• Title/Summary/Keyword: 동영상 정합

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Spatio-Temporal Video De-interlacing Algorithm Based on MAP Estimation (MAP 예측기 기반의 시공간 동영상 순차주사화 알고리즘)

  • Lee, Ho-Taek;Song, Byung-Cheol
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.2
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    • pp.69-75
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    • 2012
  • This paper presents a novel de-interlacing algorithm that can make up motion compensation errors by using maximum a posteriori (MAP) estimator. First, a proper registration is performed between a current field and its adjacent fields, and the progressive frame corresponding to the current field is found via MAP estimator based on the computed registration information. Here, in order to obtain a stable solution, well-known bilateral total variation (BTV)-based regularization is employed. Next, so-called feathering artifacts are detected on a block basis effectively. So, edge-directional interpolation is applied to the pixels where feathering artifact may happen, instead of the above-mentioned temporal de-interlacing. Experimental results show that the PSNR of the proposed algorithm is on average 4dB higher than that of previous studies and provides the better subjective quality than the previous works.

A Study on Motion Estimator Design Using Bit Plane (비트 플레인을 이용한 움직임 추정기 설계에 관한 연구)

  • 박종진;이권철;김은원;조원경
    • The Journal of Information Technology
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    • v.3 no.2
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    • pp.39-47
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    • 2000
  • Among the compression methods of moving picture information, a motion estimation method is used to remove time-repeating. The Block Matching Algorithm in motion estimation methods is the commonest one. In recent days, it is required the more advanced high quality in many image processing fields, for example HDTV, etc. Therefore, we have to accomplish not by means of Partial Search Algorithm, but by means of Full Search Algorithm in Block Matching Algorithm. In this paper, it is suggested a structure that reduce total calculation quantity and size, because the structure using Bit Plane select and use only 3bit of 8bit luminance signal.

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Multiple Description Coding of H.264/AVC Motion Vector under Data Partitioning Structure and Decoding Using Multiple Description Matching (데이터 분할구조에서의 H.264/AVC 움직임 벡터의 다중표현 부호화와 다중표현 정합을 이용한 복호화)

  • Yang, Jung-Youp;Jeon, Byeung-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.100-110
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    • 2007
  • When compressed video data is transmitted over error-prone network such as wireless channel, data is likely to be lost, so the quality of reconstructed picture is severely decreased. It is specially so in case that important information such as motion vector or macroblock mode is lost. H.264/AVC standard includes DP as error resilient technique for protecting important information from error in which data is labeled according to its relative importance. But DP technique requires a network that supports different reliabilities of transmitted data. In general, the benefits of UEP is sought by sending multiple times of same packets corresponding to important information. In this paper, we propose MDC technique based on data partitioning technique. The proposed method encodes motion vector of H.264/AVC standard into multiple parts using MDC and transmits each part as independent packet. Even if partial packet is lost, the proposed scheme can decode the compressed bitstream by using estimated motion vector with partial packets correctly transmitted, so that achieving improved performance of error concealment with minimal effect of channel error. Also in decoding process, the proposed multiple description matching increases the accuracy of estimated lost motion vector and quality of reconstructed video.

Wavelet Transform Coding for Image Conference (화상회의를 위한 웨이브렛 변환 부호화)

  • 김정일
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.3
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    • pp.73-77
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    • 1999
  • In this paper. wavelet transform coding for image conference is studied. Original video frames are transformed into hierarchical pyramidal images with multiresolution using the band property of wavelet transform coefficients. Moving information between neighboring frames is obtained from the low-resolution band. Also, to control the video coding procedure. a new picture set filter is proposed. This filter controls the compression ratio of each frame depending on the correlation to the reference frame by selectively eliminating less important high-resolution areas. Consequently. video quality can be preserved and bit rate can be controlled adaptively In the simulation, to test the performance of the proposed coding method, comparisons with the full search block matching algorithm and the differential image coding algorithm are made. Consequently. the proposed method shows a reasonably good performance over existing ones.

Interframe Coding of 3-D Medical Image Using Warping Prediction (Warping을 이용한 움직임 보상을 통한 3차원 의료 영상의 압축)

  • So, Yun-Sung;Cho, Hyun-Duck;Kim, Jong-Hyo;Ra, Jong-Beom
    • Journal of Biomedical Engineering Research
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    • v.18 no.3
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    • pp.223-231
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    • 1997
  • In this paper, an interframe coding method for volumetric medical images is proposed. By treating interslice variations as the motion of bones or tissues, we use the motion compensation (MC) technique to predict the current frame from the previous frame. Instead of a block matching algorithm (BMA), which is the most common motion estimation (ME) algorithm in video coding, image warping with biolinear transformation has been suggested to predict complex interslice object variation in medical images. When an object disappears between slices, however, warping prediction has poor performance. In order to overcome this drawback, an overlapped block motion compensation (OBMC) technique is combined with carping prediction. Motion compensated residual images are then encoded by using an embedded zerotree wavelet (EZW) coder with small modification for consistent quality of reconstructed images. The experimental results show that the interframe coding suing warping prediction provides better performance compared with interframe coding, and the OBMC scheme gives some additional improvement over the warping-only MC method.

