;Kim, Sung-Wan;Seo, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.1 s.45
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    • pp.83-88
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    • 2007
  • The goal of this research was to investigate the effect the computer game-based learning has on learning achievement in computer education for middle school students. To achieve this goal 74 middle schoolers were allocated into the experiment group(34 students) with the educational computer games class and the control group(34 students) with the traditional face-to-face class. After identifying the homogeneity of two groups through the pre-test, the experiment was carried out. As a result, the mean difference between the experiment group and the control group was statistically significant. That is, learning achievement of middle schoolers utilizing the computer games was higher than that of the face-to-face class. It is suggested that the game factors should be considered in designing the computer education.

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The Analysis of the Level of the Argumentation of Small Group According to the Students' Characteristics (학생 특성에 따른 소그룹 논증 수준 분석)

  • Wee, Soo-Meen;Cho, Hyunjun;Kim, Sun-Hong;Lee, Hyonyong
    • Journal of Science Education
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    • v.33 no.1
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    • pp.1-11
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    • 2009
  • The purpose of this study was to investigate how the argumentations were affected by the students' characteristics in the small groups. The level of self-concept and science related attitude were examined to the eleventh grade high school students in Daejeon city, and the twelve students were participated for this study. The participants were divided into homogeneous groups and heterogeneous groups. The argumentations under the condition of the interpretations about the experimental results in each small group were recorded by VCR. The recorded data were transcribed, then argumentation levels from transcripts in each small group were analyzed through Mitchell's parameters of argumentation. The results of this study were that the group which had higher level of both self-concept and science related attitudes achieved higher level of argumentation. Therefore, it is necessary for teachers to induce students to ask questions and present activities appropriately in order for those who have low self concept and science related attitudes to participate in argumentation.

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An The Effects of Backyard Gardening Activities of Children's Nutrition Knowledge and Eating Habits (텃밭가꾸기 활동이 유아의 영양지식 및 식습관에 미치는 영향)

  • Koo, Ja-Lim;Han, Sang-Kil
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.292-301
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    • 2020
  • This study explored the changes in nutrition knowledge and eating habits formation of infants through vegetable gardening activities in early childhood education institutions. children from H nursery school located in Suwon-si, Gyeonggi-do, and H nursery school located in Hwaseong-si, Gyeonggi-do, were divided into 18 experimental groups and 18 people from comparison group and pre-post analysis was conducted. The research tool analyzed the data collected using the nutrition knowledge measuring tool and the eating habits measuring tool using the program SPSS, and the analysis method was conducted with t-test(verification) to verify the homogeneity of the experimental group and the comparative group. Analysis result, first. Infants aged 3 to 4 in experimental groups who have experienced vegetable gardening activities have higher nutritional knowledge than infants in comparison groups. In the case of nutrition knowledge, there was no statistically significant difference between the experimental group and the comparative group before the vegetable gardening activities were carried out. But after the experimental treatment, the experimental group showed statistically significant differences in improving the concept of nutritional knowledge (the reason for eating food, the type and function of food, hygiene, and garden) in the post-examination of the comparative group. Second, it can be seen that infants aged 3 to 4 in experimental groups who experienced vegetable gardening activities showed significant differences in table manners and eating behavior among sub-factors of eating habits compared to infants in comparison groups who had never experienced them. In conclusion, vegetable gardening activities are educationally useful in terms of expecting positive changes in the nutrition knowledge and eating habits formation of infants.

The Effect of Observing Material on the Phase Change of Moon Considering the Orbits of Earth and Moon (지구와 달의 공전궤도를 고려한 달의 위상 변화 관찰 교구의 효과)

  • Park, Ji-Hyun;Hyun, Dong-Geul;Shin, Ae-Kyung
    • Journal of the Korean Society of Earth Science Education
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    • v.9 no.3
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    • pp.323-340
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    • 2016
  • The purpose of this study is to investigate the effect of observing material on the phase change of moon considering the orbits of earth and moon for elementary school students. For this study, the material which shows the orbit of moon tilted at $5^{\circ}$ with the orbit of earth is developed. 110 6th grade students in an elementary school are sampled. They are divided into the experimental group and the control group. The lessons using the material developed in this study are implemented to the experimental group, and the lessons using the material proposed in ordinary textbook are implemented to the control group. The pre, post, delayed concept tests on the phase change of moon are administered to the students of the experimental group and the control group, and semi-structured interviews are conducted for each concept level. According to students' responses, the concept levels are divided into 'Phase recognition', 'Space viewpoint', 'Earth viewpoint', and 'No recognition'. The experimental group and the control group are homogeneous in the pre-test. The result of this study shows that the experimental group gains significantly more scores than the control group in the post and delayed tests. Also, in the post and delayed tests, more students of the experimental group are in the highest level 'Phase recognition' than the control group. Finally, students of the experimental group who were in the 'Phase recognition' and 'Space viewpoint' explain more scientifically than the students of the control group. Therefore the results of this study show that the observing material on the phase change of moon considering the orbits of earth and moon is effective.