• Title/Summary/Keyword: 동작 평가

Search Result 1,582, Processing Time 0.04 seconds

Body 3D Character Modeling For Human Body Motion Analysis (인체 동작 분석을 위한 신체 3D 캐릭터 모델링)

  • Cho, Hae-Seong
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.631-634
    • /
    • 2006
  • The national standard physique research of Korea is being conducted every 5$\sim$6 year term after its first research was started in 1979. The result of the national physique research was reflected in manufactured goods design of allied industries such as clothing, shoes, furniture. In this thesis, we measured anthropometry value for every bodily figurative classification after dividing users according to gender, age, bodily figure using the result of the national standard physique research. We constructed 3D character through the process of analyzing interrelation of measured anthropometry and measuring representative category. For the process for organization, we measured anthropometry which can express sports action of golf, tennis and etc effectively. We made it by presenting measurement which is able to form each type of 3D character after the category was decided. Quantitative and objective valuation for posture and action became possible by developing visible information offer and posture action analysis protocol in theoretical approach for analysis of posture and action in sports.

  • PDF

Golf Swing Classification Using Fuzzy System (퍼지 시스템을 이용한 골프 스윙 분류)

  • Park, Junwook;Kwak, Sooyeong
    • Journal of Broadcast Engineering
    • /
    • v.18 no.3
    • /
    • pp.380-392
    • /
    • 2013
  • A method to classify a golf swing motion into 7 sections using a Kinect sensor and a fuzzy system is proposed. The inputs to the fuzzy logic are the positions of golf club and its head, which are extracted from the information of golfer's joint position and color information obtained by a Kinect sensor. The proposed method consists of three modules: one for extracting the joint's information, another for detecting and tracking of a golf club, and the other for classifying golf swing motions. The first module extracts the hand's position among the joint information provided by a Kinect sensor. The second module detects the golf club as well as its head with the Hough line transform based on the hand's coordinate. Using a fuzzy logic as a classification engine reduces recognition errors and, consequently, improves the performance of robust classification. From the experiments of real-time video clips, the proposed method shows the reliability of classification by 85.2%.

Analysis of the Impact of Motion Recognition Sensor on Mobile Game by Compare Valuation Experiment (비교평가 실험으로 동작인식센서가 모바일게임에 미치는 영향분석)

  • Lee, Dae-Young;Sung, Jung-Hawn
    • Journal of Korea Game Society
    • /
    • v.9 no.5
    • /
    • pp.63-72
    • /
    • 2009
  • I-phone presented a new mobile control type by the introducing motion recognition sensor and that influenced on game application development so that led a lot of games using kinds of sensors. In this paper, we divided the game enjoyment into 5 factors for the embodiment of the sensor's influence direction on the enjoyment. We experimented two game, which have same content, different devices in using motion recognition sensor or not for clarifying the distinction between devices. As a experiment source game, we used Cooking Mama, as a experimental device, we used I-pod touch and NDS. This experiment shows a motion recognition sensor control's enjoyment is far superior to touch sensor. This sensor got high marks on every fun factors, stimulus, absorption, empathy, accomplishment and variation. Especially, stimulus and empathy showed great differences. In this case, we found the fact that extended communication between the gamer and the device can be fun.

  • PDF

An EMG-based Input Interface Technology for the Tetraplegic and Its Applications (사지마비 장애인을 위한 근전도 기반 입력 인터페이스 기술 및 그 응용)

  • Jeong, Hyuk;Kim, Jong-Sung;Son, Wook-Ho;Kim, Young-Hoon
    • Journal of the HCI Society of Korea
    • /
    • v.1 no.2
    • /
    • pp.9-17
    • /
    • 2006
  • We propose an EMG-based input interface technology for helping the tetraplegic to utilize mouse, keyboard and power wheelchair. Among possible actions for the tetraplegic utilizing these devices, teeth-clenching is chosen as an input action. By clenching left, right or both teeth, and controlling the clenching duration, several input commands for utilizing the devices can be conducted. EMG signals generated by teeth-clenching are acquired around one's left and right temples and they are used as control sources for utilizing the devices. We develop signal acquisition devices, signal processing algorithms, and prototype systems such as power wheelchair control, mouse control, and game control. Our experimental results with the tetraplegic show that the proposed method is useful for utilizing the devices.

