• Title/Summary/Keyword: 동적 시각화

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Semantic Service Composition Based on Semantic Broker (시맨틱 브로커 기반 시맨틱 서비스 조합)

  • Jung, Hanmin;Lee, Mi-Kyoung;You, Beom-Jong
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.283-288
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    • 2009
  • Semantic service can be defined as the service providing search API or reasoning API based on ontology and Web Services. It performs a pre-defined task by exploiting URI, classes, and properties. This study introduces a semantic service composition method based on a semantic broker referring ontology and management information of semantic services stored in a semantic service manager with requirements of the user. The requirements consist of input instances, an output class, a visualization type, semantic service names, and property names. This composition method provides dynamically generated semantic service pipelines including composit semantic services. The user can execute the pipelines provided by the semantic broker to find a meaningful semantic pipeline. After all, this study contributes to develop a system supporting human service planners who want to find composit semantic services among distributed semantic services.

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A Research of Design and Implementation of Visual Program to Displaying External Factors of Marine Buoy using Quest3D (Quest3D 기반 해상부표 동적안정성의 시각적 표현 프로그램 설계 및 구현에 관한 연구)

  • Lee, Seo-Jeong;Lee, Jae-Wook;Gug, Seung-Gi
    • Journal of Navigation and Port Research
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    • v.36 no.8
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    • pp.599-605
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    • 2012
  • As vessels are faster and bigger, higher safety navigation techniques have been required. In marine traffic area, buoy is to be one of the most important equipment, so that it should be built stable and robust. Verification in design level is good to accomplish it. This paper tries to implement visual program to confirm the external stability, which shows the movement on water by external factors such as wind, tide and current. Considering further requirements for additional influences or functions, design architecture for program introduces the concept of software component. Using Quest3D as the graphic tool, visual programming with software component concept can be implemented.

Motion Generation and Control of a Character Dancing with Music (음악 속도에 따른 캐릭터의 춤동작 생성 및 제어)

  • Kim, Gun-Woo;Wang, Yan;Seo, Hye-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.616-623
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    • 2007
  • 본 논문에서는 음악 신호로부터 추출한 비트 정보를 사용하여 가상 캐릭터의 움직임을 제어하는 방법에 대해 논한다. 특히 주기를 가지는 반복적인 동작, 그 중에서도 춤동작에 대한 음악 신호와의 동기화 방법을 제안한다. 서버로 구현된 음악 비트 인식기는 입력 음악 신호에 대한 분석 정보를 규칙적으로 출력한다. 동작 클라이언트는 동작 캡쳐를 통해 얻은 동작 데이터를 여러 개의 기본 동작들로 나누고, 사용자가 선택한 새로운 순서대로 기본 동작들을 연결하여 부드럽게 재생한다. 또한 서버에 접속하여 전송 받은 음악의 템포에 맞게 동작데이터를 와핑(warping)하고 음악의 주요 비트 시각에 맞추어 기본 동작들의 재생시작 시간을 동기화한다. 음원에 의한, 즉 박자, 강약, 비트와 같은 기본적인 정보뿐만 아니라 분위기, 박자 변화와 같은 고급 정보에도 동적으로 반응하여 춤을 추는 가상 캐릭터를 개발하는 것이 본 연구의 궁극적인 목표이다.

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An Adaptive Image Enhancement of the DCT Compressed Image using the Spatial Frequency Property (공간주파수 특성을 이용한 DCT 압축영상의 적응 영상 향상)

  • Jeon, Seon-Dong;Kim, Sang-Hee
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.2
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    • pp.104-111
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    • 2010
  • This paper presents an adaptive image enhancement method using the spatial frequency property in the DCT(discrete cosine transform) compressed domain. The dc coefficients, the illumination components of image, are adjusted to compress the dynamic range of image, and the ac coefficients are modified to enhance the contrast by using the human visual system(HVS) and the spatial frequency property. The ac coefficients are separated into vertical direction, horizontal direction, and mixed spatial frequency components, and adaptively modified to minimize the block artifacts that possibly occur in the image enhancement. The proposed method using dynamic range compression and adaptive contrast enhancement shows the advanced performance without the block artifact compared with existing method.

