• Title/Summary/Keyword: 도시콘텐츠

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The Differential Impacts of Positive and Negative Emotions on Travel-Related YouTube Video Engagement (유튜브 여행 동영상의 긍정적 감정과 부정적 감정이 사용자 참여에 미치는 영향)

  • Heejin Kim;Hayeon Song;Jinyoung Yoo;Sungchul Choi
    • Journal of Service Research and Studies
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    • v.13 no.3
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    • pp.1-19
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    • 2023
  • Despite the growing importance of video-based social media content, such as vlogs, as a marketing tool in the travel industry, there is limited research on the characteristics that enhance engagement among potential travelers. This study explores the influence of emotional valence in YouTube travel content on viewer engagement, specifically likes and comments. We analyzed 4,619 travel-related YouTube videos from eight popular tourist cities. Using negative binomial regression analysis, we found that both positive and negative emotions significantly influence the number of likes received. Videos with higher positive emotions as well as negative emotions receive more likes. However, when it comes to the number of comments, only negative emotions showed a significant positive influence, while positive emotions had no significant impact. These findings offer valuable insights for marketers seeking to optimize engagement strategies on YouTube, considering the unique nature of travel products. Further research into the effects of specific emotions on engagement is warranted to improve marketing strategies. This study highlights the powerful impact of emotions on viewer engagement in the context of social media, particularly on YouTube.

Local animation structural Problem of screening and infringement copy right : in the centering of Chuncheon area (지역 애니메이션 상영 구조 문제와 저작권 침해 : 춘천 지역을 중심으로)

  • Seo, Jeong-Soo;Park, Ki-Bog
    • Cartoon and Animation Studies
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    • s.15
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    • pp.207-220
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    • 2009
  • This paper researched that consumers who lived in the local small cites have a restricted and insufficient problem to screening the animation film comparing with those of capital area and the other broader local cities. And these kinds of problems caused more serious problems like a infringement of copy right as a result. This paper calculated and evaluated that the rate possibilities of criminal infringement copy right in supposing that giving the opportunity screening the all of the first-run movies the most highest criminal group in Chuncheon where the worst benefit area in aspect of screening circumstances. As a result of this research, this paper could suggest that the possibility to reduce the criminal infringement of copy right and the necessity of structural reconstruction throughout rebuilding of animation distribution and consciousness of consumers. Thus this paper try find out the importance of reducing the rate of criminal infringement copy right by recontruction of structrual access of local animation business.

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A Study on the Efficient Power Consumption of Next Generation Mobile Communication Systems (차세대 이동통신 시스템의 효율적인 전력 소모에 관한 연구)

  • Roh, Jae-Sung;Kim, Wan-Tae
    • Journal of Advanced Navigation Technology
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    • v.17 no.1
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    • pp.56-62
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    • 2013
  • Recently with smart phones and tablets, next generation mobile communication systems have supported various multimedia contents services. Thus, multimedia communication systems have been gradually increased compared to voice communication systems. Since the growth of multimedia services has increased users' duration on systems and decreased systems' effectiveness on power, a study on effective usage of power needs to be researched. Furthermore, radio shadow areas under heavy urban environments have generated unnecessary power consumption which reduces the usage duration of power on next generation mobile communication systems. This paper has reviewed the communication network architecture on next generation mobile communication systems and the unnecessary power consumption in radio shadow areas. This paper has also proposed the method of the effective power usage and analyzed the effective power usage on next generation mobile communication systems with simulation.

A Study of the Cooperation Models Between School Library and Public Library (학교도서관과 공공도서관 협력모델 개발에 관한 연구)

  • 한윤옥;곽철완
    • Journal of Korean Library and Information Science Society
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    • v.35 no.1
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    • pp.337-357
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    • 2004
  • The purpose of this study is to investigate the cases of cooperation between school libraries and public libraries in order to reinforce their cooperation, and to prepare the base for development of school libraries. Data is collected through five workshops which attended school librarians, public librarians, and the peoples in the several regional offices of education. The results show three models of school and public library cooperation. School library - public library cooperation model is suited for metropolitan area where school library and public library are developed. Public library support model is suited for mid-size cities where school libraries are undeveloped. School library and public library integration model is suited for small towns where both school libraries and public libraries are undeveloped. These models, however, should be revised through testing several libraries and different situations.

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The Core Module, "Viz-Data" of the User Interface Platform using the Public Data (공공데이터를 활용한 사용자 인터페이스 플랫폼의 핵심모듈 "Viz-Data")

  • Kim, Mi-Yun
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.75-82
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    • 2016
  • The most of public services that we use these days is distributed and supplied as 'App' service because of wide spread of smat phones. Especially, since the interest of general citizens about usabilitu of public data has been increased, in case of Seoul, people can reach the data through 'Seoul Open Data Plaza' of 25 regions of Seoul. It becomes possible to construct various throughout this system. Ultimately, in case of users, they are provided many services through their electronic media. Looking at the development and research of public data service, they are mostly focusing on service or building up the service, but the research on visualization of contents is insufficient. This study is suggesting the specific plan and directionality of building public service using the public data which studied in the advanced research, "The user interface platform". Finally. this research is for a right usage of public data in the smart urban environment in near future and providing the practical public service.

