• Title/Summary/Keyword: 도슨트

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Design and Implementation of a Mobile Docent App for Chosun University Museum (조선대학교 박물관 모바일 도슨트 어플 설계 및 구현)

  • Chung, Hyun-Sook;Lee, Gi-Kil;Lee, Dae-Kyoung;Kim, Jeong-Min
    • Journal of Convergence for Information Technology
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    • v.8 no.5
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    • pp.121-129
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    • 2018
  • The university museum is working to discover, research, and exhibit cultural artifacts as well as use them as resources of education and academic researches as one of the important organizations of the university. Current, however, university museums have the low-level usability caused by the reduction of financial and administrative supports of the university. One approach to solve this problem may be the design of mobile docent app for improving the accessibility of the museum. The app enables users get artifacts and education programs without the restriction and learn artifact-related knowledge easily. In this paper, we design and implement a new mobile docent app according to the analysis of content of the Chosun university museum as a real case study. In addition, we evaluate the functionality and usability of the proposed app by affordance-based questionnaire.

Research on Tourist Needs Based on Food Docent-Guided Tour -focused Guangzhou Xiguan (미식 도슨트 가이드 투어를 통한 관광객 수요 분석 -광저우 시관을 중심으로)

  • Chen, Ding-Ding;Jang, Wan-Sok;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.79-87
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    • 2020
  • Under the background of regional cultural development and cities' diversity, various tourist destinations attract tourists' attention and visit by mining their unique folk culture. As a part of sustainable tourism, gastronomy tourism can provide residents and tourists services only by improving the residents' facilities without damaging the environment. However, the existing gastronomy tourism only makes tourists in the folk scene, and tourists can not overstep the cultural differences caused by intersubjectivity to experience the core of folk culture. This paper attempts to use the observation method, cross-subject study, and case study to study the role of food docent-guided tours in understanding folk culture. Moreover, the docent-guided tour studies how the docent can help tourists go deep into the core of folk culture better to realize the sustainable development goal of gastronomy tourism.

Location Tracking Compensation Algorithm for Route Searching of Docent Robot in Exhibition Hall (전시장 도슨트 로봇의 경로탐색을 위한 위치추적 보정 알고리즘)

  • Jung, Moo Kyung;Lee, Dong Myung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.4
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    • pp.723-730
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    • 2015
  • In this paper, a location tracking compensation algorithm based on the Least-Squares Method ($LCA_{LSM}$) was proposed to improve the autonomous tracking efficiency for the docent robot in exhibition hall, and the performance of the $LCA_{LSM}$ is analyzed by several practical experiments. The proposed $LCA_{LSM}$ compensates the collected location coordinates for the robot using the Least-Squares Method (LSM) in order to reduce the cumulated errors that occur in the Encoder/Giro sensor (E/G) and to enhance the measured tracking accuracy rates in the autonomous tracking of the robot in exhibition hall. By experiments, it was confirmed that the average error reduction rates of the $LCA_{LSM}$ are higher as 4.85% than that of the $LCA_{KF}$ in Scenario 1 (S1) and Scenario 2 (S2), respectively on the location tracking. In addition, it was also confirmed that the standard deviation in the measured errors of the $LCA_{LSM}$ are much more low and constant compared to that of the E/G sensor and the $LCA_{KF}$ in S1 and S2 respectively. Finally, we see that the suggested $LCA_{LSM}$ can execute more the stabilized location tracking than the E/G sensors and the $LCA_{KF}$ on the straight lines of S1 and S2 for the docent robot.

A study on the Emotional Communication of Interactive Media Art and Audience -a focus on the affects of exhibition interpretation medium- (인터랙티브 미디어 아트와 관객과의 감성 커뮤니케이션에 관한 연구 -전시 해석매체가 미치는 영향을 중심으로-)

  • Jung, Myun-Joo;Son, Ju-Young
    • Science of Emotion and Sensibility
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    • v.14 no.3
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    • pp.415-424
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    • 2011
  • Interactive media art can be said to be art in which audience participation and communication through interaction is considered to be most important Previously the role of the audience is to unilately accepted the artist's message, whereas the role of the audience observing interaction media has been changed to the point of the producer, actively participating in completing the artwork through interaction. This study analyzed the interaction and communication between the audience and interactive media artworks from the audience's point of view (in the view of reception theory) by the investigation of the case of the artworks that were on exhibition. Employing the exhibition interpretation medium with docent explanation and wall text was experienced how to improve audience's communication when they watched the artworks. The docent explained the intention of artists and their artworks in the manner of storytelling and induced the audience to focus naturally on the artworks. As the result, the role of the exhibition interpretation medium was found to be significantly high in enhancing the degree of emotional communication with the artworks, so in this study I attempted to present that the role of the docent is an important factor for enhancing the audience participation and emotional communication through interaction with the artworks.

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The Study of Science Docents' Expertise through Situated Learning (상황학습을 통한 과학 도슨트의 전문성 연구)

  • Park, Young-Shin
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.1
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    • pp.98-113
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    • 2015
  • The purpose of this study was to explore how science docents developed their expertise in the context of situated learning where two experienced docents played roles of mentors. Two experienced docents as mentors and six participating docents as mentees interacted in the community to develop exhibition interpretation strategies to be more professional in interacting with visitors through the workshops developed by the researcher. To figure out how docents developed their expertise in exhibit interpretation, the researcher collected the data from docents through observation, artifacts, and interviews as well as surveys. The result of this study included that participating docents formed new perception about scientific inquiry as well as scientific literacy and they developed professional skills of planning, implementing, and reflecting of exhibition interpretation in the context of situated learning, where docents formed alliance one another. It is recognized that participating docents' passions to be professional in exhibition interpretation and two experienced docents' wills as mentors made dynamic interaction in pursuing the same aim of docents' expertise in exhibition interpretation.