A Data Model for an Object-based Faceted Thesaurus System Supporting Multiple Dimensions of View in a Visualized Environment (시각화된 환경에서 다차원 관점을 지원하는 객체기반 패싯 시소러스 관리 시스템 모델의 정형화 및 구현)

  • Kim, Won-Jung;Yang, Jae-Dong
    • Journal of KIISE:Software and Applications
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    • v.34 no.9
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    • pp.828-847
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    • 2007
  • In this paper we propose a formal data model of an object-based thesaurus system supporting multi-dimensional facets. According to facets reflecting on respective user perspectives, it supports systematic construction, browsing, navigating and referencing of thesauri. Unlike other faceted thesaurus systems, it systematically manages its complexity by appropriately ing sophisticated conceptual structure through visualized browsing and navigation as well as construction. The browsing and navigation is performed by dynamically generating multi-dimensional virtual thesaurus hierarchies called "faceted thesaurus hierarchies." The hierarchies are automatically constructed by combining facets, each representing a dimension of view. Such automatic construction may make it possible the flexible extension of thesauri for they can be easily upgraded by pure insertion or deletion of facets. With a well defined set of self-referential queries, the thesauri can also be effectively referenced from multiple view points since they are structured by appropriately interpreting the semantics of instances based on facets. In this paper, we first formalize the underlying model and then implement its prototype to demonstrate its feasibility.

A Study on the Creation of Digital Self-portrait with Intertextuality (상호텍스트성을 활용한 디지털 자화상 창작)

  • Lim, Sooyeon
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.427-434
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    • 2022
  • The purpose of this study is to create a self-portrait that provides an immersive experience that immerses the viewer into the problem of self-awareness. We propose a method to implement an interactive self-portrait by using audio and image information obtained from viewers. The viewer's voice information is converted into text and visualized. In this case, the viewer's face image is used as pixel information composing the text. Text is the result of a mixture of one's own emotions, imaginations, and intentions based on personal experiences and memories. People have different interpretations of certain texts in different ways.The proposed digital self-portrait not only reproduces the viewer's self-consciousness in the inner aspect by utilizing the intertextuality of the text, but also expands the meanings inherent in the text. Intertextuality in a broad sense refers to the totality of all knowledge that occurs between text and text, and between subject and subject. Therefore, the self-portrait expressed in text expands and derives various relationships between the viewer and the text, the viewer and the viewer, and the text and the text. In addition, this study shows that the proposed self-portrait can confirm the formativeness of text and re-create spatial and temporality in the external aspect. This dynamic self-portrait reflects the interests of viewers in real time, and has the characteristic of being updated and created.

Image recommendation algorithm based on profile using user preference and visual descriptor (사용자 선호도와 시각적 기술자를 이용한 사용자 프로파일 기반 이미지 추천 알고리즘)

  • Kim, Deok-Hwan;Yang, Jun-Sik;Cho, Won-Hee
    • The KIPS Transactions:PartD
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    • v.15D no.4
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    • pp.463-474
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    • 2008
  • The advancement of information technology and the popularization of Internet has explosively increased the amount of multimedia contents. Therefore, the requirement of multimedia recommendation to satisfy a user's needs increases fastly. Up to now, CF is used to recommend general items and multimedia contents. However, general CF doesn't reflect visual characteristics of image contents so that it can't be adaptable to image recommendation. Besides, it has limitations in new item recommendation, the sparsity problem, and dynamic change of user preference. In this paper, we present new image recommendation method FBCF (Feature Based Collaborative Filtering) to resolve such problems. FBCF builds new user profile by clustering visual features in terms of user preference, and reflects user's current preference to recommendation by using preference feedback. Experimental result using real mobile images demonstrate that FBCF outperforms conventional CF by 400% in terms of recommendation ratio.