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Spherical Panorama Image Generation Method using Homography and Tracking Algorithm (호모그래피와 추적 알고리즘을 이용한 구면 파노라마 영상 생성 방법)

  • Munkhjargal, Anar;Choi, Hyung-Il
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.42-52
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    • 2017
  • Panorama image is a single image obtained by combining images taken at several viewpoints through matching of corresponding points. Existing panoramic image generation methods that find the corresponding points are extracting local invariant feature points in each image to create descriptors and using descriptor matching algorithm. In the case of video sequence, frames may be a lot, so therefore it may costs significant amount of time to generate a panoramic image by the existing method and it may has done unnecessary calculations. In this paper, we propose a method to quickly create a single panoramic image from a video sequence. By assuming that there is no significant changes between frames of the video such as in locally, we use the FAST algorithm that has good repeatability and high-speed calculation to extract feature points and the Lucas-Kanade algorithm as each feature point to track for find the corresponding points in surrounding neighborhood instead of existing descriptor matching algorithms. When homographies are calculated for all images, homography is changed around the center image of video sequence to warp images and obtain a planar panoramic image. Finally, the spherical panoramic image is obtained by performing inverse transformation of the spherical coordinate system. The proposed method was confirmed through the experiments generating panorama image efficiently and more faster than the existing methods.

Attentional mechanisms for video retargeting and 3D compressive processing (비디오 재설정 및 3D 압축처리를 위한 어텐션 메커니즘)

  • Hwang, Jae-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.4
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    • pp.943-950
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    • 2011
  • In this paper, we presented an attention measurement method in 2D and 3D image/video to be applied for image and video retargeting and compressive processing. 2D attention is derived from the three main components, intensity, color, and orientation, while depth information is added for 3D attention. A rarity-based attention method is presented to obtain more interested region or objects. Displaced depth information is matched to attention probability in distorted stereo images and finally a stereo distortion predictor is designed by integrating low-level HVS responses. As results, more efficient attention scheme is developed from the conventional methods and performance is proved by applying for video retargeting.

Recognizing Human Facial Expressions and Gesture from Image Sequence (연속 영상에서의 얼굴표정 및 제스처 인식)

  • 한영환;홍승홍
    • Journal of Biomedical Engineering Research
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    • v.20 no.4
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    • pp.419-425
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    • 1999
  • In this paper, we present an algorithm of real time facial expression and gesture recognition for image sequence on the gray level. A mixture algorithm of a template matching and knowledge based geometrical consideration of a face were adapted to locate the face area in input image. And optical flow method applied on the area to recognize facial expressions. Also, we suggest hand area detection algorithm form a background image by analyzing entropy in an image. With modified hand area detection algorithm, it was possible to recognize hand gestures from it. As a results, the experiments showed that the suggested algorithm was good at recognizing one's facial expression and hand gesture by detecting a dominant motion area on images without getting any limits from the background image.

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지상파 DMB 국내표준화와 국제표준화

  • Kim, Dae-Jung
    • Information and Communications Magazine
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    • v.25 no.5
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    • pp.80-84
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    • 2008
  • 지상파 DMB는 유럽의 디지털 오디오 방송(DAB)인 Eureka-147 표준에서 규정한 스트림 모드를 통하여 MPEG-4 AVC 비디오 압축 데이터, MPEG4 BSAC오디오 압축 데이터, 그리고 대화형 데이터 방송을 위한 MPEG-4 BIFS 데이터를 MPEG-4 S와 MPEG-2 TS로 다중화한 후, RS(204, 188) 및 길쌈 끼워 짜기에 의한 추가 오류 보호 메커니즘이 적용된 스트림을 전송하는 방식으로 초기 시스템의 주요 목적은 오디오 방송이었으나, 국내에서 이동 수신에 탁월한 DMB의 데이터 채널을 이용하여 동영상 비디오를 전송하는 방법을 표준화한 규격이다. 모바일 이동 멀티미디어 방송을 위한 표준 방식은 정보통신부에서 2003년 결정되었고 세부적인 표준 규격초안은 차세대방송포럼에서 만들어져 TTA DMB 프로젝트그룹에서 제안되어 심층적인 토론을 통해 2003년 10월 1차 버전이 제정되었다. 국내표준은 개정과 후속표준을 제정하였고 국제표준화가 추진되어 2005년 6월 유럽표준으로, 2007년 12월 ITU국제표준으로 제정 반영되었다. 본고에서는 독자들은 직관적 이해력을 돕고자 시배열 표로 지상파 DMB송수신 정합표준에 대한 국내표준화 추진 현황을 정리하였다.

Disparity Estimation for Intermediate View Reconstruction of Multi-view Video (다시점 동영상의 중간시점영상 생성을 위한 변이 예측 기법)

  • Choi, Mi-Nam;Yun, Jung-Hwan;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.915-929
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    • 2008
  • In this paper, we propose an algorithm for pixel-based disparity estimation with reliability in the multi-view image. The proposed method estimates an initial disparity map using edge information of an image, and the initial disparity map is used for reducing the search range to estimate the disparity efficiently. Furthermore, disparity-mismatch on object boundaries and textureless-regions get reduced by adaptive block size. We generated intermediate-view images to evaluate the estimated disparity. Test results show that the proposed algorithm obtained $0.1{\sim}1.2dB$ enhanced PSNR(peak signal to noise ratio) compared to conventional block-based and pixel-based disparity estimation methods.