Creative Place-making for Regional Development in the Era of Glocalization (글로컬라이제이션과 지역발전을 위한 창조적 장소만들기)

  • Lee, Byung Min;Nahm, Kee Bom
    • Journal of the Korean Geographical Society
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    • v.51 no.3
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    • pp.421-439
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    • 2016
  • Global society is shifting and now evolving towards glocalization, meaning the increasing role of region and multi scalar interactions between region and global social world. In this glocalization era, there has been mushrooming literature and much discussions on the impacts of place-branding and place-marketing on regional development both in academia and practical researches. The inclusive and participatory creative place-making process, however, is more quintessential than the resultant place marketing strategy. This paper tries to reassess the creative place-making based on culture-led regional development perspectives. Specifically it compares Korea and Japan's strategies and suggests a hybrid model of place-making-branding-marketing, utilizing cultural content industries. It then stresses the importance of building a virtuous circle of sustainable regional cultural industrial ecosystem including culture-based interpretation of places and improvement of community quality of life.

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A Method of Commerce Activation of the Old City-Center of Jeju City Using Augmented Reality Technology (증강현실을 활용한 원도심 상권 활성화방안)

  • Lee, Bongkyu
    • Journal of Convergence for Information Technology
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    • v.9 no.11
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    • pp.1-7
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    • 2019
  • Jeju City is one of the cities where decline of old city-center is appearing due to the reduction of residential and floating population. The decline of old city-center of Jeju City has been on the rise since the 1990s, and has been intensifying in the 2000s. Jeju City is currently activating specific policies to ensure activation and diversification of the local commercial area. In this paper, we propose a new method to increase the number of visitors to Jeju-Mokkwana by using Augmented Reality technology for activating commerce of old city-center. Various Augmented Reality contents based on smart-phone are implemented and operated in Jeju-Mokkwana. Also the survey is conducted to 574 visitors who have experienced online/offline promotion for analyzing effects. Survey results show that the proposed method can be effectively used to activate the old city-center by increasing the floating population.

3D Image Scan Automation Planning based on Mobile Rover (이동식 로버 기반 스캔 자동화 계획에 대한 연구)

  • Kang, Tae-Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.1-7
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    • 2019
  • When using conventional 3D image scanning methods, it is common for image scanning to be done manually, which is labor-intensive. Scanning a space made up of complicated equipment or scanning a narrow space that is difficult for the user to enter, is problematic, resulting in quality degradation due to the presence of shadow areas. This paper proposes a method to scan an image using a rover equipped with a scanner in areas where it is difficult for a person to enter. To control the scan path precisely, the 3D image remote scan automation method based on the rover move rule definition is described. Through the study, the user can automate the 3D scan plan in a desired manner by defining the rover scan path as the rule base.

A Study on Deriving a Regional-based Direction for a Library Living Lab to Solve Local Community Problems (지역사회 문제 해결을 위한 도서관 리빙랩에 관한 지역기반 방향성 도출 연구 - 충주시의 지역사회 문제를 중심으로 -)

  • Noh, Younghee;Baek, Min-Kyung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.32 no.2
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    • pp.5-24
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    • 2021
  • This study intended to look at the Library Living Lab to solve community problems. To this end, this study investigated cases outside of the country and investigated various aspects of Living Lab's application to solving community problems. In addition, a survey was conducted on residents of Chungju to find areas where libraries can contribute to solving problems in the community and investigate the need. As a result, residents generally responded that "Library Living Lab," in which libraries participate in living lab activities in various fields, is needed to solve problems in the community. It shows that the range of services and activities that the library can provide can be expanded to the community and can be an innovative measure for library services that can solve almost all problems in the community through the Library Living Lab.

An Analysis of National R&D Trends in the Metaverse Field using Topic Modeling (토픽 모델링을 활용한 메타버스 분야 국가 R&D 동향 분석)

  • Lee, Jungwoo;Lee, Soyeon
    • Smart Media Journal
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    • v.11 no.8
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    • pp.9-20
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    • 2022
  • With the rise of the metaverse industry worldwide, relevant national strategies and nurturing systems have been prepared in Korea. As the complexity of policies increases, the importance of establishing data-based policymkaing is growing, and studies diagnosing national R&D trends in the metaverse field are still lacking. Therefore, this paper collected NTIS national R&D information for 9,651 R&D projects promoted from 2002 to 2020. And this study looked at the current status and identified major topics based on the topic modeling, and considered time-series changes in the topics. Eleven major topics of R&D tasks in the metaverse field were derived, hot topics were service/content/platform development and medical/surgical fields of application fields, and cold topics were urban/environment/spatial information fields. Strategic R&D Management, metaverse-related laws, and institutional studies were proposed as policy directions.