User Customized Realization of Virtual Earthquakes based on Visual Intelligence and Dynamic Simulation (시각지능 및 동적 시뮬레이션 기반의 사용자 맞춤형 가상 지진 실감화)

  • Kwon, Jihoe;Ryu, Dongwoo;Lee, Sangho
    • Journal of the Korean Society of Mineral and Energy Resources Engineers
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    • v.55 no.6
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    • pp.614-623
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    • 2018
  • The recent occurrence of consecutive large earthquakes in the southeastern part of the Korean peninsula has brought significant attention to the prevention of earthquake damage in Korea. This article aims to explore a technology-based approach for earthquake drills using state-of-the-art visual intelligence and virtual reality technologies. The technical process consists of several stages, including acquisition of image information in living spaces using a camera, recognition of objects from the acquired image information, extraction of three dimensional geometric information, simulation of virtual earthquakes using dynamic modelling techniques such as the discrete element method, and realization of the simulated earthquake in a virtual reality environment. This article provides a comprehensive analysis of the individual processes at each stage of the technical process, a survey on the current status of related technologies, and discussion of the technical challenges in its execution.

A Study on Data Embedding for Efficient Program Behavior Modeling (효율적인 프로그램 행위 모델링을 위한 데이터 임베딩 연구)

  • Ahn, Sunwoo;Kim, Hyunjun;Ha, Whoi Ree;Ahn, Seonggwan;Paek, Yunheung
    • Annual Conference of KIPS
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    • 2021.05a
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    • pp.366-368
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    • 2021
  • 최근 프로그램은 그 크기와 복잡도가 나날이 증가하고 있어, 프로그램 행위 모델링에 대한 중요성은 다양한 분야에서 증대되고 있다. 프로그램의 동적 분석은 런타임에 생성되는 데이터가 너무나 많아, 많은 데이터를 활용하기 용이한 딥러닝 기술이 사용되고 있다. 하지만, 기존의 연구들은 연산과 연산의 매개변수 중 매개변수에 대한 고려가 충분치 않았다. 이는 매개변수가 딥러닝에 알맞은 입력으로 표현되기 어렵기 때문인데, 우리는 이를 해결하기 위해 매개변수로 인해 발생되는 런타임 행위에서 특징적인 값들을 추출하는 것으로 대체하였다. 또한, 연산과 특징적인 값들이 여러 개의 LSTM-RNN 으로 처리됨을 보이고, 이 결과를 시각화 하여 효과적임을 보였다.

Volumetric Capture data-driven Real Object-Virtual Space Adjustment and Virtual Reality Contents Design (볼류메트릭 캡처 데이터 기반 실사-가상공간 정합 및 VR 실감 미디어 콘텐츠 디자인 설계)

  • Ryoo, Miohk;Yoo, Sanghyun;Yun, Kugjin;Kim, Myoungha;Kim, Sanghun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.1-3
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    • 2022
  • 코로나 19 팬데믹으로 인한 4차 산업혁명이 앞당겨지고 초현실, 초실감, 초연결 사회 등의 키워드가 대두되고 언택트(Untact) 시대가 일상생활에 불가항력적으로 접목되면서 몰입감과 흥미성, 유희성을 목적으로 한 콘텐츠들이 다양하게 활성화되었다. 특히, 메타버스(Metaverse) 플랫폼이 빠르게 진화하면서 물리적 현실과 디지털 가상성을 융합한 다중 사용자에게 다양한 경험이 가능한 서비스가 주목받고 있다. 메타버스는 다중 사용자 플랫폼에서 원활한 커뮤니케이션과 대규모 멀티플레이가 가능한 온라인 비디오 게임, 오픈 게임 월드, AR 협업 공간과 호환되는 사회적, 몰입감이 있는 VR(Virtual Reality) 플랫폼 서비스 중 하나이다. 우리는 메타버스 플랫폼 개발 시 필요로 하는 요소기술 및 3D 데이터 획득을 통한 VR 콘텐츠를 설계하고 구현하고자 한다. 1) 콘텐츠 시나리오 및 사용자 인터랙션 설계; 2) 볼류메트릭 캡처를 활용한 실사 기반의 동적(Dynamic) 데이터 생성; 3) 컴퓨터 그래픽 기반 가상공간 설계 및 정적(Static)데이터 요소기술 개발; 4) 가상 현실 공간 데이터와 볼류메트릭 캡처의 실사 데이터 정합; 5) 공간 데이터 시각화 생성 및 모듈형 공간 이동 제어 기능 개발; 최종적으로 6) VR 환경에서의 콘텐츠 구현을 목표로 한다.

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