• Title/Summary/Keyword: 동작위치

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An Efficient Generation of Walking and Running Motion on Various Terrains (다양한 지형에서의 걷기와 달리기 동작의 효율적 생성)

  • Song Mi-Young;Cho Hyung-Je
    • The KIPS Transactions:PartB
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    • v.13B no.2 s.105
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    • pp.187-196
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    • 2006
  • In 3D animation most people adjust the moving motion of their characters on various terrains by using motion data acquired with the motion capture equipment. The motion data can be used to present real human motions naturally, but the data must be captured again to apply to the different terrains from those given at acquiring mode. In addition, there would be a difficulty when applying the data to other characters, in that case the motion data must be captured newly or the existing motion data must be heavily edited manually. In this paper we propose a unified method to generate human motions of walking and running for various terrains such as flat plane, inclined plane, stairway and irregular face. With these methods we are able to generate human motions controlled by the parameters : body height, moving speed, stride, etc. In the proposed methods, the positions and angles of joint can be calculated by using inverse kinematics, and we calculate the trajectory of the swing leg and pelvis according to the cubic spline. With these methods we were presented moving motions using a model of a human body.

Automatic Animation Using Position Data as Constraints (위치정보 제약에 의한 애니메이션 자동화)

  • 이란희;이칠우
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.616-618
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    • 1999
  • 본 논문에서는 트래커(tracker)라고 불리는 자기센서 내장 모션캡쳐 장치(장치명 INSIDETRAK)로 취득한 모션 데이터를 이용하여 캐릭터를 애니메이션하는 방법에 대해 기술한다. 이 방법은 PC를 이용하여 간단히 취득되는 저해상도의 위치 데이터를 스플라인 보간법에 의해 보간하고, 추정된 위치를 제약으로 inverse kinematics 방정식을 풀어 연속적인 동작을 재현한다. 이 기술은 최소의 모션 데이터로 리얼리스틱한 움직임을 재생하는 것이 가능하며 그 결과를 상호작용이 가능한 인터페이스에 적용시키거나 실시간 애니메이션에 활용하는 것이 가능하다.

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Location Information Discovery for Media Independent Handover (이종망간 이동성 지원을 위한 위치정보 자동 검색 기술)

  • Park, Soo-Hong
    • Proceedings of the KIEE Conference
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    • 2008.10b
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    • pp.173-174
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    • 2008
  • 본 논문은 다양한 이종망간 유무선 네트워크 간의 효율적인 이동성 지원을 위해 필수적으로 요구되는 정보들의 위치정보를 검색하고 이를 통해 빠른 핸드오버를 수행할 수 있도록 하는 기술을 제안한다. 핸드오버에 필요한 정비의 위치검색을 위해 본 논문에서는 DHCP 기술을 확장하여 새로운 기술을 고안하였고 실제 동작을 확인하기 위해 리눅스 기반의 시스템을 통해 구현하였다.

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Design of Error Location Searching Circuit for Reed-Solomon Codes (Reed-Solomon 부호의 오류위치 탐지회로 설계)

  • 조용석
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.7 no.4
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    • pp.133-140
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    • 1997
  • 본 논문에서는 Reed-Solomon부호의 복호에서 오류위치를 찾는 방법을 제안하고 그 회로를 설계한다. 제안된 오류위치 탐지법을 사용하면, Reed-Solomon복호에서 가장 복잡하고 지연이 많이 걸리는 역원기를 생략할 수 있다. 따라서 기존의 복호기보다 훨씬 간단하고 고속으로 동작하는 Reed-Solomon복호기를 설계할 수 있다.

Magnetic Position Sensing System for Autonomous Vehicle and Robot Guidance (자율주행차량과 로봇의 안내를 위한 자계위치인식시스템)

  • Jung, Young-Yoon;Kim, Geun-Mo;Ryoo, Young-Jae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.2
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    • pp.214-219
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    • 2007
  • In this paper, a new magnetic position sensing mettled for autonomous vehicle and robot guidance is presented. In autonomous vehicle and robot control, position sensing is an important task for the identification of their locations, such as the current position within a trajectory. The magnet based autonomous vehicle and robot was identified position via magnetic materials. In the magnetic sensing system, the Earth field is one of the largest disturbance. To removal of the Earth field, this paper proposes 1-dimensional magnetic field sensors array and develops precise petition sensing system using linear operating region of the magnetic field sensor. This proposal is verified a feasible magnetic position sensing system for autonomous vehicle and robot guidance by the experimental results.