Advanced Technologies for Smart Exhibition Guide Service (스마트 전시안내 서비스 기술)

  • Kim, S.H.;Lee, H.G.;Roh, H.S.;Lee, H.W.
    • Electronics and Telecommunications Trends
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    • v.30 no.3
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    • pp.42-51
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    • 2015
  • 스마트 전시안내는 박물관이나 전시관에서 도슨트나 큐레이터가 할 수 있는 역할과 기능을 스마트 전시공간 조성과 스마트 디바이스 및 웹/앱을 활용해서 관람객에게 제공하는 것이다. 스마트 전시안내에서는 관람객 개인마다의 에피소드가 만들어 질 수가 있고, 물리적인 전시물이 주고자 하는 내러티브를 관람객의 눈높이에 맞추어 재구성해 나갈 수 있도록 도움을 주며, 실제 전시공간을 정보적으로 확장한 가상세계에서 관람객과 전시물, 관람객과 관람객, 관람객과 소설네트워크 간의 공유관계를 형성할 수 있다. 본고에서는 스마트 전시안내 서비스 연구사례로서 대전 천연기념물센터에서 서비스 중인 '메타버스 기반 스마트 전시안내 시스템'을 분석하고 ICT 융합의 범위와 한계를 이해함으로써 박물관 전시관이 다시 찾고 싶은 문화체험 공간으로 나아갈 방향을 제시하고자 한다.

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Information provide and learning system using augmented reality of exhibition environment (전시 환경의 증강현실을 이용한 정보제공&학습 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.17 no.6
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    • pp.545-553
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    • 2016
  • In this study, we propose an information providing and learning system using augmented reality in the exhibition (museum, performance) environment. In a typical exhibition space, a description of a picture or a photograph is provided in a printed matter or a space in the form of an information space (explanatory space), or an auxiliary explanation using an 'audio guide' or a 'docent' program. Augmented reality technology is applied to the exhibition space in the form of a fusion of these methods, and the description of the exhibition is provided to the user in various forms such as text, picture, audio and image, thereby providing stereoscopic information and learning. We apply the augmented reality technology in a specific exhibition space and utilize it as a tool of providing information and learning using image description of pictures.

The introduction of Realistic media services to resolve conflicts between residents and visitors and insufficient service of free village tourist attractions in Korea Focusing on location-based services and SmartGlasses (국내 무료 마을관광지의 미흡한 서비스와 주민과 방문객의 갈등 해결을 위한 실감미디어 서비스 도입 - 위치기반서비스 및 스마트글라스를 중심으로)

  • Lee, Seung-Hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.423-428
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    • 2022
  • This paper deals with whether it is possible to find a way to solve the conflict between villagers and tourists by newly defining the difference between free village and public tourist destinations in Korea, reinforce the insufficient guidance and notification services with realistic media, and implement additional killing contents and attractions. Location-based service enables real-time docent service and emergency response and smart glass thread.

Development and Application of an Scientific Inquiry Program Related to School Science for Elementary Gifted Students; Using the Geological Museum (초등 영재학생을 위한 학교 학습 경험과 연계된 과학 탐구 프로그램 개발 및 적용; 지질 박물관을 이용하여)

  • Lim, Sung-man
    • Journal of Science Education
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    • v.38 no.2
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    • pp.244-256
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    • 2014
  • The purpose of this study was to develop and apply an scientific inquiry program related to school science for elementary gifted students. And development of a program had been used a geological museum. A science inquiry program had developed after verifying a content validity to 3 science education experts about program's design and content selection, and then program applied to 20 elementary gifted students during 4 weeks, 14 hours. The results of this study showed that gifted students interested in an inquiry program using a geological museum, and they were in full activity. Especially gifted students replied that they lodged in their memory that inquired into activities on listening a docent's explanation about exhibits. Gifted classroom teacher also replied that gifted students saw a high level of participation and expectation. And they replied that this program supplied a chance that gifted students can understand a meaning of inquiry.

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A Study on the Development of Rural Tourism Products in Jeju Island Using Smart Glass - Attracting Group Tourists and Strategies through the Development of Realistic Media Education Contents (스마트글라스를 활용한 제주도 농촌 관광 상품 개발에 관한 연구 - 실감미디어 교육콘텐츠 개발을 통한 단체관광객 유치 및 전략)

  • Seung-Hyun Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.45-51
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    • 2023
  • As COVID-19 made it difficult to travel abroad and attract domestic tourists to foreigners, the phenomenon of MZ generations flocking to Jeju through consumption patterns occurred. In this study, if Jeju Island uses Jeju's rural tourism and smart glasses to study how to attract and cope with domestic tourists after the pandemic and build a mobile application or smart glass to tour based on village maps, the docent guide service through smart glasses will help tourists. Furthermore, it would be very beneficial to introduce a location-based service to provide the necessary information at the location according to the movement path of tourists. In fact, we conclude that it can be implemented through the development of the Hansung Baekje Museum, and hope that the actual media can be applied to free tourist courses such as Jeju Olle Trail, as it provides various contents in selective development such as AR and VR.