• Title/Summary/Keyword: 동양화

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A Study on the Reproduction Method of Oriental-painting on 3D Space in Virtual Reality - Based on the case of "Haedol landscape painting" (가상현실 속 3D 공간에서의 동양화 기법 재현방법 연구 - "해돌 산수화"의 사례를 중심으로)

  • Park, Min-Ji;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.33-42
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    • 2019
  • This paper is the result of research on how to represent 'Landscape' of Oriental painting in 3D space within virtual reality. Based on the similarities between the characteristics of Oriental painting and virtual reality put together three features of painting and put them into the digital content. For the expression of painting style, we produced texture, represented spaces and shadows as a content development environment, and the view point with helper storytelling.

An Oriental Paintings 3D Technique Using Pictures and Movies (사진과 영상을 이용한 3차원 동양화 기법)

  • Kim, Jong-Seong;Kim, Eung-Kon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.530-534
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    • 2006
  • A great deal of handling time, expertise and huge investment are required to express oriental paintings three-dimensionally. This is because pictures are usually converted digitally and then reconstructed three-dimensionally. During this process we depend highly on expert's handiwork and specialized skills. This paper presents an idea to standardize the techniques that oriental pictures can be expressed as they are and a more effective method for their three-dimensional reconstruction.

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Deep Learning-based Person Analysis in Oriental Painting for Supporting Famous Painting Habruta (명화 하브루타 지원을 위한 딥러닝 기반 동양화 인물 분석)

  • Moon, Hyeyoung;Kim, Namgyu
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.105-116
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    • 2021
  • Habruta is a question-based learning that talks, discusses, and argues in pairs. In particular, the famous painting Habruta is being implemented for the purpose of enhancing the appreciation ability of paintings and enriching the expressive power through questions and answers about the famous paintings. In this study, in order to support the famous painting Habruta for oriental paintings, we propose a method of automatically generating questions from the gender perspective of oriental painting characters using the current deep learning technology. Specifically, in this study, based on the pre-trained model, VGG16, we propose a model that can effectively analyze the features of Asian paintings by performing fine-tuning. In addition, we classify the types of questions into three types: fact, imagination, and applied questions used in the famous Habruta, and subdivide each question according to the character to derive a total of 9 question patterns. In order to verify the feasibilityof the proposed methodology, we conducted an experiment that analyzed 300 characters of actual oriental paintings. As a result of the experiment, we confirmed that the gender classification model according to our methodology shows higher accuracy than the existing model.

A Model-Based Oriental Painting System (모델 기반의 동양화 생성 시스템)

  • Yu, Young-Jung;Lee, Young-Bok;Cho, Hwan-Gue;Lee, Do-Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.4
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    • pp.9-18
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    • 2001
  • There was much previous work to represent effects which are used in the real world paintings. In case of Western paintings like as watercolor or oil painting, largely conversion techniques from photo images were researched. However, in case of Oriental paintings, the development of a conversion technique is not easy because a few strokes are used to represent objects. Then, model-based approach was studied to draw Oriental paintings. In this paper, a model-based approach for Oriental paintings is described. In our model, to represent the diffusion effects, LEM(Local Equilibrium Model) is proposed. LEM is a method to calculate the movement of water and ink effectively. Also, a layer model for paper is proposed to discriminate wet or dry state. And a brush model to draw strokes is described.

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Oriental Painting non-photorealistic Rendering by using a Single 2-D Image (한 장의 2차원 이미지를 이용한 동양화적 비사실적 랜더링)

  • Bang, Seung-Ju;Park, Kyoung-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.3
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    • pp.366-370
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    • 2010
  • This paper presents an automatic Oriental ink-rendering technique that recreates the artistic style of Oriental paintings from a single image. In Oriental paintings are characterized by strokes with various thickness and disordered dispersion. In this study, a stroke drawing method was developed based on the canny edge detector and radial curvature that are suitable for lines with varied thickness even along a single stroke. A dispersion-shading method was likewise developed by applying a set of iterated dual-filtering, and intensity exaggeration methods. The dispersion-shading method is designed to increase the local shade details, to decrease the global shade. Unlike the existing watercolor-rendering and abstraction system the proposed dispersion-shading method achieves disordered shade details rather than simplification.

Real-time 3D Rendering Technique for Sumi-e Style, using Irregular Pattern Technique (불규칙 패턴 방식을 이용한 동양화 스타일의 실시간 3차원 렌더링 기법)

  • Choi Seunghyuk;Kim Jaekyung;Lim Soon-Bum;Choy Yoon-chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.676-678
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    • 2005
  • 본 논문에서는 실시간 수묵화 기법 렌더링을 제시한다. 기존의 대표적인 렌더링 기법인 Phong-Shading 기법은 사진과 같은 사실적인 표현이 가능하다. 하지만 인조적이고 기계적인 느낌이 강해 미술가가 그린 그림과 같이 다양한 느낌을 표현하는데 한계가 있다. 이를 해결하기 위해 우리는 기존의 미술가들이 써왔던 다양한 기법 중 동양화의 특징들을 3차원 실시간 렌더링 기법에 적용하고자 한다. 본 논문에서는 실시간 렌더링을 위해 정교함에 치중하기 보다는 수묵화의 주된 특징들을 빠르게 표현할 수 있는 새로운 알고리즘을 제시한다. 동양화 작품들의 특징을 살펴보면 전체적으로는 일관성을 유지하지만 세부적으로 보면 모두 불규칙한 패턴을 이루고 있다는 것이다. 이러한 특징들은 붓 끝에서 오는 불규칙성 때문에 오는데 본 논문에서는 이러한 정을 쉐이딩과 외곽선 그리고 색 부분으로 나누어 적용하였다. 사용자는 다른 복잡한 과정 없이 단지 불규칙 정도만을 조절하여 다양한 이미지를 창출해 낼 수 있다.

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