Simultaneous Estimation of Landmark Location and Robot Pose Using Particle Filter Method (파티클 필터 방법을 이용한 특징점과 로봇 위치의 동시 추정)

  • Kim, Tae-Gyun;Ko, Nak-Yong;Noh, Sung-Woo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.3
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    • pp.353-360
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    • 2012
  • This paper describes a SLAM method which estimates landmark locations and robot pose simultaneously. The particle filter can deal with nonlinearity of robot motion as well as the non Gaussian property of robot motion uncertainty and sensor error. The state to be estimated includes the locations of landmarks in addition to the robot pose. In the experiment, four beacons which transmit ultrasonic signal are used as landmarks. The robot receives the ultrasonic signals from the beacons and detects the distance to them. The method uses rang scanning sensor to build geometric feature of the environment. Since robot location and heading are estimated by the particle filter, the scanned range data can be converted to the geometric map. The performance of the method is compared with that of the deadreckoning and trilateration.

Silhouette-based Motion Estimation for Movement Education of Young Children (유아의 동작 교육을 위한 실루엣 기반 동작 추정)

  • Shin, Young-Suk;Kim, Hey-Jeong;Lee, Jeong-Wuk;Lee, Kyoung-Mi
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.273-284
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    • 2008
  • Movements are a critical ability to young children's whole development, including physical, social/emotional, and cognitive development. This paper proposes the method to estimate movements suitable for young children's body conditions. The proposed method extracts a silhouette in each frame of videos that are obtained by deploying two video cameras by compensating illuminations, removing background and conducting morphology operations. And we extract silhouette feature values: an area, the ratio of length to width, the lowest foot position, and 7 Hu moments. Also, the area and movements of sub-area are used as local features. For motion estimation, we used probability propagation of the features extracted from the front and side frames. The proposed estimation algorithm is demonstrated for seven movements, walking, jumping, hopping, bending, stretching, balancing, and turning.

Luxo character control using deep reinforcement learning (심층 강화 학습을 이용한 Luxo 캐릭터의 제어)

  • Lee, Jeongmin;Lee, Yoonsang
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.4
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    • pp.1-8
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    • 2020
  • Motion synthesis using physics-based controllers can generate a character animation that interacts naturally with the given environment and other characters. Recently, various methods using deep neural networks have improved the quality of motions generated by physics-based controllers. In this paper, we present a control policy learned by deep reinforcement learning (DRL) that enables Luxo, the mascot character of Pixar animation studio, to run towards a random goal location while imitating a reference motion and maintaining its balance. Instead of directly training our DRL network to make Luxo reach a goal location, we use a reference motion that is generated to keep Luxo animation's jumping style. The reference motion is generated by linearly interpolating predetermined poses, which are defined with Luxo character's each joint angle. By applying our method, we could confirm a better Luxo policy compared to the one without any reference motions.

Development of virtual reality simulation game synchronized with real robot (로봇과 동기화된 가상현실 시뮬레이션 게임의 개발)

  • Shim, Jae-Youn;Yoo, Hwan-Soo;Sung, Hyun-Seong
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.33-42
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    • 2018
  • Virtual reality can user experience the virtual world of computer and stimulate user eyesight and emotions. HMD can acquire and stimulate user behavior and sensory information. In this paper, we propose a virtual reality game using robot control. Controlling the robots using various interfaces and synchronizing them with the virtual reality game. In this paper, we use OID mat for robot movement detection based optical code recognition and Kalman filter.

Analysis of failure rate according to capacitor position of bidirectional converter (양방향 컨버터의 커패시터 위치에 따른 고장률 분석)

  • Kim, Ye-rin;Kang, Feel-soon
    • Journal of IKEEE
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    • v.23 no.1
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    • pp.261-265
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    • 2019
  • We analyze the failure rate change of a conventional bidirectional converter and a modified one which moves an output capacitor towards propulsion battery. We analysis of the circuit structural homogeneity and the difference between both converters, and confirm that the capacitor working voltage is reduced by changing the capacitor position. After obtaining the capacitor failure rate according to voltage stress factor and operating temperature, it is applied to the fault-tree of the bidirectional converter to obtain the overall failure rate of the converter. We analyzes the advantages and disadvantages of design changes by comparing and analyzing the failure rate and mean time between failures (MTBF) according to operating temperature and capacitance value.