  • PDF

Performance Comparison for Exercise Motion classification using Deep Learing-based OpenPose (OpenPose기반 딥러닝을 이용한 운동동작분류 성능 비교)

  • Nam Rye Son;Min A Jung
    • Smart Media Journal
    • /
    • v.12 no.7
    • /
    • pp.59-67
    • /
    • 2023
  • Recently, research on behavior analysis tracking human posture and movement has been actively conducted. In particular, OpenPose, an open-source software developed by CMU in 2017, is a representative method for estimating human appearance and behavior. OpenPose can detect and estimate various body parts of a person, such as height, face, and hands in real-time, making it applicable to various fields such as smart healthcare, exercise training, security systems, and medical fields. In this paper, we propose a method for classifying four exercise movements - Squat, Walk, Wave, and Fall-down - which are most commonly performed by users in the gym, using OpenPose-based deep learning models, DNN and CNN. The training data is collected by capturing the user's movements through recorded videos and real-time camera captures. The collected dataset undergoes preprocessing using OpenPose. The preprocessed dataset is then used to train the proposed DNN and CNN models for exercise movement classification. The performance errors of the proposed models are evaluated using MSE, RMSE, and MAE. The performance evaluation results showed that the proposed DNN model outperformed the proposed CNN model.

A Basic Study of Verbs List for Vocabulary Learning Based on Augmented Reality (증강현실 기반 어휘 지도에서 동사 목록에 대한 기초 연구)

  • Hwang, BoMyung;Kwon, SoonBok;Kim, SeonJong;Shin, BeomJoo
    • 재활복지
    • /
    • v.21 no.2
    • /
    • pp.233-246
    • /
    • 2017
  • The present study is a basic study for application of Augmented Reality (AR) to verb teaching for children with language developmental disorders and is intended to examine validity for the list of verbs at the beginning of development. To confirm the validity of the verbs list, the appropriateness of the verbs was evaluated by three professors with certification of KSLP (Korean Speech-Language Pathologist) working in the department of Speech-Language Pathology at the university. The motion validity test was conducted by showing motion implemented as AR to eight master's students in Speech-Language Pathology major, having them record verbs that came to their mind, and evaluating in the conformity. The second motion validity test was conducted by using 5-point Likert scales to 87 undergraduates in Speech-Language Pathology major and having them see the motions in AR and marked the degrees to which them see the motions conform to the relevant verbs on the scales. Using the SPSS 21.0 program, descriptive statics analyses of the results were conducted. Through this all process, thirty verbs were selected as having content validity. It could be seen that when AR based communication system are applied, things and backgrounds that complement the insufficient movements of motions and help motion recognition should be also provided. In future studies, the 3D images of the AR based communication system will be complemented and the content validity will be verified with typically developing children and the children with language developmental disorders.

Evaluation of Smoke Control Performance of Ventilation System Using by Hot Smoke Test (Hot Smoke Test를 이용한 주차장 환기설비의 제연 성능평가)

  • Joung, Suckhwan
    • Journal of Korean Society of Disaster and Security
    • /
    • v.12 no.2
    • /
    • pp.47-56
    • /
    • 2019
  • Recently, in order to overcome the difficulty of entering a fire source due to the occurrence of a large amount of smoke in the event of a fire in a parking lot, it has used that a method of discharge smoke using air supply, exhaust fans and jet fans installed for ventilation of parking lots. In this study, the variation of flow in the smoke layer was observed using CCTV under two conditions, in which only the air supply fan operates and the manned fan operates together, and the temperature around the plume was compared to Albert eq. to assess its suitability as a parking lot ventilation performance evaluation method. As a result, it was found that the smoke layer could be disturbed if the Jet Fan was operated at the same time, which could lead to the possibility of an initial evacuation disturbance. However, the additional operation of the Jet Fan has been confirmed by the observation CCTV that the emission performance is improved, which is believed to help conduct the suppression operation. The temperature around the plume was measured and compared to Alpert eq, and was analyzed to be about $2^{\circ}C$ lower at the center axis of the plume and $9.0^{\circ}C$ higher at 8 m in the direction of the discharge of smoke. The results of temperature measurements around the plume were lower than the maximum temperature expected in AS 4391 and did not exceed the expected temperature risk caused by the experiment. As with these results, the temperature risk from the progression of hot smoke tests is foreseeable, so it will be available as one of the general evaluation methods for assessing smoke control performance in a parking lot without relevant criteria.

상부 관절순 병변의 최신 지견: 기능적 평가

  • 김승호;하권익;조양범
    • Journal of Korean Orthopaedic Sports Medicine
    • /
    • v.1 no.1
    • /
    • pp.9-14
    • /
    • 2002
  • SLAP 병변의 진단시에는 정상 meniscoid 상부 관절와순과 구분이 중요하다. 병변의 기전은대부분 외 회전손상에 의해 발생하게 되며 불안정한 견관절에서 이차적 안정화 구조물로 작용하게된다. 대부분 이두박근 부하검사법으로 진단할 수 있으며, 봉합나사를 이용한 관절경적 봉합술을 시행하였을 때 투구 동작을 하는 운동 선수를 제외한 대부분의 환자에서 만족스러운 결과를 나타낸다

  • PDF